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• Explore the user interface and learn SketchUp tools and shortcuts
• Master objects, drawing, modeling, effects, and the art of modification
• Combine 3D models with 2D images using the LayOut tool
• Browse 3D Warehouse for components and models
• Export your SketchUp projects to Google Earth
• Extend functionality with Ruby scripting and plug-ins

What’s on the
CD-ROM?
Check out the CD for a trial version
of SketchUp 7 Pro, as well as your
own free copy of Google SketchUp 7.
You’ll also find most of the 3D models
from the book, so you can follow the
tutorials and gain hands-on practice
in the techniques.
System Requirements: See the CD appendix
for details and complete system requirements.

®

• Jump into SketchUp by designing a windmill right off the bat

®

Why scribble on a notepad when, with a few computer
strokes, you can create 3D drawings in SketchUp and
capture your best ideas in software? With the step-by-step
instruction in this in-depth guide, you’ll soon be
modeling your ideas like a pro, from designing buildings
to drawing room layouts or planning landscaping.
Whether you’re brainstorming ideas, preparing a formal
presentation, or finalizing a project to upload to Google
Earth, this is the SketchUp book you need to succeed.

Google SketchUp and SketchUp Pro 7

Create professional-quality drawings
and models in SketchUp

• Free version of Google SketchUp 7
• Trial version of Google SketchUp Pro 7
• Chapter example files from the book

Kelly L. Murdock

Google SketchUp
and SketchUp Pro 7
®

®

®

®

Rotate the camera with
the Look Around tool
www.wiley.com/compbooks

View layers by color

Design a building and
put it on Google Ear th™

Once placed, the texture is
frozen to the selected face
Shelving Category:
COMPUTERS / Computer Graphics
and Image Processing
Reader Level:
Beginning to Advanced

$39.99 USA
$47.99 Canada

Master SketchUp Pro 7’s
tools and features

Murdock

Capture your best
ideas in SketchUp

The book you need to succeed!
Google SketchUp and
SketchUp Pro 7 Bible
®

®

®
Google SketchUp
and SketchUp
Pro 7 Bible
®

®

®

Kelly L. Murdock
Google SketchUp® and SketchUp® Pro 7 Bible
Published by
Wiley Publishing, Inc.
10475 Crosspoint Boulevard
Indianapolis, IN 46256
www.wiley.com

Copyright © 2009 by Wiley Publishing, Inc., Indianapolis, Indiana
Published simultaneously in Canada
ISBN: 978-0-470-29229-7
Manufactured in the United States of America
10 9 8 7 6 5 4 3 2 1
No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means,
electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of
the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization
through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA
01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the
Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, 201-748-6011, fax 201-7486008, or online at http://www.wiley.com/go/permissions.
LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO
REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE
CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT
LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED
OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED
HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING
THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL
SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL
PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR
DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN
THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN
THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE
MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT
INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN
THIS WORK WAS WRITTEN AND WHEN IT IS READ.
For general information on our other products and services or to obtain technical support, please contact our Customer
Care Department within the U.S. at (800) 762-2974, outside the U.S. at (317) 572-3993 or fax (317) 572-4002.
Library of Congress Control Number: 2009920911
Trademarks: Wiley, the Wiley logo, and related trade dress are trademarks or registered trademarks of John Wiley & Sons,
Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. Google
and SketchUp are trademarks or registered trademarks of Google, Inc. All other trademarks are the property of their
respective owners. Wiley Publishing, Inc. is not associated with any product or vendor mentioned in this book.
Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in
electronic books.
There’s sketching for pleasure
And sketching for pain,
And psychologists sketch inkblots
To find the insane.
There’s sketching by architects
And inventors to boot,
And sometimes you sketch
Cause you don’t give a hoot.
Some sketches amuse
Some sketches explain
Concepts and ideas
That in words aren’t so plain.
My sketches show boxes
Lines and circles galore
And the sides of my notebooks
Are never a bore.
With folders full of sketches
That are easy to find,
It’s obvious that sketchy
Describes well my mind.
To Jeff and Michelle. 2008
About the Author
Kelly Murdock has been authoring computer books for many years now and still gets immense
enjoyment from the completed work. His book credits include various 3D, graphics, multimedia,
and Web titles, including nine previous editions of 3ds Max Bible. Other major accomplishments
include Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed,
LightWave 3D 8 Revealed, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible,
Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and
co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and three editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry
and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and
games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using
3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.
In his spare time, Kelly enjoys the outdoors while rock climbing, mountain biking, or skiing.

vi
Credits
Acquisitions Editor
Courtney Allen

Project Coordinator
Kristie Rees

Project Editor
Sarah Cisco

Graphics and Production Specialists
Stacie Brooks
Andrea Hornberger
Jennifer Mayberry
Christin Swinford
Ronald Terry

Technical Editor
Lee Musick
Copy Editor
Kim Heusel

Quality Control Technician
Melanie Hoffman

Editorial Manager
Robyn Siesky

Media Project Manager 1
Laura Moss-Hollister

Business Manager
Amy Knies

Media Associate Producer
Josh Frank

Sr. Marketing Manager
Sandy Smith

Media Quality Control
Kit Malone

Vice President and Executive Group
Publisher
Richard Swadley

Proofreading and Indexing
Christine Spina Karpeles
Christine Sabooni

Vice President and Executive Publisher
Barry Pruett

vii
Part I: Getting Started with Google SketchUp . . . . . . . . . . . . . 1
QuickStart: Building a Windmill.....................................................................................................3
Chapter 1: Introducing Google SketchUp .....................................................................................15
Chapter 2: Exploring the SketchUp Interface ................................................................................27
Chapter 3: Navigating and Configuring the Drawing Area ............................................................53
Chapter 4: Working with Files......................................................................................................93

Part II: Working with Objects. . . . . . . . . . . . . . . . . . . . . . . . 125
Chapter 5: Selecting Objects .......................................................................................................127
Chapter 6: Transforming Objects ................................................................................................137
Chapter 7: Cloning Objects ........................................................................................................147
Chapter 8: Grouping, Hiding, and Locking Objects ....................................................................153

Part III: Modeling Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Chapter 9: Drawing in SketchUp ................................................................................................165
Chapter 10: Modifying Objects ...................................................................................................183
Chapter 11: Adding Text ............................................................................................................195
Chapter 12: Using the Construction Tools ..................................................................................205
Chapter 13: Matching a Background Photo.................................................................................219
Chapter 14: Working with TIN Surfaces .....................................................................................229

Part IV: Organizing Scenes . . . . . . . . . . . . . . . . . . . . . . . . . 251
Chapter 15: Using Component Libraries.....................................................................................253
Chapter 16: Working with Dynamic Components ......................................................................267
Chapter 17: Using Layers ............................................................................................................279
Chapter 18: Using the Scenes Manager .......................................................................................287

Part V: Working with Materials, Styles, and Effects . . . . . . . 297
Chapter 19: Creating and Applying Materials .............................................................................299
Chapter 20: Using Styles .............................................................................................................321
Chapter 21: Using Style Builder .................................................................................................363
Chapter 22: Adding Effects .........................................................................................................373
Chapter 23: Using Lights and Shadows.......................................................................................385

viii
Part VI: Presenting SketchUp Scenes . . . . . . . . . . . . . . . . . . 399
Chapter 24: Using LayOut .........................................................................................................401
Chapter 25: Editing LayOut Presentations ..................................................................................429
Chapter 26: Using SketchUp with Google Earth .........................................................................449

Part VII: Extending SketchUp . . . . . . . . . . . . . . . . . . . . . . . . 463
Chapter 27: Scripting with Ruby.................................................................................................465
Chapter 28: Expanding SketchUp with Third-Party Plug-Ins ......................................................473

Part VIII: Appendixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
Appendix A: What’s New with Google SketchUp 7.....................................................................489
Appendix B: Installing and Configuring Google SketchUp 7 .......................................................493
Appendix C: SketchUp Keyboard Shortcuts................................................................................501
Appendix D: What’s on the CD ..................................................................................................505
Index ..........................................................................................................................................509

ix
Preface ............................................................................................................................. xxiii
Acknowledgments............................................................................................................ xxiv
Introduction ..................................................................................................................... xxv

Part I: Getting Started with Google SketchUp

1

Quick Start: Building a Windmill  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Finding a Reference Image ....................................................................................................3
Tutorial: Loading a reference image.............................................................................4
Building the Windmill ..........................................................................................................5
Tutorial: Building the base structure ...........................................................................5
Tutorial: Adding the fins .............................................................................................6
Tutorial: Aligning the fins............................................................................................8
Adding Materials and Styles ..................................................................................................9
Tutorial: Applying materials to the windmill .............................................................10
Tutorial: Adding a style .............................................................................................11
Enabling Shadows ...............................................................................................................12
Tutorial: Adding shadows .........................................................................................12
Summary ............................................................................................................................13

Chapter 1: Introducing Google SketchUp  . . . . . . . . . . . . . . . . . . . . . . . . 15
Designing with SketchUp ....................................................................................................15
Understanding the Different Versions of SketchUp .............................................................16
Google SketchUp ......................................................................................................16
Google SketchUp Pro 7 .............................................................................................17
Google SketchUp Pro 7 trial versions ........................................................................17
Getting Help .......................................................................................................................18
Learn panel ...............................................................................................................18
Quick Reference Card ...............................................................................................19
Help Center...............................................................................................................20
The SketchUp forum .................................................................................................22
Self-Paced Tutorials ...................................................................................................22
Accessing other tutorials............................................................................................23
Viewing the video tutorials ........................................................................................23
Instructor window.....................................................................................................24
Summary ............................................................................................................................25

xi
Contents

Chapter 2: Exploring the SketchUp Interface . . . . . . . . . . . . . . . . . . . . . . 27
Learning the Interface Elements ..........................................................................................27
Using Menus .......................................................................................................................30
Accessing Toolbars..............................................................................................................32
Docking and floating toolbars ...................................................................................33
Using tooltips ...........................................................................................................34
Using the toolbars .....................................................................................................34
Interacting with the Interface ..............................................................................................45
Using context menus ................................................................................................45
Getting help from the status bar ................................................................................46
Using the Measurements Toolbar ..............................................................................47
Working with dialog boxes .......................................................................................47
Learning the color clues ............................................................................................49
Customizing the Interface ..................................................................................................50
Customizing keyboard shortcuts ...............................................................................50
Summary ............................................................................................................................52

Chapter 3: Navigating and Configuring the Drawing Area  . . . . . . . . . . . . 53
Understanding 3-D Space ...................................................................................................53
Learning the Standard Views in SketchUp...........................................................................54
Managing Perspective..........................................................................................................56
Axonometric versus perspective ................................................................................56
Orthographic and Isometric views.............................................................................58
Two-Point Perspective ...............................................................................................59
Changing the Field of View .......................................................................................60
Using the Drawing Area Camera Controls ...........................................................................61
Orbiting a view .........................................................................................................61
Panning a view ..........................................................................................................62
Zooming a view .........................................................................................................63
Controlling views with the mouse .............................................................................65
Moving between views ..............................................................................................66
Tutorial: Navigating the active drawing area ..............................................................66
Walking Through Your Model ............................................................................................70
Positioning the camera ..............................................................................................70
Looking around the scene .........................................................................................72
Walking around the scene .........................................................................................72
Tutorial: Walking through a scene ............................................................................75
Configuring the Drawing Area ............................................................................................78
Setting the drawing area style ....................................................................................78
Using the default Face styles ............................................................................79
Using the default Edge styles ...........................................................................82
Displaying shadows and fog ......................................................................................85
Setting units ..............................................................................................................86
Setting Length units.........................................................................................88
Setting Angle units ..........................................................................................89

xii
Contents

Setting OpenGL preferences ......................................................................................89
Enabling hardware acceleration .......................................................................89
Enabling anti-aliasing ......................................................................................90
Troubleshooting hardware acceleration ...........................................................90
Summary ............................................................................................................................91

Chapter 4: Working with Files  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Starting with a Template .....................................................................................................93
Opening and Saving Files....................................................................................................94
Saving files ................................................................................................................95
Saving templates .......................................................................................................97
Opening files .............................................................................................................98
Adding objects to the current scene...........................................................................98
Getting out ................................................................................................................98
Setting File Preferences .......................................................................................................99
Setting default folders................................................................................................99
Backing up a project................................................................................................100
Enabling Auto-Save .................................................................................................101
Checking for problems ............................................................................................101
Setting a default template ........................................................................................102
Importing Files into SketchUp ..........................................................................................102
Importing 3-D files ..................................................................................................102
Importing SketchUp files ...............................................................................103
Importing AutoCAD files ...............................................................................103
Importing 3DS files .......................................................................................105
Importing DEM files ......................................................................................105
Importing 2-D files ..................................................................................................106
Exporting SketchUp Files..................................................................................................107
Exporting 3-D content ............................................................................................107
Exporting 3DS files........................................................................................108
Exporting AutoCAD files ...............................................................................110
Exporting to Google Earth ............................................................................111
Exporting Collada files ..................................................................................111
Exporting FBX files........................................................................................112
Exporting OBJ files ........................................................................................112
Exporting VRML files ....................................................................................112
Exporting XSI files .........................................................................................114
Exporting 2-D graphics ...........................................................................................114
Exporting PDF and EPS files..........................................................................115
Exporting BMP, TIF, and PNG files ...............................................................117
Exporting JPEG files ......................................................................................117
Exporting EPX files........................................................................................118
Exporting DWG and DXF files ......................................................................118
Exporting section slices ...........................................................................................120
Exporting animations ..............................................................................................121

xiii
Contents

Printing Scenes .................................................................................................................122
Using SketchUp Viewer ....................................................................................................123
Summary ..........................................................................................................................124

