2. CONSUMER VR IS HERE!
1/16/2015http://www.tonyparisi.com
Oculus Rift
Developer Kit CHEAP $350
In production late 2015/early 2016
The GOLD STANDARD of VR devices
Samsung GearVR
Technology licensed from Oculus
The best VR experience out there! (Look
Ma, no wires)
BUT $200 + requires new Phone NOT
CHEAP $1,000
Google Cardboard
$2 in parts or $25 ready-to-assemble Kits
WAY CHEAP
Just Add SmartPhone
Not as nice… but great for the price!
AFFORDABLE STEREOSCOPIC DISPLAYS AND MOTION TRACKING FTW!
4. WEB APPS TODAY
Instant access
No gatekeepers
Instant publishing
Your choice of tools
Culture of collaboration
Source code
No barriers to entry
1/16/2015http://www.tonyparisi.com
image: Mark Surman
http://commonspace.wordpress.com/2014/03/12/happybirthday/
5. THE WEB + VR
TWO GREAT TASTES… ?
1/16/2015http://www.tonyparisi.com
6. WEBVR
FAST, CHEAP, AND
DEMOCRATIZED
Build Oculus VR apps in
JavaScript
Rendered in WebGL
Head-tracking and fullscreen
VR support now in browser
dev builds (SOON IN
NIGHTLY CHANNEL!!!)
All in the browser – no
downloads, installs or app
stores!
1/16/2015http://www.tonyparisi.com
Mobile WebVR: Just Add
Smartphone
Side-by-side stereo
rendering with Google
Cardboard VR
Head tracking with phone’s
accelerometer
Run in mobile browser or
“hybrid” app
8. THE WEBVR API
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RUNS IN DEV BUILDS OF FIREFOX AND CHROME – SAME API
Query the browser for VR Devices
Use VR device, if found, to set Fullscreen mode – it will do the
Oculus Rift rendering
During requestAnimationFrame, query position- and
orientation-tracking devices for current values
Three.js supports it (r68 and up)
examples/js/effects/VREffect.js
examples/js/controls/VRControls.js
9. WEBVR AND CARDBOARD
Google Cardboard showcase
Mobile Chrome http://g.co/chromevr
Desktop Chrome http://vr.chromeexperiments.com/
Even easier than Oculus…
Render WebGL side-by-side stereo (no need to query devices)
Use existing browser fullscreen mode
Use existing browser device orientation API for head tracking
Three.js makes it super easy
examples/js/effects/StereoEffect.js
examples/js/controls/DeviceOrientationControls.js
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10. CHALLENGES
WebVR on Oculus is not ready for prime time
That’s OK neither is Oculus! D-)
Latency is the biggest issue – browser needs to un-throttle at 60fps (It’s in the works…)
Software installation and device setup is still pretty clunky
GearVR requires hybrid native/mobile – uses custom sensor
But we’re good to go on Cardboard!
60fps works great
Nearly 2 billion VR devices already deployed
500k+ Cardboard headsets shipped
Still need to figure out input – we’re flying blind (literally)
Tools are rough, especially compared to pro tools like Unity and Unreal
1/16/2015http://www.tonyparisi.com
11. VR + ML
A MARKUP LANGUAGE FOR THE
METAVERSE
1/16/2015http://www.tonyparisi.com
GLAM (GL And Markup) - a
declarative language for 3D web
content
https://github.com/tparisi/glam/
Define 3D scene content in markup;
style it in CSS
<glam>
<renderer type="rift"></renderer>
<scene>
<controller type="rift"></controller>
<background id="sb1" class="skybox">
</background>
<group y ='1' z='-3'>
<sphere class="bubble skybox”>
</sphere>
<sphere class="bubble skybox”>
</sphere>
</group>
…
THE MARKUP
<style>
.skybox {
envmap-right:url(../images/Park2/posx.jpg);
…
}
.bubble {
radius:.5;
shader-vertex:url(../shaders/fresnel.vs);
shader-fragment:url(../shaders/fresnel.fs);
shader-uniforms:mRefractionRatio f 1.02
mFresnelBias f 0.1 mFresnelPower f 2.0
mFresnelScale f 1.0 tCube t null;
}
#sb1 {
background-type:box;
}
</style>
THE CSS
Or check out SceneVR from Ben Nolan
http://twitter.com/scenevr/
12. LINKS
Simple WebVR examples to get up and running
https://github.com/tparisi/WebVR
Browser Dev Builds
Firefox http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/
Chrome https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ
Mozilla VR Showcase
http://mozvr.com/
Cardboard VR Showcase
http://vr.chromeexperiments.com/
WebVR Mailing List
web-vr-discuss@mozilla.org
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13. COMING IN MAY 2015
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14. KEEP IN TOUCH
http://www.tonyparisi.com 1/16/2015
CONTACT
tparisi@gmail.com
skype: auradeluxe
http://twitter.com/auradeluxe http://www.tonypa
risi.com/
http://www.learningwebgl.com/
GET THE BOOKS!
WebGL: Up and Running
http://www.amazon.com/dp/144932357X
Programming 3D Applications with HTML and WebGL
http://www.amazon.com/Programming-Applications-HTML5-WebGL-
Visualization/dp/1449362966
GET VIZI
https://github.com/tparisi/Vizi
MEETUPS
http://www.meetup.com/WebGL-Developers-Meetup/
http://www.meetup.com/Web-VR/
BOOK CODE
https://github.com/tparisi/WebGLBook
https://github.com/tparisi/Programming3DApplications
GET GLAM
http://www.glamjs.org/
https://github.com/tparisi/glam/
WORK
http://www.thirdeye.gl/
CREDS
Co-creator, VRML and X3D