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              Financial  Statement  Analysis               	

IM516  Financial  Accounting  and  Analysis  –  KAIST  Business  School	
By:  Daniel  Munoz-­‐‑Smith  &  Anggriawan  Sugianto  –  March  20,  2013	




                                                                              1
Outline	

1.  Business  Environment	
2.  Financial  Statements  Analysis	
      a.    Balance  Sheet	
      b.    Income  Statement	
      c.    Cash  Flow  Statement	
3.  Earning  Quality	
      a.    Irregular  items	
      b.    True  income	
4.    Activity  analysis	
5.    Risk  analysis	
6.    Profitability  analysis	
7.    Conclusion	
8.    Appendix	


                                                  2
NCsoft  –  Financial  Statement  Analysis	

1.  Business  Environment	




                                              3
Company  Profile	
                                                                                       NCSOFT  Corp.	

NCSOFT  Corporation	
                                Consolidated  Subsidiaries	
                 Equity  method  investees	
•    Developer  and  publisher  of  online  
     games	
                                           NC	
  West	
  Holdings	
  (100%)	
                NC  True  (49%)	

•    Founded  March  11,  1997,  by  Taek  Jin  
                                                          NC  Europe  (100%)	
                     Crazy  Diamond  (34%)	
     Kim  (CEO)	
•    Listed  on  KOSDAQ,  September  14,                   NC  Taiwan  (85%)	
                           Zepeeo  (30%)	

     2000	
                                                            NC  Japan  (60%)	
•    Listed  on  Korea  Stock  Exchange  on  
                                                           Ntreev  Soft  (76%)	
     May  22,  2003  (revoked  registration  
     with  KOSDAQ).	
                                 NCSOFT    Service  (  100%)	

•    Locations:  Korea  (HQ),  China,  Japan,  
                                                            NextPlay  (80%)	
     Taiwan,  Thailand,  UK,  US	
•    Employees:  >  3,000  (est.)	
                        Orion  Soft  (100%)	


                                                   NC  Dinos  Baseball  Club  (100%)	


                                                        Hotdog  Studio  (58%)	
                                              4
Game  Industry  Overview	
•  Online  is  the  fastest  growing  game  platform  with  CAGR  21%  2009~2014.	
•  China  is  the  biggest  online  game  market  with  CAGR  23%  2009~2014.	




                                                                                      5
Online  Game  Industry	
•  Online  is  the  a  faster  growing  game  platform  than  mobile.	
•  China  and  MMORPG  genre  are  one  of  the  biggest  growth  drivers  for  online  games.	




                                                                                                   6
Core  Competence	
Products:	
1.  MMORPG	
      Lineage,  Lineage  II,  Aion,  Blade  and  Soul,                      Sales  Breakdown  by  Game  Title	
      Guild  Wars,  Guild  Wars  2,  Wild  Star,  Lineage  
      Eternal	
                                                                    Others	
2.  Casual  Games	
                                                                  50,764  	
                                                                                      7%	
      Love  Best,  Metal  Black,  마법천자문,  Food                                                                            Lineage	
      Force,  Free  Rice	
                                    Guild  Wars2	
                                                                                                                            205,261  	
                                                                                                                             30%	
3.  Web/Board  Games	
                                           164,854  	
                                                                  24%	
      Golden  Land,  명인장기,  선언맞고,  클래식맞고,  
      Golden  Poker	
	
Hybrid  Business  Models:	
1.  Free-­‐‑to-­‐‑play  /  Premium  subscription	
            Blade&Soul	
                                                                                                                               Lineage  II	
                                                                                                                                   65,082  	
2.  In-­‐‑game  item  sales	
                                      62,147  	
                                                                                                                                    9%	
                                                                    9%	
	
                                                                                                     Aion	
Strength:	
                                                                                         141,311  	
1.  World-­‐‑class  development  capabilities  &  strong                                             21%	
     distribution  pipeline	
2.  Global  publishing  network	
                                                                                 Unit:  KR  Million  Won	

3.  14  years  of  operational  know-­‐‑how  and  skills	
                                                                                                                                     7
Industry  Analysis	
                                              New  Entrants	
                                   Public  Policy	
                                              •  Sizable  barriers  to  entry  and              •  2012:  Selective  shutdown  system  
                                                 learning  curve  in  game  industry,              aiming  to  curtail  online  gaming  
                                                 especially  in  MMORPG                            addiction  among  young  students.	
                                                 development.	
                                 •  2011:  Cinderella  Law  prohibiting  
                                                                                                   players  under  16  playing  between  
                                                                                                   12  am  and  6  am	



Suppliers	
                                   Competition	
                                     Costumers	
                                              •  Korea:  Webzen,  Actoz  Soft,  Neowiz          •  China  market:  MMORPG  will  be  the  
•  In  order  to  publish  more  quality  
                                                 Games,  Golfzon,  Gamevil,  Com2Us	
              most  favored  genre  with  50-­‐‑60%  
   games  (role:  game  publisher),           •  Japan:  Sega  Sammy,  Tecmo  Koei,                market  share.	
   NCsoft  needs  to  cooperate  with            Konami,  Nexon  	
                             •  Korea  market:  Online  games  will  make  
   several  game  developer  companies.	
     •  China:  Shanda  Games,  Changyou,                 up  88-­‐‑89%  of  Korean  gaming  market.	
                                                 NetDragon  Websoft	
                           •  US  &  EU  market:  Online  is  expected  to  
                                              •  US:  Zynga,  Electronic  Arts	
                   grow  faster  than  mobile  (CAGR  17%  
                                                                                                   vs.  CAGR  10%).	



                                              Substitutes	
                                              •  Mobile/casual  game  is  growing  fast  
                                                 now  (with  CAGR  14%).  However,  
                                                 it’s  still  relatively  slower  than  the  
                                                growth  of  online  game.	


                                                                                                                                           8
Gaming  Industry  Peer  Group	
•  International	
                              Name	
                        Sector	
              Ctry	
  
     Webzen	
  Inc	
                                          Toys	
              KOR	
  

     Actoz	
  So8	
  Co	
  Ltd	
                              Toys	
              KOR	
  

     Neowiz	
  Games	
  Corp	
                                Toys	
              KOR	
  

     Sega	
  Sammy	
  Holding	
  Inc.	
                       Toys	
               JPN	
  

     Tecmo	
  Koei	
  Holdings	
  Co.	
  Ltd.	
            So8ware	
               JPN	
  

     Golfzon	
  Co	
  Ltd	
                         RecreaFonal	
  Services	
     KOR	
  

     Shanda	
  Games	
  Ltd	
                                 Toys	
              CYM	
  

     Konami	
  Corp	
                                         Toys	
               JPN	
  

     Changyou.com	
  Ltd.	
                                   Toys	
              CYM	
  

     Zynga	
  Inc	
                                           Toys	
              USA	
  

     Electronic	
  Arts	
  Inc.	
                             Toys	
              USA	
  

     Gamevil	
  Co	
  Ltd	
                                   Toys	
              KOR	
  

     NEXON	
  Co	
  Ltd	
                                     Toys	
               JPN	
  

     Com2uS	
  Corp	
                                         Toys	
              KOR	
  

     NetDragon	
  Webso8	
  Inc.	
                            Toys	
              CYM	
  
                                                                                             9
NCsoft  –  Financial  Statement  Analysis	

2.  Financial  Statements  Analysis	




                                              10
Balance  Sheet	
                                                                                 Cash  increased  dramatically  
                                                                                                                                                                               mostly  from  operating  
                                                                                                                                                                           activities.  Please  refer  to  CF/S	
Consolidated  (million  KRW)	
          Area  	
                                 Accounts	
                 2012	
                   2011	
                                       %  	
  