Part II: Working with Objects

125

Chapter 5: Selecting Objects  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Selecting Objects with the Select Tool ...............................................................................127
Selecting Objects with Menu Commands ..........................................................................130
Viewing Object Info ..........................................................................................................130
Selecting Objects with the Outliner Palette .......................................................................131
Selecting Entities ..............................................................................................................132
Selecting surrounding entities ................................................................................132
Expanding a selection .............................................................................................133
Tutorial: Practicing selecting objects........................................................................133
Summary ..........................................................................................................................135

Chapter 6: Transforming Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Using the Move Tool .........................................................................................................137
Moving along a straight line ....................................................................................137
Moving a precise distance........................................................................................139
Stretching entities....................................................................................................139
Using the Rotate Tool........................................................................................................140
Rotating to regular intervals ....................................................................................140
Rotating to a precise angle .......................................................................................141
Stretching entities....................................................................................................141
Using the Scale Tool .........................................................................................................142
Scaling along a single axis .......................................................................................142
Scaling to a precise value .........................................................................................143
Stretching entities....................................................................................................143
Tutorial: Rearranging the furniture ..........................................................................144
Summary ..........................................................................................................................145

Chapter 7: Cloning Objects  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Using the Cut, Copy, and Paste Commands ......................................................................147
Cut, Copy, and Paste entities...................................................................................148
Tutorial: Creating a row of sunflowers ....................................................................148
Cloning with the Transform Tools ....................................................................................149
Cloning with the Move/Copy tool ...........................................................................149
Creating a linear array of objects .............................................................................149
Creating a radial array of objects .............................................................................150
Tutorial: Adding bolts to a flange ............................................................................151
Summary ..........................................................................................................................152

xiv
Contents

Chapter 8: Grouping, Hiding, and Locking Objects . . . . . . . . . . . . . . . . 153
Creating a Group ..............................................................................................................153
Working with Groups .......................................................................................................155
Editing a group .......................................................................................................155
Exploding a group...................................................................................................155
Hiding and Unhiding Objects ...........................................................................................156
Locking and Unlocking Objects ........................................................................................159
Tutorial: Locking multiple objects ...........................................................................159
Summary ..........................................................................................................................161

Part III: Modeling Basics

163

Chapter 9: Drawing in SketchUp  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Understanding the Drawing Axes ......................................................................................165
Drawing Lines and Faces...................................................................................................166
Understanding inference positions ..........................................................................167
Constraining inference ............................................................................................169
Tutorial: Building a hexagon tower .........................................................................169
Drawing Arcs ....................................................................................................................171
Arc inference ...........................................................................................................171
Tutorial: Drawing arcs within a hexagon .................................................................173
Using the Freehand Tool ...................................................................................................174
Using the Eraser Tool ........................................................................................................175
Drawing Shapes ................................................................................................................176
Creating rectangles and squares ..............................................................................176
Circles .....................................................................................................................177
Polygons .................................................................................................................178
Drawing Preferences .........................................................................................................178
Using a Graphics Tablet ....................................................................................................180
Summary ..........................................................................................................................180

Chapter 10: Modifying Objects  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Using the Push/Pull Tool...................................................................................................183
Creating 3-D objects................................................................................................183
Tutorial: Extruding faces of a column......................................................................184
Creating holes .........................................................................................................185
Using the Follow Me Tool .................................................................................................187
Following a path .....................................................................................................188
Tutorial: Creating a sink drain pipe .........................................................................188
Beveling an edge......................................................................................................189
Lathing about a circle ..............................................................................................190
Using the Offset Tool ........................................................................................................191
Detecting Intersections .....................................................................................................193
Summary ..........................................................................................................................194

xv
Contents

Chapter 11: Adding Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Creating 2-D Text .............................................................................................................195
Creating Leader text ................................................................................................195
Creating Screen text ................................................................................................196
Editing text .............................................................................................................197
Tutorial: Labeling the height of a vehicle .................................................................200
Creating 3-D Text .............................................................................................................202
Summary ..........................................................................................................................204

Chapter 12: Using the Construction Tools . . . . . . . . . . . . . . . . . . . . . . . 205
Measuring Distance with the Tape Measure Tool ..............................................................205
Using guide lines .....................................................................................................206
Using guide points ..................................................................................................207
Editing and removing guide lines ............................................................................208
Tutorial: Creating guide lines for a keypad ..............................................................208
Using the Tape Measure tool to rescale the scene ....................................................209
Measuring Angles with the Protractor Tool .......................................................................210
Adding Dimensions with the Dimension Tool ...................................................................211
Configuring dimensions ..........................................................................................212
Using the Expert Dimension Settings ......................................................................215
Using the Axes Tool ..........................................................................................................217
Summary ..........................................................................................................................218

Chapter 13: Matching a Background Photo  . . . . . . . . . . . . . . . . . . . . . . 219
Aligning the Current Model to a Background Image .........................................................219
Modeling to a Background Image ......................................................................................223
Editing Matched Photos ....................................................................................................226
Working with multiple photos ................................................................................226
Hiding the background photo and model................................................................227
Projecting textures...................................................................................................227
Working with grids .................................................................................................227
Summary ..........................................................................................................................228

Chapter 14: Working with TIN Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . 229
Creating TIN Surfaces .......................................................................................................229
Creating objects from contour lines .........................................................................230
Creating TIN surfaces from scratch .........................................................................232
Modifying TIN Surfaces ....................................................................................................233
Using the Smoove tool ............................................................................................233
Stamping objects into surfaces ................................................................................238
Using the Drape tool ...............................................................................................239
Increasing surface resolution ..................................................................................241
Flipping edges ........................................................................................................246
Tutorial: Creating a terrain object............................................................................246
Summary ..........................................................................................................................249

xvi
Contents

Part IV: Organizing Scenes

251

Chapter 15: Using Component Libraries  . . . . . . . . . . . . . . . . . . . . . . . . 253
Using the Components Browser ........................................................................................253
Working with collections ........................................................................................256
Moving components between libraries ....................................................................257
Using the Edit tab ...................................................................................................258
Using the Statistics tab ............................................................................................261
Creating Components .......................................................................................................261
Accessing the 3D Warehouse ............................................................................................262
Getting more components .......................................................................................262
Getting 3D Warehouse models ................................................................................263
Sharing models .......................................................................................................265
Summary ..........................................................................................................................265

Chapter 16: Working with Dynamic Components  . . . . . . . . . . . . . . . . . 267
Using Default Dynamic Components ................................................................................267
Enabling Dynamic Components ..............................................................................268
Manipulating Dynamic Components .......................................................................268
Creating Dynamic Components ........................................................................................271
Using the Component Attributes dialog box............................................................271
Adding new attributes .............................................................................................274
Creating formulas ....................................................................................................274
Summary ..........................................................................................................................276

Chapter 17: Using Layers  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Accessing the Layer Manager.............................................................................................279
Creating new layers .................................................................................................280
Deleting layers.........................................................................................................280
Working with Layers.........................................................................................................281
Setting an active layer ..............................................................................................281
Learning the layer properties ...................................................................................282
Hiding layers ...........................................................................................................282
Identifying objects on layers ....................................................................................282
Moving objects between layers ................................................................................284
Tutorial: Separating into layers ................................................................................284
Summary ..........................................................................................................................286

Chapter 18: Using the Scenes Manager  . . . . . . . . . . . . . . . . . . . . . . . . . 287
Accessing the Scenes Manager ...........................................................................................287
Working with Scenes ........................................................................................................288
Adding new scenes ..................................................................................................288
Learning the scene properties ..................................................................................289

xvii
Contents

Animating Scenes ..............................................................................................................290
Exporting animations ..............................................................................................291
Exporting to video...................................................................................................292
Exporting to sequenced images ...............................................................................293
Tutorial: Animating a view change ..........................................................................294
Summary ..........................................................................................................................295

Part V: Working with Materials, Styles, and Effects

297

Chapter 19: Creating and Applying Materials . . . . . . . . . . . . . . . . . . . . . 299
Using the Material Browser ...............................................................................................299
Selecting a predefined material ................................................................................300
Exploring the default materials ................................................................................301
Changing the browser display .................................................................................302
Moving materials between libraries .........................................................................304
Creating a new material library ...............................................................................304
Applying Materials to Objects ...........................................................................................307
Using the Paint Bucket tool .....................................................................................307
Sampling existing materials .....................................................................................308
Tutorial: Applying materials to a truck ....................................................................309
Editing Materials ...............................................................................................................311
Creating new materials ............................................................................................311
Changing colors ............................................................................................312
Loading textures ............................................................................................314
Adding transparency .....................................................................................316
Editing current materials .........................................................................................316
Using the Position Texture Tool ........................................................................................317
Summary ..........................................................................................................................319

Chapter 20: Using Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Using the Styles Browser ...................................................................................................321
Applying a style.......................................................................................................323
Changing the browser display .................................................................................324
Moving styles between libraries ...............................................................................325
Editing Existing Styles.......................................................................................................326
Changing edge style ................................................................................................327
Changing face style .................................................................................................338
Changing the background style ...............................................................................346
Adding a watermark ................................................................................................349
Changing modeling colors.......................................................................................358
Mixing styles ...........................................................................................................359
Summary ..........................................................................................................................360

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Contents

Chapter 21: Using Style Builder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Learning the Style Builder Interface...................................................................................363
Loading Sample Strokes ....................................................................................................364
Defining a New Style.........................................................................................................366
Selecting a stroke set ...............................................................................................368
Controlling the preview...........................................................................................369
Setting preferences ..................................................................................................371
Summary ..........................................................................................................................372

Chapter 22: Adding Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Adding Fog to the Scene ..................................................................................................373
Enabling fog ............................................................................................................374
Setting fog distance .................................................................................................375
Changing fog color ..................................................................................................377
Sectioning an Object .........................................................................................................378
Defining a section plane ..........................................................................................378
Manipulating the section plane................................................................................379
Reversing the section cut ........................................................................................380
Extracting a cross section .......................................................................................381
Hiding the section plane .........................................................................................382
Exporting Section Slices ....................................................................................................382
Summary ..........................................................................................................................384

Chapter 23: Using Lights and Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Accessing the Shadow Settings ..........................................................................................385
Turning shadows on and off....................................................................................386
Setting shadow time and date ..................................................................................388
Brightening lights and shadows ...............................................................................393
Controlling where shadows fall ...............................................................................394
Allowing Which Models Cast and Receive Shadows ..........................................................396
Summary ..........................................................................................................................398

Part VI: Presenting SketchUp Scenes

399

Chapter 24: Using LayOut  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Learning the LayOut Interface ...........................................................................................402
Learning the main toolbar .......................................................................................403
Using document tabs...............................................................................................403
Using trays ..............................................................................................................405
Working with LayOut Files ...............................................................................................407
Creating a new LayOut file ......................................................................................407
Opening existing files ..............................................................................................408
Inserting content .....................................................................................................410
Saving LayOut files..................................................................................................410

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Contents

Export to Images .....................................................................................................412
Export to PDF .........................................................................................................412
Configuring the LayOut Document ...................................................................................412
Establishing grids ....................................................................................................413
Setting paper size, margins, and orientation ............................................................413
Referencing external content ...................................................................................415
Setting layout units .................................................................................................416
Printing a LayOut..............................................................................................................417
Working with Pages ..........................................................................................................418
Navigating the LayOut View .............................................................................................420
Customizing the LayOut Interface .....................................................................................421
Altering toolbars......................................................................................................422
Setting interface options ..........................................................................................422
Adding keyboard shortcuts .....................................................................................424
Changing tool color.................................................................................................424
Getting Help .....................................................................................................................425
Summary ..........................................................................................................................428

Chapter 25: Editing LayOut Presentations  . . . . . . . . . . . . . . . . . . . . . . . 429
Assembling Content ..........................................................................................................429
Working with SketchUp files ..................................................................................430
Working with image files ........................................................................................432
Inserting text files ....................................................................................................433
Transforming Content.......................................................................................................433
Selecting objects ......................................................................................................434
Deleting objects .......................................................................................................435
Moving objects ........................................................................................................435
Rotating objects .......................................................................................................435
Scaling objects.........................................................................................................436
Duplicating objects..................................................................................................437
Snapping objects .....................................................................................................438
Aligning objects.......................................................................................................438
Spacing objects........................................................................................................439
Centering objects ....................................................................................................439
Flipping objects.......................................................................................................439
Changing the stacking order ...................................................................................440
Using the LayOut Tools ....................................................................................................441
Using the drawing tools...........................................................................................441
Drawing arcs ...........................................................................................................443
Drawing rectangles ..................................................................................................444
Drawing circles, ellipses and polygons ....................................................................444
Editing Shapes ..................................................................................................................445
Copying style ..........................................................................................................445
Erasing shapes .........................................................................................................446
Splitting and joining vertices ...................................................................................446

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Contents

Working with Text............................................................................................................446
Summary ..........................................................................................................................447

