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Consumer Behavior:
   Its Origins and
Strategic Applications




                         1-1
Consumer Behavior
The behavior that consumers display in
searching for, purchasing, using,
evaluating, and disposing of products
and services that they expect will satisfy
their needs.




                                         1-2
Customer Behaviour con’t…
People do not buy products--- they buy
  benefits
One product can have different benefits for
  different people
   – a watch to a time keeper
  – watch as a birthday gift




     3                                        1-3
Relevance           of      Studying           consumer
    Behavior
     Consumers source or source of information: Is it the traditional
    source, or is it the new technology supported source such as the
    Internet, website or combination of all?
•   Consumers perception about the manufacturers: What does a
    consumer think about the product, its producer and what kind of
    perception he holds about the competitor producer and his
    products.
•   Consumers way of using and consuming the products and
    services: The marketer today is keen to study the ways and styles
    used by the consumer to use and consume the products. So that
    the marketer can learn himself as well as educate the consumer on
    the correct usage. Thus it is a two way process where the
    marketers learn about the consumer habit, usage pattern s and
    other consumption peculiarities and then educate him as to how to
    bring about improvement in them to draw better satisfaction from
    the products or services on the offer.

                                                                  1-4
•   Consumers source of buying: The buying source of the
    consumers, their frequency of buying, and their reasons for
    buying are all enigmas that a marketer wants to understand and
    solve.

•   Consumers adaptability to changing faces of technology: How far
    is the consumer today able to keep pace with the ever changing
    technology? How far and how he has the new technology affected
    the buying decisions and buying habits of the modern consumer?

•   Comprehensive research into consumer behavior: The study of
    consumer behavior has to be more than simple researching into
    the buying habits of a consumer. The comprehensive research on
    consumer behavior has to be a dynamic process that must pace
    with the change in the behavior of the consumer and his buying
    habits, hit decision making and his response to decision
    influencers.



                                                                1-5
Personal Consumer
The individual who buys goods and
services for his or her own use, for
household use, for the use of a family
member, or for a friend.




                                         1-6
Organizational Consumer
A business, government agency, or other
institution (profit or nonprofit) that buys
the goods, services, and/or equipment
necessary for the organization to
function.




                                         1-7
Model of
  Consumer Behavior
Stimulus Response Model
  – Marketing and other stimuli enter the
    buyer’s “black box” and produce certain
    choice/purchase responses.



  – Marketers must figure out what is inside
    of the buyer’s “black box” and how
    stimuli are changed to responses.


     8                                         1-8
Characteristics Affecting
    Consumer Behavior

Key Factors     Culture
                Subculture
Cultural           –   Punjabi
Social             –   Gujarati
                   –   Rajasthani
Personal           –   Marathi
Psychological
                Social Class



    9                               1-9
Characteristics Affecting
   Consumer Behavior

Key Factors
                Reference Groups
Cultural          – Membership
Social            – Aspirational groups
                  – Opinion leaders
Personal
                Family
Psychological
                  – Children can influence

                Roles and Status

   10                                        1 - 10
Characteristics Affecting
   Consumer Behavior

Key Factors     Age and life cycle
                Occupation
Cultural        Economic situation
                Lifestyle
Social             – Activities, interests, and
                     opinions
Personal
                   – Lifestyle segmentation
Psychological   Personality and self-concept




   11                                             1 - 11
Characteristics Affecting
     Consumer Behavior motives
                Motivation
                   – Needs provide
Key Factors             for consumer behavior
                      – Motivation research
                      – Maslow’s hierarchy of
Cultural                needs
                  Perception
Social                – Selective attention,
Personal                selective distortion,
                        selective retention
Psychological     Learning
                      – Drives, stimuli, cues,
                        responses and
                        reinforcement
                  Beliefs and attitudes


     12                                          1 - 12
Characteristics Affecting
   Consumer Behavior

Maslow’s Hierarchy of Needs
        Self-actualization
         Esteem Needs
          Social Needs
          Safety Needs
       Physiological Needs
  13                          1 - 13
Evolution of Marketing Thinking




                   Consumer
                   Behaviour




14                                1 - 14
Evolution of Marketing Thinking
 Marketing has evolved through five stages:
   –    in the product-focus stage, emphasis is on
       producing more and better products

   –   at the sales-orientation stage, focus shift to
     selling, moving product from warehouse to
     customer
   – at the customer-interest stage, emphasis shifts to
     the customer and the satisfaction of needs

   – the customer-service stage places emphasis on
    customer service as well as good products

   –     the customer-relationship stage sees a much
       longer-term focus on building relationships with
       customers
        15                                           1 - 15
The Production Concept
• Assumes that consumers are
  interested primarily in product
  availability at low prices
• Marketing objectives:
  – Cheap, efficient production
  – Intensive distribution
  – Market expansion



