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rgMOOC: A Digital Game Based
MOOC for Rhetoric and
Composition
Sherry Jones and Kate Caruso
CCCS Immersion Excursion
February 14, 2014
http://bit.ly/rgmooc2142014
This work is licensed under a Creative Commons Attribution NonCommercial - NoDerivs 3.0 Unported License.
Our Grant
Challenge
● How to teach rigorous rhetoric and
composition courses with games?
● How to scale game-based learning collegewide?
● Solution? Teach Video Games as Rhetorical
Objects!
● rgMOOC 1 & 2!!
A Window
Into rgMOOC
Research +
Theories
Research on
Connectivism
● Justin Reich (EdWeek, Aug. 6, 2013)
clarifies:
○ xMOOC = LMS + Autograder.
○ cMOOC = Web + Syndication Engine.
● rgMOOC is designed with Connectivism +
Games + Open Access + CC + Syndication.
● rgMOOC = “Rhetoric + Game-Based MOOC.”
gMOOC Theory!
Part 1
● The term gMOOC (Game-Based MOOC) is
coined by Sherry Jones (Philosophy, Rhetoric,
Game Studies) and Jack Park (Founder of
Knowledge Gardening Theory).
● Jones' version of gMOOC theory includes:
○ Role-Playing and Narrative-based UX
(Episodic + Epistolary + Magic Realism).
○ Use Digital Games for immersive learning of
almost any discipline (ex. Composition).
gMOOC Theory!
Part 2
● Beyond cMOOCs - Syndication with Games!
● Platform UX Design is game-like (interactive).
● Play to Learn! (Interactivity + Logic + Problem
Solving).
● Write about COTS Games via Game Studies.
● Both Instructors and Participants Role-Play.
● Synchronous chat + Asynchronous curation.
● Massive collaborative writing on Etherpad.
● Create games to demonstrate competency.
● Provide Badges as Rewards/Loot!
Audience
Who is rgMOOC’s
Audience?
● Intended Audience - gamers, non-gamers,
writers, educators, or enthusiastic learners
(open to all!).
● Who Attended rgMOOC 1 & 2? - 682-800
people each day! Students, Professors,
Business Leaders, Lifelong learners.
● Most surprisingly, professors from Udacity
and Coursera lurked! (-_-)/
With ACC Hybrid
Students
● We associate 2 ACC
Hybrid Courses with
rgMOOC.
● Open Lab with
laptops are
available for
students to play
games.
To Ensure Grant
Project Success . . .
We Each Donned
Many, Many Hats
● Sherry Jones - Project-Leader + Researcher
and Instructor of Game Studies, Rhetoric
Studies, New Media + Games Curator + UX
Designer + Video Producer + Writing Exercises
Author + Social Media Marketer + GBL Trainer.
● Kate Caruso - Project Co-Leader + Researcher
and Instructor of Composition & MLA + Web 2.0
Tutorials Maker + Video Producer + Discussions
and Tweetchat Moderator + Editor +
Gamification Trainer.
UX Design of
rgMOOC Home

0:55
Pedagogy
Topics Covered in
rgMOOC
Games as Art + Socio-cultural Constructs
Paratextuality/Transmediality of Games
Game Genres as Mediators of Meaning
Game Rules, Mechanics, and Dynamics as
"Procedural Rhetoric"
● Gameplay and Aristotelian Triangle
● Rhetorical Analysis of Game Design
● Game Platforms, Culture, and Audience
●
●
●
●
rgMOOC Brief
(4 Directives)
● rgMOOC’s Brief contains 4 Directives: 1)
Intel 2) Games 3) Directive Co-ops 4) Live
Debriefings.
● Agents fulfill each week’s Brief to master
analysis + evaluation of the rhetoric of
game programming and game systems.
1st Directive
Intel (Level Up)!
● Intel = Assigned Readings and Lectures.
● Readings range from easy to difficult:
○ Level - Heroic = Medium Difficulty.
○ Level - Legendary = Advanced Difficulty
(require prior discipline based knowledge
to access).
Intel Video
@TheDecipher1
"Procedural
Rhetoric is a type of
procedural literacy
that advances and
challenges the logics
that underlie
behavior, and how
such logics work."
-- Ian Bogost
2:13-5:30

(Persuasive Games 258)
2nd Directive
Play a Game (or 3)
● Agents play 1 game from our extensive
game collection.
● Various game genres are assigned.
● Let’s Play (LP) videos are offered as guides.
Let’s Play!
@TheGameMole