Chapter 26: Using SketchUp with Google Earth . . . . . . . . . . . . . . . . . . . 449
Installing Google Earth ....................................................................................................449
Using Google Earth ..........................................................................................................450
Retrieving the Current View .............................................................................................452
Placing Models ..................................................................................................................456
Exporting Models..............................................................................................................457
Sharing Models .................................................................................................................458
Getting Models .................................................................................................................459
Summary ..........................................................................................................................461

Part VII: Extending SketchUp

463

Chapter 27: Scripting with Ruby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
Understanding Ruby Scripting ..........................................................................................465
Accessing the Ruby Help files ..................................................................................466
Getting Ruby help ..................................................................................................467
Reviewing the Ruby Samples.............................................................................................469
Accessing the Ruby Console ..............................................................................................470
Summary ..........................................................................................................................471

Chapter 28: Expanding SketchUp with Third-Party Plug-Ins . . . . . . . . . . 473
Enabling Extensions ..........................................................................................................473
Locating Plug-Ins ..............................................................................................................474
Exploring popular commercial plug-ins ..................................................................475
Installing Plug-Ins .............................................................................................................476
Using Sample Ruby Scripts ...............................................................................................477
Bezier curves ...........................................................................................................478
Rotated Rectangle ....................................................................................................479
Adding new shapes .................................................................................................480
Creating windows ...................................................................................................480
Creating grids..........................................................................................................483
Making onion domes...............................................................................................483
Simplifying contours ...............................................................................................485
Summary ..........................................................................................................................485

Part VIII: Appendixes

487

Appendix A: What’s New with Google SketchUp 7  . . . . . . . . . . . . . . . . 489
New Features in SketchUp 7 .............................................................................................489
Dynamic Components .............................................................................................489
Search in Components Browser ..............................................................................490

xxi
Contents

Custom Templates ..................................................................................................490
Georeferencing ........................................................................................................490
Style Builder ............................................................................................................490
Improved LayOut interface .....................................................................................490
Better performance ..................................................................................................490
Minor Improvements in SketchUp 7 .................................................................................491
Model Credits ........................................................................................................491
Measurements Toolbar ...........................................................................................491
Help Center.............................................................................................................491

Appendix B: Installing and Configuring Google SketchUp 7  . . . . . . . . . 493
Choosing an Operating System .........................................................................................493
Installing to Windows .............................................................................................493
Installing to Mac......................................................................................................494
Understanding System Requirements ................................................................................494
Minimum requirements...........................................................................................494
Graphics cards ........................................................................................................495
Other requirements .................................................................................................495
Installing Google SketchUp ...............................................................................................495
Authorizing Google SketchUp Pro...........................................................................497
Authorizing a network version ................................................................................498
Updating SketchUp...........................................................................................................498
Contacting Support ...........................................................................................................499
Moving SketchUp to Another Computer ...........................................................................499

Appendix C: SketchUp Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . 501
Main Interface Shortcuts ...................................................................................................501
Miscellaneous Shortcuts ....................................................................................................504

Appendix D: What’s on the CD  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
System Requirements ........................................................................................................505
Using the CD with Windows ............................................................................................506
Using the CD with the Mac ...............................................................................................507
What’s on the CD .............................................................................................................507
Author-created materials .........................................................................................507
Applications ............................................................................................................507
Troubleshooting................................................................................................................508
Customer Care ..................................................................................................................508

Index  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509

xxii
S

ketchUp is an example of a great idea that has succeeded because it accomplishes exactly
what it is setting out to do. It allows an alternative medium for all those visual thinkers that
frequently sketch out ideas and concepts on napkins or whatever scraps of paper happen to
be around.
I am one of those people, and I find that I am very reluctant to throw away any little scrap that has
a sketch on it. These scraps become a source of inspiration and the building blocks upon which
great ideas are formed. But, this habit has the unfortunate result of filling my office filing cabinet
with folders full of little scraps.
These folders and scraps aren’t the easiest system to search through, so finding the exact scrap that
I need to inspire me isn’t always easy. Another drawback to this system is that often in my hurry to
capture a great idea, the concept is lost in the poor representation that I scribble down in my
hurry. Let’s see was that a circle or a square knot?
SketchUp provides a solution for both of these dilemmas and often makes it possible for me to
springboard my rough sketch into more than the scribbled scrap of paper can show. I’ve found
that SketchUp hasn’t replaced my constant need to scribble, but by redrawing the quickly drawn
sketches into SketchUp, new concepts are revealed and SketchUp lets me look at the drawing in a
whole new way.
SketchUp provides a way to flesh out the crude drawing and refine it so that I can more easily
share the idea it represents with others. I’ve even been able to throw away some scraps once I
know that a better and more complete copy has been created in SketchUp.

xxiii
N

o man is an island and no book project was ever completed without help from a host of
key people. First on the list is Courtney Allen, whose kind reminders and frequent contacts have made this book a reality. Close behind is Sarah Cisco who managed the production cycle and main editing. Sarah was tasked with asking the tough questions and finding
solutions to those questions.
Thanks also to Lee Musick, who was in charge of technically editing the book and for making sure
that what I said was at least close to the truth. Thanks also for the other editors, indexers, cover
copy, CD production team, and the staff at Wiley for their efforts.
Thanks to the Google SketchUp development team for creating such a great product and for Tricia
Stahr, who helped me get started with the new version.
Thanks, as always, to my wife, Angela and my two sons, Eric and Thomas, who I’m asking once
again to please go to bed.

xxiv
S

ketchUp isn’t a new piece of software. It has actually been around since 2000. It was developed by @Last Software, based in Boulder, Colorado. It has won numerous awards for its
innovative design and flexible implementation. Part of SketchUp’s flexibility allowed it to
use plug-ins to extend its set of features. One such plug-in allowed SketchUp files to be integrated
with Google Earth.
The team at Google must have been impressed with the software and the plug-in because they
acquired the company and its development team in 2006. Development has continued on the software and in 2008, version 7 was released. The Google team has also given SketchUp a home and
an ongoing development life. We can only hope that the program will continue to improve and
keep the attention of a strong corporate entity that gives it the attention it deserves.
SketchUp is quite unique from other graphics packages. It uses a paradigm that is the most accessible to all users — sketching your ideas on a simple piece of paper. I myself have sketched on my
share of paper scraps, but I must say that it is easier to keep them organized in SketchUp than littering my study. My wife has learned not to throw out any papers that have odd scribbles on them
no matter how strange, but I still end up losing the most important scraps unless I get them into
my computer.
SketchUp removes many of the time-consuming frustrations of learning how to use the software
before you can get something close to your idea into a project. From the very first couple of lines,
you should feel right at home with the software. SketchUp is designed to be easy to use. To create
a line, you simply drag with the mouse; the software automatically makes it straight and attaches it
to other lines in the project. Lines can be made into surfaces that can be pushed and pulled to create 3D objects. The simplicity of the software makes it extremely quick to take a sketch and recreate into any 3D object.
SketchUp has the experience of years of designers packed into its design, and with these smarts, it
can often guess pretty closely what you’re trying to do. It also automates much of the manual processes for you, leaving you free to play with the design.
SketchUp was initially embraced by the architecture and construction industries, but over time it
has become an indispensable tool for product designers, interior designers, landscape and gardening designers, urban planners, film and theater directors, inventors, game designers, and many
other professions where visualizing objects is key.

xxv
Getting Started with
Google SketchUp
IN THIS PART
Quick Start
Building a Windmill

Chapter 1
Introducing Google SketchUp

Chapter 2
Exploring the SketchUp Interface

Chapter 3
Navigating and Configuring the
Drawing Area

Chapter 4
Working with Files
Building a Windmill

I

f you can’t decide for sure where to start, I suggest that you start right
here with this Quick Start. It is designed to give you a quick whirlwind
tour of the major SketchUp features using tutorials.

IN THIS CHAPTER
Starting with a reference image

Each stage of this Quick Start is also saved on the book’s CD and available as
a reference if you get off track. And if you are inspired to take the model in a
different direction, feel free to do so.

Building a windmill

The example project for this Quick Start is a windmill. SketchUp is really
good at creating architectural designs such as buildings and homes. It also is
good at visualizing machines, and a windmill is both.

Enabling shadows

Finding a Reference Image
One of the best places to start is to look for a reference image that is similar
to what you want to build. A quick search on the Internet enabled me to find
a windmill that is fairly close to what I want to build. This image is used as a
reference that gives me the correct relative dimensions and shapes.
Because the reference image is flat, you can load it into the drawing area and
use the image as you line up different dimensions. You can load the reference image as a background image, but the scaling may be off, so you’ll load
it onto a flat planar surface that you can position wherever you want.

3

Adding materials and styles
Part I

Getting Started with Google SketchUp

Tutorial: Loading a reference image
Loading and positioning a reference image will take a little bit of work, but it is worth it as you
begin to build.
To load a reference image, follow these steps:
1. Open SketchUp and create a new file. Choose File ➪ New menu.
2. Rotate the view so you’re looking down the green axis. You can rotate the view by
dragging in the drawing area with the scroll wheel button pressed down.
3. Select the Rectangle tool from the toolbar (or by choosing Draw ➪ Rectangle) and
drag at the back of the drawing area to create a large plane object. Make the plane
taller than it is wide.
4. Choose Window ➪ Materials to open the Material Browser.
5. Select the In Model category from the drop-down list. Click the Create Material button in the upper-right corner of the browser to open the Create Material dialog box.
6. In the Create Material dialog box, select the Use Texture Image option. Browse to
the Quick Start folder on the CD-ROM and load the Windmill reference.jpg
image. Click OK to close the Create Materials dialog box.
7. With the new windmill image texture selected in the Material Browser, select the
Paint Bucket tool from the toolbar (or by choosing Tools ➪ Paint Bucket) and click
on the rectangular plane in the drawing area. The texture is applied as a bunch of
small tiles.
8. With the Select tool (which is the first tool on the toolbar; you can also access it by
choosing Tools ➪ Select), click on the rectangular plane face to select it, then choose
Edit ➪ Face ➪ Texture ➪ Position. Four colored icons appear in the center of the plane.
Drag the red move pin to the lower-left corner, then drag the green scale and rotate pin
to the right to scale the image to fill the plane, as shown in Figure QS.1.

4
Bulding a Windmill

FIGURE QS.1
The reference plane provides some guidance as you build.

Building the Windmill
When the reference image is in place, you can begin building the actual geometry. This is where
SketchUp shines, and with relatively few steps you should have a geometry in good shape.

Tutorial: Building the base structure
The next task is to create the base of the windmill. If you look closely at the reference image, you
can see that the base is composed of a cylinder structure with a cone object on top of it and a
pointed hexagon tower on top of the cone. These objects are fairly easy to create using the default
shapes and the Push/Pull tool.

5

QS
Part I

Getting Started with Google SketchUp

To make sure that the dimensions are set correctly, you start with the lines to use as guides. These
are temporary lines that can be deleted later.
To build the base structure, follow these steps:
1. Drag with the scroll wheel to move the view up above the scene.
2. Select the Line tool (Draw ➪ Line) and click on the reference image where the base
of the windmill touches the ground on the left side and drag a line perpendicular to
the reference plane. Release the mouse when the line is green, indicating that the line is
parallel to the Y-axis. Then repeat to create a guide line that extends from the right side of
the reference windmill. These two lines give you the radius of the windmill base.
3. Select the Circle tool (Draw ➪ Circle) and drag from the center between the two
guide lines to create a circle that touches both guide lines. Select the circle’s face with
the Select tool.
4. Drag with the scroll wheel to change to a side view and then drag the circle face
with the Push/Pull tool (Tools ➪ Push/Pull) upward to match the height of the cylinder in the reference image.
5. Drag back to a top view, and drag from the circle’s center to a little beyond the circle’s edge with the Circle tool to create the base of the cone shape.
6. Select the larger circle, switch back to the side view, and drag upward with the
Push/Pull tool again to create the height for the cone shape.
7. With both edges of the larger circle selected, choose Tools ➪ Scale. Then drag on
each of the opposite corners to scale down the top circle’s edges to make a cone shape.
8. From a top view, choose Draw ➪ Polygon. Then type the number 6 and press Enter to
change the number of sides in the Measurements Toolbar to 6 and drag from the center
of the circle to the inner edge of the circle.
9. From the side view, drag with the Push/Pull tool to extrude the polygon face
upward to match the reference image.
10. Select the Polygon tool again and draw another hexagon at the top of the base that
is aligned with the lower hexagon. Then extrude the new face with the Push/Pull tool
and select and scale the top hexagon edge to near a point, as shown in Figure QS.2.

Tutorial: Adding the fins
This tutorial adds the fins to the windmill. The fins are all copies: when one is built, you simply
clone and rotate the others into position. To build one fin, it is easier to change to a top view and
use the base plane to lay out the fin’s pieces.
To build the windmill fins, follow these steps:
1. Drag with the scroll wheel to move the view up above the scene.

6
Bulding a Windmill

2. With the Rectangle tool, click-and-drag a long rectangular edge that is aligned with
the red axis, then use the Push/Pull tool to give the strut some height.
3. With the Rectangle tool click-and-drag a box that is perpendicular to the first strut,
and give it some height.
4. Select the second box with its edges and select the Move/Copy tool. Press and hold
down the Ctrl key and click-and-drag the box to the right to create another strut.
Continue until struts are all along the first box.
5. Repeat Steps 2 through 4 to create and duplicate the crossing struts.
6. Use the Push/Pull tool to extend one end of the first strut where it connects to the
center.
7. With a single fin completed, select all the objects in the first fin and choose Edit ➪
Make Group. This adds all the objects to a single group that moves as one object. Figure
QS.3 shows the completed grouped fin.

