DESIGNING SERIOUS GAMES FOR BEHAVIORAL CHANGE IN HEALTHCARE USING CONNECTED OBJECTS.
Game Design tools, how to Design an efficient Motivational Framework, Examples of Game Mechanics, Pervasive solutions vs. Intrusive Solutions, the role of the Artificial Intelligence as main engine, the Internet of Caring Things to shape a better world for YOU.
Everything I have experienced in designing an IA based digital companion to treat chronicle disease by changing behavior.
4. HEALTHCARE
INNOVATION
BUSINESS
Digital Health Funding Tops $4.1B
$4.1B, nearly the total of all three prior years combined.
258 companies that had their coffers filled by investors.
source: Rock Health Founding Database. Rock Health has been tracking digital health funding since 2011
5. HEALTHCARE
AND GAMES
It is a Paradigm that aims
to bridge the gap among…
Technology Education
Health Benefit
Needs
Motivation
6. “Serious game or Applied game is a
game designed for a primary
purpose other than pure
entertainment.”
— Wikipedia
7. A behavioral change solution based
on a Serious Game to turn bad
habits of chronic disease patients
into good ones
OUR CHALLENGE
8. Inclusive game Design
Rewards based on the real benefit
Supporting each other
Intrinsic Motivation
ASK vs. NEEDS
CLIENT
Farmville-like game mechanics
Rewards based on game coins
Competition among the user
Extrinsic Motivation
Human-like Avatar Companion as Mentor
play the game CHANGE YOUR BEHAVIOR
14. Encourages
Creativity
The Mentor may increase
intrinsic motivation by
allowing “students” to have
greater autonomy, making
the workplace fun, or
encouraging creativity.
26. ENJOYMENT RULES
1 Comfort Challenging but Completable Tasks
2 Clear Goals
3 Immediate Feedback
4 Deep, Effortless Involvement
5 Sense of Control over Actions
31. GAME
MECHANICS
EVOLUTION
Once the user has reached a
certain loyalty within the
system, the final level consists
of becoming part of the
system itself.
At this stage, the user is called
to become a system
contributor and to support
users.
+ Goals Achieved
+ Community inter.
+ …
Wisdom
Explorer
Mentor
34. GAME
MECHANICS
COMMUNITY
Temporary Community
The user is allowed to create
temporary a community to achieve a
certain goal / challenge. Within the
temporary community context the
users can support one each other.
38. “Connected Objects are
Natural Born Storytellers
— Leandro Agrò
Magnify stories might be created with the right
combination of automatic contribution coming
from objects’ sensors with ‘low resistance’ /
commons habits from humans.”
39. WHAT / WHEN / HOW /…
THE USER WANTS
Collect user behavioral data in an non
intrusive way by Listening what the user
does within and outside the system.AI