0:00-2:29

1:51-5:04
The Game Mole’s
Narratives 1
● The Game Mole is a spy, and “disrupts”
rgMOOC with his own narratives:
○ Episodic Narrative = Narrative in
episodes (sets readers’ anticipation to
read more subsequent narratives).
○ Epistolary Narrative = Narrative written
in documents (ex. tell a story through a
series of letters).
● Narratives lure agents back to rgMOOC!
The Game Mole’s
Narratives 2
● Magic Realism - When a narrative breaks the
rules of our real world.
● “Strecher defines magic realism as "what
happens when a highly detailed, realistic
setting is invaded by something too strange to
believe." (Wikipedia)
● The Game Mole disrupts the “reality” of the
rgMOOC universe by providing
secret/hidden intel to fellow agents!
The Game Mole’s
Narratives 3
3rd Directive
Directive Co-ops!
● Directive Co-op are questions about the
Intel and games assigned.
● Agents complete 1 Directive Co-op with 200
Words Minimum (but Agents give us a
whole lot more).
● Writing Tutorials are offered.
Writing Tutorial
@rgTheScientist

5:44-8:08

Sample Directive Co-ops
● “Mr. Bree:
Instructing the
Basics of
Neuroscience
through Video
Games” by Rozalia
Zeibeki.
● Response to “Autisim” by Francisco
Vargas.
4th Directive
Live Debriefing!

rgMOOC Twubs
Midweek
Minecraft Live!

2:49-8:00
Final Weeks
Make a Game Live!
● In Weeks 9-10 (final 2 weeks), agents make
games to demonstrate learning.
● Road Rage by Lucas Villa-Kainec (aka
Agent V-K/GAMERansom).
● Knowledge for the Future by Brandon
Madrigal (aka bigbyrdbmad).
Evaluation
Evaluate Storify!
(Syndication!)
● We evaluate Agents’ Storify articles to give
them an rgMOOC Completion Badge!
● Agents “syndicate” their work via Storify!
● Storify by Francisco Vargas
● Storify by Irov
Press about
rgMOOC!
rgMOOC
in the News!
● Aug. 12, 2013 - Roland Legrand reports on
Jones’ gMOOC Theory
● Aug. 30, 2013 - MOOC News and Reviews
published a very positive review of
rgMOOC (MN&R is a highly respected
international publication that evaluates the
quality and rigor of MOOCs).
● See More 2013 News on rgMOOC!
Questions?
Comments?

Sherry Jones

Kate Caruso

SherryJones.Edtech@gmail.com

KateEGuthrie@gmail.com

Twitter @autnes

Twitter @writercar

Visual Bio

CV

SLIDESHOW - http://bit.ly/rgmooc2142014

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rgMOOC: A Digital Game-Based MOOC for Rhetoric and Composition

