1. CX and UX – A Marriage Made in Heaven
Stu King
Director, User Experience
Jen Eckert
Senior Consulting Partner
Director, Customer Experience Consulting
2. Synopsis
CX and UX Defined
Digital Transformation
Who are your Customers?
Understanding the Customer Journey
Providing a Seamless Omni-channel
Experience
CX and UX in Action
Call to Action
Armed with smart phones and
tablets, today’s customers expect
your company to have a digital
presence. But designing an amazing
user experience that folds into your
overall customer experience is not
easy. In this session, we will explore
the unique challenges as we enter
the era of digital transformation, and
share real world examples of how to
understand your customer and their
journey, as well as ensure that your
digital strategy enables you to
provide a seamless omni-channel
experience.
5. Definition
“Digital transformation
represents the quest
to understand how
disruptive technology
affects the digital
customer experience.”
Brian Solis
Altimeter Group
8. Digital Transformation Curve
Technology Trend Adoption
Technology Trend Decline
New Technology Trend
Technology Transformation Gap
9. Who are your customers?
Demographics are not enough
Person 1
• Born in 1948; grew up in England
• Married the second time
• 2 children
• Successful in business
• Wealthy
• Spends winter holidays in the Alps
• Likes dogs
Person 2
• Born in 1948; grew up in England
• Married the second time
• 2 children
• Successful in business
• Wealthy
• Spends winter holidays in the Alps
• Likes dogs
10. Who are your customers?
User Centered Design
A process by which design
decisions are made based
on the wants and needs
of users.
11. Understanding the Customer Journey
What interactions occur during the journey?
How can/will the customer interact with you during that touch point?
How does the customer FEEL during that interaction?
14. IMAGINE CREATE EVOLVE
Research Design Build Deploy
Personas
Content Model
Info
Architecture
Wireframes
Storyboards
Information
Responsive HTML & CSS
User Research Structure
Testing, Analytics & Training
Design
Visual Design
Code
User Centered Design Lean UX Methodology Responsive Design Optimization
15. Providing a Seamless Omni-Channel Experience
Single Channel Multi-Channel Cross-Channel Omni-Channel
The Legacy
The Reality
The Aspiration
The Nirvana
• Customer experiences
a single type of touch-point
• Organizations have a
singe touch-point
• Customer sees
multiple touch-points
independently
• Organization’s channel
knowledge and
operations exist in
technical & functional
silos
• Customer sees
multiple touch-points
as part of the same
brand
• Organizations have a
“single view of the
customer” but operate
in functional silos
• Customers experience
a brand, not a channel
within a brand
• Organizations leverage
their “single view of
the customer” in
coordinated and
strategic ways
16. Omni-Channel Experience
Proactive
Customer
Service
Dynamic IVRs
Store Pick-up
Mobile
Payment
Options
Always
Available
Shopping Cart
Responsive
Mobile
Applications
User Centered
Web
Applications
360° View of
the Customer
Ideas that allow the customer
to experience your BRAND,
not your channel
17. CX and UX in Action
About the Organization
Large Technology Credentialing
Organization
Certifies and Registers in 15
Modalities
7 Distinct User Personas
Considered the “Gold Standard” in
Certification Programs for Industry
Challenges
Outdated Web Back
End
Upcoming Additional
Continuing Education
Requirements
Customer
Interactions are
Highly USPS Based
Need for Customer-
Centric Culture Shift
Case Study
Kodak was the Google of their day. Kodak always attracted the best and brightest engineers to their campus, funding research projects far afield from their core business (the first OLED screen is among Kodak’s patents, as is cyanoacrylate “crazy glue”). They shared the company’s profits with the employees, paying out regular dividend checks to workers, and had their own theater on campus where you could spend your lunch hour watching movies.
If there was one company most responsible for the electronic gadget revolution, for the proliferation of mobile, social, media sharing, it was Kodak. They put the first “point and shoot” cameras into our hands. (You may not know this, but the disposable camera actually pre-dated the replaceable film camera by a decade.) Kodak created the idea of capturing “the times of your life,” and “the Kodak moment.” It was Kodak that made it possible to share pictures of the kids with far-away loved ones and kept families in touch through every war of the last hundred years.
Kodak invented the transparent film that made Edison’s motion picture camera possible. They created the film for Henri Becquerel ‘s X-rays, Eadward Muybridge’s motion studies of the galloping horse, Ansel Adam’s stunning pictures of Yosemite, the Lumiere Brothers’ movies, and the cameras we took to the moon.
Kodak was founded by George Eastman, a poor, self-educated, fatherless kid from upstate New York, who worked as a bank teller during the day. At night, he experimented in his mother’s kitchen, trying to perfect a way to produce photographic plates that could be used “out of the box” instead of needing to be prepared in the field before every shot. His vision, when he founded the company at the age of 30, was to “make the camera as easy to use as the pencil.”
Kodak has been one of the most innovative companies in the US for the last 100 years. They hold thousands of patents in imaging, reproduction, plastics, electronics and communications. Kodak actually invented the first digital camera and in 2005, Kodak was the number 1 digital camera in the U.S. The Bayer pattern (which enables your cell phone camera to see color) is a Kodak patent.
The problem is that Kodak has always made its money in film and chemicals; everything else was just a side business. But today, the film and chemicals business just isn’t what it used to be. In 2000, Americans bought almost a billion rolls of film per year. This year, they might buy a mere 20 million, plus 30 million single-use cameras.
It’s not just the declining market; Kodak has also had big problems with competition. Back when Kodak had a 90% market share, they did not believe that Americans would switch to Japanese film. That’s why in 1984 they let Fuji become the official film of the LA Olympics. Through aggressive marketing and price reduction, Fuji leverage that foothold to take 17% of the US market by 1997 and build a plant in this country. Kodak’s net earnings dropped from $1.29 billion in 1996 to just $5 million in 1997.
Squeezed on both volume and margin, they didn’t have a chance. Kodak had always been in the business of selling cheap cameras and expensive film. The economics of being a consumer electronic components manufacturer are totally different from that. Disruptive technologies are called “disruptive” for a reason.