                        Current  Assets	
                                          674,304	
                650,829	
                                                4%	
  
                            Cash  &  cash  equivalents	
                           123,041	
                   60,183	
                                        102%	
  
                            Short-­‐‑term  financial  instruments	
                 313,035	
                421,993	
                                           -­‐‑26%	
            Significant  change  in  
                                                                                                                                                                                   Available-­‐‑for-­‐‑Sale  Assets,  
                            Account  receivables	
                                   76,702	
                  71,983	
                                              7%	
  
                                                                                                                                                                                        and  Inventories	
                            Others	
                                               161,525	
                   83,506	
                                           93%	
  
         Assets  	
     Non-­‐‑current  Assets	
                                   642,522	
                470,183	
                                             37%	
  
                            Investment  assets	
                                     45,522	
                  36,149	
                                           26%	
  
                                                                                                                                                                                       M&A  activity  affected  
                            Tangible  assets	
                                     425,828	
                366,698	
                                             16%	
                 intangible  assets  	
                            Intangible  assets	
                                   133,317	
                   31,550	
                                        323%	
  
                            Others	
                                                       336	
                           361	
                                   -­‐‑7%	
  
                        Total  Assets	
                                          1,316,826	
              1,121,012	
                                             17%	
  
                        Current  Liabilities	
                                     235,652	
                189,874	
                                             24%	
            M&A  activity  also  affected  
                                                                                                                                                                                    the  amount  of  payable	
                            Borrowings	
                                             12,175	
                  12,380	
                                            -­‐‑2%	
  
                            Payables	
                                               25,474	
                  16,342	
                                           56%	
  
                            Current  tax  liabilities	
                                  5,317	
                    7,613	
                                     -­‐‑30%	
  
                            Other  provisions	
                                                7	
                                 -­‐‑      	
                         -­‐‑	
  
 Liabilities    	
       Others	
                                                  192,679	
                170,093	
                                             13%	
  
                        Non-­‐‑current  Liabilities	
                                60,610	
                  46,285	
                                           31%	
  
                            Defined  benefit  obligations	
                            35,284	
                  34,115	
                                              3%	
  
                            Long-­‐‑term  employee  benefits	
                            4,549	
                    5,391	
                                     -­‐‑16%	
  
                            Others	
                                                 20,776	
                  26,288	
                                         -­‐‑21%	
  
                        Total  Liabilities	
                                       296,262	
                255,669	
                                             16%	
  
                        Paid-­‐‑in  Capital  Stock	
                                 10,949	
                  11,425	
                                            -­‐‑4%	
  
                        Other  Paid-­‐‑up  Capital	
                               117,910	
                112,113	
                                                5%	
  
                        Other  Components  of  Equity	
                                    991	
                    4,613	
                                   -­‐‑121%	
  
         Equity  	
  
                        Retained  Earnings	
                                       870,734	
                733,318	
                                             19%	
  
                        Non-­‐‑Controlling  Interests	
                              19,979	
                  12,872	
                                           55%	
  
                        Total  Stockholders  Equity	
                            1,020,563	
                865,243	
                                             18%	
  
  	
                    Total  Liabilities  +  Shareholders’  Equity	
           1,316,826	
              1,121,012	
                                             17%	
                                              11
Balance  Sheet  Analysis	
                                                                                                                          Increased  by  nearly  100%  
                                                                                                                                                                                          between  2011  and  2012	
                                                                                                                                                                                          Important  to  determine  
Other  Current  Assets	
                                                                                                                                                                 materiality  of  assets;  may  
                                                                                                                                                                                              distort  liquidity.	
                                                                                                                                                           (million  KRW)	
	
                                                                                    2012	
                                                    2011	
                                   %	
	
    Other  Current  Assets	
                                                                                161,525	
                                             96,084	
                          93%	
	
           Other  Receivables	
                                                                                 10,732	
                                            25,584,1	
                     -­‐‑58%	
	
           Short-­‐‑Term  Loans	
                                                                                   2,039	
                                                2,097	
                   -­‐‑3%	
	
	
         Available-­‐‑for-­‐‑Sale  Financial  Assets	
                                                    125,000	
                                                  50,000	
                    150%	

	
         Held-­‐‑to-­‐‑Maturity  Securities	
                                                                                      -­‐‑  	
                                    127	
            -­‐‑100%	

	
         Inventories	
                                                                                            2,038  	
                                              1,265	
                  61%	

	
         Other  Quick  Assets	
                                                                               15,748	
                                               17,009	
                      -­‐‑7%	
	
         Income  Tax  Assets	
                                                                                    5,966	
                                                  	
                                                                                                                                                                                                        	
                                                                                                                                                                                                           
	
•     Other  Current  Assets  increased  by  nearly  100%  between  2011  and  2012	
•     The  most  significant  changes  happened  in  Available-­‐‑for-­‐‑sale  financial  assets.	
•     Available-­‐‑for-­‐‑sale  Financial  Assets  (AFS)  are  any  non-­‐‑derivative  financial  assets  
      designated  on  initial  recognition  as  available  for  sale	
       ü  Any  other  instruments  that  are  not  classified  as  as  (a)  loans  and  receivables,  (b)  held-­‐‑to-­‐‑
           maturity  investments  or  (c)  financial  assets  at  fair  value  through  profit  or  loss.	
                                                                                                                                                                                                                12
Balance  Sheet  Analysis	
                                                                                                   Increase  in  intrinsic  
                                                                                                     business  value	
Intangible  Assets	
	
                                                                                               (millions  KRW)	

	
                               2012	
          2011	
         2010	
          ‘12-­‐‑’11	
            ‘11-­‐‑’10	
	
Non-­‐‑current  Assets	
	
                                 642,522	
         470,183	
     291,884	
               37%	
                   61%	

	
    Investment  assets	
            45,522	
          36,149	
      49,546	
               26%	
                   27%	
	
    Tangible  assets	
             425,828	
         366,698	
     189,517	
               16%	
                   93%	
	
	
    Intangible  assets	
           133,317	
          31,550	
      16,142	
             323%	
                    95%	
	
	
•  Increase  in  intrinsic  business  value:  Significant  increase  intangible  assets  which  
        reflects  Nexon’s  acquisition  of  Ntreev,  and  Nexon’s  purchase  of  NCSoft.	