                                    1 - 16
The Product Concept
• Assumes that consumers will buy the
  product that offers them the highest
  quality, the best performance, and the
  most features
• Marketing objectives:
  – Quality improvement
  – Addition of features



                                       1 - 17
The Selling Concept
• Assumes that consumers are unlikely
  to buy a product unless they are
  aggressively persuaded to do so
• Marketing objectives:
  – Sell, sell, sell
• Lack of concern for customer needs
  and satisfaction



                                       1 - 18
The Marketing Concept
• Assumes that to be successful, a
  company must determine the needs
  and wants of specific target markets
  and deliver the desired satisfactions
  better than the competition
• Marketing objectives:
  – Make what you can sell
  – Focus on buyer’s needs


                                          1 - 19
The Marketing Concept
Implementing the
Marketing Concept
• Consumer          • The process and
  Research            tools used to study
• Segmentation        consumer behavior
• Targeting         • Two perspectives:
• Positioning         – Positivist approach
                      – Interpretivist
                        approach


                                              1 - 20
The Marketing Concept
Implementing the
Marketing Concept
• Consumer          • Process of dividing
  Research            the market into
• Segmentation        subsets of
• Targeting           consumers with
                      common needs or
• Positioning
                      characteristics



                                        1 - 21
The Marketing Concept
Implementing the
Marketing Concept
• Consumer          The selection of one
  Research          or more of the
• Segmentation      segments to pursue
• Targeting
• Positioning



                                           1 - 22
The Marketing Concept
Implementing the
Marketing Concept
• Consumer          • Developing a distinct image
  Research            for the product in the mind
                      of the consumer
• Segmentation
                    • Successful positioning
• Targeting           includes:
• Positioning          – Communicating the
                         benefits of the product
                       – Communicating a unique
                         selling proposition
                                             1 - 23
This product is
  positioned as
  a solution to
 facial redness.



                   1 - 24
Successful Relationships



 Customer             Customer
  Value               Retention

        Customer
       Satisfaction


                                  1 - 25
Successful Relationships
Value, Satisfaction,
and Retention
                 • Defined as the ratio between
• Customer
                   the customer’s supposed
  Value            benefits and the resources
• Customer         used to obtain those
  Satisfaction     benefits
                 • Perceived value is relative
• Customer
                   and subjective
  Retention
                 • Developing a value
                   proposition is critical

                                              1 - 26
Successful Relationships
Value, Satisfaction,
and Retention
• Customer       • The individual's perception of
                   the performance of the product
  Value            or service in relation to his or
• Customer         her expectations.
  Satisfaction   • Customers identified based on
• Customer         loyalty include loyalists,
                   apostles, defectors, terrorists,
  Retention
                   hostages, and mercenaries


                                               1 - 27
Successful Relationships
Value, Satisfaction,
and Retention
                 • The objective of providing value
• Customer         is to retain highly satisfied
  Value            customers.
• Customer       • Loyal customers are key
  Satisfaction      – They buy more products
• Customer          – They are less price sensitive
  Retention         – They pay less attention to
                       competitors’ advertising
                    – Servicing them is cheaper
                    – They spread positive word of
                       mouth
                                               1 - 28
Customer Profitability-Focused
         Marketing
• Follows costs and revenues of
  individual consumers
• Categorizes them into tiers based on
  consumption behavior
• A customer pyramid groups customers
  into four tiers




                                    1 - 29
Customer Profitability-Focused
         Marketing


                  Tier 1: Platinum
                   Tier 2: Gold
                    Tier 3: Iron
                   Tier 4: Lead

                                     1 - 30
Traditional Marketing Concept Vs. Value
   and Retention Focused Marketing
               Table 1-2
    Traditional Marketing                Value and Retention
           Concept                       Focused Marketing
Make only what you can sell instead    Use technology that enables
of trying to sell what you make        customers to customize what
                                       you make
Do not focus on the product; focus on Focus on the product’s
the need that it satisfies            perceived value, as well as the
                                      need that it satisfies
Market products and services that      Utilize an understanding of
match customers’ needs better than     customer needs to develop
competitors’ offerings                 offerings that customers
                                       perceive as more valuable than
                                       competitors’ offerings


                                                                     1 - 31
Impact of Digital Technologies
• Consumers have more power and access to
  information
• Marketers can gather more information about
  consumers
• The exchange between marketer and
  customers is interactive and immediate and
  goes beyond the PC.
• Marketers must offer more products and
  services


                                          1 - 32
Customers Search for Products




                      weblink




                                1 - 33
Consumer Behavior Is
         Interdisciplinary

• Psychology ( It involved the study of consumer as
  an individual. The study found that every individual
  consumer has a complex set of deep seated motives
  which drive him towards specific buying behavior
  and socially acceptable decision.
• Sociology : It studied the influences of society on
  the individual by close family groups as well as by
  the social order and the social classes he
  represents.



