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Restaurants: Translating
UX Thinking to
Everyday Life
Norah Johnson | 12.16.2013
When designing an experience – whether
virtual or in-person – every decision affects
the end outcome, feeling, attitude and
response.
Agenda
• Intro
• So, what is UX?
• What does good UX do?
• UX Thinking
• An overlay: bringing UX to life with an
example from everyday life
Intro
Inspiration for this presentation:

•
•

UX has become one of “those” terms.

•

What works well, in this case?

The value of comparing a concept with a
real world example.
So, first off, what is UX?
•

The result of how a person feels when
interfacing with a system.

•

The system could be a website, an app,
software, etc.

•

Not just about usability, but the human part
of HCI.
Source: “What is User Experience Design? Overview,Tools & Resources,” Jacob
Gube, Smashing Magazine, October 5, 2010
From the Inventor of UX
“I invented the term [User Experience
Design] because I thought human interface
and usability were too narrow. I wanted to
cover all aspects of the person’s experience
with the system including industrial design,
graphics, the interface, the physical
interaction, and the manual.”

Source: Don Norman, cognitive scientist & author of “The Design of
Everyday Things” Quote cited in “UX Design Defined,” UXdesign.com,
August 16, 2010
What UX Is Not
• UX is not IA
• Not a buzzword for usability
• Notion that you can’t design UX but can
design for UX
So, What Does Good UX
Do?
•

It considers the specific user or group that
the solution is being created for/around

•

Good UX helps create and shape a specific
event, encounter, etc.
So, What Makes Up An
Experience?
• Experience: the combined outcome of
perception, action, motivation, and
cognition.

• “A complex fabric of feelings, thoughts and
actions.”

Hassenzahl, Marc (2013): User Experience and Experience Design. In: Soegaard, Mads and Dam, Rikke Friis (eds.).
"The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design
Foundation. Available online at http://www.interaction-design.org/encyclopedia/
user_experience_and_experience_design.html
Philips Wake-Up Light
•

E.g. of using design and technology to mimic
a familiar experience.

•

Not so much about specific elements of
industrial design or fancy interfaces.

•

More so about how you transcend
the material to create an experience
Hassenzahl, Marc (2013): User Experience and Experience Design. In: Soegaard, Mads and Dam, Rikke Friis (eds.).
"The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design
Foundation. Available online at http://www.interaction-design.org/encyclopedia/
user_experience_and_experience_design.html
Inevitable Variables
• The user
• Each individual assigns unique attributes
to a product or service when using it.

• Unique expectations based on past

experience, personal preference, etc.

• The situation
(“Why User Experience Cannot Be Designed,” Helge Fredheim, Smashing
Magazine, March 15, 2011.)
Assessment
UX Methodologies In
Problem Solving
• Discovery
• Iteration
• Execution/Implementation
• Evaluation
Value of UX Thinking
The end product isn’t just a solution to a
problem, but the best solution for the
specific audience or user.
Wait.
Where Are We?
• Industry-accepted definitions of UX
• The value of UX
• Applying UX thinking in problem solving
Restaurants Through the Lens
of UX

• The product
• The physical element
• The human element
The Product
• Ingredients (sourcing, freshness, origin, etc.)
• Cuisine focus (Asian fusion, French, etc.)
• Aesthetic (presentation, plates, etc.)
• Quality assessment (taste versus price
versus expectation)
The Physical
• Location
• Interior and exterior design
• Auditory
• Olfactory
• Visual/Optical
• Feel/Tactile
• Gustatory Perception/Taste
The Human Element
• Greeter/host, servers, employees, cooks v.
chefs, even the busboy

• Vernacular
• Service structure: takeout/behind the
counter v. table service, etc.

• The variables of the individual and the
situation
Quantity v. Quality
Conditioned Expectations
So The UX Of A Restaurant
Is The Combined Result Of:
• The Physical
• The Human
• The Product
• Variable of past experience
• Variables of individual and situation
Restaurants & UX
Thinking
Are they doing it?
Wrap It Up
• What is UX?
• What does good UX achieve?
• UX Thinking
• The UX of Restaurants
• Conclusion
• Questions
Thank you. Questions?

