Slideshow is created by Sherry Jones. Slideshow is co-presented by Sherry Jones and Kate Guthrie Caruso.
Description: This is a presentation at the COLTT 2013 conference on rgMOOC, or "Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts." rgMOOC is a type of gMOOC, or game-based MOOC. gMOOC is a term coined by Sherry Jones and Jack Park. This presentation details Sherry's development of the gMOOC theory and how the theory is implemented in the UX design of rgMOOC, as well as Kate's method of teaching Writing Composition via Youtube, Twitter, and other Web 2.0 tools.
Register for rgMOOC 2! (Sep. 2 - Nov. 10, 2013) - http://bit.ly/rgmooc2form
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
1. Digital Game-Based Learning
MOOC (gMOOC)
for Rhetoric and Composition
Sherry Jones and Kate Caruso
COLTT 2013
August 7, 2013
Slides: http://bit.ly/rgmooccoltt
This work is licensed under a Creative Commons Attribution -
NonCommercial - NoDerivs 3.0 Unported License.
2. ● CCCS - Immersive Gaming Grant
Challenge - Incorporate Immersive
Gaming in the classroom.
● Our Solution? - Create a Rhetoric and
Composition MOOC with Video
Games!
● rgMOOC 2!!! (Sep. 2 - Nov. 10, 2013) -
http://bit.ly/rgmooc2form
Grant
Challenge
3. ● A Hybrid Course is also associated
with rgMOOC.
● Hybrid Course Students participate in
rgMOOC, and attend F2F class for
clarification of ideas.
● An Open Lab with laptops are
available for students to access (and
play video games).
Hybrid Course +
rgMOOC
4. ● Justin Reich (EdWeek, Aug. 6, 2013)
clarifies:
○ xMOOC = LMS + Autograder
○ cMOOC = Web + Syndication Engine
● rgMOOC is Connectivist + Games +
Open Access + CC + Syndication
● rgMOOC = Rhetoric + Game-Based
MOOC
rgMOOC and
Connectivism
5. ● gMOOC = Game-Based MOOC
● The term gMOOC is coined by Sherry Jones
(Philosophy, Rhetoric, Comp.) and Jack Park
(Founder of Knowledge Gardening Theory).
● Sherry Jones develops the theory to include
the following elements:
● Role-Playing and Narrative-Driven (Episodic
+ Epistolary + Magic Realism) environment.
● Use Digital Games for immersive learning of
almost any discipline (ex. Composition).
gMOOC!
(MOOC Theory) 1
6. ● Beyond cMOOCs - Syndication with Games!
● Play to Learn! (Interactivity + Critical
Thinking + Problem Solving).
● Write about COTS Games via Game Studies.
● Both Instructors and Participants Role-Play.
● Synchronous chat + Asynchronous curation.
● Massive collaborative writing on Etherpad.
● Create games to demonstrate competency
of discipline-based theories.
● Provide Badges as Rewards/Loot!
gMOOC!
(MOOC Theory) 2
7. ● Procedural Rhetoric is the study of the
underlying rules of a game system that
makes claims about the world
● "Procedural Rhetoric is a type of
procedural literacy that advances and
challenges the logics that underlie
behavior, and how such logics work"
-- Ian Bogost
(Persuasive Games 258)
Game Studies
Theory
9. ● Intended Audience - gamers, non-
gamers, writers, educators, or
enthusiastic learners (open to all!).
● Who Attended rgMOOC 1? - Around 682
people each day! Students, Professors,
Business Leaders, Lifelong learners.
● Most surprisingly, professors from
Udacity and Coursera lurked! (-_-)/
Who is rgMOOC’s
Audience?
11. ● Intel = Assigned Readings and
Lectures.
● Agents have the choice of reading a
range of texts (from easy to difficult).
● Level - Heroic = Medium Difficulty.
● Level - Legendary = Complex Difficulty
(require prior discipline-based
knowledge to access).
rgMOOC Agents
Have the Intel!
13. ● Each week, after reviewing the Intel,
Agents are required to play 1 game
from an extensive game collection.
● Web and PC Games from various game
genres are assigned.
● Playing the game prepares students
to complete Directive Co-ops about
the game.
Play a Game
(or Three)
16. ● Episodic Narrative = Narrative in
episodes (sets readers’ anticipation to
read more subsequent narratives).
● Epistolary Narrative = Narrative written
in documents (ex. tell a story through a
series of letters).
● The Game Mole offers episodic and
epistolary narratives to lure
participants back to rgMOOC!
The Game Mole’s
Narratives 1
17. ● Magic Realism - When a narrative breaks the
rules of our real world.
● “Professor Matthew Strecher defines magic
realism as "what happens when a highly
detailed, realistic setting is invaded by
something too strange to believe."
(Wikipedia)
● The Game Mole disrupts rgMOOC’s own
narrative by playing as a spy who provides
secret/hidden intel to participants!
The Game Mole’s
Narratives 2
19. ● Directive Co-op are questions about
the Intel and the games assigned.
● Agents must complete 1 game, and
read relevant Intel to the game, in
order to complete 1 Directive Co-op.
● 200 Words Minimum (but Agents give
us a whole lot more).
● Writing Tutorials are offered.
Directive Co-ops
(Field Report!)
21. ● “Mr. Bree: Instructing the Basics of
Neuroscience through Video
Games” by Rozalia Zeibeki
● Response to “Auti-sim” by Francisco
Vargas
Directive Co-ops
(Samples)
23. ● In Weeks 9-10 (last 2 weeks),
participants are to make their own
games to demonstrate understanding
● Road Rage by Lucas Villa-Kainec
(aka Agent V-K/GAMERansom)
● Knowledge for the Future by
Brandon Madrigal (aka
bigbyrdbmad)
Make a Game!
(Samples)
25. ● Hybrid students develop online
literacy (social media, audience, etc.)
● Hybrid students begin writing more
extensively, and conducting more
complex research, to compete with
fellow MOOC participants.
● Hybrid students become “leaders” in
rgMOOC (Help other Agents)
MOOC Effects on
Hybrid Students 1
27. ● Games as Art + Socio-cultural Constructs
● Paratextuality/Transmediality of Games
● Game Genres as Mediators of Meaning
● Game Rules, Mechanics, and Dynamics as
"Procedural Rhetoric"
● Gameplay and Aristotelian Triangle
● Rhetorical Analysis of Game Design
● Game Platforms, Culture, and Audience
Topics Covered in
rgMOOC 2