                                                  1 - 34
•   Cultural Anthropology: It studied the individual in relaation to
        the influences of culture and society he belonged to. It shows
        the individual behavior as an outcome of the cultural infleuence
        wielded on him by society over many generations and modified
        by the sucessive development inn socieety in its historical
        jourey.
    •   Economics: The study of human behavior in this discipline is
        based on the understanding that the economic behavior is a
        fundamental component of human nature. The propagators of
        this thought process belived that all human being by nature
        behave economically. That is all human beings have a vested
        interest of expecting a gerater utility return on their scared
        resource. These resourcueus are time, effort and money



Copyright 2007 by Prentice Hall                                     1 - 35
A Model of Consumer Decision Making
                                                                                 Sociocultural Environment




                   External Influence
                                           Firm’s Marketing Efforts
                                                                                 1. Family
                                           1. Product
                                                                                 2. Informal sources
                                           2. Promotion
Input                                                                            3. Other noncommercial
                                           3. Price
                                                                                     sources
                                           4. Place (Channels of distribution)
                                                                                 4. Social class
                                           5. People
                                                                                 5. Subculture and culture
                Consumer Decision Making



                                                                                  Psychological Field
                                                Need                              1. Motivation
                                             Recognition                          2. Perception
                                                                                  3. Learning
                                             Prepurchase                          4. Personality
Process
                                               Search                             5. Attitudes
                                            Evaluation of
                                            Alternatives                                   Experience



                                           Purchase
          Post-Decision
            Behavior




                                           1. Trial
Output                                     2. Repeat purchase

                                           Postpurchase Evaluation

                                                                                                             1 - 36
Cinemas...
     37      1 - 37
THE CINEMA LANDSCAPE

Fact:   Movie Theatres can currently be classified into 2 types:

   •The Foreign Model:
               •Smart, Re-furnished, Smaller Halls/ Multiplexes.
               •Focus on technology, décor, the consumer.
               •Tickets priced Rs.80/- to Rs. 100/-
               •Emphasis on the movie experience.
               •Owner has control over the canteen.

   •The Desi Model:
               •Older Theatres, strategically located.
               •Part of a city’s culture.
               •Suffer from an “edifice-complex” - mammoth sizes.
               •Usually have a strong canteen operator.
               •Dual canteens addressing Balcony & Stalls.
               •Tickets are priced at Rs. 50/- to Rs. 70/- and Rs. 20/- to
               Rs. 30/-


                                                                             1 - 38
THE CINEMA LANDSCAPE


Fact:   Foreign Model can be further classified into 2types:

   •Multiplex Only:
               •Presence of 3 - 5 movie screens
               •Consumer gets a choice of movies and options of various time
               slots

   •Mall cum Multiplex
               •Presence of 3-5 movie screens within a shopping mall
               •Shopping mall with all leading brands
               Eating & Drinking - McDonald’s, Domino’s, Barista
               Shopping - Colorplus, Benetton, Reebok
               •Consumer has the choice of - Eating and Drinking, shopping,
               hanging out in addition to movie watching


                                                                       1 - 39
Lets understand the Cinema
       Consumer…..

   “Broad movie-going
       behaviour”



                         1 - 40
How Often Do We Go To The Movies?
  One in three go to the movies once a month or more frequently


Once a week or more often        4
                                                              10    Heavy
   Several times a month             6

          Twice a month                  11
                                                              24    Medium
          Once a month                    13

 Once every 2 or 3 months                                27   27    Light

     Once or twice a year                           23
                                                              39    Very Light
             Less often                        17


                            0%                                     50%            100%


                                                                                 1 - 41
How Does Movie Behaviour Differ By
                      Age?
  Teens and 18-24 year olds the biggest supporters of the cinema channel


Infrequent %                                2
                 17                        12         11         17
                               29                                           29
                                                      23
                 23                        27                    29
                                                      23                    26
                 27            48
                                           40                    33
                                                      26                    25
                 24
                               23          19                    17         16
                                                      17
  Frequent       10                                              4          4

               All 14+       14-17       18-24       25-34      35-49      50+
               Several x/mth plus    1/2 per month   2-3 mths   1-2 yrs   Less Often



                                                                                 1 - 42
So Why Go To The Movies?