                                                                                                                               13
Income  Statement	
                                                                                                                                            Sales  increase  from  new  
                                                                                                                                                          (millions  KRW)	
                                      online  games  (“Blade  &  
                                                                                                                                                                                                                  Soul”,  “Guild  War  2”),  
                         Accounts	
               2012	
                 2011	
                            2010	
                             	
     %	
  (2012)	
                       %	
  (2011)	
              royalty,  and  from  
                                                                                                                                                                                                                       merchandise	
Net	
  Sales	
                                         753,520	
              608,904	
                         649,748	
   	
  	
                              24%	
                                -­‐6%	
  

Cost	
  of	
  Goods	
  Sold	
                          226,175	
              139,099	
                         142,991	
   	
  	
                              63%	
                                -­‐3%	
  
                                                                                                                                                                                                                        There  is  room  
                                                                                                                                                                                                                         to  improve	
Gross	
  Profit	
                                       527,344	
              469,804	
                         506,757	
   	
  	
                              12%	
                                -­‐7%	
  

Selling	
  &	
  AdministraEve	
  Expenses	
            376,091	
              333,997	
                         263,876	
   	
  	
                              13%	
                               27%	
             Company  is  
                                                                                                                                                                                                                      doing    well	
OperaFng	
  Income	
                                   151,252	
              134,682	
                         242,881	
   	
  	
                              12%	
                              -­‐45%	
  

Opera2ng	
  Profit	
  Margin	
  (%)	
                          20%	
                  22%	
                              37%	
   	
  	
  
                                                                                                                                                                                                                         Decrease  in  
Non-­‐operaEng	
  Income	
                               18,290	
               23,617	
                          38,209	
   	
  	
                            -­‐23%	
                            -­‐38%	
            interest  revenue	

Non-­‐operaEng	
  Expenses	
                                   865	
                1,462	
                               556	
   	
  	
                       -­‐41%	
                           163%	
  

Equity	
  Income	
  on	
  Investments	
                      7,026	
                            	
  	
                                  	
  	
                                	
  	
                                    Significant  increase  
                                                                                                                                                                                                                       from  “Misc.  Gains”  &  
Other	
  Income	
                                        24,912	
               16,165	
   	
  	
                                       	
  	
                  54%	
   	
  	
                                          Gains  on  Evaluation  
                                                                                                                                                                                                                       of  Investments  under  
Other	
  Expense	
                                       17,708	
               17,290	
   	
  	
                                       	
  	
                    2%	
   	
  	
                                             Equity  Method	

Income	
  before	
  Tax	
  Expenses	
                  182,907	
              156,837	
                         228,293	
   	
  	
                              17%	
                              -­‐31%	
  

Pre-­‐tax	
  Profit	
  Margin	
  (%)	
                         24%	
                  26%	
                              35%	
   	
  	
  

Income	
  Tax	
  Expenses	
                              29,240	
               39,537	
                        228,293	
   	
  	
                             -­‐26%	
                            -­‐83%	
            31%  increase  in  
                                                                                                                                                                                                                      consolidated  net  
                                                                                                                                                                                                                          income	
Consolidated	
  Net	
  Income	
                        153,666	
              117,300	
                         173,803	
   	
  	
                              31%	
                              -­‐33%	
  

Non-­‐Controlling	
  (Minority)	
  Interest	
            -­‐2,135	
             -­‐2,515	
                        -­‐	
  1,780	
   	
  	
                       15%	
                               41%	
  

Controlling	
  Interest	
                              155,802	
              119,815	
                         175,584	
   	
  	
                              30%	
                              -­‐32%	
  

                                                                                                                                                                                                                                     14
Game  Sales	
Year  2012  –  in  million  KRW	
                                                               Year  2011  –  in  million  KRW	
           Title	
                     Total	
         Growth*	
              %	
                              Title	
                      Total	
                     %	
  
Lineage	
                               205,261	
               5%	
                  30%	
     Lineage	
                                     	
  195,702	
  	
                  35%	
  
Lineage	
  II	
                           65,082	
           -­‐35%	
                  9%	
     Lineage	
  II	
                               	
  100,574	
  	
                  18%	
  
Aion	
                                  141,311	
            -­‐37%	
                 20%	
     Aion	
                                        	
  223,248	
  	
                  40%	
  
Blade	
  &	
  Soul	
                      62,147	
           414%	
                    9%	
     City	
  of	
  Heroes	
                          	
  12,086	
  	
                   2%	
  
Guild	
  Wars2	
                        164,854	
          1985%	
                    24%	
     Guild	
  Wars	
                                   	
  7,905	
  	
                  1%	
  
Others	
                                  50,764	
           296%	
                    7%	
     Others	
                                        	
  12,816	
  	
                   2%	
  
Total	
  Game	
  Sales	
                689,419	
             25%	
              100%	
         Total	
  Game	
  Sales	
                       552,331	
                        100%	
  


                                Game  Sales  (2012)	
                                                                           Game  Sales  (2011)	

                       Lineage  II	
                        Aion	
                                                     Lineage  II	
                         65,082	
                          141,311	
                                                      100,574  	
                          9%	
                              21%	
                                                          18%	


                                                                          Blade  &  Soul	
                                                                               Aion	
                                                                             62,147	
                                                                                   223,248  	
                                                                              9%	
                                                                                       40%	

      Lineage	
                                                                                        Lineage	
      205,261	
                                                                                          195,702  	
        30%	
                                                                                             36%	
                                                                                                                            Others	
                                                                   Guild  Wars2	
                                             12,816  	
             City  of  
                                                                     164,854	
                                                 2%	
 Guild  Wars	
 Heroes	
                                Others	
                                                                                                   7,905  	
                                                                      24%	
                                50,764	
                                                                                                               12,086  	
                                                                                                                                            2%	
                                 7%	
                                                                                                                   2%	
                                                                                                                                                                                            15	
                           Significant  growth  was  made  by  new  game  launched  in  2012:  Blade  &  Soul,  Guild  Wars  2
Cash  Flow  Statement	
                                                       Operating  activities  are  the  
                                                         most  influential  factors  
                                                        affecting  company’s  cash  	
                                                                                                                               (millions  KRW)	

             CASH	
  FLOW	
                 2012	
                      2011	
                2010	
              %2012	
            %2011	
  
Net	
  Income	
                               153,666	
                    117,676	
            167,396	
              31%	
              -­‐59%	
  
Cash	
  From	
  OperaFng	
  AcFviFes	
        210,641	
                    138,554	
            217,189	
              52%	
              177%	
  
Cash	
  From	
  InvesFng	
  AcFviFes	
       -­‐146,451	
                 -­‐127,420	
         -­‐246,453	
           -­‐15%	
            -­‐50%	
  
Cash	
  From	
  Financing	
  AcFviFes	
           5,512	
                   -­‐11,650	
            -­‐4,533	
         147%	
              489%	
  
Net	
  Change	
  Cash	
                         63,887	
                         -­‐299	
        -­‐33,797	
       21420%	
               143%	
  


•  NCSoft’s  program  of  Liability  driven  acquisitions  and  disposals  between  2011  and  2012  are  reflected  
   in  the  Cash  Flow  statements  highlight  significant  increases  in  cash  from  operating  and  financing  
   activities.	

•  In  2012,  NCsoft  Corp  increased  its  cash  reserves  by  108.00%,  or  63.89bn.  The  company  earned  
   210.64bn  from  its  operations  for  a  Cash  Flow  Margin  of  27.95%.  In  addition  the  company  generated  
   5.51bn  cash  from  financing  while  146.45bn  was  spent  on  investing.  	

