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Building Community in Virtual
           Worlds
               Steve Bronack
         Appalachian State University
                Amy Cheney
         Appalachian State University
                Roni Linser
                 Fablusi, P/L
Agenda
    •   Introductions
    •   Purpose
    •   Overview of virtual worlds / community
    •   Demonstrations / Discussion




CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Introduction
    •   Panel Participants
    •   Partnerships
    •   Projects
    •   Special Issue - IJWBC




CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Purpose
    • IJWBC – Building Community in Virtual Worlds
       • Topic
       • Aim
       • Guiding Questions
    • Discussion, feedback, & relevant work




CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Overview
    What types of communities can be expected
    and/or developed using virtual worlds?

    •   Communities where communication matters
    •   Communities where identity matters
    •   Communities where others matter
    •   Communities where validity matters


CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Overview
    How are virtual worlds uniquely suited to the
    creation of communities?

    • Enable communication in meaningful ways
    • Enable connections
    • Enable knowledge management &
      relationship design


CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Overview
    What strategies are most effective in creating
    community in virtual worlds?

    • Tap into unique characteristics of virtual
      worlds to help communities gather, share,
      perform, and verify



CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Strategies
    Supports which can foster a sense of community in online environments
    include:
         •Meaningful and authentic exercises and requirements
         •Extended opportunities for collaboration
         •User-friendly communication tools which move beyond alphanumeric
         exchange such as email and threaded discussion
         •Tools for organizing, evaluating and publishing knowledge which are
         available to all group members
         •Effective means for making group decisions
         •Respect for individual members, including flexible accommodation of
         multiple goals, foci, and learning needs, and room for private exchanges.
    Wilson, Brent G. (2001, July). Sense of community as a valued outcome for electronic courses, cohorts and
    programs. VisionQuest PT3 Conference, Denver, CO. Retrieved December 21, 2007, from
    http://carbon.cudenver.edu/~bwilson/SenseOfCommunity.html.



CALL FOR MANUSCRIPTS:              http://www.inderscience.com/browse/callpaper.php?callID=986
Overview
    How are presence and co-presence manifest in
    unique ways in virtual worlds?

    • Being there
    • Being there with others




CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Overview
    What is the impact of presence and co-
    presence in the creation of purposeful
    communities?
    • Organic/epigenetic
      • Behavior is shaped by environment of
        others
    • Manufactured/prescriptive
      • Validity and likelihood of desired results
CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Presence and Co-Presence
    Our own experiences with teaching in this type of
    immersive learning environment supports studies on
    social presence by Rovai (2002) and Tu (2002), which
    suggest that this sense of presence and co-presence is
    a critical factor in the creation of online communities.
    Rovai, Alfred P. (2002). Building sense of community at a distance. International Review of Research in Open
    and Distance Learning, 3(1). Retrieved January 16, 2007, from http://www.irrodl.org/content/v3.1/rovai.html.

    Tu, Chih-Hsiung. (2002). The measurement of social presence in an online learning environment. International
    Journal on E-Learning 1(2), 34-45. Retrieved January 20, 2003, from www.aace.org/dl/files/IJEL/IJEL1234.pdf.




CALL FOR MANUSCRIPTS:              http://www.inderscience.com/browse/callpaper.php?callID=986
Overview
    How can virtual worlds best be designed as
    both formal and informal spaces for
    learning, socializing, communicating, or other
    intentional or serendipitous purposes?

    What are the important factors that must be
    accounted for? Achievement? Intent to persist?
    Meaningful participation? Efficacy and
    enjoyment?
CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Overview
    What kinds of tools and capabilities must be
    imbedded in virtual, immersive worlds to
    promote the creation of different types of
    communities (i.e. task-oriented, socially-
    oriented)?

    What are the core functions members of a
    community need to exist online?

CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Overview
    What research questions are most important as
    virtual worlds continue to evolve for specific
    purposes?
    • What new models and methods must emerge to get
      the most of the media we know have available?
    • Which ways of judging quality are worth
      keeping, and which ones are not?
    • What existing challenges still remain – or are
      exacerbated – and which ones become moot?

CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Important Dates
    Abstract Submission: 1 October 2008
    Paper Submission: 1 December 2008
    Notification to authors: 19 January 2009

    Questions/submissions to:
    Dr Amelia Cheney
    Assistant Professor of Instructional Technology
    Department of Leadership and Educational Studies
    Appalachian State University
    Boone, NC 28608
    USA
    Email: cheneyal@appstate.edu

CALL FOR MANUSCRIPTS:    http://www.inderscience.com/browse/callpaper.php?callID=986
Discussion / Demonstration
    Thoughts?

    Questions?

    See some examples?




CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
For Further Information
    This presentation:
    http://www.lesn.appstate.edu/iadis2008.htm

    AET Zone:
    http://www.lesn.appstate.edu/aetz/default.htm

    Fablusi:
    http://www.fablusi.com
    http://www.simplay.net

CALL FOR MANUSCRIPTS:   http://www.inderscience.com/browse/callpaper.php?callID=986
Thank you!

Steve Bronack – bronacksc@appstate.edu

 Amy Cheney – cheneyal@appstate.edu

    Roni Linser – roni@simplay.net

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IADIS 2008

  • 1. Building Community in Virtual Worlds Steve Bronack Appalachian State University Amy Cheney Appalachian State University Roni Linser Fablusi, P/L
  • 2. Agenda • Introductions • Purpose • Overview of virtual worlds / community • Demonstrations / Discussion CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 3. Introduction • Panel Participants • Partnerships • Projects • Special Issue - IJWBC CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 4. Purpose • IJWBC – Building Community in Virtual Worlds • Topic • Aim • Guiding Questions • Discussion, feedback, & relevant work CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 5. Overview What types of communities can be expected and/or developed using virtual worlds? • Communities where communication matters • Communities where identity matters • Communities where others matter • Communities where validity matters CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 6. Overview How are virtual worlds uniquely suited to the creation of communities? • Enable communication in meaningful ways • Enable connections • Enable knowledge management & relationship design CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 7. Overview What strategies are most effective in creating community in virtual worlds? • Tap into unique characteristics of virtual worlds to help communities gather, share, perform, and verify CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 8. Strategies Supports which can foster a sense of community in online environments include: •Meaningful and authentic exercises and requirements •Extended opportunities for collaboration •User-friendly communication tools which move beyond alphanumeric exchange such as email and threaded discussion •Tools for organizing, evaluating and publishing knowledge which are available to all group members •Effective means for making group decisions •Respect for individual members, including flexible accommodation of multiple goals, foci, and learning needs, and room for private exchanges. Wilson, Brent G. (2001, July). Sense of community as a valued outcome for electronic courses, cohorts and programs. VisionQuest PT3 Conference, Denver, CO. Retrieved December 21, 2007, from http://carbon.cudenver.edu/~bwilson/SenseOfCommunity.html. CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 9. Overview How are presence and co-presence manifest in unique ways in virtual worlds? • Being there • Being there with others CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 10. Overview What is the impact of presence and co- presence in the creation of purposeful communities? • Organic/epigenetic • Behavior is shaped by environment of others • Manufactured/prescriptive • Validity and likelihood of desired results CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 11. Presence and Co-Presence Our own experiences with teaching in this type of immersive learning environment supports studies on social presence by Rovai (2002) and Tu (2002), which suggest that this sense of presence and co-presence is a critical factor in the creation of online communities. Rovai, Alfred P. (2002). Building sense of community at a distance. International Review of Research in Open and Distance Learning, 3(1). Retrieved January 16, 2007, from http://www.irrodl.org/content/v3.1/rovai.html. Tu, Chih-Hsiung. (2002). The measurement of social presence in an online learning environment. International Journal on E-Learning 1(2), 34-45. Retrieved January 20, 2003, from www.aace.org/dl/files/IJEL/IJEL1234.pdf. CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 12. Overview How can virtual worlds best be designed as both formal and informal spaces for learning, socializing, communicating, or other intentional or serendipitous purposes? What are the important factors that must be accounted for? Achievement? Intent to persist? Meaningful participation? Efficacy and enjoyment? CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 13. Overview What kinds of tools and capabilities must be imbedded in virtual, immersive worlds to promote the creation of different types of communities (i.e. task-oriented, socially- oriented)? What are the core functions members of a community need to exist online? CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 14. Overview What research questions are most important as virtual worlds continue to evolve for specific purposes? • What new models and methods must emerge to get the most of the media we know have available? • Which ways of judging quality are worth keeping, and which ones are not? • What existing challenges still remain – or are exacerbated – and which ones become moot? CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 15. Important Dates Abstract Submission: 1 October 2008 Paper Submission: 1 December 2008 Notification to authors: 19 January 2009 Questions/submissions to: Dr Amelia Cheney Assistant Professor of Instructional Technology Department of Leadership and Educational Studies Appalachian State University Boone, NC 28608 USA Email: cheneyal@appstate.edu CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 16. Discussion / Demonstration Thoughts? Questions? See some examples? CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 17. For Further Information This presentation: http://www.lesn.appstate.edu/iadis2008.htm AET Zone: http://www.lesn.appstate.edu/aetz/default.htm Fablusi: http://www.fablusi.com http://www.simplay.net CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
  • 18. Thank you! Steve Bronack – bronacksc@appstate.edu Amy Cheney – cheneyal@appstate.edu Roni Linser – roni@simplay.net