                  Movies = The Big Escape

 Two broad drivers:



      Getting out of
                                        The Movie
     the house with
                                        Experience
       my friends



        • Teens                             • Teens


Escaping With My Friends       Escaping Into The Big Screen



                                                          1 - 43
... Plus It’s A Practical Option

                            Easy




  Permissible           Convenient          No Hassles




– allowed to       – cinema complexes   – everyone likes it
                     are everywhere
– everyone can                          – wear what you
                   – close to public      want
                     transport/home
                                        – familiar process/
                                          know what to
                                          expect

                                                              1 - 44
Who Do They Go To The Movies With?
                         Under 18’s going with “the group”
                         Over 18’s going with their partner

                                                                      14-17       18-24
                                                                      (50)%       (101)%

                                 Self        5                         2          2

Opportunity:                 Partner                       32          9          3
   Focus on                                                                       7
  socialising
                              Family                  21               6          5
aspect of brand
  and movies
                          1-2 friends                 21              24          27

                          3-5 friends            13                   32          2
                                                           20                58   2      29
                  More than 5 friends        7                        26          7

                                        0%                      50%   100%
          45                                                                           1 - 45
What Do They Do Before The Movies?

   1 in 2 doing some activity before the movies. Mcd is a key gathering
   place for teens. Combining movies and dinner is popular with adults.

                                                                 14-17        18-24
                                                                 (50)%        (101)%


 Did something                         50                         73           56

    McDonalds              9           Opportunity:               35            8
                               14     Relocate sales to                  41            14
Other fast food        5               Concessions                6             6

  Video games          6                                          19           10
     Shopping              9
                                                                  15            9
Restaurant/Cafe                 22
                                                                  11           26
       Pub/Bar         4
                                                                   -            6
                  0%                 50%                  100%
           46                                                                       1 - 46
When They Get To The Cinema

      Most arrive in time to see everything, even the slides. Teens more
                           likely to gather very early.

                                                                14-17   18-24
                                                                 (50)   (101)
                                                                 %         %
Early, to hang out with friends         10
                                                                 25        11

  10-15 mins before the show                        56           48        54
                                                   78
                 As show began               22
                                                                 26        20

                Previews started        8
                                                                  1        15

                  Movie started     1
                                                                  -        1

                                   0%             50%    100%
           47                                                              1 - 47
Key Consumer Insights

Movie going is a popular past time amongst
  all consumers
Teens and young adults are the heaviest
  users
The movie experience is all about ‘escape’
Movie going is a social occasion, that involves
  other activities and people
Concessions are an integral part of the movie
  experience

    48                                      1 - 48
Coca-Cola Cinema strategy...




                           1 - 49
The New Cinema Strategy
 Taking your Key Business Drivers …...


         VOLUME                       TRAFFIC              ENTERTAINMENT


 ..and building a Business Plan which leverages the strength of the Coca-Cola
System

         Refreshing                   Promoting                Entertaining
           Movie                        Movie                      Movie
           goers                        going                     goers


     •   Driving incidence                                 •   Building an
                                  •    Promotional
         through                                               association
                                       programs which
         promotional                                           between Coca-
                                       relates Coca Cola
         programs and                                          Cola brands and
                                       and Movie going
         operational                                           the movie
         excellence                                            experience

                                                                                 1 - 50
Step 1: Persuading
  Consumers to Purchase



Refreshing   Promoting   Entertaining
  Movie        Movie        Movie
  goers        going        goers




                                        1 - 51
Refreshing Movie Goers


Objective                Driving Volume


Strategy


             Marketing Plan           Operational Excellence
Resources    • Merchandising          • Service / Equipment
             • Promotions             • Staff Training

                    • Promotional Allowance
Outcome             • Consumer Research
                    • Post Evaluation


                         Drive Gross Profit

                                                               1 - 52
Step 2: Driving Traffic




Refreshing   Promoting   Entertaining
  Movie        Movie        Movie
  goers        going        goers




                                        1 - 53
Promote Movie Going


Objective                  Drive Traffic



Strategy

             Total Circuit              Competitive Zones
                       • Cross Promotions
                       • Sponsorship Properties
                       • Loyalty Programs
Resources
                     • Promotional Allowance
Outcome              • Cinema Tickets


                      Drive Admission Revenue

                                                        1 - 54
Step 3: Enhance The
      Experience



Refreshing   Promoting   Entertaining
  Movie        Movie        Movie
  goers        going        goers




                                        1 - 55
Entertaining Movie Goers


Objective:   Build Coca-Cola brand preference
             Enhance the movie going experience


Strategy:    Utilise cinema channel as a media
             - screen advertising
             - billboard


Resources:   Media fund
             Creative development fund
             Consumer research


