This document discusses how Web 2.0 technologies can be used to enhance pedagogy and student learning. It provides examples of how tools like Flickr, Big Huge Labs, Zoho Creator, Google Forms, ToonDoo, and SlideShare can be utilized. For instance, students can create magazine covers on Big Huge Labs to summarize information or tell stories using images from Flickr. The document advocates moving beyond purely text-based instruction to incorporate authentic learning environments, multimedia, socialization, and having students control their own data. It aims to spark discussion around improving student engagement and helping internalize information through these new approaches.
Pedagogy 2.0: Constructivism and Web 2.0 Tools for Learning
1. Pedagogy 2.0: Missing or Broken Link? Dr. Brett J. Millán & Dr. Rebecca O. Mill án South Texas College
2. Foundation of and Guides Instructional Design Learning Theories and Instructional Technology Constructivism Behaviorism Cognitivism Development Design Evaluation Management Utilization Domains of IT
3. Behaviorism vs. Constructivism learner practices the new behavior until the behavior becomes automatic. Control of the Learner learner encouraged to develop different realities learner’s realities become one reality Reality to Promote facilitate the learner's existing cognitive structures and provides appropriate learning activities that will help the learner construct his knowledge. selective reinforcement through predictable connections between a cue in the environment (stimulus), a behavior (response), and a consequence (reinforcement). Instruction and Manipulation promote the mental construction of the learner's reality. condition the learner's behavior Type of Instruction (Knowledge and Behavior) Constructivism Behaviorism
4. Strengths and Weaknesses In some instances, learners might have to think and respond in the exact same manner and different realities might not suit the learning process. Learner learns to interpret multiple realities and deal with real life situations Constructivism Learner might be in a situation whereby the correct behavior is not connected to the learner’s knowledge Learner focuses on and responds to a clear goal Behaviorism Weaknesses Strengths Theory
5. Is Behaviorism the Best Design? Programmed and controlled Criterion-based Evaluation is set by pre-determined set of criteria. Sequence of learning events to reach goals Use info from task analysis to determine behavioral changes needed for the task. Task analysis New behavioral pattern being repeated until it becomes automatic. Instruction Evaluation Learning Events Objectives Analysis
6. Is Constructivism the Best Design? Authentic environments embedded (Often includes narrative) Performance based of learner assessment -and self-evaluation What do I need to know? How do I solve it? Objectives are negotiated as student adjusts understanding of reality to make sense of new knowledge Tools and the environment are analyzed Focuses on preparing the learner to problem solve in ambiguous situations Instruction Evaluation Learning Events Objectives Analysis