SlideShare a Scribd company logo
1 of 26
Social Gold: The Design of FarmVille and Other Social Games May 5, 2010 Amitt Mahajan - Zynga
Questions to answer How do I get people to play my game? How do I get people to tell their friends? How do I get people to stick around? How do I get people to invest?
Why do people play social games? Alleviate boredom Connect with friends Competition
Appealing to a wide audience Choose a broad non-offensive theme Keep core gameplay simple Consider international players
Choosing a theme Broader the better Appeal to something folks already know Avoid offensive subjects
Simple design wins Maintain a natural gameflow Increase decision points Reduce UI complexity
Inventory Capturing a player Hidden but effective tutorial Gradually introduce complexity Focus on non-design challenges as well More Complex More Complex Treasure Fruit
Cater to different play styles Players find different types of fun in your game Provide several ways to win Get them to interact with each other
One Playstyle
Another Playstyle
Product clarity Single strong voice Have a long-term vision for gameplay Consistent art direction
Art direction Appeal to a fantasy Bright and colorful Avoid excessive detail Humor adds character
Appeal to a Fantasy
Sound Music adds atmosphere Sounds should be un-intrusive Capture a movie to provide direction on sound
Growing through social Forcing social causes negative reactions Integrate social elements into core gameplay Surface social actions by friends
Different types of social Light Pokes, “Likes” Heavy Comments, Wall Posts Have a mixture
Growing through metrics Metrics help you figure out what works 3 core metrics Reach Retention Revenue Test your ideas and see what sticks
Increasing retention Leave your audience wanting more Remind the player to come back Let their friends help
Play sessions Keep them short Provide a goal for the player Link sessions together X
Sustaining players Regularly scheduled updates Long term value Events
Moments of joy “Cool” events in your game Make the player feel good Leverage art to create these
Moments of Joy
Play, invest, express Engage users first Make it easy to convert Surface the value they are receiving Play Currency Paid Currency
Allow the reversal of mistakes Status symbols Social ROI Enable expression
Wrap-up How do I get people to play my game? Have a simple design and a theme that is relatable How do I get people to tell their friends? Make social part of your core gameplay and not forced How do I get people to stick around? Give them a reason to come back and something to aspire to How do I get people to invest? Engage players and provide an easy way to express themselves
Questions?Twitter: @amittmBlog: www.amitt.com

More Related Content

What's hot

4 Keys and Psychology of Fun from Awareness to Impact GSummit
4 Keys and Psychology of Fun from Awareness to Impact GSummit4 Keys and Psychology of Fun from Awareness to Impact GSummit
4 Keys and Psychology of Fun from Awareness to Impact GSummitNicole Lazzaro
 
3. formal proposal (aa)
3. formal proposal (aa)3. formal proposal (aa)
3. formal proposal (aa)Aaron Aacster
 
4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play Games4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play GamesNicole Lazzaro
 
Valentines Ideas - Valentine Card Puzzler
Valentines Ideas - Valentine Card PuzzlerValentines Ideas - Valentine Card Puzzler
Valentines Ideas - Valentine Card PuzzlerKen Sapp
 
Thanksgiving Party Ideas - Memory Game
Thanksgiving Party Ideas - Memory GameThanksgiving Party Ideas - Memory Game
Thanksgiving Party Ideas - Memory GameKen Sapp
 
What do women want presentation
What do women want presentationWhat do women want presentation
What do women want presentationLeef Kansloos
 
Valentines Ideas - Valentine Heart Tower
Valentines Ideas - Valentine Heart TowerValentines Ideas - Valentine Heart Tower
Valentines Ideas - Valentine Heart TowerKen Sapp
 
Imaginable Ideas About Christmas Cards
Imaginable Ideas About Christmas CardsImaginable Ideas About Christmas Cards
Imaginable Ideas About Christmas CardsSara Taylor
 
The Future of ECE - The Power of Community
The Future of ECE - The Power of CommunityThe Future of ECE - The Power of Community
The Future of ECE - The Power of CommunityNader Luthera
 
Valentines Ideas - Valentine’s Back to Back
Valentines Ideas - Valentine’s Back to BackValentines Ideas - Valentine’s Back to Back
Valentines Ideas - Valentine’s Back to BackKen Sapp
 

What's hot (16)

4 Keys and Psychology of Fun from Awareness to Impact GSummit
4 Keys and Psychology of Fun from Awareness to Impact GSummit4 Keys and Psychology of Fun from Awareness to Impact GSummit
4 Keys and Psychology of Fun from Awareness to Impact GSummit
 
TpM2014: François Lachausse, Gbanga: Deeper Customer Experiences with Mixed-R...
TpM2014: François Lachausse, Gbanga: Deeper Customer Experiences with Mixed-R...TpM2014: François Lachausse, Gbanga: Deeper Customer Experiences with Mixed-R...
TpM2014: François Lachausse, Gbanga: Deeper Customer Experiences with Mixed-R...
 