Outcomes:    Increase consumer satisfaction

                                                  1 - 56
Entertaining Movie Goers


Objective:   Build Coca-Cola brand preference
             Enhance the movie going experience


Strategy:    Utilise cinema channel as a media
             - screen advertising
             - billboard


Resources:   Media fund
             Creative development fund
             Consumer research


Outcomes:    Increase consumer satisfaction

                                                  1 - 57
Summary
Understand Consumer Cinema Going behavior
Understand Consumer Needs
Understand Consumer Purchase Behavior
Focus Marketing efforts on the Key Profit
  Drivers:
  – Refreshing Movie Goers
  – Promoting Movie Going
  – Entertaining Movie Goers



     58                                 1 - 58
Eight Roles in the Family Decision-Making Process

ROLE          DESCRIPTION
Influencers   Family member(s) who provide information to other members about a
              product or service
Gatekeepers   Family member(s) who control the flow of information about a product
              or service into the family
Deciders      Family member(s) with the power to decided by one or jointly whether
              to shop for, purchase, use, consume, or dispose of a specific product or
              service
Buyers        Family member(s) who make the actual purchase of a particular product
              or service
Preparers     Family member(s) who transform the product into a form suitable for
              consumption by other family members
Users         Family member(s) who use or consume a particular product or service

Maintainers   Family member(s) who service or repair the product so that it will
              provide continued satisfaction.
Disposers     Family member(s) who initiate or carry out the disposal or
              discontinuation of a particular product or service

