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C r e a t i ng  A lte r n a te  R e a l i t i es   gaming the real world    in order to   innovate J a ne M c Gon i g a l, P h D
Creating an  alternate reality  is a kind of  hacking . AR designers are hacking reality to be  more like a game . Why? Because they believe games  work better  than reality.
The global  mass exodus   to virtual worlds and  gaming environments   … of  time     …  of  attention     …  of  money    …  of  passion  is  an extremely important signal  –  not that we will  abandon reality , but that we need to make our reality work better.
The concept “alternate  reality” comes from  science fiction .  “ a   hybrid  of Fantasy  and Alternate History that  alters this world's  dynamics .”
In an AR, a game becomes  an alternative  framework  for experiencing  everyday life . “ An alternate reality is  another way  of  experiencing existence .” - G. S. ELRICK, 1978
ARs embed  game dynamics   into   everyday life . ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],…  to create a  more engaging  reality.
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Reality: Oil  is  broken .
Alternate  Reality # 2:  World Without Oil
 
 
Massively networked media  constructs  and  confirms  the alternate reality
[object Object],[object Object],It’s  real  play, not  role  play.
 
 
ARs  bind  many people  together with new,  better-designed  limitations.   “ If we're not  bound  by the same  limitations , we can become  aware  of alternate realities.” - L. TUTTLE, 1992
 
 
Well-Being Inventory ,[object Object],[object Object],[object Object]
[object Object],[object Object],Reality +  optimism for the future .
[object Object],[object Object],Reality +  optimism for the future .
[object Object],[object Object],Reality +  my existence makes the world a better place .
[object Object],[object Object],Reality +  I feel close to other people even if I don’t know them well .
When  the game ends , the  alternate reality continues .  “ When they  returned , they discovered that … their  excursion  had created a  new  alternate reality.” - G. A. EFFINGER, 1989
[object Object],[object Object],When  the game ends , the  alternate reality continues .
Designing for 3 Kinds of Happiness: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
[show demo at http://www.seriosity.com/]
A “long zoom” of virtual worldness : ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],A  third wave  of virtual worldness:
Invitation Graphic Goes Here
Super sized  –  working at a  new scale Super imposed   – managing a  hybrid environment   with both real and virtual elements   the evolution of everyday superheroes: Super computing   –  massively parallel  efforts Super heroic   –  pursuing goals defined by  the collective good
Virtual World  Powers for  Real-World  Business ,[object Object],[object Object],[object Object],[object Object],[object Object]
Mobability ,[object Object],[object Object]
Influency ,[object Object],[object Object]
Ping Quotient ,[object Object]
Multi-Capitalism ,[object Object],[object Object]
Protovation ,[object Object],[object Object]
Open Authorship ,[object Object]
Emergensight ,[object Object]
Longbroading ,[object Object]
Cooperation Radar ,[object Object]
Signal/Noise Management ,[object Object]
Virtual World  Powers for  Real-World  Business ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]

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IFTF Creating Alternate Realities

  • 1. C r e a t i ng A lte r n a te R e a l i t i es gaming the real world in order to innovate J a ne M c Gon i g a l, P h D
  • 2. Creating an alternate reality is a kind of hacking . AR designers are hacking reality to be more like a game . Why? Because they believe games work better than reality.
  • 3. The global mass exodus to virtual worlds and gaming environments … of time … of attention … of money … of passion is an extremely important signal – not that we will abandon reality , but that we need to make our reality work better.
  • 4. The concept “alternate reality” comes from science fiction . “ a hybrid of Fantasy and Alternate History that alters this world's dynamics .”
  • 5. In an AR, a game becomes an alternative framework for experiencing everyday life . “ An alternate reality is another way of experiencing existence .” - G. S. ELRICK, 1978
  • 6.
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  • 8. Reality: Oil is broken .
  • 9. Alternate Reality # 2: World Without Oil
  • 10.  
  • 11.  
  • 12. Massively networked media constructs and confirms the alternate reality
  • 13.
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  • 16. ARs bind many people together with new, better-designed limitations. “ If we're not bound by the same limitations , we can become aware of alternate realities.” - L. TUTTLE, 1992
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  • 24. When the game ends , the alternate reality continues . “ When they returned , they discovered that … their excursion had created a new alternate reality.” - G. A. EFFINGER, 1989
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  • 30. [show demo at http://www.seriosity.com/]
  • 31.
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  • 34. Super sized – working at a new scale Super imposed – managing a hybrid environment with both real and virtual elements the evolution of everyday superheroes: Super computing – massively parallel efforts Super heroic – pursuing goals defined by the collective good
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