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BY:
SHARMA ANKUR
1.   Introduction
2.   Kinect Hardware
3.   Kinect for Windows Architecture
4.   Skeleton, Audio and Sensor data
5.   Applications
6.   Demo and Questions
   Kinect (portmanteau of kinetic and
    connect), originally known by the code
    name Project Natal, is a motion sensing input
    device by Microsoft for the Xbox 360 video game
    console.

   The technology behind Kinect was invented in
    2005 by Zeev Zalevsky, Alexander Shpunt, Aviad
    Maizels, Javier Garcia and Alex Kipman headed the
    kinect project for microsoft.

   Kinect launched for the Xbox 360 on 11/4/2010.
   Kinect builds on software technology developed
    internally by Rare, a subsidiary of Microsoft Game
    Studios owned by Microsoft
   Range camera technology by Israeli developer
    PrimeSense, which developed a system that can
    interpret specific gestures, making completely
    hands-free control of electronic devices possible
    by using an infrared projector and camera and a
    special microchip to track the movement of objects
    and individuals in three dimension
3D DEPTH SENSORS

            RGB CAMERA




MULTI-ARRAY MIC    MOTORIZED TILT
MULTI-ARRAY MIC
Kinect has FOUR microphones to retrieve spatial sound and attenuate noise,
interferences and compensate for room acoustics.

Kinect has small color camera with 640x480 resolution.

The camera can track upto six people including two acitve people for motion
analysis and tracking

However PrimeSense states that it can see but not process as players as many
people as present in the field-of-view of the camera.
 Four microphone array
  with hardware-based
  audio processing
   – Multichannel Echo Cancellation (MEC)
   – Sound position tracking
   – Other digital signal processing (noise suppression and
     reduction)
   – Kinect sensor's microphone array enables the Xbox 360 to
     conduct acoustic source localization and ambient noise
     suppression, allowing for things such as headset-free party
     chat over Xbox Live.
Kinect ”eyes”

Eyes of Kinect are made by an INFRARED MEASUREMENT SYSTEM-
Laser beam is send from the objective and received by sensor as can be seen
above.

These sensors can move to adjust for the distance and height. This device
produces MAP OF DEPTH to objects in a room.

The device can thus ’see’ in bad light or in darkness. Before the use it is
TRAINED with movements of persons in the room. You can see on the right that
in infrared the beam makes lots of measurement dots

The area required to play Kinect is roughly 6m²s
Kinect recognizes voice IN ROOMS and can be used for voice control of
applications.
Kinect recognizes persons and body movements which is used in applications.
But before this Kinect is TRAINED interactively like shown in pictures.




After the training person and body movements will be recognized.
More than one person can be identified in a scene
Games and interactive playing (sports, dancing, arcade, action, strategy)




More applications: exercising, rehbilitation, child development

Control of devices by voice, gestures

Automation and robotics

Medical Sciences
   It is the first practical natural user interface for
    machines communicating with people
   It is combining acoustical and visual sense
   It is recognizing full body movements, even
     complicated ones
   It finds application not only in games but also in
    the field of medical sciences and robotics.
   After selling a total of 8 million units in its first 60
    days, the Kinect holds the Guinness World
    Record of being the "fastest selling consumer
    electronics device".
Queries?

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Kinect presentation

  • 2. 1. Introduction 2. Kinect Hardware 3. Kinect for Windows Architecture 4. Skeleton, Audio and Sensor data 5. Applications 6. Demo and Questions
  • 3. Kinect (portmanteau of kinetic and connect), originally known by the code name Project Natal, is a motion sensing input device by Microsoft for the Xbox 360 video game console.  The technology behind Kinect was invented in 2005 by Zeev Zalevsky, Alexander Shpunt, Aviad Maizels, Javier Garcia and Alex Kipman headed the kinect project for microsoft.  Kinect launched for the Xbox 360 on 11/4/2010.
  • 4. Kinect builds on software technology developed internally by Rare, a subsidiary of Microsoft Game Studios owned by Microsoft  Range camera technology by Israeli developer PrimeSense, which developed a system that can interpret specific gestures, making completely hands-free control of electronic devices possible by using an infrared projector and camera and a special microchip to track the movement of objects and individuals in three dimension
  • 5. 3D DEPTH SENSORS RGB CAMERA MULTI-ARRAY MIC MOTORIZED TILT
  • 7.
  • 8. Kinect has FOUR microphones to retrieve spatial sound and attenuate noise, interferences and compensate for room acoustics. Kinect has small color camera with 640x480 resolution. The camera can track upto six people including two acitve people for motion analysis and tracking However PrimeSense states that it can see but not process as players as many people as present in the field-of-view of the camera.
  • 9.  Four microphone array with hardware-based audio processing – Multichannel Echo Cancellation (MEC) – Sound position tracking – Other digital signal processing (noise suppression and reduction) – Kinect sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.
  • 10. Kinect ”eyes” Eyes of Kinect are made by an INFRARED MEASUREMENT SYSTEM- Laser beam is send from the objective and received by sensor as can be seen above. These sensors can move to adjust for the distance and height. This device produces MAP OF DEPTH to objects in a room. The device can thus ’see’ in bad light or in darkness. Before the use it is TRAINED with movements of persons in the room. You can see on the right that in infrared the beam makes lots of measurement dots The area required to play Kinect is roughly 6m²s
  • 11. Kinect recognizes voice IN ROOMS and can be used for voice control of applications. Kinect recognizes persons and body movements which is used in applications. But before this Kinect is TRAINED interactively like shown in pictures. After the training person and body movements will be recognized. More than one person can be identified in a scene
  • 12.
  • 13.
  • 14. Games and interactive playing (sports, dancing, arcade, action, strategy) More applications: exercising, rehbilitation, child development Control of devices by voice, gestures Automation and robotics Medical Sciences
  • 15. It is the first practical natural user interface for machines communicating with people  It is combining acoustical and visual sense  It is recognizing full body movements, even complicated ones  It finds application not only in games but also in the field of medical sciences and robotics.  After selling a total of 8 million units in its first 60 days, the Kinect holds the Guinness World Record of being the "fastest selling consumer electronics device".