                                                                                   1 - 59
Thanking You




               1 - 60

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Intro to cb

  • 1. Consumer Behavior: Its Origins and Strategic Applications 1-1
  • 2. Consumer Behavior The behavior that consumers display in searching for, purchasing, using, evaluating, and disposing of products and services that they expect will satisfy their needs. 1-2
  • 3. Customer Behaviour con’t… People do not buy products--- they buy benefits One product can have different benefits for different people – a watch to a time keeper – watch as a birthday gift 3 1-3
  • 4. Relevance of Studying consumer Behavior Consumers source or source of information: Is it the traditional source, or is it the new technology supported source such as the Internet, website or combination of all? • Consumers perception about the manufacturers: What does a consumer think about the product, its producer and what kind of perception he holds about the competitor producer and his products. • Consumers way of using and consuming the products and services: The marketer today is keen to study the ways and styles used by the consumer to use and consume the products. So that the marketer can learn himself as well as educate the consumer on the correct usage. Thus it is a two way process where the marketers learn about the consumer habit, usage pattern s and other consumption peculiarities and then educate him as to how to bring about improvement in them to draw better satisfaction from the products or services on the offer. 1-4
  • 5. Consumers source of buying: The buying source of the consumers, their frequency of buying, and their reasons for buying are all enigmas that a marketer wants to understand and solve. • Consumers adaptability to changing faces of technology: How far is the consumer today able to keep pace with the ever changing technology? How far and how he has the new technology affected the buying decisions and buying habits of the modern consumer? • Comprehensive research into consumer behavior: The study of consumer behavior has to be more than simple researching into the buying habits of a consumer. The comprehensive research on consumer behavior has to be a dynamic process that must pace with the change in the behavior of the consumer and his buying habits, hit decision making and his response to decision influencers. 1-5
  • 6. Personal Consumer The individual who buys goods and services for his or her own use, for household use, for the use of a family member, or for a friend. 1-6
  • 7. Organizational Consumer A business, government agency, or other institution (profit or nonprofit) that buys the goods, services, and/or equipment necessary for the organization to function. 1-7
  • 8. Model of Consumer Behavior Stimulus Response Model – Marketing and other stimuli enter the buyer’s “black box” and produce certain choice/purchase responses. – Marketers must figure out what is inside of the buyer’s “black box” and how stimuli are changed to responses. 8 1-8
  • 9. Characteristics Affecting Consumer Behavior Key Factors Culture Subculture Cultural – Punjabi Social – Gujarati – Rajasthani Personal – Marathi Psychological Social Class 9 1-9
  • 10. Characteristics Affecting Consumer Behavior Key Factors Reference Groups Cultural – Membership Social – Aspirational groups – Opinion leaders Personal Family Psychological – Children can influence Roles and Status 10 1 - 10
  • 11. Characteristics Affecting Consumer Behavior Key Factors Age and life cycle Occupation Cultural Economic situation Lifestyle Social – Activities, interests, and opinions Personal – Lifestyle segmentation Psychological Personality and self-concept 11 1 - 11
  • 12. Characteristics Affecting Consumer Behavior motives Motivation – Needs provide Key Factors for consumer behavior – Motivation research – Maslow’s hierarchy of Cultural needs Perception Social – Selective attention, Personal selective distortion, selective retention Psychological Learning – Drives, stimuli, cues, responses and reinforcement Beliefs and attitudes 12 1 - 12
  • 13. Characteristics Affecting Consumer Behavior Maslow’s Hierarchy of Needs Self-actualization Esteem Needs Social Needs Safety Needs Physiological Needs 13 1 - 13
  • 14. Evolution of Marketing Thinking Consumer Behaviour 14 1 - 14
  • 15. Evolution of Marketing Thinking Marketing has evolved through five stages: – in the product-focus stage, emphasis is on producing more and better products – at the sales-orientation stage, focus shift to selling, moving product from warehouse to customer – at the customer-interest stage, emphasis shifts to the customer and the satisfaction of needs – the customer-service stage places emphasis on customer service as well as good products – the customer-relationship stage sees a much longer-term focus on building relationships with customers 15 1 - 15
  • 16. The Production Concept • Assumes that consumers are interested primarily in product availability at low prices • Marketing objectives: – Cheap, efficient production – Intensive distribution – Market expansion 1 - 16
  • 17. The Product Concept • Assumes that consumers will buy the product that offers them the highest quality, the best performance, and the most features • Marketing objectives: – Quality improvement – Addition of features 1 - 17
  • 18. The Selling Concept • Assumes that consumers are unlikely to buy a product unless they are aggressively persuaded to do so • Marketing objectives: – Sell, sell, sell • Lack of concern for customer needs and satisfaction 1 - 18
  • 19. The Marketing Concept • Assumes that to be successful, a company must determine the needs and wants of specific target markets and deliver the desired satisfactions better than the competition • Marketing objectives: – Make what you can sell – Focus on buyer’s needs 1 - 19
  • 20. The Marketing Concept Implementing the Marketing Concept • Consumer • The process and Research tools used to study • Segmentation consumer behavior • Targeting • Two perspectives: • Positioning – Positivist approach – Interpretivist approach 1 - 20