CROSS-REF

You can learn more about grouping objects in Chapter 8.

FIGURE QS.2
The base structure for the windmill is complete.

7

QS
Part I

Getting Started with Google SketchUp

FIGURE QS.3
One fin is completed and grouped.

Tutorial: Aligning the fins
In this step, you align the completed fin and then copy and align the duplicates. The scale of the
fin also needs to be addressed. When rotating the duplicates into place, you want to center the
rotation pivot at the center of the drive shaft.
To align the windmill fins, follow these steps:
1. Select the Rotate tool (Tools ➪ Rotate) and click on the end of the fin to set the rotation dial. Then click and rotate the fin 90 degrees to face the windmill base.
2. Choose Tools ➪ Scale and drag on the corner of the fin to scale it to match the reference image. Make sure that the vertical fins don’t reach so far that they touch the
ground.
3. Select the Move/Copy tool and move the fin into place in front of the windmill base.
4. Select the first fin and choose Edit ➪ Copy and then Edit ➪ Paste in Place. With the
Rotate tool, click the point closest to the windmill axle and rotate the duplicated fin 90
degrees.

8
Bulding a Windmill

5. Repeat the Steps 1 through 4 to create and duplicate all four fins.
6. Create a new block with the Rectangle and Push/Pull tools and align it to be the
fin’s axle.
7. Select the axle and all fins, and rotate them 45 degrees to be at an angle to the
windmill like the reference image, as shown in Figure QS.4.

FIGURE QS.4
The fins are now aligned and connected to the windmill.

Adding Materials and Styles
With the geometry building completed, the next task is to add materials to the objects. Materials
can include simple colors and/or textures and transparency. All of these material properties add a
lot to the final look of the drawing.
Materials are added using the Material Browser. The Material Browser includes multiple preset
materials that you can use. The Paint Bucket tool is used to apply the selected material to objects in
the scene.

9

QS
Part I

Getting Started with Google SketchUp

Materials take care of the object’s colors, but you can also change the scene’s environment by
applying a different style. Styles can display the model using a sketchy style as if the model were
hand-drawn.

Tutorial: Applying materials to the windmill
Using the preset materials in the Material Browser lets you quickly add materials to the windmill.
To add materials to the windmill objects, follow these steps:
1. Choose Window ➪ Materials to open the Material Browser.
2. From the Stone category, select the Stone_Sandstone_Ashlar_Light material. Then
with the Paint Bucket tool click on the lowest cylinder in the base structure.
3. From the Roofing category, select the Roofing Shingles Multi material and apply it
to the base cone object.
4. From the Wood category, select and apply the Wood_Floor_Dark material to the
hexagonal base object. This material needs to be applied to each face.
5. Also from the Wood category, select the Wood_Lumber_ButtJoined material and apply
it to the axle and fin objects. Figure QS.5 shows the windmill with applied materials.

FIGURE QS.5
The windmill looks much better after materials are applied.

10
Bulding a Windmill

Tutorial: Adding a style
The Styles Browser, like the Material Browser, also includes a large number of presets that you can
choose.
To add a style to the drawing, follow these steps:
1. Choose Window ➪ Styles to open the Styles Browser.
2. From the Assorted Styles category, select the Google Earth style. This style has a nice
sky and ground look.
3. Select and delete the guide lines and the reference plane.
4. Select the entire windmill and move it down so it contacts the ground plane. Figure
QS.6 shows the windmill with its environment.

If you want to clean up the scene at this point, you can delete or hide the reference photo and
guide lines.

FIGURE QS.6
Adding a style gives the scene an environment.

11

QS
Part I

Getting Started with Google SketchUp

Enabling Shadows
One of the last touches to add to a drawing is to include shadows. By enabling shadows, the model
gets a much needed sense of depth. Shadows can be configured based on the time of day and the
month of a year.

Tutorial: Adding shadows
Shadows are enabled and configured using the Shadow Settings dialog box.
To enable shadows, follow these steps:
1. Choose Window ➪ Shadows to open the Shadow Settings dialog box.
2. Select the Display Shadows option. Then set the Time slider to about 4 in the afternoon. Figure QS.7 shows the model with shadows.

FIGURE QS.7
Adding shadows gives the model a sense of depth.

12
Bulding a Windmill

Summary
The goal of this Quick Start was to run through a complete example from start to finish showing
off the major SketchUp features. These tutorials showed how to build a model using a number of
tools, and how to apply materials, styles, and shadows.
This Quick Start covered the following topics:
n Loading a background reference image
n Building a windmill with the various tools
n Adding materials and styles to the scene
n Enabling shadows for a sense of depth
Chapter 1 dives into SketchUp by first looking at where SketchUp came from and its intended
purpose.

13

QS
Introducing Google SketchUp

I

t would be interesting to determine the number of great ideas that
started out as rough sketches on a restaurant napkin. If you’ve ever had
a brilliant idea, you know that they don’t always come at the most convenient times. When ideas come, you really need to quickly jot them down
and sketch them out or you’ll likely forget them before they can be captured.
Once an idea is captured on a napkin, a scrap of paper, or scratched into the
nightstand, the next step is to flesh out the idea into something more substantial. That is where SketchUp comes in. SketchUp is a program that
enables anyone, regardless of his or her drawing ability, to quickly and easily
create a realistic 3-D drawing. Finally, you can throw away that folder full of
napkins and paper scraps that is cluttering your desk.

Designing with SketchUp
SketchUp is quite unique compared to other graphics packages. It works
similarly to sketching your ideas on a simple piece of paper, which makes it
accessible to all users. I have sketched on my share of paper scraps, but it is
easier to keep them organized in SketchUp than littering my study. My wife
has learned not to throw out any papers that have odd scribbles on them no
matter how strange, but I still end up losing the most important scraps
unless I get them into my computer.

15

IN THIS CHAPTER
Designing with SketchUp
Understanding the different
versions of SketchUp
Getting help
Part I

Getting Started with Google SketchUp

Because SketchUp is easy to use, you won’t be spending all of your time learning how to use the
software; instead you’ll be able to start getting your idea into a project. From the very first couple
of lines, you should feel right at home with the software. SketchUp is designed to be easy to use.
To create a line, you simply click and drag with the mouse; the software automatically makes it
straight and attaches it to other lines in the project. Lines can be made into surfaces that can be
pushed and pulled to create 3-D objects. The simplicity of the software makes it extremely quick
to recreate any of your 2-D sketches into 3-D objects.
SketchUp has the experience of years of designers packed into its design, and with these smarts it
can often guess pretty closely what you’re trying to do. It also automates many of the manual processes for you, leaving you free to play with the design.
SketchUp was initially embraced by the architecture and construction industries, but over time it
has become an indispensable tool for product designers, interior designers, landscape and gardening designers, urban planners, film and theater directors, inventors, game designers, and many
other professions where visualizing objects is key.

Understanding the Different
Versions of SketchUp
What could be better than a unique graphics package like SketchUp? How about two versions of
SketchUp; and better than that, one of those versions is free. Google SketchUp is available as a free
download from the Google Web site.
For users who need a little more functionality, a professional version is also available. SketchUp
Pro has all the features found in the standard version and includes many additional advanced features. There is a trial version of SketchUp Pro available that you can download and try out. You
can find the trial version at www.sketchup.com.

Google SketchUp
Google SketchUp is the standard version of the software. It can be downloaded for free from the
SketchUp Web site at www.sketchup.com. The current version is 7. This version includes the
features for building, viewing, and modifying 3-D content. It also allows you to apply materials to
objects and even upload your creation to Google Earth. Figure 1.1 shows a product description
page, which can be accessed by going to http://sketchup.google.com/product_
suf.html

ON the CD-ROM

16

The standard version of Google SketchUp 7 is also available on the book’s CD.
Introducing Google SketchUp

FIGURE 1.1
Google SketchUp standard can be downloaded from the Web.

Google SketchUp Pro 7
The Pro version of SketchUp can be bought online. Making an online purchase gives you a license
to use the software and gives you access to product support. The Pro package adds the ability to
import and export SketchUp models to a number of different formats.
The Pro version also ships with LayOut, a separate software package that lets you combine 3-D
models with 2-D images to create interactive presentations. These finished presentations can be
exported as PDF files for distribution on the Web.

CROSS-REF

More information on LayOut is covered in Chapters 24 and 25.

Google SketchUp Pro 7 trial versions
If you want to try the Pro version, a trial version is available on this book’s CD, or you can download it from the SketchUp Web site at http://sketchup.google.com/product_sup.html, as shown in
Figure 1.2. The trial version works for eight hours after being installed.

17

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Part I

Getting Started with Google SketchUp

FIGURE 1.2
An eight-hour trial version of Google SketchUp Pro is available on the Web.

Getting Help
There are several help resources available for learning SketchUp. This book is intended to be not
only a complete reference, but a resource that offers multiple examples and step-by-step tutorials
to help you get up to speed with the software.
Many additional help features are available including the Learn panel in the Welcome dialog box,
the Help Center, the online Help pages, and several online videos.

Learn panel
The Learn panel in the Welcome to SketchUp dialog box, shown in Figure 1.3, is a panel that
shows simple videos of specific SketchUp tasks. Once a video is done, you can replay the video or
connect online to view more videos.
There is also an Always show on startup check box at the bottom of the dialog box that you can
disable to hide this dialog box when starting up.

18
Introducing Google SketchUp

Because there aren’t a ton of video clips to watch, I suggest you scroll through them
once and then disable the Always show on startup option so this dialog box doesn’t
get in your way.

TIP

FIGURE 1.3
The Learn panel in the Welcome dialog box is a good place to start when learning to use SketchUp.

You can close the Welcome dialog box by clicking the Start Using SketchUp button in the lowerright corner of the dialog box. If you ever want to revisit this dialog box, you can open it again by
choosing Help ➪ Welcome to SketchUp.

Quick Reference Card
The Quick Reference Card, shown in Figure 1.4, can be accessed from the Additional Resources
tab in the Learning Center dialog box, from Help ➪ Quick Reference Card, or by double-clicking
the QuickReferenceCard.pdf file located in the Resource folder where SketchUp is installed.
Selecting any of these links or menus opens the Quick Reference Card within Adobe Reader where
you can print it.
The Quick Reference Card shows the names of all the various tool icons and explains how the Ctrl,
Alt, and Shift keys can be used with each tool. It also shows how the three-button mouse can be
used to navigate the current scene. The real benefit of the Quick Reference Card is when it is
printed and posted next to your computer for quick reference.

TIP

There is also a Quick Reference Card for LayOut 2, which is located in the LayOut
folder where SketchUp 7 is installed.

19

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Part I

Getting Started with Google SketchUp

FIGURE 1.4
The Quick Reference Card gives each tool icon a name and shows you how to navigate with the mouse.

Help Center
Choosing Help ➪ Help Center opens the SketchUp Help pages within a web browser. The Help
pages are organized by categories that are listed in a panel to the left. The Help pages also make
extensive use of blue links to jump to corresponding Help pages. Using the browser’s navigation
arrows, you can move forward and backward through the visited pages. You can also bookmark
specific pages.
One of the drawbacks of the Help pages is that there isn’t a way to search all categories for information. You can use the browser’s search feature to search within the current page, but that is the extent
of the search capability. You can do a search through multiple categories using the Help Center.
The Help Center also offers answers and help using a question-and-answer format. There is also a
search feature for finding help to specific questions. The Help Center also includes an online version of the SketchUp Help pages complete with Table of Contents, Index, and Search features, as
shown in Figure 1.5. There is also access to SketchUp Support, which requires a valid license
number to access, and links to the SketchUp Forum.

20
Introducing Google SketchUp

FIGURE 1.5
The Online Help Pages include the ability to search for specific features.

You can provide feedback to the SketchUp team using the Help ➪ Contact Us menu. This menu
opens a Web browser and takes you to an online Web page, shown in Figure 1.6, where you can
take a product survey, provide feedback, or report a bug.

FIGURE 1.6
You can contact the SketchUp team online to report problems or provide feedback.

21

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Part I

Getting Started with Google SketchUp

The SketchUp forum
If you have a specific question, the online forum can be searched. This forum lets you post questions for experienced users that can help you if you get stuck. There are separate Help Groups for
SketchUp and SketchUp Pro, as shown in Figure 1.7.

FIGURE 1.7
The SketchUp help groups provide a community forum for getting answers from experienced users.

Self-Paced Tutorials
If you learn best by doing, then you’re probably a visual learner and you’ll love the tutorial examples sprinkled throughout this book. The SketchUp Help Center also has some basic tutorials.
The Introduction tutorial, shown in Figure 1.8, uses 16 pages to explain how to navigate the scene,
how to draw, and how to push/pull rectangles. You can navigate the tutorial pages by clicking the
tabs located at the top of the interface.

22
Introducing Google SketchUp

FIGURE 1.8
The Self-Paced Tutorials provide a step-by-step guide to specific aspects of the software.

Help Center also has links where you can download and install several additional tutorials from
the SketchUp Web site at http://sketchup.google.com. Each of these tutorials is saved as
an SKP file.