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UX Thinking and Restaurants

  • 1. Restaurants: Translating UX Thinking to Everyday Life Norah Johnson | 12.16.2013
  • 2. When designing an experience – whether virtual or in-person – every decision affects the end outcome, feeling, attitude and response.
  • 3. Agenda • Intro • So, what is UX? • What does good UX do? • UX Thinking • An overlay: bringing UX to life with an example from everyday life
  • 4. Intro Inspiration for this presentation: • • UX has become one of “those” terms. • What works well, in this case? The value of comparing a concept with a real world example.
  • 5. So, first off, what is UX? • The result of how a person feels when interfacing with a system. • The system could be a website, an app, software, etc. • Not just about usability, but the human part of HCI. Source: “What is User Experience Design? Overview,Tools & Resources,” Jacob Gube, Smashing Magazine, October 5, 2010
  • 6. From the Inventor of UX “I invented the term [User Experience Design] because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person’s experience with the system including industrial design, graphics, the interface, the physical interaction, and the manual.” Source: Don Norman, cognitive scientist & author of “The Design of Everyday Things” Quote cited in “UX Design Defined,” UXdesign.com, August 16, 2010
  • 7. What UX Is Not • UX is not IA • Not a buzzword for usability • Notion that you can’t design UX but can design for UX
  • 8. So, What Does Good UX Do? • It considers the specific user or group that the solution is being created for/around • Good UX helps create and shape a specific event, encounter, etc.
  • 9. So, What Makes Up An Experience? • Experience: the combined outcome of perception, action, motivation, and cognition. • “A complex fabric of feelings, thoughts and actions.” Hassenzahl, Marc (2013): User Experience and Experience Design. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at http://www.interaction-design.org/encyclopedia/ user_experience_and_experience_design.html
  • 10. Philips Wake-Up Light • E.g. of using design and technology to mimic a familiar experience. • Not so much about specific elements of industrial design or fancy interfaces. • More so about how you transcend the material to create an experience Hassenzahl, Marc (2013): User Experience and Experience Design. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at http://www.interaction-design.org/encyclopedia/ user_experience_and_experience_design.html
  • 11. Inevitable Variables • The user • Each individual assigns unique attributes to a product or service when using it. • Unique expectations based on past experience, personal preference, etc. • The situation (“Why User Experience Cannot Be Designed,” Helge Fredheim, Smashing Magazine, March 15, 2011.)
  • 13. UX Methodologies In Problem Solving • Discovery • Iteration • Execution/Implementation • Evaluation
  • 14. Value of UX Thinking The end product isn’t just a solution to a problem, but the best solution for the specific audience or user.
  • 15. Wait. Where Are We? • Industry-accepted definitions of UX • The value of UX • Applying UX thinking in problem solving
  • 16. Restaurants Through the Lens of UX • The product • The physical element • The human element
  • 17. The Product • Ingredients (sourcing, freshness, origin, etc.) • Cuisine focus (Asian fusion, French, etc.) • Aesthetic (presentation, plates, etc.) • Quality assessment (taste versus price versus expectation)
  • 18. The Physical • Location • Interior and exterior design • Auditory • Olfactory • Visual/Optical • Feel/Tactile • Gustatory Perception/Taste
  • 19. The Human Element • Greeter/host, servers, employees, cooks v. chefs, even the busboy • Vernacular • Service structure: takeout/behind the counter v. table service, etc. • The variables of the individual and the situation
  • 22. So The UX Of A Restaurant Is The Combined Result Of: • The Physical • The Human • The Product • Variable of past experience • Variables of individual and situation
  • 24. Wrap It Up • What is UX? • What does good UX achieve? • UX Thinking • The UX of Restaurants • Conclusion • Questions