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Gamification in
Tourism: A Review
of SunCitySpeaks
2013
An

Educational Presentation | Ryan Thompson (Founder & CEO) & Karri Scott (Marketing Director)
Welcome!
Ryan Thompson!

Karri Scott!

Founder & CEO!
Aria!
@RyanAThompson

Marketing Director!
Aria!
@KarriScott
We change how people
experience destination brands
through strategy, branding,
marketing and digital
experiences

What we’ll cover
1) What is Gamification?
2) Gaming history with TACVB
3) Taking it home
4) Q&A
Game-i-fi-ca-tion?
Its entertainment. Branded.
Your audience has to have fun or they
disengage. You’re P Barnum
.T.
Easy. Convenient. Low Barriers.

The “next big thing” in the app world may be cool but
ultimately convenience matters. If you want
participation, use tools they know
Purpose-Driven

What’s the end goal? Awareness, Engagement,
Conversion? Knowing your objectives will provide
clarity in game design
Tag, Flag, Hunt...
Don’t overcomplicate things. Social games generally
mimic kids’ games. Capture the flag, Scavenger
Hunts and races are all socially effective
Win + Win + Win
Awareness for the brand. 

Fun and value for the audience.
Promotion without advertising.
Gaming History
with TACVB
The Beginning
The birth of Battle Royale in
2011 in San Marcos
With a fun loving
tourism audience, we
went bold and over
the top creating
immediate
awareness
A Capture the Flag
concept used social
media clues to drive
participants to a
physical flag
located on property
We split players into four
regions across the state.
Facebook was the platform
and we manually managed
the game
More than 100 social posts, dozen of game-play destination
images and a full case of Texas wine to the winners

“It was a smashing success”
Bridgette Snyder
!
Former Supreme Allied Commander, Emperor and President Emeritas , TACVB
Bigger & Better
The next evolution of Battle
Royale in 2012 in Killeen
In 2012, we expanded
the game, prizes,
platform and interactions
to drive greater
engagement
Expanded to all popular
social platforms to allow
players to participate on
their platform of choice
Last Summer
A completely new game,
reimagined and redesigned
for El Paso 2013
Advanced focus on
individual gameplay
that built audience
profiles for each
player that enabled
personalized
marketing
Implemented Pre-, At-,
and Post-Event Marketing
Simple branded landing page!
registered users and presented questions
Opt-in game allowed personalized
communication with email and SMS
Deeper partnership with El Paso provided
local incentives chosen by the CVB
Every interaction provided 3 options that
began to segment players
Every interaction was branded, highly
visual with a carefully crafted message
Each response contributed to a profile builder
gaining intelligence on every interaction

Outdoor

Nightlife

Culture
In two days, over 1000
responses were received
with over 85 personal
itineraries built
Responses averaged
every 3 minutes with over
40% of TACVB participating

Personalized
Itinerary
You gave us a peak into your personality by answering questions,
taking photos, and interacting with us at TACVB 2013. From what
we’ve learned about you, below you’ll find a personalized itinerary
for the next time you’re visiting El Paso, Texas.

You are an Outdoor Lover
Enjoy.
Consumer Benefits
Play. Prize. Pride.
Game play is fun and social has made it acceptable
for adults. Combine that with a chance to win and
take the crown and you’ve got gold
Educated. Entertainment.
The best social games educate often without the
consumer realizing. They have a blast and walk
away with new destination knowledge
Rewarded loyalty.
Its simple quid pro quo. They play, you reward,
they’re entertained and appreciative and all this
creates loyalty and memorability
Your Benefits
The Best of non-Advertising.
Modern consumers are smart and can easily
detect when they’re being sold. This is
entertainment and they’ll love you for it
Elevated Awareness.

Modern consumers are smart and can easily
detect when they’re being sold. This is
entertainment and they’ll love you for it
Deeper Engagement.
Its doesn’t end at awareness. Gameplay requires
participation equalling engagement. But this isn’t
“read my newsletter”. Its fun, rewarding and deeper
ation
Destin
our
g in y
min
ial Ga
Soc

Planning, Concept & Execution
Be Strategic.
This stuff is fun but don’t lose site of the situation.
This is serious business and you’re looking for a
result. It starts with strategy
ASK: “Why are
we doing this?”

?
Plan the Work. Work the Plan.
Don’t underestimate the effort. This is an event,
much like a festival. It takes thorough planning
among internal employees and external stakeholders
Timelines,
Deliverables,
Partners

?
Concept & Challenge
Creating your concept is critical and we don’t just
mean creative design. What it is, the business
objective, the creative rationale and the
consumer reward are all critical
The Concept
The Rationale

Its a 

Business
Plan

The Reward

The Brand Awareness
Execute & Be Prepared
Like a special event, execution must be carefully
scripted and choreographed. Real-time games
with frequent rewards requires a talented team
Director,
Producers,
Writers,
Promoters

?
Remember, its about the Results
Its all fun and games....except its not. Social
gaming is a marketing channel and your campaign
is a marketing investment like any other
Know your goals, match your metrics
What’s Next?
Stay tuned for the next evolution
in the Summer of 2014 in Bay
Area Houston!
Q&A
ryan@ ariaagency.com
@ryanathompson

karri@ ariaagency.com
@karriscott

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Social Gamification: A Review of SunCitySpeaks 2013