Accessing other tutorials
If you search for tutorials in the 3D Warehouse, you’ll find a huge number of links to step-by-step
tutorials produced by existing SketchUp users. These tutorials walk you through a diverse number
of tasks and show you how to model everything from airplanes and teddy bears to submarines and
chess sets.

CROSS-REF

To learn how to search for items within the 3D Warehouse, see Chapter 15.

Viewing the video tutorials
Help Center also includes many video tutorials. These tutorials open a Web browser with a page of
videos on the SketchUp Web site, as shown in Figure 1.9. The page contains three categories of

23

1
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Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
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Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
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Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
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Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
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Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
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Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
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Google sketch up and sketchup pro 7 bible~tqw~ darksiderg
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Google sketch up and sketchup pro 7 bible~tqw~ darksiderg

  • 1. Spine: 1.10" CD-ROM Included! Value-Packed CD-ROM • Explore the user interface and learn SketchUp tools and shortcuts • Master objects, drawing, modeling, effects, and the art of modification • Combine 3D models with 2D images using the LayOut tool • Browse 3D Warehouse for components and models • Export your SketchUp projects to Google Earth • Extend functionality with Ruby scripting and plug-ins What’s on the CD-ROM? Check out the CD for a trial version of SketchUp 7 Pro, as well as your own free copy of Google SketchUp 7. You’ll also find most of the 3D models from the book, so you can follow the tutorials and gain hands-on practice in the techniques. System Requirements: See the CD appendix for details and complete system requirements. ® • Jump into SketchUp by designing a windmill right off the bat ® Why scribble on a notepad when, with a few computer strokes, you can create 3D drawings in SketchUp and capture your best ideas in software? With the step-by-step instruction in this in-depth guide, you’ll soon be modeling your ideas like a pro, from designing buildings to drawing room layouts or planning landscaping. Whether you’re brainstorming ideas, preparing a formal presentation, or finalizing a project to upload to Google Earth, this is the SketchUp book you need to succeed. Google SketchUp and SketchUp Pro 7 Create professional-quality drawings and models in SketchUp • Free version of Google SketchUp 7 • Trial version of Google SketchUp Pro 7 • Chapter example files from the book Kelly L. Murdock Google SketchUp and SketchUp Pro 7 ® ® ® ® Rotate the camera with the Look Around tool www.wiley.com/compbooks View layers by color Design a building and put it on Google Ear th™ Once placed, the texture is frozen to the selected face Shelving Category: COMPUTERS / Computer Graphics and Image Processing Reader Level: Beginning to Advanced $39.99 USA $47.99 Canada Master SketchUp Pro 7’s tools and features Murdock Capture your best ideas in SketchUp The book you need to succeed!
  • 2.
  • 3. Google SketchUp and SketchUp Pro 7 Bible ® ® ®
  • 4.
  • 5. Google SketchUp and SketchUp Pro 7 Bible ® ® ® Kelly L. Murdock
  • 6. Google SketchUp® and SketchUp® Pro 7 Bible Published by Wiley Publishing, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2009 by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-29229-7 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, 201-748-6011, fax 201-7486008, or online at http://www.wiley.com/go/permissions. LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ. For general information on our other products and services or to obtain technical support, please contact our Customer Care Department within the U.S. at (800) 762-2974, outside the U.S. at (317) 572-3993 or fax (317) 572-4002. Library of Congress Control Number: 2009920911 Trademarks: Wiley, the Wiley logo, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. Google and SketchUp are trademarks or registered trademarks of Google, Inc. All other trademarks are the property of their respective owners. Wiley Publishing, Inc. is not associated with any product or vendor mentioned in this book. Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books.
  • 7. There’s sketching for pleasure And sketching for pain, And psychologists sketch inkblots To find the insane. There’s sketching by architects And inventors to boot, And sometimes you sketch Cause you don’t give a hoot. Some sketches amuse Some sketches explain Concepts and ideas That in words aren’t so plain. My sketches show boxes Lines and circles galore And the sides of my notebooks Are never a bore. With folders full of sketches That are easy to find, It’s obvious that sketchy Describes well my mind. To Jeff and Michelle. 2008
  • 8. About the Author Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of 3ds Max Bible. Other major accomplishments include Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and three editions of the Adobe Creative Suite Bible. With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences. In his spare time, Kelly enjoys the outdoors while rock climbing, mountain biking, or skiing. vi
  • 9. Credits Acquisitions Editor Courtney Allen Project Coordinator Kristie Rees Project Editor Sarah Cisco Graphics and Production Specialists Stacie Brooks Andrea Hornberger Jennifer Mayberry Christin Swinford Ronald Terry Technical Editor Lee Musick Copy Editor Kim Heusel Quality Control Technician Melanie Hoffman Editorial Manager Robyn Siesky Media Project Manager 1 Laura Moss-Hollister Business Manager Amy Knies Media Associate Producer Josh Frank Sr. Marketing Manager Sandy Smith Media Quality Control Kit Malone Vice President and Executive Group Publisher Richard Swadley Proofreading and Indexing Christine Spina Karpeles Christine Sabooni Vice President and Executive Publisher Barry Pruett vii
  • 10. Part I: Getting Started with Google SketchUp . . . . . . . . . . . . . 1 QuickStart: Building a Windmill.....................................................................................................3 Chapter 1: Introducing Google SketchUp .....................................................................................15 Chapter 2: Exploring the SketchUp Interface ................................................................................27 Chapter 3: Navigating and Configuring the Drawing Area ............................................................53 Chapter 4: Working with Files......................................................................................................93 Part II: Working with Objects. . . . . . . . . . . . . . . . . . . . . . . . 125 Chapter 5: Selecting Objects .......................................................................................................127 Chapter 6: Transforming Objects ................................................................................................137 Chapter 7: Cloning Objects ........................................................................................................147 Chapter 8: Grouping, Hiding, and Locking Objects ....................................................................153 Part III: Modeling Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . 163 Chapter 9: Drawing in SketchUp ................................................................................................165 Chapter 10: Modifying Objects ...................................................................................................183 Chapter 11: Adding Text ............................................................................................................195 Chapter 12: Using the Construction Tools ..................................................................................205 Chapter 13: Matching a Background Photo.................................................................................219 Chapter 14: Working with TIN Surfaces .....................................................................................229 Part IV: Organizing Scenes . . . . . . . . . . . . . . . . . . . . . . . . . 251 Chapter 15: Using Component Libraries.....................................................................................253 Chapter 16: Working with Dynamic Components ......................................................................267 Chapter 17: Using Layers ............................................................................................................279 Chapter 18: Using the Scenes Manager .......................................................................................287 Part V: Working with Materials, Styles, and Effects . . . . . . . 297 Chapter 19: Creating and Applying Materials .............................................................................299 Chapter 20: Using Styles .............................................................................................................321 Chapter 21: Using Style Builder .................................................................................................363 Chapter 22: Adding Effects .........................................................................................................373 Chapter 23: Using Lights and Shadows.......................................................................................385 viii
  • 11. Part VI: Presenting SketchUp Scenes . . . . . . . . . . . . . . . . . . 399 Chapter 24: Using LayOut .........................................................................................................401 Chapter 25: Editing LayOut Presentations ..................................................................................429 Chapter 26: Using SketchUp with Google Earth .........................................................................449 Part VII: Extending SketchUp . . . . . . . . . . . . . . . . . . . . . . . . 463 Chapter 27: Scripting with Ruby.................................................................................................465 Chapter 28: Expanding SketchUp with Third-Party Plug-Ins ......................................................473 Part VIII: Appendixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487 Appendix A: What’s New with Google SketchUp 7.....................................................................489 Appendix B: Installing and Configuring Google SketchUp 7 .......................................................493 Appendix C: SketchUp Keyboard Shortcuts................................................................................501 Appendix D: What’s on the CD ..................................................................................................505 Index ..........................................................................................................................................509 ix
  • 12.
  • 13. Preface ............................................................................................................................. xxiii Acknowledgments............................................................................................................ xxiv Introduction ..................................................................................................................... xxv Part I: Getting Started with Google SketchUp 1 Quick Start: Building a Windmill  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Finding a Reference Image ....................................................................................................3 Tutorial: Loading a reference image.............................................................................4 Building the Windmill ..........................................................................................................5 Tutorial: Building the base structure ...........................................................................5 Tutorial: Adding the fins .............................................................................................6 Tutorial: Aligning the fins............................................................................................8 Adding Materials and Styles ..................................................................................................9 Tutorial: Applying materials to the windmill .............................................................10 Tutorial: Adding a style .............................................................................................11 Enabling Shadows ...............................................................................................................12 Tutorial: Adding shadows .........................................................................................12 Summary ............................................................................................................................13 Chapter 1: Introducing Google SketchUp  . . . . . . . . . . . . . . . . . . . . . . . . 15 Designing with SketchUp ....................................................................................................15 Understanding the Different Versions of SketchUp .............................................................16 Google SketchUp ......................................................................................................16 Google SketchUp Pro 7 .............................................................................................17 Google SketchUp Pro 7 trial versions ........................................................................17 Getting Help .......................................................................................................................18 Learn panel ...............................................................................................................18 Quick Reference Card ...............................................................................................19 Help Center...............................................................................................................20 The SketchUp forum .................................................................................................22 Self-Paced Tutorials ...................................................................................................22 Accessing other tutorials............................................................................................23 Viewing the video tutorials ........................................................................................23 Instructor window.....................................................................................................24 Summary ............................................................................................................................25 xi
  • 14. Contents Chapter 2: Exploring the SketchUp Interface . . . . . . . . . . . . . . . . . . . . . . 27 Learning the Interface Elements ..........................................................................................27 Using Menus .......................................................................................................................30 Accessing Toolbars..............................................................................................................32 Docking and floating toolbars ...................................................................................33 Using tooltips ...........................................................................................................34 Using the toolbars .....................................................................................................34 Interacting with the Interface ..............................................................................................45 Using context menus ................................................................................................45 Getting help from the status bar ................................................................................46 Using the Measurements Toolbar ..............................................................................47 Working with dialog boxes .......................................................................................47 Learning the color clues ............................................................................................49 Customizing the Interface ..................................................................................................50 Customizing keyboard shortcuts ...............................................................................50 Summary ............................................................................................................................52 Chapter 3: Navigating and Configuring the Drawing Area  . . . . . . . . . . . . 53 Understanding 3-D Space ...................................................................................................53 Learning the Standard Views in SketchUp...........................................................................54 Managing Perspective..........................................................................................................56 Axonometric versus perspective ................................................................................56 Orthographic and Isometric views.............................................................................58 Two-Point Perspective ...............................................................................................59 Changing the Field of View .......................................................................................60 Using the Drawing Area Camera Controls ...........................................................................61 Orbiting a view .........................................................................................................61 Panning a view ..........................................................................................................62 Zooming a view .........................................................................................................63 Controlling views with the mouse .............................................................................65 Moving between views ..............................................................................................66 Tutorial: Navigating the active drawing area ..............................................................66 Walking Through Your Model ............................................................................................70 Positioning the camera ..............................................................................................70 Looking around the scene .........................................................................................72 Walking around the scene .........................................................................................72 Tutorial: Walking through a scene ............................................................................75 Configuring the Drawing Area ............................................................................................78 Setting the drawing area style ....................................................................................78 Using the default Face styles ............................................................................79 Using the default Edge styles ...........................................................................82 Displaying shadows and fog ......................................................................................85 Setting units ..............................................................................................................86 Setting Length units.........................................................................................88 Setting Angle units ..........................................................................................89 xii
  • 15. Contents Setting OpenGL preferences ......................................................................................89 Enabling hardware acceleration .......................................................................89 Enabling anti-aliasing ......................................................................................90 Troubleshooting hardware acceleration ...........................................................90 Summary ............................................................................................................................91 Chapter 4: Working with Files  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Starting with a Template .....................................................................................................93 Opening and Saving Files....................................................................................................94 Saving files ................................................................................................................95 Saving templates .......................................................................................................97 Opening files .............................................................................................................98 Adding objects to the current scene...........................................................................98 Getting out ................................................................................................................98 Setting File Preferences .......................................................................................................99 Setting default folders................................................................................................99 Backing up a project................................................................................................100 Enabling Auto-Save .................................................................................................101 Checking for problems ............................................................................................101 Setting a default template ........................................................................................102 Importing Files into SketchUp ..........................................................................................102 Importing 3-D files ..................................................................................................102 Importing SketchUp files ...............................................................................103 Importing AutoCAD files ...............................................................................103 Importing 3DS files .......................................................................................105 Importing DEM files ......................................................................................105 Importing 2-D files ..................................................................................................106 Exporting SketchUp Files..................................................................................................107 Exporting 3-D content ............................................................................................107 Exporting 3DS files........................................................................................108 Exporting AutoCAD files ...............................................................................110 Exporting to Google Earth ............................................................................111 Exporting Collada files ..................................................................................111 Exporting FBX files........................................................................................112 Exporting OBJ files ........................................................................................112 Exporting VRML files ....................................................................................112 Exporting XSI files .........................................................................................114 Exporting 2-D graphics ...........................................................................................114 Exporting PDF and EPS files..........................................................................115 Exporting BMP, TIF, and PNG files ...............................................................117 Exporting JPEG files ......................................................................................117 Exporting EPX files........................................................................................118 Exporting DWG and DXF files ......................................................................118 Exporting section slices ...........................................................................................120 Exporting animations ..............................................................................................121 xiii
