The document provides an overview and demonstration of InnoTube, a web-based system for supporting innovation and knowledge sharing among distributed groups. It describes InnoTube's key features, which include video channels, a community network map, user profiling, games, intelligent agents, and communication tools. The demonstration highlights how InnoTube can be used by large corporations, SMEs, universities, and other organizations to facilitate collaborative work and learning within communities of innovators. Examples of InnoTube's use at automotive companies and business schools are also briefly outlined.
InnoTube: a collaborative WEB2.0 platform (presented in Paris)
1. InnoTube DEMO
Demo
A. Marco Luccini –Research associate - INSEAD
3 Decembre 2009 Rencontres du e-learning et de la formation 1
mixte, Paris
2. Sample 1: InnoTube
Social visualisation of
community activities in
InnoTube
Collaboration about and via
Rich Media (Videos).
Community members’
Feedback
DEMO
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3. InnoTube
• InnoTube:
the Web2.0
Innovation
booster
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4. An efficient tool for mastering
the changing times:
innovation, collaboration, communities…
1. What is it ?
1. What is it ?
2. To Whom ?
2. To Whom ?
3. How ?
3. How ?
4. Our References
4. Our References
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5. A new learning method to work in a
collaborative way
1. What is it ?
1. What is it ?
InnoTube is a Web-based system aiming at supporting and
stimulating Innovation-centered Knowledge Exchange and
Sharing among distributed groups and communities.
InnoTube consists of 6–coupled knowledge exchange environments,
namely:
1. a featured Video Channels Space
2. a Community Network Visualization and Navigation Tool (NVNT)
3. a Rich Profiling Space
4. a set of Intelligent Agents (Connection A., Recommending* A.,
Concierge A., Similarity A.)
5. a Communication Space (Text- / Video-chat, forums, comments)
6.Decembre 2009 Space
3
a Games
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6. InnoTube: the Web2.0
Innovation booster
• Video
Channels
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7. InnoTube: the Web2.0
Innovation booster
• NVNT: the
Community
Network Map
Ideas /
Videos
Connections
People
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8. InnoTube: the Web2.0
Innovation booster
• Rich Profiling
Interests
Competences
Blog
Activities
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9. InnoTube: the Web2.0
Innovation booster
• Games!
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10. InnoTube: the Web2.0
Innovation booster
• Intelligent
Agents
Concierge
Connection
Similarity
Recommendation
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11. InnoTube: the Web2.0
Innovation booster
• Communication
Comments
Forums
Chat
Video-Chat
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12. A tool adapted to different kinds of
organizations and situations
2. To Whom ?
2. To Whom ?
InnoTube applies to:
• Large corporations
• SMEs and SMEs associations.
• Private and public organizations.
• Universities, Business Schools and Corporate
Universities.
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13. A tool adapted to different kinds of
organizations and situations
2. To Whom ? Some examples…
2. To Whom ? Some examples…
InnoTube has been already experimented in the following contexts of use:
• New Product Design and Development (NPD)
Car manufacturing industry (Alfa Romeo, FIAT)
• Executive Education
In an association with corporate organisations
(GMP programme @ CEDEP)
In a large organisation corporate university
(SLD programme @ Alcatel-Lucent)
InnoTube is going to be deployed in the following contexts of use:
• Crisis Management
• Innovation diffusion for eGov services addressing rural SMEs
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14. A tool adapted to different kinds of
organizations and situations
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Paris
15. InnoTube supports and facilitates the
collaborative work in communities
of innovators and of learners
3. How ?
3. How ?
InnoTube can be used alone as collaborative WEB2.0 working environment in
order to foster ideas and experiences exchange and sharing, but also in
combination with a simulation, as follows:
• to support to the simulation
in order to sustain the collaborative work / activities between the community
members, or
for helping the simulation facilitator(s) in managing the simulation community of
users
• using the simulation as a support in order to pursue a goal in a specific
context of use (e.g. innovation, change, executive education…)
e.g. focus on collaboration thanks to EagleRacing
e.g. focus on change thanks to EIS or LingHe…
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16. InnoTube supports and facilitates the
collaborative work in communities
of innovators and of learners
3. How ? Some contexts of Use
3. How ? Some contexts of Use
In the framework of Executive Education, InnoTube supports
• projects based on Action Learning
BEFORE…
DURING…
AFTER…
… the training Modules and
experiencing cross-Projects Collaboration
• Experience Exchange AFTER a Training Module, and Community Building
In order to:
• ADDING VALUE (Learning & networking) to traditional Management Programs
• Helping managers to EXPERIENCE WEB2.0
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17. InnoTube: the Web2.0 Innovation booster
4. Our References
4. Our References
InnoTube has been experimented at Alfa Romeo and FIAT in the New Product
Design & Development context of use (*)
Experimentation in progress at CEDEP in the framework of Executive Education
Experimentation in progress at Alcatel-Lucent in the framework of Executive
Education
(*) Angehrn, A.A., Luccini, A.M. and K. Maxwell (2009), InnoTube : A video-based
connection tool supporting collaborative innovation, Interactive Learning Environment
(ILE) Journal, Vol. 17 No. 3, pp 205-220.
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18. Supporting the social dimension within the
communities of innovators and of learners
in the organisations
The Challenge
The Challenge
• Fostering PARTICIPATION by
Making social activities / interaction visible
Providing the means of self expression (videos, texts)
Exploring the network of relationships and knowledge
Playing a game
• Providing the means to develop TRUST
By implementing mechanisms of feedback and reputation
• Allowing a user the ability of SELF-DESCRIBING
Personal Digital Identity
• Providing COMMUNICATION means
Forum, blog, communication one-to-one (video / chat)
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19. Thank you
Marco Luccini:
Research associate, INSEAD
marco.luccini@insead.edu
http://www.calt.insead.edu/?Marco%20Luccini
INSEAD: http://www.insead.edu/
LABORANOVA project:
http://www.laboranova.com/
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