•  Most  of  this  increase  in  cash  reserve  was  from  Operating  Activities,  which  is  positive.	
                                                                                                                                               16
Footnotes	
                                      Significant  Transaction  between  2011-­‐‑2012	

Major  Acquisitions:	
                                             Discontinuance/Disposals	
•  December  2012                                                  •  Aug  2012  
   NCSoft  folded  NC  Interactive  Inc.  into  a  new  wholly        NCSoft  liquidated  Paragon  Studios  and  shut-­‐‑down  of  
   owned  subsidiary,  NC  West  Holdings  to  manage  its            ‘City  of  Heroes’  game	
   Western  subsidiaries	
                                         •  Jun  2011  
•  Jul  2012                                                          NCSOFT  shut  -­‐‑down  'ʹLinage'ʹ  in  North  American  
   NEXON  acquired  14.7%  interest  in  NCSoft  for  $688  M	
       servers  	
•  Feb  2012                                                       	
   NCSoft  purchased  76%  of  Ntreev  for  US$96.7  M	
•  Jul  2011  
   NCSoft  acquired  58.3%  interest  in  Hotdog  Studio	


Litigation:	
                                                      Write-­‐‑Downs	
•  Aug  2012                                                         -­‐‑	
   EN  Masse  Entertainment  seeles  NCSoft    lawsuit  	
•  End  of  2011  
   NCSoft  defendant  in  2  pending  lawsuits  	
•  Oct  2011:    
   Richard  Garrioe-­‐‑Lawsuit  seelement;  NCSoft  paid  $36  
   million  USD  in  damages  	



                                                                                                                                  17
NCsoft  –  Financial  Statement  Analysis	

3.  Earning  Quality	




                                              18
Irregular  Items	
Discontinued  operations	
•  On  August  31,  2012,  NCsoft  closed  Paragon  Studios  (formerly  known  as  NCsoft  
   NorCal),  one  of  its  subsidiaries  that  developed  “City  of  Heroes”.	

                                                                   (millions  KRW)	

      2011	
                                        Title	
           Total	
                                    Lineage  II	
                                                                                                                    100,574  	
                                Lineage	
                                	
  195,702	
  	
                           18%	


                                Lineage	
  II	
                          	
  100,574	
  	
  
                                                                                                                                                                   Aion	
   (in	
  million	
  KRW)	
  
      Game	
  Sales	
  	
  




                                Aion	
                                   	
  223,248	
  	
                                                                        223,248  	
                                                                                                                                                                   40%	
                                City	
  of	
  Heroes	
                     	
  12,086	
  	
  
                                                                                                 Lineage	
                                Guild	
  Wars	
                              	
  7,905	
  	
       195,702  	
                                                                                                    36%	
                                Others	
                                   	
  12,816	
  	
  
                                                                                                                     Others	
                                                                                                                       12,816  	
                                     Total	
  Game	
  Sales	
             552,331	
                                     2%	
      Guild  Wars	
                                                                                                                                      7,905  	
   City  of  Heroes	
                                                                                                                                       2%	
             12,086  	
                                                                                                                                                         2%	

Changes  in  accounting  principles  applied	
•  Since  January  1,  2011,  NCsoft  has  applied  K-­‐‑IFRS  as  their  accounting  principle  
   standard,  replacing  K-­‐‑GAPP.	
                                                                                                                                                                                19
True  Income	
                                                                                         (millions  KRW)	

                                                  2012	
              %	
          2011	
                    %	

     Operating  Income	
                               151,252	
      83%	
               134,682	
 87%	

     Non-­‐‑operating  Income	
                            18,290	
   10%	
                 23,617	
 15%	

           Non-­‐‑operating  Expenses	
                      865	
     0%	
                  1,462	
         1%	

     Equity  Income  on  Investments	
                      7,026	
    4%	
                        0  	
     0%	

     Other  Income	
                                       24,912	
   14%	
                 16,165	
 10%	

           Other  Expense	
                                17,708	
   10%	
                 17,290	
 11%	

     Income  before  Tax  Expenses	
                   182,907	
 100%	
                   156,837	
 100%	


•      The  income  statement,  indicates  that  operating  income  in  2012  is  12%  larger  than  in  
       2011.	
•      However,  the  percentage  of  operating  income  to  total  income  before  tax  expense  in  
       2012  is  lower  than  in  2011.  This  reflect  situation  that  NCsoft  become  a  somewhat  
       dependent  to  unsustainable  income  such  as  non-­‐‑operating  or  other  income.	

                                                                                                                   20
NCsoft  –  Financial  Statement  Analysis	

4.  Activity  Analysis	




                                              21
Short-­‐‑term  Activity  Analysis	
                                           2012	
           2011	
         Change	

Inventory  Turnover	
                          136.90	
          98.91	
           38%	

Avg.  Days  Inventory  in  Stock	
               2.67	
           3.69	
          -­‐‑28%	

Receivable  Turnover	
                          10.14	
           8.69	
           17%	

Avg.  Receivable  Outstanding	
                 36.00	
          41.99	
          -­‐‑14%	

Payable  Turnover	
                             81.69	
          72.54	
           13%	

Avg.  Days  Payable  Outstanding	
               4.47	
           5.03	
          -­‐‑11%	

Working  Capital  Turnover	
                     1.68	
           1.15	
           45%	




               Receivable  Turnover:  Increased  it’s  efficiency  in  collecting  on  accounts  
               receivable	
               Payable  Turnover:  increasing,  which  indicates  that  NCSoft  is  paying  off  its  
               suppliers  at  a  faster  rate  than  in  2011	
               More  sale  compared  to  cash  used  to  fund  sales	
               	
                                                                                                        22
Long-­‐‑term  Activity  Analysis	

                                      2012	
         2011	
        Change	

Fixed  Assets  Turnover	
                  1.90	
         2.19	
        -­‐‑13%	

Total  Assets  Turnover	
                  0.62	
         0.56	
         10%	




     Fixed  Assets  Turnover  decrease  indicates  that  NCsoft  has  been  less  
     effective  in  using  the  investment  in  fixed  assets  to  generate  revenues	
     	
     Total  Assets  Turnover  increase  confirms  that  NCSoft  is  growing  
     revenues  in  proportion  to  sales	
     	




                                                                                    23
NCsoft  –  Financial  Statement  Analysis	

5.  Risk  Analysis	




                                              24
Risk  Analysis	
                                                    Horizontal	
               Vertical	
                                               2012	
          2011	
         Peer  Group	

                    Current  Ratio                  286%            322%                    -

 Short-­‐‑Term      Quick  Ratio                    218%            321%              201%

                    Cash  Ratio                     185%            243%                    -

                    Debt  to  Total  Capital            22%             22%            14%
 Solvency
                    Debt  to  Equity                    29%             28%             6%




Liquid:  Strong  position  to  pay  back    short  –term  debt  obligation	
	
Debt  Financing:  Growth  being  financing  with  debt  	
	


                                                                                                25
NCsoft  –  Financial  Statement  Analysis	

6.  Profitability  Analysis	




                                              26
Profitability  Analysis	
          Horizontal  	
                                       2012	
          2011	

Gross  Margin	
                             70%	
          77%	
      Neeing  $.020  for  each  $  of  revenue  
                                                                      generated	
Operating  Margin  	
                       20%	
          22%	
                                                                      	
EBITDA  Margin	
                            25%	
          22%	
      Operations  have  become  more  
                                                                      profitable  	
EBT  Margin  	
                             24%	
          26%	
                                                                      	
Profit  Margin	
                             21%	
          19%	
      Significant  increase  in  the  
                                                                      company’s  ability  to  turn  
Return  on  common  equity	
                21%	
          11%	
                                                                      investment  capital  into  profits  	
                                                                      	
Earnings  per  share	
                                           6,450  	
      5,529  	
   EPS  increase  of  KRW  921	
Price-­‐‑to-­‐‑Earnings  ratio	
                23	
         56	
     	
                                                                      Investors  anticipating  lower  growth	
Price-­‐‑to-­‐‑book  value  ratio	
          301	
          615	
     	
Financial  Leverage	
                       83%	
          86%	




                                                                                                             27
Profitability  Analysis	
     Vertical	
                                                   NCSOFT	
             Peer  Group  Median  (14  Co.’s)

     EBITDA  Margin	
                                                      25.16	
                        22.09	

     EBT  Margin  	
                                                      24.27	
                        17.24	

     Profit  Margin	
                                                      20.68	
                        11.45	

     Return  on  common  equity	
                                                      20.97	
                        25.09	




•    Operations  beeer  managed  and  more  profitable  relative  to  its  Peer  Group	
•    Earned  significantly  more  before  taxes  than  its  industry  Peer  Group  	
•    Sales  –  relative  to  cost  –  nearly  doubled  its  Peer  Group  in  2012  	
•    Industry  Peer  group  was  beeer  able  to  turn  its  capital  investments  into  profits  during  
     2012.  	