  • 16. Contents Printing Scenes .................................................................................................................122 Using SketchUp Viewer ....................................................................................................123 Summary ..........................................................................................................................124 Part II: Working with Objects 125 Chapter 5: Selecting Objects  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 Selecting Objects with the Select Tool ...............................................................................127 Selecting Objects with Menu Commands ..........................................................................130 Viewing Object Info ..........................................................................................................130 Selecting Objects with the Outliner Palette .......................................................................131 Selecting Entities ..............................................................................................................132 Selecting surrounding entities ................................................................................132 Expanding a selection .............................................................................................133 Tutorial: Practicing selecting objects........................................................................133 Summary ..........................................................................................................................135 Chapter 6: Transforming Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 Using the Move Tool .........................................................................................................137 Moving along a straight line ....................................................................................137 Moving a precise distance........................................................................................139 Stretching entities....................................................................................................139 Using the Rotate Tool........................................................................................................140 Rotating to regular intervals ....................................................................................140 Rotating to a precise angle .......................................................................................141 Stretching entities....................................................................................................141 Using the Scale Tool .........................................................................................................142 Scaling along a single axis .......................................................................................142 Scaling to a precise value .........................................................................................143 Stretching entities....................................................................................................143 Tutorial: Rearranging the furniture ..........................................................................144 Summary ..........................................................................................................................145 Chapter 7: Cloning Objects  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Using the Cut, Copy, and Paste Commands ......................................................................147 Cut, Copy, and Paste entities...................................................................................148 Tutorial: Creating a row of sunflowers ....................................................................148 Cloning with the Transform Tools ....................................................................................149 Cloning with the Move/Copy tool ...........................................................................149 Creating a linear array of objects .............................................................................149 Creating a radial array of objects .............................................................................150 Tutorial: Adding bolts to a flange ............................................................................151 Summary ..........................................................................................................................152 xiv
  • 17. Contents Chapter 8: Grouping, Hiding, and Locking Objects . . . . . . . . . . . . . . . . 153 Creating a Group ..............................................................................................................153 Working with Groups .......................................................................................................155 Editing a group .......................................................................................................155 Exploding a group...................................................................................................155 Hiding and Unhiding Objects ...........................................................................................156 Locking and Unlocking Objects ........................................................................................159 Tutorial: Locking multiple objects ...........................................................................159 Summary ..........................................................................................................................161 Part III: Modeling Basics 163 Chapter 9: Drawing in SketchUp  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 Understanding the Drawing Axes ......................................................................................165 Drawing Lines and Faces...................................................................................................166 Understanding inference positions ..........................................................................167 Constraining inference ............................................................................................169 Tutorial: Building a hexagon tower .........................................................................169 Drawing Arcs ....................................................................................................................171 Arc inference ...........................................................................................................171 Tutorial: Drawing arcs within a hexagon .................................................................173 Using the Freehand Tool ...................................................................................................174 Using the Eraser Tool ........................................................................................................175 Drawing Shapes ................................................................................................................176 Creating rectangles and squares ..............................................................................176 Circles .....................................................................................................................177 Polygons .................................................................................................................178 Drawing Preferences .........................................................................................................178 Using a Graphics Tablet ....................................................................................................180 Summary ..........................................................................................................................180 Chapter 10: Modifying Objects  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Using the Push/Pull Tool...................................................................................................183 Creating 3-D objects................................................................................................183 Tutorial: Extruding faces of a column......................................................................184 Creating holes .........................................................................................................185 Using the Follow Me Tool .................................................................................................187 Following a path .....................................................................................................188 Tutorial: Creating a sink drain pipe .........................................................................188 Beveling an edge......................................................................................................189 Lathing about a circle ..............................................................................................190 Using the Offset Tool ........................................................................................................191 Detecting Intersections .....................................................................................................193 Summary ..........................................................................................................................194 xv
  • 18. Contents Chapter 11: Adding Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195 Creating 2-D Text .............................................................................................................195 Creating Leader text ................................................................................................195 Creating Screen text ................................................................................................196 Editing text .............................................................................................................197 Tutorial: Labeling the height of a vehicle .................................................................200 Creating 3-D Text .............................................................................................................202 Summary ..........................................................................................................................204 Chapter 12: Using the Construction Tools . . . . . . . . . . . . . . . . . . . . . . . 205 Measuring Distance with the Tape Measure Tool ..............................................................205 Using guide lines .....................................................................................................206 Using guide points ..................................................................................................207 Editing and removing guide lines ............................................................................208 Tutorial: Creating guide lines for a keypad ..............................................................208 Using the Tape Measure tool to rescale the scene ....................................................209 Measuring Angles with the Protractor Tool .......................................................................210 Adding Dimensions with the Dimension Tool ...................................................................211 Configuring dimensions ..........................................................................................212 Using the Expert Dimension Settings ......................................................................215 Using the Axes Tool ..........................................................................................................217 Summary ..........................................................................................................................218 Chapter 13: Matching a Background Photo  . . . . . . . . . . . . . . . . . . . . . . 219 Aligning the Current Model to a Background Image .........................................................219 Modeling to a Background Image ......................................................................................223 Editing Matched Photos ....................................................................................................226 Working with multiple photos ................................................................................226 Hiding the background photo and model................................................................227 Projecting textures...................................................................................................227 Working with grids .................................................................................................227 Summary ..........................................................................................................................228 Chapter 14: Working with TIN Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . 229 Creating TIN Surfaces .......................................................................................................229 Creating objects from contour lines .........................................................................230 Creating TIN surfaces from scratch .........................................................................232 Modifying TIN Surfaces ....................................................................................................233 Using the Smoove tool ............................................................................................233 Stamping objects into surfaces ................................................................................238 Using the Drape tool ...............................................................................................239 Increasing surface resolution ..................................................................................241 Flipping edges ........................................................................................................246 Tutorial: Creating a terrain object............................................................................246 Summary ..........................................................................................................................249 xvi
  • 19. Contents Part IV: Organizing Scenes 251 Chapter 15: Using Component Libraries  . . . . . . . . . . . . . . . . . . . . . . . . 253 Using the Components Browser ........................................................................................253 Working with collections ........................................................................................256 Moving components between libraries ....................................................................257 Using the Edit tab ...................................................................................................258 Using the Statistics tab ............................................................................................261 Creating Components .......................................................................................................261 Accessing the 3D Warehouse ............................................................................................262 Getting more components .......................................................................................262 Getting 3D Warehouse models ................................................................................263 Sharing models .......................................................................................................265 Summary ..........................................................................................................................265 Chapter 16: Working with Dynamic Components  . . . . . . . . . . . . . . . . . 267 Using Default Dynamic Components ................................................................................267 Enabling Dynamic Components ..............................................................................268 Manipulating Dynamic Components .......................................................................268 Creating Dynamic Components ........................................................................................271 Using the Component Attributes dialog box............................................................271 Adding new attributes .............................................................................................274 Creating formulas ....................................................................................................274 Summary ..........................................................................................................................276 Chapter 17: Using Layers  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 Accessing the Layer Manager.............................................................................................279 Creating new layers .................................................................................................280 Deleting layers.........................................................................................................280 Working with Layers.........................................................................................................281 Setting an active layer ..............................................................................................281 Learning the layer properties ...................................................................................282 Hiding layers ...........................................................................................................282 Identifying objects on layers ....................................................................................282 Moving objects between layers ................................................................................284 Tutorial: Separating into layers ................................................................................284 Summary ..........................................................................................................................286 Chapter 18: Using the Scenes Manager  . . . . . . . . . . . . . . . . . . . . . . . . . 287 Accessing the Scenes Manager ...........................................................................................287 Working with Scenes ........................................................................................................288 Adding new scenes ..................................................................................................288 Learning the scene properties ..................................................................................289 xvii
  • 20. Contents Animating Scenes ..............................................................................................................290 Exporting animations ..............................................................................................291 Exporting to video...................................................................................................292 Exporting to sequenced images ...............................................................................293 Tutorial: Animating a view change ..........................................................................294 Summary ..........................................................................................................................295 Part V: Working with Materials, Styles, and Effects 297 Chapter 19: Creating and Applying Materials . . . . . . . . . . . . . . . . . . . . . 299 Using the Material Browser ...............................................................................................299 Selecting a predefined material ................................................................................300 Exploring the default materials ................................................................................301 Changing the browser display .................................................................................302 Moving materials between libraries .........................................................................304 Creating a new material library ...............................................................................304 Applying Materials to Objects ...........................................................................................307 Using the Paint Bucket tool .....................................................................................307 Sampling existing materials .....................................................................................308 Tutorial: Applying materials to a truck ....................................................................309 Editing Materials ...............................................................................................................311 Creating new materials ............................................................................................311 Changing colors ............................................................................................312 Loading textures ............................................................................................314 Adding transparency .....................................................................................316 Editing current materials .........................................................................................316 Using the Position Texture Tool ........................................................................................317 Summary ..........................................................................................................................319 Chapter 20: Using Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321 Using the Styles Browser ...................................................................................................321 Applying a style.......................................................................................................323 Changing the browser display .................................................................................324 Moving styles between libraries ...............................................................................325 Editing Existing Styles.......................................................................................................326 Changing edge style ................................................................................................327 Changing face style .................................................................................................338 Changing the background style ...............................................................................346 Adding a watermark ................................................................................................349 Changing modeling colors.......................................................................................358 Mixing styles ...........................................................................................................359 Summary ..........................................................................................................................360 xviii