  • 1. rgMOOC: A Digital Game Based MOOC for Rhetoric and Composition Sherry Jones and Kate Caruso CCCS Immersion Excursion February 14, 2014 http://bit.ly/rgmooc2142014 This work is licensed under a Creative Commons Attribution NonCommercial - NoDerivs 3.0 Unported License.
  • 2. Our Grant Challenge ● How to teach rigorous rhetoric and composition courses with games? ● How to scale game-based learning collegewide? ● Solution? Teach Video Games as Rhetorical Objects! ● rgMOOC 1 & 2!!
  • 5. Research on Connectivism ● Justin Reich (EdWeek, Aug. 6, 2013) clarifies: ○ xMOOC = LMS + Autograder. ○ cMOOC = Web + Syndication Engine. ● rgMOOC is designed with Connectivism + Games + Open Access + CC + Syndication. ● rgMOOC = “Rhetoric + Game-Based MOOC.”
  • 6. gMOOC Theory! Part 1 ● The term gMOOC (Game-Based MOOC) is coined by Sherry Jones (Philosophy, Rhetoric, Game Studies) and Jack Park (Founder of Knowledge Gardening Theory). ● Jones' version of gMOOC theory includes: ○ Role-Playing and Narrative-based UX (Episodic + Epistolary + Magic Realism). ○ Use Digital Games for immersive learning of almost any discipline (ex. Composition).
  • 7. gMOOC Theory! Part 2 ● Beyond cMOOCs - Syndication with Games! ● Platform UX Design is game-like (interactive). ● Play to Learn! (Interactivity + Logic + Problem Solving). ● Write about COTS Games via Game Studies. ● Both Instructors and Participants Role-Play. ● Synchronous chat + Asynchronous curation. ● Massive collaborative writing on Etherpad. ● Create games to demonstrate competency. ● Provide Badges as Rewards/Loot!
  • 9. Who is rgMOOC’s Audience? ● Intended Audience - gamers, non-gamers, writers, educators, or enthusiastic learners (open to all!). ● Who Attended rgMOOC 1 & 2? - 682-800 people each day! Students, Professors, Business Leaders, Lifelong learners. ● Most surprisingly, professors from Udacity and Coursera lurked! (-_-)/
  • 10. With ACC Hybrid Students ● We associate 2 ACC Hybrid Courses with rgMOOC. ● Open Lab with laptops are available for students to play games.
  • 11. To Ensure Grant Project Success . . .
  • 12. We Each Donned Many, Many Hats ● Sherry Jones - Project-Leader + Researcher and Instructor of Game Studies, Rhetoric Studies, New Media + Games Curator + UX Designer + Video Producer + Writing Exercises Author + Social Media Marketer + GBL Trainer. ● Kate Caruso - Project Co-Leader + Researcher and Instructor of Composition & MLA + Web 2.0 Tutorials Maker + Video Producer + Discussions and Tweetchat Moderator + Editor + Gamification Trainer.
  • 13. UX Design of rgMOOC Home 0:55
  • 15. Topics Covered in rgMOOC Games as Art + Socio-cultural Constructs Paratextuality/Transmediality of Games Game Genres as Mediators of Meaning Game Rules, Mechanics, and Dynamics as "Procedural Rhetoric" ● Gameplay and Aristotelian Triangle ● Rhetorical Analysis of Game Design ● Game Platforms, Culture, and Audience ● ● ● ●
  • 16. rgMOOC Brief (4 Directives) ● rgMOOC’s Brief contains 4 Directives: 1) Intel 2) Games 3) Directive Co-ops 4) Live Debriefings. ● Agents fulfill each week’s Brief to master analysis + evaluation of the rhetoric of game programming and game systems.
  • 17. 1st Directive Intel (Level Up)! ● Intel = Assigned Readings and Lectures. ● Readings range from easy to difficult: ○ Level - Heroic = Medium Difficulty. ○ Level - Legendary = Advanced Difficulty (require prior discipline based knowledge to access).
  • 18. Intel Video @TheDecipher1 "Procedural Rhetoric is a type of procedural literacy that advances and challenges the logics that underlie behavior, and how such logics work." -- Ian Bogost 2:13-5:30 (Persuasive Games 258)
  • 19. 2nd Directive Play a Game (or 3) ● Agents play 1 game from our extensive game collection. ● Various game genres are assigned. ● Let’s Play (LP) videos are offered as guides.
  • 21. The Game Mole’s Narratives 1 ● The Game Mole is a spy, and “disrupts” rgMOOC with his own narratives: ○ Episodic Narrative = Narrative in episodes (sets readers’ anticipation to read more subsequent narratives). ○ Epistolary Narrative = Narrative written in documents (ex. tell a story through a series of letters). ● Narratives lure agents back to rgMOOC!
  • 22. The Game Mole’s Narratives 2 ● Magic Realism - When a narrative breaks the rules of our real world. ● “Strecher defines magic realism as "what happens when a highly detailed, realistic setting is invaded by something too strange to believe." (Wikipedia) ● The Game Mole disrupts the “reality” of the rgMOOC universe by providing secret/hidden intel to fellow agents!
  • 24. 3rd Directive Directive Co-ops! ● Directive Co-op are questions about the Intel and games assigned. ● Agents complete 1 Directive Co-op with 200 Words Minimum (but Agents give us a whole lot more). ● Writing Tutorials are offered.
  • 25. Writing Tutorial @rgTheScientist 5:44-8:08 Sample Directive Co-ops ● “Mr. Bree: Instructing the Basics of Neuroscience through Video Games” by Rozalia Zeibeki. ● Response to “Autisim” by Francisco Vargas.
  • 28. Final Weeks Make a Game Live! ● In Weeks 9-10 (final 2 weeks), agents make games to demonstrate learning. ● Road Rage by Lucas Villa-Kainec (aka Agent V-K/GAMERansom). ● Knowledge for the Future by Brandon Madrigal (aka bigbyrdbmad).
  • 30. Evaluate Storify! (Syndication!) ● We evaluate Agents’ Storify articles to give them an rgMOOC Completion Badge! ● Agents “syndicate” their work via Storify! ● Storify by Francisco Vargas ● Storify by Irov
  • 32. rgMOOC in the News! ● Aug. 12, 2013 - Roland Legrand reports on Jones’ gMOOC Theory ● Aug. 30, 2013 - MOOC News and Reviews published a very positive review of rgMOOC (MN&R is a highly respected international publication that evaluates the quality and rigor of MOOCs). ● See More 2013 News on rgMOOC!
  • 33. Questions? Comments? Sherry Jones Kate Caruso SherryJones.Edtech@gmail.com KateEGuthrie@gmail.com Twitter @autnes Twitter @writercar Visual Bio CV SLIDESHOW - http://bit.ly/rgmooc2142014