                                                                                                           28
NCsoft  –  Financial  Statement  Analysis	

7.  Conclusion	




                                              29
Conclusion	

•    NCsoft  is  a  leading  developer  and  publisher  of  online  games,  with  core  
     competence  in  developing  MMORPG.	
•    NCsoft  is  in  beeer  financial  situation  in  2012  compared  to  in  2011,  especially  
     if  we  look  at  their  cash  flow  which  its  growth  is  powered  by  operating  
     activities.	
•    NCsoft’s  risk  position  is  positive  with  a  strong  ability  to  meet  short  and  long  
     term  debt  obligations.	
•    M&A  activities  affected  NCsoft  in  term  of  both  tangible  and  intangible  
     assets,  and  made  its  financial  statement  look  beeer.	
•    Compare  to  its  competitors  (peer  group),  NCsoft  has  competitive  advantage  
     because  they  have  strong  operating  activities  in  online  game  development.	




                                                                                                30
NCsoft  –  Financial  Statement  Analysis	

8.  Appendix	




                                              31
References	

•    NCsoft  website  :  www.ncsoft.com	
•    NCsoft  Audit  Report  :  2011	
•    Bloomberg  Businessweek:  hep://investing.businessweek.com/research/stocks/
     financials/financials.asp?ticker=036570:KS&dataset=incomeStatement&period=A
     ¤cy=native	
•    Reuters:  hep://www.reuters.com/finance/stocks/financialHighlights?
     symbol=036570.KS	
•    Infinancials  Analysis:  hep://www.infinancialsanalytics.com/en/financial
     %20analysis,Ncsoft%20Corp,30238FK.html	
•    Financial  Times:  hep://markets.ft.com/research/Markets/Tearsheets/Financials?
     s=A036570:KSC	
•    Gamespace:  hep://www.gamespace.com/gamelist.cfm/game/446/view/forums/
     thread/371752/page/1	




                                                                                   32
Team  Meeting  Chronology	

1.    Date:  04  March	
      Discussion:  Knowledge  of  Ncsoft,  Korean  online  and  general  online  gaming  issues	
      Assignments:  	
      •    Anggri:  Research  on  general  online  gaming  industry	
      •    Daniel:  NCSoft  general  overview  (latest  news,  overview  of  competitors	
2.    Date:  07  March	
      Discussion:  Review  of  findings;  overview  of  analysis  components  discussed  during  class  lectures	
      Assignments:	
      •    Anggri:  Obtain  Ncsoft  financial  statements    and  Auditor’s  reports	
      •    Daniel:  Obtain  financial  data  on  industry  competitors  (Nexon,  Neowiz,  Webzen,  etc.)	
3.    Date:  11  March	
      Discussion:  Update  on  data  collection;  Assignment  of  analysis  responsibilities	
      Issues:  Obtaining  English  language  data  and  analysis;  only  2011  Auditors  Report  is  available  	
      Assignments:	
      •    Anggri:  Business  Environment,  Irregular  Items,  Short-­‐‑term  activity,  Liquidity,  Profitability  
           analysis	
      •    Daniel:  Financial  Statements  &  footnotes;  True  Income,  Long-­‐‑term  activity,  Solvency,  
           Integrated  analysis;  Appendices  	

                                                                                                                33
Team  Meeting  Chronology	

4.     Date:  15  March	
      Discussion:  Update  on  progression  and  target-­‐‑seeing  for  weekend	
      Assignments:  	
      •     Anggri:  Complete  Business  Environment  and  Irregular  Items	
      •     Daniel:  Financial  Statements  and  Footnotes,  and  True  Income  	
5.     Date:  17  March	
      Discussion:  Review  of  progression  and  issue  problem  solving	
      Issue:  Data  in  non-­‐‑Korean  currency  –  Nexon  a  more  complicated  option	
      Assignments:	
      •     Anggri:  Finalize  weekend  work  and  begin  Short-­‐‑term  activity,  Liquidity,  Profitability  	
      •     Daniel:  Finalize  weekend  work,  research  appropriate  competitor  option,  and  begin  Long-­‐‑
            term  activity,  Solvency  and  Integrated  analysis	
6.     Date:  18  March	
      Discussion:  Review  of  progress	
      Assignment:	
      •     Anggri;  PPT  compilation	
      •     Daniel:  Editing  	
7.     Date:  19  March	
      •     Discussion:  Finalization  of  report  and  presentation  preparation	
      •     Assignments:  Finalization	
                                                                           34

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NCSoft Financial Statement Analysis