  • 21. The Marketing Concept Implementing the Marketing Concept • Consumer • Process of dividing Research the market into • Segmentation subsets of • Targeting consumers with common needs or • Positioning characteristics 1 - 21
  • 22. The Marketing Concept Implementing the Marketing Concept • Consumer The selection of one Research or more of the • Segmentation segments to pursue • Targeting • Positioning 1 - 22
  • 23. The Marketing Concept Implementing the Marketing Concept • Consumer • Developing a distinct image Research for the product in the mind of the consumer • Segmentation • Successful positioning • Targeting includes: • Positioning – Communicating the benefits of the product – Communicating a unique selling proposition 1 - 23
  • 24. This product is positioned as a solution to facial redness. 1 - 24
  • 25. Successful Relationships Customer Customer Value Retention Customer Satisfaction 1 - 25
  • 26. Successful Relationships Value, Satisfaction, and Retention • Defined as the ratio between • Customer the customer’s supposed Value benefits and the resources • Customer used to obtain those Satisfaction benefits • Perceived value is relative • Customer and subjective Retention • Developing a value proposition is critical 1 - 26
  • 27. Successful Relationships Value, Satisfaction, and Retention • Customer • The individual's perception of the performance of the product Value or service in relation to his or • Customer her expectations. Satisfaction • Customers identified based on • Customer loyalty include loyalists, apostles, defectors, terrorists, Retention hostages, and mercenaries 1 - 27
  • 28. Successful Relationships Value, Satisfaction, and Retention • The objective of providing value • Customer is to retain highly satisfied Value customers. • Customer • Loyal customers are key Satisfaction – They buy more products • Customer – They are less price sensitive Retention – They pay less attention to competitors’ advertising – Servicing them is cheaper – They spread positive word of mouth 1 - 28
  • 29. Customer Profitability-Focused Marketing • Follows costs and revenues of individual consumers • Categorizes them into tiers based on consumption behavior • A customer pyramid groups customers into four tiers 1 - 29
  • 30. Customer Profitability-Focused Marketing Tier 1: Platinum Tier 2: Gold Tier 3: Iron Tier 4: Lead 1 - 30
  • 31. Traditional Marketing Concept Vs. Value and Retention Focused Marketing Table 1-2 Traditional Marketing Value and Retention Concept Focused Marketing Make only what you can sell instead Use technology that enables of trying to sell what you make customers to customize what you make Do not focus on the product; focus on Focus on the product’s the need that it satisfies perceived value, as well as the need that it satisfies Market products and services that Utilize an understanding of match customers’ needs better than customer needs to develop competitors’ offerings offerings that customers perceive as more valuable than competitors’ offerings 1 - 31
  • 32. Impact of Digital Technologies • Consumers have more power and access to information • Marketers can gather more information about consumers • The exchange between marketer and customers is interactive and immediate and goes beyond the PC. • Marketers must offer more products and services 1 - 32
  • 33. Customers Search for Products weblink 1 - 33
  • 34. Consumer Behavior Is Interdisciplinary • Psychology ( It involved the study of consumer as an individual. The study found that every individual consumer has a complex set of deep seated motives which drive him towards specific buying behavior and socially acceptable decision. • Sociology : It studied the influences of society on the individual by close family groups as well as by the social order and the social classes he represents. 1 - 34
  • 35. Cultural Anthropology: It studied the individual in relaation to the influences of culture and society he belonged to. It shows the individual behavior as an outcome of the cultural infleuence wielded on him by society over many generations and modified by the sucessive development inn socieety in its historical jourey. • Economics: The study of human behavior in this discipline is based on the understanding that the economic behavior is a fundamental component of human nature. The propagators of this thought process belived that all human being by nature behave economically. That is all human beings have a vested interest of expecting a gerater utility return on their scared resource. These resourcueus are time, effort and money Copyright 2007 by Prentice Hall 1 - 35
  • 36. A Model of Consumer Decision Making Sociocultural Environment External Influence Firm’s Marketing Efforts 1. Family 1. Product 2. Informal sources 2. Promotion Input 3. Other noncommercial 3. Price sources 4. Place (Channels of distribution) 4. Social class 5. People 5. Subculture and culture Consumer Decision Making Psychological Field Need 1. Motivation Recognition 2. Perception 3. Learning Prepurchase 4. Personality Process Search 5. Attitudes Evaluation of Alternatives Experience Purchase Post-Decision Behavior 1. Trial Output 2. Repeat purchase Postpurchase Evaluation 1 - 36
  • 37. Cinemas... 37 1 - 37
  • 38. THE CINEMA LANDSCAPE Fact: Movie Theatres can currently be classified into 2 types: •The Foreign Model: •Smart, Re-furnished, Smaller Halls/ Multiplexes. •Focus on technology, décor, the consumer. •Tickets priced Rs.80/- to Rs. 100/- •Emphasis on the movie experience. •Owner has control over the canteen. •The Desi Model: •Older Theatres, strategically located. •Part of a city’s culture. •Suffer from an “edifice-complex” - mammoth sizes. •Usually have a strong canteen operator. •Dual canteens addressing Balcony & Stalls. •Tickets are priced at Rs. 50/- to Rs. 70/- and Rs. 20/- to Rs. 30/- 1 - 38
  • 39. THE CINEMA LANDSCAPE Fact: Foreign Model can be further classified into 2types: •Multiplex Only: •Presence of 3 - 5 movie screens •Consumer gets a choice of movies and options of various time slots •Mall cum Multiplex •Presence of 3-5 movie screens within a shopping mall •Shopping mall with all leading brands Eating & Drinking - McDonald’s, Domino’s, Barista Shopping - Colorplus, Benetton, Reebok •Consumer has the choice of - Eating and Drinking, shopping, hanging out in addition to movie watching 1 - 39