  • 21. Contents Chapter 21: Using Style Builder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363 Learning the Style Builder Interface...................................................................................363 Loading Sample Strokes ....................................................................................................364 Defining a New Style.........................................................................................................366 Selecting a stroke set ...............................................................................................368 Controlling the preview...........................................................................................369 Setting preferences ..................................................................................................371 Summary ..........................................................................................................................372 Chapter 22: Adding Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373 Adding Fog to the Scene ..................................................................................................373 Enabling fog ............................................................................................................374 Setting fog distance .................................................................................................375 Changing fog color ..................................................................................................377 Sectioning an Object .........................................................................................................378 Defining a section plane ..........................................................................................378 Manipulating the section plane................................................................................379 Reversing the section cut ........................................................................................380 Extracting a cross section .......................................................................................381 Hiding the section plane .........................................................................................382 Exporting Section Slices ....................................................................................................382 Summary ..........................................................................................................................384 Chapter 23: Using Lights and Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . 385 Accessing the Shadow Settings ..........................................................................................385 Turning shadows on and off....................................................................................386 Setting shadow time and date ..................................................................................388 Brightening lights and shadows ...............................................................................393 Controlling where shadows fall ...............................................................................394 Allowing Which Models Cast and Receive Shadows ..........................................................396 Summary ..........................................................................................................................398 Part VI: Presenting SketchUp Scenes 399 Chapter 24: Using LayOut  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401 Learning the LayOut Interface ...........................................................................................402 Learning the main toolbar .......................................................................................403 Using document tabs...............................................................................................403 Using trays ..............................................................................................................405 Working with LayOut Files ...............................................................................................407 Creating a new LayOut file ......................................................................................407 Opening existing files ..............................................................................................408 Inserting content .....................................................................................................410 Saving LayOut files..................................................................................................410 xix
  • 22. Contents Export to Images .....................................................................................................412 Export to PDF .........................................................................................................412 Configuring the LayOut Document ...................................................................................412 Establishing grids ....................................................................................................413 Setting paper size, margins, and orientation ............................................................413 Referencing external content ...................................................................................415 Setting layout units .................................................................................................416 Printing a LayOut..............................................................................................................417 Working with Pages ..........................................................................................................418 Navigating the LayOut View .............................................................................................420 Customizing the LayOut Interface .....................................................................................421 Altering toolbars......................................................................................................422 Setting interface options ..........................................................................................422 Adding keyboard shortcuts .....................................................................................424 Changing tool color.................................................................................................424 Getting Help .....................................................................................................................425 Summary ..........................................................................................................................428 Chapter 25: Editing LayOut Presentations  . . . . . . . . . . . . . . . . . . . . . . . 429 Assembling Content ..........................................................................................................429 Working with SketchUp files ..................................................................................430 Working with image files ........................................................................................432 Inserting text files ....................................................................................................433 Transforming Content.......................................................................................................433 Selecting objects ......................................................................................................434 Deleting objects .......................................................................................................435 Moving objects ........................................................................................................435 Rotating objects .......................................................................................................435 Scaling objects.........................................................................................................436 Duplicating objects..................................................................................................437 Snapping objects .....................................................................................................438 Aligning objects.......................................................................................................438 Spacing objects........................................................................................................439 Centering objects ....................................................................................................439 Flipping objects.......................................................................................................439 Changing the stacking order ...................................................................................440 Using the LayOut Tools ....................................................................................................441 Using the drawing tools...........................................................................................441 Drawing arcs ...........................................................................................................443 Drawing rectangles ..................................................................................................444 Drawing circles, ellipses and polygons ....................................................................444 Editing Shapes ..................................................................................................................445 Copying style ..........................................................................................................445 Erasing shapes .........................................................................................................446 Splitting and joining vertices ...................................................................................446 xx
  • 23. Contents Working with Text............................................................................................................446 Summary ..........................................................................................................................447 Chapter 26: Using SketchUp with Google Earth . . . . . . . . . . . . . . . . . . . 449 Installing Google Earth ....................................................................................................449 Using Google Earth ..........................................................................................................450 Retrieving the Current View .............................................................................................452 Placing Models ..................................................................................................................456 Exporting Models..............................................................................................................457 Sharing Models .................................................................................................................458 Getting Models .................................................................................................................459 Summary ..........................................................................................................................461 Part VII: Extending SketchUp 463 Chapter 27: Scripting with Ruby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465 Understanding Ruby Scripting ..........................................................................................465 Accessing the Ruby Help files ..................................................................................466 Getting Ruby help ..................................................................................................467 Reviewing the Ruby Samples.............................................................................................469 Accessing the Ruby Console ..............................................................................................470 Summary ..........................................................................................................................471 Chapter 28: Expanding SketchUp with Third-Party Plug-Ins . . . . . . . . . . 473 Enabling Extensions ..........................................................................................................473 Locating Plug-Ins ..............................................................................................................474 Exploring popular commercial plug-ins ..................................................................475 Installing Plug-Ins .............................................................................................................476 Using Sample Ruby Scripts ...............................................................................................477 Bezier curves ...........................................................................................................478 Rotated Rectangle ....................................................................................................479 Adding new shapes .................................................................................................480 Creating windows ...................................................................................................480 Creating grids..........................................................................................................483 Making onion domes...............................................................................................483 Simplifying contours ...............................................................................................485 Summary ..........................................................................................................................485 Part VIII: Appendixes 487 Appendix A: What’s New with Google SketchUp 7  . . . . . . . . . . . . . . . . 489 New Features in SketchUp 7 .............................................................................................489 Dynamic Components .............................................................................................489 Search in Components Browser ..............................................................................490 xxi
  • 24. Contents Custom Templates ..................................................................................................490 Georeferencing ........................................................................................................490 Style Builder ............................................................................................................490 Improved LayOut interface .....................................................................................490 Better performance ..................................................................................................490 Minor Improvements in SketchUp 7 .................................................................................491 Model Credits ........................................................................................................491 Measurements Toolbar ...........................................................................................491 Help Center.............................................................................................................491 Appendix B: Installing and Configuring Google SketchUp 7  . . . . . . . . . 493 Choosing an Operating System .........................................................................................493 Installing to Windows .............................................................................................493 Installing to Mac......................................................................................................494 Understanding System Requirements ................................................................................494 Minimum requirements...........................................................................................494 Graphics cards ........................................................................................................495 Other requirements .................................................................................................495 Installing Google SketchUp ...............................................................................................495 Authorizing Google SketchUp Pro...........................................................................497 Authorizing a network version ................................................................................498 Updating SketchUp...........................................................................................................498 Contacting Support ...........................................................................................................499 Moving SketchUp to Another Computer ...........................................................................499 Appendix C: SketchUp Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . 501 Main Interface Shortcuts ...................................................................................................501 Miscellaneous Shortcuts ....................................................................................................504 Appendix D: What’s on the CD  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505 System Requirements ........................................................................................................505 Using the CD with Windows ............................................................................................506 Using the CD with the Mac ...............................................................................................507 What’s on the CD .............................................................................................................507 Author-created materials .........................................................................................507 Applications ............................................................................................................507 Troubleshooting................................................................................................................508 Customer Care ..................................................................................................................508 Index  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509 xxii
  • 25. S ketchUp is an example of a great idea that has succeeded because it accomplishes exactly what it is setting out to do. It allows an alternative medium for all those visual thinkers that frequently sketch out ideas and concepts on napkins or whatever scraps of paper happen to be around. I am one of those people, and I find that I am very reluctant to throw away any little scrap that has a sketch on it. These scraps become a source of inspiration and the building blocks upon which great ideas are formed. But, this habit has the unfortunate result of filling my office filing cabinet with folders full of little scraps. These folders and scraps aren’t the easiest system to search through, so finding the exact scrap that I need to inspire me isn’t always easy. Another drawback to this system is that often in my hurry to capture a great idea, the concept is lost in the poor representation that I scribble down in my hurry. Let’s see was that a circle or a square knot? SketchUp provides a solution for both of these dilemmas and often makes it possible for me to springboard my rough sketch into more than the scribbled scrap of paper can show. I’ve found that SketchUp hasn’t replaced my constant need to scribble, but by redrawing the quickly drawn sketches into SketchUp, new concepts are revealed and SketchUp lets me look at the drawing in a whole new way. SketchUp provides a way to flesh out the crude drawing and refine it so that I can more easily share the idea it represents with others. I’ve even been able to throw away some scraps once I know that a better and more complete copy has been created in SketchUp. xxiii
  • 26. N o man is an island and no book project was ever completed without help from a host of key people. First on the list is Courtney Allen, whose kind reminders and frequent contacts have made this book a reality. Close behind is Sarah Cisco who managed the production cycle and main editing. Sarah was tasked with asking the tough questions and finding solutions to those questions. Thanks also to Lee Musick, who was in charge of technically editing the book and for making sure that what I said was at least close to the truth. Thanks also for the other editors, indexers, cover copy, CD production team, and the staff at Wiley for their efforts. Thanks to the Google SketchUp development team for creating such a great product and for Tricia Stahr, who helped me get started with the new version. Thanks, as always, to my wife, Angela and my two sons, Eric and Thomas, who I’m asking once again to please go to bed. xxiv
  • 27. S ketchUp isn’t a new piece of software. It has actually been around since 2000. It was developed by @Last Software, based in Boulder, Colorado. It has won numerous awards for its innovative design and flexible implementation. Part of SketchUp’s flexibility allowed it to use plug-ins to extend its set of features. One such plug-in allowed SketchUp files to be integrated with Google Earth. The team at Google must have been impressed with the software and the plug-in because they acquired the company and its development team in 2006. Development has continued on the software and in 2008, version 7 was released. The Google team has also given SketchUp a home and an ongoing development life. We can only hope that the program will continue to improve and keep the attention of a strong corporate entity that gives it the attention it deserves. SketchUp is quite unique from other graphics packages. It uses a paradigm that is the most accessible to all users — sketching your ideas on a simple piece of paper. I myself have sketched on my share of paper scraps, but I must say that it is easier to keep them organized in SketchUp than littering my study. My wife has learned not to throw out any papers that have odd scribbles on them no matter how strange, but I still end up losing the most important scraps unless I get them into my computer. SketchUp removes many of the time-consuming frustrations of learning how to use the software before you can get something close to your idea into a project. From the very first couple of lines, you should feel right at home with the software. SketchUp is designed to be easy to use. To create a line, you simply drag with the mouse; the software automatically makes it straight and attaches it to other lines in the project. Lines can be made into surfaces that can be pushed and pulled to create 3D objects. The simplicity of the software makes it extremely quick to take a sketch and recreate into any 3D object. SketchUp has the experience of years of designers packed into its design, and with these smarts, it can often guess pretty closely what you’re trying to do. It also automates much of the manual processes for you, leaving you free to play with the design. SketchUp was initially embraced by the architecture and construction industries, but over time it has become an indispensable tool for product designers, interior designers, landscape and gardening designers, urban planners, film and theater directors, inventors, game designers, and many other professions where visualizing objects is key. xxv