  • 1.   Financial  Statement  Analysis IM516  Financial  Accounting  and  Analysis  –  KAIST  Business  School By:  Daniel  Munoz-­‐‑Smith  &  Anggriawan  Sugianto  –  March  20,  2013 1
  • 2. Outline 1.  Business  Environment 2.  Financial  Statements  Analysis a.  Balance  Sheet b.  Income  Statement c.  Cash  Flow  Statement 3.  Earning  Quality a.  Irregular  items b.  True  income 4.  Activity  analysis 5.  Risk  analysis 6.  Profitability  analysis 7.  Conclusion 8.  Appendix 2
  • 3. NCsoft  –  Financial  Statement  Analysis 1.  Business  Environment 3
  • 4. Company  Profile NCSOFT  Corp. NCSOFT  Corporation Consolidated  Subsidiaries Equity  method  investees •  Developer  and  publisher  of  online   games NC  West  Holdings  (100%)   NC  True  (49%) •  Founded  March  11,  1997,  by  Taek  Jin   NC  Europe  (100%) Crazy  Diamond  (34%) Kim  (CEO) •  Listed  on  KOSDAQ,  September  14,   NC  Taiwan  (85%) Zepeeo  (30%) 2000 NC  Japan  (60%) •  Listed  on  Korea  Stock  Exchange  on   Ntreev  Soft  (76%) May  22,  2003  (revoked  registration   with  KOSDAQ). NCSOFT    Service  (  100%) •  Locations:  Korea  (HQ),  China,  Japan,   NextPlay  (80%) Taiwan,  Thailand,  UK,  US •  Employees:  >  3,000  (est.) Orion  Soft  (100%) NC  Dinos  Baseball  Club  (100%) Hotdog  Studio  (58%) 4
  • 5. Game  Industry  Overview •  Online  is  the  fastest  growing  game  platform  with  CAGR  21%  2009~2014. •  China  is  the  biggest  online  game  market  with  CAGR  23%  2009~2014. 5
  • 6. Online  Game  Industry •  Online  is  the  a  faster  growing  game  platform  than  mobile. •  China  and  MMORPG  genre  are  one  of  the  biggest  growth  drivers  for  online  games. 6
  • 7. Core  Competence Products: 1.  MMORPG Lineage,  Lineage  II,  Aion,  Blade  and  Soul,   Sales  Breakdown  by  Game  Title Guild  Wars,  Guild  Wars  2,  Wild  Star,  Lineage   Eternal Others 2.  Casual  Games  50,764   7% Love  Best,  Metal  Black,  마법천자문,  Food   Lineage Force,  Free  Rice Guild  Wars2  205,261   30% 3.  Web/Board  Games  164,854   24% Golden  Land,  명인장기,  선언맞고,  클래식맞고,   Golden  Poker Hybrid  Business  Models: 1.  Free-­‐‑to-­‐‑play  /  Premium  subscription Blade&Soul Lineage  II  65,082   2.  In-­‐‑game  item  sales  62,147   9% 9% Aion Strength:  141,311   1.  World-­‐‑class  development  capabilities  &  strong   21% distribution  pipeline 2.  Global  publishing  network Unit:  KR  Million  Won 3.  14  years  of  operational  know-­‐‑how  and  skills 7
  • 8. Industry  Analysis New  Entrants Public  Policy •  Sizable  barriers  to  entry  and   •  2012:  Selective  shutdown  system   learning  curve  in  game  industry,   aiming  to  curtail  online  gaming   especially  in  MMORPG   addiction  among  young  students. development. •  2011:  Cinderella  Law  prohibiting   players  under  16  playing  between   12  am  and  6  am Suppliers Competition Costumers •  Korea:  Webzen,  Actoz  Soft,  Neowiz   •  China  market:  MMORPG  will  be  the   •  In  order  to  publish  more  quality   Games,  Golfzon,  Gamevil,  Com2Us most  favored  genre  with  50-­‐‑60%   games  (role:  game  publisher),   •  Japan:  Sega  Sammy,  Tecmo  Koei,   market  share. NCsoft  needs  to  cooperate  with   Konami,  Nexon   •  Korea  market:  Online  games  will  make   several  game  developer  companies. •  China:  Shanda  Games,  Changyou,   up  88-­‐‑89%  of  Korean  gaming  market. NetDragon  Websoft •  US  &  EU  market:  Online  is  expected  to   •  US:  Zynga,  Electronic  Arts grow  faster  than  mobile  (CAGR  17%   vs.  CAGR  10%). Substitutes •  Mobile/casual  game  is  growing  fast   now  (with  CAGR  14%).  However,   it’s  still  relatively  slower  than  the   growth  of  online  game. 8
  • 9. Gaming  Industry  Peer  Group •  International Name   Sector   Ctry   Webzen  Inc   Toys   KOR   Actoz  So8  Co  Ltd   Toys   KOR   Neowiz  Games  Corp   Toys   KOR   Sega  Sammy  Holding  Inc.   Toys   JPN   Tecmo  Koei  Holdings  Co.  Ltd.   So8ware   JPN   Golfzon  Co  Ltd   RecreaFonal  Services   KOR   Shanda  Games  Ltd   Toys   CYM   Konami  Corp   Toys   JPN   Changyou.com  Ltd.   Toys   CYM   Zynga  Inc   Toys   USA   Electronic  Arts  Inc.   Toys   USA   Gamevil  Co  Ltd   Toys   KOR   NEXON  Co  Ltd   Toys   JPN   Com2uS  Corp   Toys   KOR   NetDragon  Webso8  Inc.   Toys   CYM   9
  • 10. NCsoft  –  Financial  Statement  Analysis 2.  Financial  Statements  Analysis 10
  • 11. Balance  Sheet Cash  increased  dramatically   mostly  from  operating   activities.  Please  refer  to  CF/S Consolidated  (million  KRW) Area      Accounts   2012   2011   %     Current  Assets   674,304   650,829   4%      Cash  &  cash  equivalents   123,041   60,183   102%      Short-­‐‑term  financial  instruments   313,035   421,993   -­‐‑26%   Significant  change  in   Available-­‐‑for-­‐‑Sale  Assets,      Account  receivables   76,702   71,983   7%   and  Inventories    Others   161,525   83,506   93%   Assets     Non-­‐‑current  Assets   642,522   470,183   37%      Investment  assets   45,522   36,149   26%   M&A  activity  affected      Tangible  assets   425,828   366,698   16%   intangible  assets      Intangible  assets   133,317   31,550   323%      Others   336   361   -­‐‑7%   Total  Assets   1,316,826   1,121,012   17%   Current  Liabilities   235,652   189,874   24%   M&A  activity  also  affected   the  amount  of  payable    Borrowings   12,175   12,380   -­‐‑2%      Payables   25,474   16,342   56%      Current  tax  liabilities   5,317   7,613   -­‐‑30%      Other  provisions   7                        -­‐‑          -­‐‑   Liabilities          Others   192,679   170,093   13%   Non-­‐‑current  Liabilities   60,610   46,285   31%      Defined  benefit  obligations   35,284   34,115   3%      Long-­‐‑term  employee  benefits   4,549   5,391   -­‐‑16%      Others   20,776   26,288   -­‐‑21%   Total  Liabilities   296,262   255,669   16%   Paid-­‐‑in  Capital  Stock   10,949   11,425   -­‐‑4%   Other  Paid-­‐‑up  Capital   117,910   112,113   5%   Other  Components  of  Equity   991   4,613   -­‐‑121%   Equity     Retained  Earnings   870,734   733,318   19%   Non-­‐‑Controlling  Interests   19,979   12,872   55%   Total  Stockholders  Equity   1,020,563   865,243   18%       Total  Liabilities  +  Shareholders’  Equity   1,316,826   1,121,012   17%   11
