Burntsand Consulting provides custom software development solutions including smart client development, web development, information worker solutions, and business intelligence solutions. It has more than 350 clients and locations in Boston, San Jose, Houston, and Indianapolis.
The upcoming Windows Phone will have a "METRO" design inspired by Xbox and Zune. It will include capacitive touch input, sensors like GPS and a camera, and will require Windows 7/Vista to develop for using Visual Studio 2010 Express and Expression Blend 4.
Developing for the Windows Phone involves using XNA for games, Silverlight 3+ APIs, and integrating with phone hardware and services. Navigation in apps can use tiles and hubs like the home screen.
16. About the Phone – Design Glance & Go “METRO”Design Inspired by transportation systems, Xbox, Zune, Media Center Clean, light, full-bleed, low-chrome Experience Home (Tiles) Hubs
17. About the Phone – Hardware Capacitive touch - 4 or more contact points Sensors - A-GPS, Accelerometer, Compass, Light, Proximity Camera - 5 mega pixels or more, flash required, camera button required Multimedia - Common detailed specs, Codec acceleration Memory - 256MB RAM or more, 8GB Flash or more GPU - DirectX 9 acceleration CPU - ARMv7 Cortex/Scorpion or better Display - 800 WVGA / 480 HVGA Hardware Buttons – Start, Search, Back
18. About the Phone - Developing XNA for game development Not covered today Silverlight 3+ phone-specific APIs Performance HW Integration (Accelerometer, GPS, Camera, Microphone) Hub Integration Service Integration OS Changes (eg. Isolated storage w/o quotas) Windows 7 / Vista required No XP, no Server OS
19. Getting Started Windows Phone Developer Portal Visual Studio 2010 Express for Windows Phone Also adds Phone-specific projects to “regular” Visual Studio Expression Blend 4 (RC) Windows Phone Training Kit
21. Navigation In Your Application Demo Silverlight 3/4 Phone Silverlight 2 Back button works with anchors Back button experience is NOT ideal Back button still works