  • 28.
  • 29. Getting Started with Google SketchUp IN THIS PART Quick Start Building a Windmill Chapter 1 Introducing Google SketchUp Chapter 2 Exploring the SketchUp Interface Chapter 3 Navigating and Configuring the Drawing Area Chapter 4 Working with Files
  • 30.
  • 31. Building a Windmill I f you can’t decide for sure where to start, I suggest that you start right here with this Quick Start. It is designed to give you a quick whirlwind tour of the major SketchUp features using tutorials. IN THIS CHAPTER Starting with a reference image Each stage of this Quick Start is also saved on the book’s CD and available as a reference if you get off track. And if you are inspired to take the model in a different direction, feel free to do so. Building a windmill The example project for this Quick Start is a windmill. SketchUp is really good at creating architectural designs such as buildings and homes. It also is good at visualizing machines, and a windmill is both. Enabling shadows Finding a Reference Image One of the best places to start is to look for a reference image that is similar to what you want to build. A quick search on the Internet enabled me to find a windmill that is fairly close to what I want to build. This image is used as a reference that gives me the correct relative dimensions and shapes. Because the reference image is flat, you can load it into the drawing area and use the image as you line up different dimensions. You can load the reference image as a background image, but the scaling may be off, so you’ll load it onto a flat planar surface that you can position wherever you want. 3 Adding materials and styles
  • 32. Part I Getting Started with Google SketchUp Tutorial: Loading a reference image Loading and positioning a reference image will take a little bit of work, but it is worth it as you begin to build. To load a reference image, follow these steps: 1. Open SketchUp and create a new file. Choose File ➪ New menu. 2. Rotate the view so you’re looking down the green axis. You can rotate the view by dragging in the drawing area with the scroll wheel button pressed down. 3. Select the Rectangle tool from the toolbar (or by choosing Draw ➪ Rectangle) and drag at the back of the drawing area to create a large plane object. Make the plane taller than it is wide. 4. Choose Window ➪ Materials to open the Material Browser. 5. Select the In Model category from the drop-down list. Click the Create Material button in the upper-right corner of the browser to open the Create Material dialog box. 6. In the Create Material dialog box, select the Use Texture Image option. Browse to the Quick Start folder on the CD-ROM and load the Windmill reference.jpg image. Click OK to close the Create Materials dialog box. 7. With the new windmill image texture selected in the Material Browser, select the Paint Bucket tool from the toolbar (or by choosing Tools ➪ Paint Bucket) and click on the rectangular plane in the drawing area. The texture is applied as a bunch of small tiles. 8. With the Select tool (which is the first tool on the toolbar; you can also access it by choosing Tools ➪ Select), click on the rectangular plane face to select it, then choose Edit ➪ Face ➪ Texture ➪ Position. Four colored icons appear in the center of the plane. Drag the red move pin to the lower-left corner, then drag the green scale and rotate pin to the right to scale the image to fill the plane, as shown in Figure QS.1. 4
  • 33. Bulding a Windmill FIGURE QS.1 The reference plane provides some guidance as you build. Building the Windmill When the reference image is in place, you can begin building the actual geometry. This is where SketchUp shines, and with relatively few steps you should have a geometry in good shape. Tutorial: Building the base structure The next task is to create the base of the windmill. If you look closely at the reference image, you can see that the base is composed of a cylinder structure with a cone object on top of it and a pointed hexagon tower on top of the cone. These objects are fairly easy to create using the default shapes and the Push/Pull tool. 5 QS
  • 34. Part I Getting Started with Google SketchUp To make sure that the dimensions are set correctly, you start with the lines to use as guides. These are temporary lines that can be deleted later. To build the base structure, follow these steps: 1. Drag with the scroll wheel to move the view up above the scene. 2. Select the Line tool (Draw ➪ Line) and click on the reference image where the base of the windmill touches the ground on the left side and drag a line perpendicular to the reference plane. Release the mouse when the line is green, indicating that the line is parallel to the Y-axis. Then repeat to create a guide line that extends from the right side of the reference windmill. These two lines give you the radius of the windmill base. 3. Select the Circle tool (Draw ➪ Circle) and drag from the center between the two guide lines to create a circle that touches both guide lines. Select the circle’s face with the Select tool. 4. Drag with the scroll wheel to change to a side view and then drag the circle face with the Push/Pull tool (Tools ➪ Push/Pull) upward to match the height of the cylinder in the reference image. 5. Drag back to a top view, and drag from the circle’s center to a little beyond the circle’s edge with the Circle tool to create the base of the cone shape. 6. Select the larger circle, switch back to the side view, and drag upward with the Push/Pull tool again to create the height for the cone shape. 7. With both edges of the larger circle selected, choose Tools ➪ Scale. Then drag on each of the opposite corners to scale down the top circle’s edges to make a cone shape. 8. From a top view, choose Draw ➪ Polygon. Then type the number 6 and press Enter to change the number of sides in the Measurements Toolbar to 6 and drag from the center of the circle to the inner edge of the circle. 9. From the side view, drag with the Push/Pull tool to extrude the polygon face upward to match the reference image. 10. Select the Polygon tool again and draw another hexagon at the top of the base that is aligned with the lower hexagon. Then extrude the new face with the Push/Pull tool and select and scale the top hexagon edge to near a point, as shown in Figure QS.2. Tutorial: Adding the fins This tutorial adds the fins to the windmill. The fins are all copies: when one is built, you simply clone and rotate the others into position. To build one fin, it is easier to change to a top view and use the base plane to lay out the fin’s pieces. To build the windmill fins, follow these steps: 1. Drag with the scroll wheel to move the view up above the scene. 6
  • 35. Bulding a Windmill 2. With the Rectangle tool, click-and-drag a long rectangular edge that is aligned with the red axis, then use the Push/Pull tool to give the strut some height. 3. With the Rectangle tool click-and-drag a box that is perpendicular to the first strut, and give it some height. 4. Select the second box with its edges and select the Move/Copy tool. Press and hold down the Ctrl key and click-and-drag the box to the right to create another strut. Continue until struts are all along the first box. 5. Repeat Steps 2 through 4 to create and duplicate the crossing struts. 6. Use the Push/Pull tool to extend one end of the first strut where it connects to the center. 7. With a single fin completed, select all the objects in the first fin and choose Edit ➪ Make Group. This adds all the objects to a single group that moves as one object. Figure QS.3 shows the completed grouped fin. CROSS-REF You can learn more about grouping objects in Chapter 8. FIGURE QS.2 The base structure for the windmill is complete. 7 QS
  • 36. Part I Getting Started with Google SketchUp FIGURE QS.3 One fin is completed and grouped. Tutorial: Aligning the fins In this step, you align the completed fin and then copy and align the duplicates. The scale of the fin also needs to be addressed. When rotating the duplicates into place, you want to center the rotation pivot at the center of the drive shaft. To align the windmill fins, follow these steps: 1. Select the Rotate tool (Tools ➪ Rotate) and click on the end of the fin to set the rotation dial. Then click and rotate the fin 90 degrees to face the windmill base. 2. Choose Tools ➪ Scale and drag on the corner of the fin to scale it to match the reference image. Make sure that the vertical fins don’t reach so far that they touch the ground. 3. Select the Move/Copy tool and move the fin into place in front of the windmill base. 4. Select the first fin and choose Edit ➪ Copy and then Edit ➪ Paste in Place. With the Rotate tool, click the point closest to the windmill axle and rotate the duplicated fin 90 degrees. 8
  • 37. Bulding a Windmill 5. Repeat the Steps 1 through 4 to create and duplicate all four fins. 6. Create a new block with the Rectangle and Push/Pull tools and align it to be the fin’s axle. 7. Select the axle and all fins, and rotate them 45 degrees to be at an angle to the windmill like the reference image, as shown in Figure QS.4. FIGURE QS.4 The fins are now aligned and connected to the windmill. Adding Materials and Styles With the geometry building completed, the next task is to add materials to the objects. Materials can include simple colors and/or textures and transparency. All of these material properties add a lot to the final look of the drawing. Materials are added using the Material Browser. The Material Browser includes multiple preset materials that you can use. The Paint Bucket tool is used to apply the selected material to objects in the scene. 9 QS
  • 38. Part I Getting Started with Google SketchUp Materials take care of the object’s colors, but you can also change the scene’s environment by applying a different style. Styles can display the model using a sketchy style as if the model were hand-drawn. Tutorial: Applying materials to the windmill Using the preset materials in the Material Browser lets you quickly add materials to the windmill. To add materials to the windmill objects, follow these steps: 1. Choose Window ➪ Materials to open the Material Browser. 2. From the Stone category, select the Stone_Sandstone_Ashlar_Light material. Then with the Paint Bucket tool click on the lowest cylinder in the base structure. 3. From the Roofing category, select the Roofing Shingles Multi material and apply it to the base cone object. 4. From the Wood category, select and apply the Wood_Floor_Dark material to the hexagonal base object. This material needs to be applied to each face. 5. Also from the Wood category, select the Wood_Lumber_ButtJoined material and apply it to the axle and fin objects. Figure QS.5 shows the windmill with applied materials. FIGURE QS.5 The windmill looks much better after materials are applied. 10
  • 39. Bulding a Windmill Tutorial: Adding a style The Styles Browser, like the Material Browser, also includes a large number of presets that you can choose. To add a style to the drawing, follow these steps: 1. Choose Window ➪ Styles to open the Styles Browser. 2. From the Assorted Styles category, select the Google Earth style. This style has a nice sky and ground look. 3. Select and delete the guide lines and the reference plane. 4. Select the entire windmill and move it down so it contacts the ground plane. Figure QS.6 shows the windmill with its environment. If you want to clean up the scene at this point, you can delete or hide the reference photo and guide lines. FIGURE QS.6 Adding a style gives the scene an environment. 11 QS
  • 40. Part I Getting Started with Google SketchUp Enabling Shadows One of the last touches to add to a drawing is to include shadows. By enabling shadows, the model gets a much needed sense of depth. Shadows can be configured based on the time of day and the month of a year. Tutorial: Adding shadows Shadows are enabled and configured using the Shadow Settings dialog box. To enable shadows, follow these steps: 1. Choose Window ➪ Shadows to open the Shadow Settings dialog box. 2. Select the Display Shadows option. Then set the Time slider to about 4 in the afternoon. Figure QS.7 shows the model with shadows. FIGURE QS.7 Adding shadows gives the model a sense of depth. 12
  • 41. Bulding a Windmill Summary The goal of this Quick Start was to run through a complete example from start to finish showing off the major SketchUp features. These tutorials showed how to build a model using a number of tools, and how to apply materials, styles, and shadows. This Quick Start covered the following topics: n Loading a background reference image n Building a windmill with the various tools n Adding materials and styles to the scene n Enabling shadows for a sense of depth Chapter 1 dives into SketchUp by first looking at where SketchUp came from and its intended purpose. 13 QS
  • 42.
  • 43. Introducing Google SketchUp I t would be interesting to determine the number of great ideas that started out as rough sketches on a restaurant napkin. If you’ve ever had a brilliant idea, you know that they don’t always come at the most convenient times. When ideas come, you really need to quickly jot them down and sketch them out or you’ll likely forget them before they can be captured. Once an idea is captured on a napkin, a scrap of paper, or scratched into the nightstand, the next step is to flesh out the idea into something more substantial. That is where SketchUp comes in. SketchUp is a program that enables anyone, regardless of his or her drawing ability, to quickly and easily create a realistic 3-D drawing. Finally, you can throw away that folder full of napkins and paper scraps that is cluttering your desk. Designing with SketchUp SketchUp is quite unique compared to other graphics packages. It works similarly to sketching your ideas on a simple piece of paper, which makes it accessible to all users. I have sketched on my share of paper scraps, but it is easier to keep them organized in SketchUp than littering my study. My wife has learned not to throw out any papers that have odd scribbles on them no matter how strange, but I still end up losing the most important scraps unless I get them into my computer. 15 IN THIS CHAPTER Designing with SketchUp Understanding the different versions of SketchUp Getting help
  • 44. Part I Getting Started with Google SketchUp Because SketchUp is easy to use, you won’t be spending all of your time learning how to use the software; instead you’ll be able to start getting your idea into a project. From the very first couple of lines, you should feel right at home with the software. SketchUp is designed to be easy to use. To create a line, you simply click and drag with the mouse; the software automatically makes it straight and attaches it to other lines in the project. Lines can be made into surfaces that can be pushed and pulled to create 3-D objects. The simplicity of the software makes it extremely quick to recreate any of your 2-D sketches into 3-D objects. SketchUp has the experience of years of designers packed into its design, and with these smarts it can often guess pretty closely what you’re trying to do. It also automates many of the manual processes for you, leaving you free to play with the design. SketchUp was initially embraced by the architecture and construction industries, but over time it has become an indispensable tool for product designers, interior designers, landscape and gardening designers, urban planners, film and theater directors, inventors, game designers, and many other professions where visualizing objects is key. Understanding the Different Versions of SketchUp What could be better than a unique graphics package like SketchUp? How about two versions of SketchUp; and better than that, one of those versions is free. Google SketchUp is available as a free download from the Google Web site. For users who need a little more functionality, a professional version is also available. SketchUp Pro has all the features found in the standard version and includes many additional advanced features. There is a trial version of SketchUp Pro available that you can download and try out. You can find the trial version at www.sketchup.com. Google SketchUp Google SketchUp is the standard version of the software. It can be downloaded for free from the SketchUp Web site at www.sketchup.com. The current version is 7. This version includes the features for building, viewing, and modifying 3-D content. It also allows you to apply materials to objects and even upload your creation to Google Earth. Figure 1.1 shows a product description page, which can be accessed by going to http://sketchup.google.com/product_ suf.html ON the CD-ROM 16 The standard version of Google SketchUp 7 is also available on the book’s CD.
  • 45. Introducing Google SketchUp FIGURE 1.1 Google SketchUp standard can be downloaded from the Web. Google SketchUp Pro 7 The Pro version of SketchUp can be bought online. Making an online purchase gives you a license to use the software and gives you access to product support. The Pro package adds the ability to import and export SketchUp models to a number of different formats. The Pro version also ships with LayOut, a separate software package that lets you combine 3-D models with 2-D images to create interactive presentations. These finished presentations can be exported as PDF files for distribution on the Web. CROSS-REF More information on LayOut is covered in Chapters 24 and 25. Google SketchUp Pro 7 trial versions If you want to try the Pro version, a trial version is available on this book’s CD, or you can download it from the SketchUp Web site at http://sketchup.google.com/product_sup.html, as shown in Figure 1.2. The trial version works for eight hours after being installed. 17 1
  • 46. Part I Getting Started with Google SketchUp FIGURE 1.2 An eight-hour trial version of Google SketchUp Pro is available on the Web. Getting Help There are several help resources available for learning SketchUp. This book is intended to be not only a complete reference, but a resource that offers multiple examples and step-by-step tutorials to help you get up to speed with the software. Many additional help features are available including the Learn panel in the Welcome dialog box, the Help Center, the online Help pages, and several online videos. Learn panel The Learn panel in the Welcome to SketchUp dialog box, shown in Figure 1.3, is a panel that shows simple videos of specific SketchUp tasks. Once a video is done, you can replay the video or connect online to view more videos. There is also an Always show on startup check box at the bottom of the dialog box that you can disable to hide this dialog box when starting up. 18
  • 47. Introducing Google SketchUp Because there aren’t a ton of video clips to watch, I suggest you scroll through them once and then disable the Always show on startup option so this dialog box doesn’t get in your way. TIP FIGURE 1.3 The Learn panel in the Welcome dialog box is a good place to start when learning to use SketchUp. You can close the Welcome dialog box by clicking the Start Using SketchUp button in the lowerright corner of the dialog box. If you ever want to revisit this dialog box, you can open it again by choosing Help ➪ Welcome to SketchUp. Quick Reference Card The Quick Reference Card, shown in Figure 1.4, can be accessed from the Additional Resources tab in the Learning Center dialog box, from Help ➪ Quick Reference Card, or by double-clicking the QuickReferenceCard.pdf file located in the Resource folder where SketchUp is installed. Selecting any of these links or menus opens the Quick Reference Card within Adobe Reader where you can print it. The Quick Reference Card shows the names of all the various tool icons and explains how the Ctrl, Alt, and Shift keys can be used with each tool. It also shows how the three-button mouse can be used to navigate the current scene. The real benefit of the Quick Reference Card is when it is printed and posted next to your computer for quick reference. TIP There is also a Quick Reference Card for LayOut 2, which is located in the LayOut folder where SketchUp 7 is installed. 19 1
  • 48. Part I Getting Started with Google SketchUp FIGURE 1.4 The Quick Reference Card gives each tool icon a name and shows you how to navigate with the mouse. Help Center Choosing Help ➪ Help Center opens the SketchUp Help pages within a web browser. The Help pages are organized by categories that are listed in a panel to the left. The Help pages also make extensive use of blue links to jump to corresponding Help pages. Using the browser’s navigation arrows, you can move forward and backward through the visited pages. You can also bookmark specific pages. One of the drawbacks of the Help pages is that there isn’t a way to search all categories for information. You can use the browser’s search feature to search within the current page, but that is the extent of the search capability. You can do a search through multiple categories using the Help Center. The Help Center also offers answers and help using a question-and-answer format. There is also a search feature for finding help to specific questions. The Help Center also includes an online version of the SketchUp Help pages complete with Table of Contents, Index, and Search features, as shown in Figure 1.5. There is also access to SketchUp Support, which requires a valid license number to access, and links to the SketchUp Forum. 20
  • 49. Introducing Google SketchUp FIGURE 1.5 The Online Help Pages include the ability to search for specific features. You can provide feedback to the SketchUp team using the Help ➪ Contact Us menu. This menu opens a Web browser and takes you to an online Web page, shown in Figure 1.6, where you can take a product survey, provide feedback, or report a bug. FIGURE 1.6 You can contact the SketchUp team online to report problems or provide feedback. 21 1
  • 50. Part I Getting Started with Google SketchUp The SketchUp forum If you have a specific question, the online forum can be searched. This forum lets you post questions for experienced users that can help you if you get stuck. There are separate Help Groups for SketchUp and SketchUp Pro, as shown in Figure 1.7. FIGURE 1.7 The SketchUp help groups provide a community forum for getting answers from experienced users. Self-Paced Tutorials If you learn best by doing, then you’re probably a visual learner and you’ll love the tutorial examples sprinkled throughout this book. The SketchUp Help Center also has some basic tutorials. The Introduction tutorial, shown in Figure 1.8, uses 16 pages to explain how to navigate the scene, how to draw, and how to push/pull rectangles. You can navigate the tutorial pages by clicking the tabs located at the top of the interface. 22
  • 51. Introducing Google SketchUp FIGURE 1.8 The Self-Paced Tutorials provide a step-by-step guide to specific aspects of the software. Help Center also has links where you can download and install several additional tutorials from the SketchUp Web site at http://sketchup.google.com. Each of these tutorials is saved as an SKP file. Accessing other tutorials If you search for tutorials in the 3D Warehouse, you’ll find a huge number of links to step-by-step tutorials produced by existing SketchUp users. These tutorials walk you through a diverse number of tasks and show you how to model everything from airplanes and teddy bears to submarines and chess sets. CROSS-REF To learn how to search for items within the 3D Warehouse, see Chapter 15. Viewing the video tutorials Help Center also includes many video tutorials. These tutorials open a Web browser with a page of videos on the SketchUp Web site, as shown in Figure 1.9. The page contains three categories of 23 1