  • 12. Balance  Sheet  Analysis Increased  by  nearly  100%   between  2011  and  2012 Important  to  determine   Other  Current  Assets materiality  of  assets;  may   distort  liquidity. (million  KRW) 2012 2011 %  Other  Current  Assets  161,525  96,084 93% Other  Receivables                    10,732                    25,584,1 -­‐‑58% Short-­‐‑Term  Loans                        2,039                        2,097 -­‐‑3% Available-­‐‑for-­‐‑Sale  Financial  Assets              125,000                    50,000 150% Held-­‐‑to-­‐‑Maturity  Securities                                                                          -­‐‑                                127 -­‐‑100% Inventories                        2,038                          1,265 61% Other  Quick  Assets                    15,748                    17,009 -­‐‑7% Income  Tax  Assets                        5,966     •  Other  Current  Assets  increased  by  nearly  100%  between  2011  and  2012 •  The  most  significant  changes  happened  in  Available-­‐‑for-­‐‑sale  financial  assets. •  Available-­‐‑for-­‐‑sale  Financial  Assets  (AFS)  are  any  non-­‐‑derivative  financial  assets   designated  on  initial  recognition  as  available  for  sale ü  Any  other  instruments  that  are  not  classified  as  as  (a)  loans  and  receivables,  (b)  held-­‐‑to-­‐‑ maturity  investments  or  (c)  financial  assets  at  fair  value  through  profit  or  loss. 12
  • 13. Balance  Sheet  Analysis Increase  in  intrinsic   business  value Intangible  Assets (millions  KRW) 2012 2011 2010 ‘12-­‐‑’11 ‘11-­‐‑’10 Non-­‐‑current  Assets 642,522 470,183 291,884 37% 61%    Investment  assets 45,522 36,149 49,546 26% 27%    Tangible  assets 425,828 366,698 189,517 16% 93%    Intangible  assets 133,317 31,550 16,142 323% 95% •  Increase  in  intrinsic  business  value:  Significant  increase  intangible  assets  which   reflects  Nexon’s  acquisition  of  Ntreev,  and  Nexon’s  purchase  of  NCSoft. 13
  • 14. Income  Statement Sales  increase  from  new   (millions  KRW) online  games  (“Blade  &   Soul”,  “Guild  War  2”),   Accounts   2012   2011   2010     %  (2012)   %  (2011)   royalty,  and  from   merchandise Net  Sales   753,520   608,904   649,748       24%   -­‐6%   Cost  of  Goods  Sold   226,175   139,099   142,991       63%   -­‐3%   There  is  room   to  improve Gross  Profit   527,344   469,804   506,757       12%   -­‐7%   Selling  &  AdministraEve  Expenses   376,091   333,997   263,876       13%   27%   Company  is   doing    well OperaFng  Income   151,252   134,682   242,881       12%   -­‐45%   Opera2ng  Profit  Margin  (%)   20%   22%   37%       Decrease  in   Non-­‐operaEng  Income   18,290   23,617   38,209       -­‐23%   -­‐38%   interest  revenue Non-­‐operaEng  Expenses   865   1,462   556       -­‐41%   163%   Equity  Income  on  Investments   7,026               Significant  increase   from  “Misc.  Gains”  &   Other  Income   24,912   16,165           54%       Gains  on  Evaluation   of  Investments  under   Other  Expense   17,708   17,290           2%       Equity  Method Income  before  Tax  Expenses   182,907   156,837   228,293       17%   -­‐31%   Pre-­‐tax  Profit  Margin  (%)   24%   26%   35%       Income  Tax  Expenses   29,240   39,537   228,293       -­‐26%   -­‐83%   31%  increase  in   consolidated  net   income Consolidated  Net  Income   153,666   117,300   173,803       31%   -­‐33%   Non-­‐Controlling  (Minority)  Interest   -­‐2,135   -­‐2,515   -­‐  1,780       15%   41%   Controlling  Interest   155,802   119,815   175,584       30%   -­‐32%   14
  • 15. Game  Sales Year  2012  –  in  million  KRW Year  2011  –  in  million  KRW Title   Total   Growth*   %   Title   Total   %   Lineage   205,261   5%   30%   Lineage    195,702     35%   Lineage  II   65,082   -­‐35%   9%   Lineage  II    100,574     18%   Aion   141,311   -­‐37%   20%   Aion    223,248     40%   Blade  &  Soul   62,147   414%   9%   City  of  Heroes    12,086     2%   Guild  Wars2   164,854   1985%   24%   Guild  Wars    7,905     1%   Others   50,764   296%   7%   Others    12,816     2%   Total  Game  Sales   689,419   25%   100%   Total  Game  Sales   552,331   100%   Game  Sales  (2012) Game  Sales  (2011) Lineage  II Aion Lineage  II 65,082 141,311  100,574   9% 21% 18% Blade  &  Soul Aion 62,147  223,248   9% 40% Lineage Lineage 205,261  195,702   30% 36% Others Guild  Wars2  12,816   City  of   164,854 2% Guild  Wars Heroes Others  7,905   24% 50,764  12,086   2% 7% 2% 15 Significant  growth  was  made  by  new  game  launched  in  2012:  Blade  &  Soul,  Guild  Wars  2
  • 16. Cash  Flow  Statement Operating  activities  are  the   most  influential  factors   affecting  company’s  cash   (millions  KRW) CASH  FLOW   2012   2011   2010   %2012   %2011   Net  Income   153,666   117,676   167,396   31%   -­‐59%   Cash  From  OperaFng  AcFviFes   210,641   138,554   217,189   52%   177%   Cash  From  InvesFng  AcFviFes   -­‐146,451   -­‐127,420   -­‐246,453   -­‐15%   -­‐50%   Cash  From  Financing  AcFviFes   5,512   -­‐11,650   -­‐4,533   147%   489%   Net  Change  Cash   63,887   -­‐299   -­‐33,797   21420%   143%   •  NCSoft’s  program  of  Liability  driven  acquisitions  and  disposals  between  2011  and  2012  are  reflected   in  the  Cash  Flow  statements  highlight  significant  increases  in  cash  from  operating  and  financing   activities. •  In  2012,  NCsoft  Corp  increased  its  cash  reserves  by  108.00%,  or  63.89bn.  The  company  earned   210.64bn  from  its  operations  for  a  Cash  Flow  Margin  of  27.95%.  In  addition  the  company  generated   5.51bn  cash  from  financing  while  146.45bn  was  spent  on  investing.   •  Most  of  this  increase  in  cash  reserve  was  from  Operating  Activities,  which  is  positive. 16
  • 17. Footnotes Significant  Transaction  between  2011-­‐‑2012 Major  Acquisitions: Discontinuance/Disposals •  December  2012   •  Aug  2012   NCSoft  folded  NC  Interactive  Inc.  into  a  new  wholly   NCSoft  liquidated  Paragon  Studios  and  shut-­‐‑down  of   owned  subsidiary,  NC  West  Holdings  to  manage  its   ‘City  of  Heroes’  game Western  subsidiaries •  Jun  2011   •  Jul  2012   NCSOFT  shut  -­‐‑down  'ʹLinage'ʹ  in  North  American   NEXON  acquired  14.7%  interest  in  NCSoft  for  $688  M servers   •  Feb  2012   NCSoft  purchased  76%  of  Ntreev  for  US$96.7  M •  Jul  2011   NCSoft  acquired  58.3%  interest  in  Hotdog  Studio Litigation: Write-­‐‑Downs •  Aug  2012      -­‐‑ EN  Masse  Entertainment  seeles  NCSoft    lawsuit   •  End  of  2011   NCSoft  defendant  in  2  pending  lawsuits   •  Oct  2011:     Richard  Garrioe-­‐‑Lawsuit  seelement;  NCSoft  paid  $36   million  USD  in  damages   17
  • 18. NCsoft  –  Financial  Statement  Analysis 3.  Earning  Quality 18
  • 19. Irregular  Items Discontinued  operations •  On  August  31,  2012,  NCsoft  closed  Paragon  Studios  (formerly  known  as  NCsoft   NorCal),  one  of  its  subsidiaries  that  developed  “City  of  Heroes”. (millions  KRW) 2011   Title   Total   Lineage  II  100,574   Lineage    195,702     18% Lineage  II    100,574     Aion (in  million  KRW)   Game  Sales     Aion    223,248      223,248   40% City  of  Heroes    12,086     Lineage Guild  Wars    7,905      195,702   36% Others    12,816     Others  12,816   Total  Game  Sales   552,331   2% Guild  Wars  7,905   City  of  Heroes 2%  12,086   2% Changes  in  accounting  principles  applied •  Since  January  1,  2011,  NCsoft  has  applied  K-­‐‑IFRS  as  their  accounting  principle   standard,  replacing  K-­‐‑GAPP. 19