  • 40. Lets understand the Cinema Consumer….. “Broad movie-going behaviour” 1 - 40
  • 41. How Often Do We Go To The Movies? One in three go to the movies once a month or more frequently Once a week or more often 4 10 Heavy Several times a month 6 Twice a month 11 24 Medium Once a month 13 Once every 2 or 3 months 27 27 Light Once or twice a year 23 39 Very Light Less often 17 0% 50% 100% 1 - 41
  • 42. How Does Movie Behaviour Differ By Age? Teens and 18-24 year olds the biggest supporters of the cinema channel Infrequent % 2 17 12 11 17 29 29 23 23 27 29 23 26 27 48 40 33 26 25 24 23 19 17 16 17 Frequent 10 4 4 All 14+ 14-17 18-24 25-34 35-49 50+ Several x/mth plus 1/2 per month 2-3 mths 1-2 yrs Less Often 1 - 42
  • 43. So Why Go To The Movies? Movies = The Big Escape Two broad drivers: Getting out of The Movie the house with Experience my friends • Teens • Teens Escaping With My Friends Escaping Into The Big Screen 1 - 43
  • 44. ... Plus It’s A Practical Option Easy Permissible Convenient No Hassles – allowed to – cinema complexes – everyone likes it are everywhere – everyone can – wear what you – close to public want transport/home – familiar process/ know what to expect 1 - 44
  • 45. Who Do They Go To The Movies With? Under 18’s going with “the group” Over 18’s going with their partner 14-17 18-24 (50)% (101)% Self 5 2 2 Opportunity: Partner 32 9 3 Focus on 7 socialising Family 21 6 5 aspect of brand and movies 1-2 friends 21 24 27 3-5 friends 13 32 2 20 58 2 29 More than 5 friends 7 26 7 0% 50% 100% 45 1 - 45
  • 46. What Do They Do Before The Movies? 1 in 2 doing some activity before the movies. Mcd is a key gathering place for teens. Combining movies and dinner is popular with adults. 14-17 18-24 (50)% (101)% Did something 50 73 56 McDonalds 9 Opportunity: 35 8 14 Relocate sales to 41 14 Other fast food 5 Concessions 6 6 Video games 6 19 10 Shopping 9 15 9 Restaurant/Cafe 22 11 26 Pub/Bar 4 - 6 0% 50% 100% 46 1 - 46
  • 47. When They Get To The Cinema Most arrive in time to see everything, even the slides. Teens more likely to gather very early. 14-17 18-24 (50) (101) % % Early, to hang out with friends 10 25 11 10-15 mins before the show 56 48 54 78 As show began 22 26 20 Previews started 8 1 15 Movie started 1 - 1 0% 50% 100% 47 1 - 47
  • 48. Key Consumer Insights Movie going is a popular past time amongst all consumers Teens and young adults are the heaviest users The movie experience is all about ‘escape’ Movie going is a social occasion, that involves other activities and people Concessions are an integral part of the movie experience 48 1 - 48
  • 50. The New Cinema Strategy Taking your Key Business Drivers …... VOLUME TRAFFIC ENTERTAINMENT ..and building a Business Plan which leverages the strength of the Coca-Cola System Refreshing Promoting Entertaining Movie Movie Movie goers going goers • Driving incidence • Building an • Promotional through association programs which promotional between Coca- relates Coca Cola programs and Cola brands and and Movie going operational the movie excellence experience 1 - 50
  • 51. Step 1: Persuading Consumers to Purchase Refreshing Promoting Entertaining Movie Movie Movie goers going goers 1 - 51
  • 52. Refreshing Movie Goers Objective Driving Volume Strategy Marketing Plan Operational Excellence Resources • Merchandising • Service / Equipment • Promotions • Staff Training • Promotional Allowance Outcome • Consumer Research • Post Evaluation Drive Gross Profit 1 - 52
  • 53. Step 2: Driving Traffic Refreshing Promoting Entertaining Movie Movie Movie goers going goers 1 - 53
  • 54. Promote Movie Going Objective Drive Traffic Strategy Total Circuit Competitive Zones • Cross Promotions • Sponsorship Properties • Loyalty Programs Resources • Promotional Allowance Outcome • Cinema Tickets Drive Admission Revenue 1 - 54
  • 55. Step 3: Enhance The Experience Refreshing Promoting Entertaining Movie Movie Movie goers going goers 1 - 55
  • 56. Entertaining Movie Goers Objective: Build Coca-Cola brand preference Enhance the movie going experience Strategy: Utilise cinema channel as a media - screen advertising - billboard Resources: Media fund Creative development fund Consumer research Outcomes: Increase consumer satisfaction 1 - 56
  • 57. Entertaining Movie Goers Objective: Build Coca-Cola brand preference Enhance the movie going experience Strategy: Utilise cinema channel as a media - screen advertising - billboard Resources: Media fund Creative development fund Consumer research Outcomes: Increase consumer satisfaction 1 - 57
  • 58. Summary Understand Consumer Cinema Going behavior Understand Consumer Needs Understand Consumer Purchase Behavior Focus Marketing efforts on the Key Profit Drivers: – Refreshing Movie Goers – Promoting Movie Going – Entertaining Movie Goers 58 1 - 58
  • 59. Eight Roles in the Family Decision-Making Process ROLE DESCRIPTION Influencers Family member(s) who provide information to other members about a product or service Gatekeepers Family member(s) who control the flow of information about a product or service into the family Deciders Family member(s) with the power to decided by one or jointly whether to shop for, purchase, use, consume, or dispose of a specific product or service Buyers Family member(s) who make the actual purchase of a particular product or service Preparers Family member(s) who transform the product into a form suitable for consumption by other family members Users Family member(s) who use or consume a particular product or service Maintainers Family member(s) who service or repair the product so that it will provide continued satisfaction. Disposers Family member(s) who initiate or carry out the disposal or discontinuation of a particular product or service 1 - 59
  • 60. Thanking You 1 - 60

Hinweis der Redaktion

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  3. 12-12-06 We can already see, that teens, 18 - 24 year olds are more like to arrive earlier - so our challenge is how to we use that time to generate sales?
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