  • 20. True  Income (millions  KRW) 2012 % 2011 % Operating  Income 151,252 83% 134,682 87% Non-­‐‑operating  Income 18,290 10% 23,617 15% Non-­‐‑operating  Expenses 865 0% 1,462 1% Equity  Income  on  Investments 7,026 4% 0   0% Other  Income 24,912 14% 16,165 10% Other  Expense 17,708 10% 17,290 11% Income  before  Tax  Expenses 182,907 100% 156,837 100% •  The  income  statement,  indicates  that  operating  income  in  2012  is  12%  larger  than  in   2011. •  However,  the  percentage  of  operating  income  to  total  income  before  tax  expense  in   2012  is  lower  than  in  2011.  This  reflect  situation  that  NCsoft  become  a  somewhat   dependent  to  unsustainable  income  such  as  non-­‐‑operating  or  other  income. 20
  • 21. NCsoft  –  Financial  Statement  Analysis 4.  Activity  Analysis 21
  • 22. Short-­‐‑term  Activity  Analysis 2012 2011 Change Inventory  Turnover 136.90 98.91 38% Avg.  Days  Inventory  in  Stock 2.67 3.69 -­‐‑28% Receivable  Turnover 10.14 8.69 17% Avg.  Receivable  Outstanding 36.00 41.99 -­‐‑14% Payable  Turnover 81.69 72.54 13% Avg.  Days  Payable  Outstanding 4.47 5.03 -­‐‑11% Working  Capital  Turnover 1.68 1.15 45% Receivable  Turnover:  Increased  it’s  efficiency  in  collecting  on  accounts   receivable Payable  Turnover:  increasing,  which  indicates  that  NCSoft  is  paying  off  its   suppliers  at  a  faster  rate  than  in  2011 More  sale  compared  to  cash  used  to  fund  sales 22
  • 23. Long-­‐‑term  Activity  Analysis 2012 2011 Change Fixed  Assets  Turnover 1.90 2.19 -­‐‑13% Total  Assets  Turnover 0.62 0.56 10% Fixed  Assets  Turnover  decrease  indicates  that  NCsoft  has  been  less   effective  in  using  the  investment  in  fixed  assets  to  generate  revenues Total  Assets  Turnover  increase  confirms  that  NCSoft  is  growing   revenues  in  proportion  to  sales 23
  • 24. NCsoft  –  Financial  Statement  Analysis 5.  Risk  Analysis 24
  • 25. Risk  Analysis Horizontal Vertical 2012 2011 Peer  Group Current  Ratio 286% 322% - Short-­‐‑Term Quick  Ratio 218% 321% 201% Cash  Ratio 185% 243% - Debt  to  Total  Capital 22% 22% 14% Solvency Debt  to  Equity 29% 28% 6% Liquid:  Strong  position  to  pay  back    short  –term  debt  obligation Debt  Financing:  Growth  being  financing  with  debt   25
  • 26. NCsoft  –  Financial  Statement  Analysis 6.  Profitability  Analysis 26
  • 27. Profitability  Analysis Horizontal   2012 2011 Gross  Margin 70% 77% Neeing  $.020  for  each  $  of  revenue   generated Operating  Margin   20% 22% EBITDA  Margin 25% 22% Operations  have  become  more   profitable   EBT  Margin   24% 26% Profit  Margin 21% 19% Significant  increase  in  the   company’s  ability  to  turn   Return  on  common  equity 21% 11% investment  capital  into  profits   Earnings  per  share 6,450   5,529   EPS  increase  of  KRW  921 Price-­‐‑to-­‐‑Earnings  ratio 23 56 Investors  anticipating  lower  growth Price-­‐‑to-­‐‑book  value  ratio 301 615 Financial  Leverage 83% 86% 27
  • 28. Profitability  Analysis Vertical NCSOFT Peer  Group  Median  (14  Co.’s) EBITDA  Margin 25.16 22.09 EBT  Margin   24.27 17.24 Profit  Margin 20.68 11.45 Return  on  common  equity 20.97 25.09 •  Operations  beeer  managed  and  more  profitable  relative  to  its  Peer  Group •  Earned  significantly  more  before  taxes  than  its  industry  Peer  Group   •  Sales  –  relative  to  cost  –  nearly  doubled  its  Peer  Group  in  2012   •  Industry  Peer  group  was  beeer  able  to  turn  its  capital  investments  into  profits  during   2012.   28
  • 29. NCsoft  –  Financial  Statement  Analysis 7.  Conclusion 29
  • 30. Conclusion •  NCsoft  is  a  leading  developer  and  publisher  of  online  games,  with  core   competence  in  developing  MMORPG. •  NCsoft  is  in  beeer  financial  situation  in  2012  compared  to  in  2011,  especially   if  we  look  at  their  cash  flow  which  its  growth  is  powered  by  operating   activities. •  NCsoft’s  risk  position  is  positive  with  a  strong  ability  to  meet  short  and  long   term  debt  obligations. •  M&A  activities  affected  NCsoft  in  term  of  both  tangible  and  intangible   assets,  and  made  its  financial  statement  look  beeer. •  Compare  to  its  competitors  (peer  group),  NCsoft  has  competitive  advantage   because  they  have  strong  operating  activities  in  online  game  development. 30
  • 31. NCsoft  –  Financial  Statement  Analysis 8.  Appendix 31
  • 32. References •  NCsoft  website  :  www.ncsoft.com •  NCsoft  Audit  Report  :  2011 •  Bloomberg  Businessweek:  hep://investing.businessweek.com/research/stocks/ financials/financials.asp?ticker=036570:KS&dataset=incomeStatement&period=A ¤cy=native •  Reuters:  hep://www.reuters.com/finance/stocks/financialHighlights? symbol=036570.KS •  Infinancials  Analysis:  hep://www.infinancialsanalytics.com/en/financial %20analysis,Ncsoft%20Corp,30238FK.html •  Financial  Times:  hep://markets.ft.com/research/Markets/Tearsheets/Financials? s=A036570:KSC •  Gamespace:  hep://www.gamespace.com/gamelist.cfm/game/446/view/forums/ thread/371752/page/1 32
  • 33. Team  Meeting  Chronology 1.  Date:  04  March Discussion:  Knowledge  of  Ncsoft,  Korean  online  and  general  online  gaming  issues Assignments:   •  Anggri:  Research  on  general  online  gaming  industry •  Daniel:  NCSoft  general  overview  (latest  news,  overview  of  competitors 2.  Date:  07  March Discussion:  Review  of  findings;  overview  of  analysis  components  discussed  during  class  lectures Assignments: •  Anggri:  Obtain  Ncsoft  financial  statements    and  Auditor’s  reports •  Daniel:  Obtain  financial  data  on  industry  competitors  (Nexon,  Neowiz,  Webzen,  etc.) 3.  Date:  11  March Discussion:  Update  on  data  collection;  Assignment  of  analysis  responsibilities Issues:  Obtaining  English  language  data  and  analysis;  only  2011  Auditors  Report  is  available   Assignments: •  Anggri:  Business  Environment,  Irregular  Items,  Short-­‐‑term  activity,  Liquidity,  Profitability   analysis •  Daniel:  Financial  Statements  &  footnotes;  True  Income,  Long-­‐‑term  activity,  Solvency,   Integrated  analysis;  Appendices   33
  • 34. Team  Meeting  Chronology 4.  Date:  15  March Discussion:  Update  on  progression  and  target-­‐‑seeing  for  weekend Assignments:   •  Anggri:  Complete  Business  Environment  and  Irregular  Items •  Daniel:  Financial  Statements  and  Footnotes,  and  True  Income   5.  Date:  17  March Discussion:  Review  of  progression  and  issue  problem  solving Issue:  Data  in  non-­‐‑Korean  currency  –  Nexon  a  more  complicated  option Assignments: •  Anggri:  Finalize  weekend  work  and  begin  Short-­‐‑term  activity,  Liquidity,  Profitability   •  Daniel:  Finalize  weekend  work,  research  appropriate  competitor  option,  and  begin  Long-­‐‑ term  activity,  Solvency  and  Integrated  analysis 6.  Date:  18  March Discussion:  Review  of  progress Assignment: •  Anggri;  PPT  compilation •  Daniel:  Editing   7.  Date:  19  March •  Discussion:  Finalization  of  report  and  presentation  preparation •  Assignments:  Finalization 34