Gamification for Gamers
Gamification for GamersGamification for Gamers
Gamification for Gamers
 
3. formal proposal (aa)
3. formal proposal (aa)3. formal proposal (aa)
3. formal proposal (aa)
 
My du list
My du listMy du list
My du list
 
4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play Games4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play Games
 
Social Media Games & Celebrities As Assets
Social Media Games & Celebrities As AssetsSocial Media Games & Celebrities As Assets
Social Media Games & Celebrities As Assets
 
Valentines Ideas - Valentine Card Puzzler
Valentines Ideas - Valentine Card PuzzlerValentines Ideas - Valentine Card Puzzler
Valentines Ideas - Valentine Card Puzzler
 
Thanksgiving Party Ideas - Memory Game
Thanksgiving Party Ideas - Memory GameThanksgiving Party Ideas - Memory Game
Thanksgiving Party Ideas - Memory Game
 
What do women want presentation
What do women want presentationWhat do women want presentation
What do women want presentation
 
Valentines Ideas - Valentine Heart Tower
Valentines Ideas - Valentine Heart TowerValentines Ideas - Valentine Heart Tower
Valentines Ideas - Valentine Heart Tower
 
Defining The Task
Defining The TaskDefining The Task
Defining The Task
 
Imaginable Ideas About Christmas Cards
Imaginable Ideas About Christmas CardsImaginable Ideas About Christmas Cards
Imaginable Ideas About Christmas Cards
 
Georgina Melone
Georgina MeloneGeorgina Melone
Georgina Melone
 
The Future of ECE - The Power of Community
The Future of ECE - The Power of CommunityThe Future of ECE - The Power of Community
The Future of ECE - The Power of Community
 
Valentines Ideas - Valentine’s Back to Back
Valentines Ideas - Valentine’s Back to BackValentines Ideas - Valentine’s Back to Back
Valentines Ideas - Valentine’s Back to Back
 

Viewers also liked

Open Standards in the Walled Garden
Open Standards in the Walled GardenOpen Standards in the Walled Garden
Open Standards in the Walled Gardendigitalbindery
 
Smaller, Flatter, Smarter
Smaller, Flatter, SmarterSmaller, Flatter, Smarter
Smaller, Flatter, SmarterWeb 2.0 Expo
 
Mobilising the world's Natural History - Open Data + Citizen Science
Mobilising the world's Natural History - Open Data + Citizen ScienceMobilising the world's Natural History - Open Data + Citizen Science
Mobilising the world's Natural History - Open Data + Citizen ScienceMargaret Gold
 
(Short version) Building a Mobile, Social, Location-Based Game in 5 Weeks
(Short version) Building a Mobile, Social, Location-Based Game in 5 Weeks(Short version) Building a Mobile, Social, Location-Based Game in 5 Weeks
(Short version) Building a Mobile, Social, Location-Based Game in 5 WeeksJennie Lees
 
Kobo: What Do eBook Customers Really, Really Want? (Tools of Change 2011)
Kobo: What Do eBook Customers Really, Really Want? (Tools of Change 2011)Kobo: What Do eBook Customers Really, Really Want? (Tools of Change 2011)
Kobo: What Do eBook Customers Really, Really Want? (Tools of Change 2011)MTamblyn
 
Data Science and Smart Systems: Creating the Digital Brain
Data Science and Smart Systems: Creating the Digital Brain Data Science and Smart Systems: Creating the Digital Brain
Data Science and Smart Systems: Creating the Digital Brain VMware Tanzu
 
Web 2.0 Expo Speech: Open Leadership
Web 2.0 Expo Speech: Open LeadershipWeb 2.0 Expo Speech: Open Leadership
Web 2.0 Expo Speech: Open LeadershipCharlene Li
 
Hadoop's Impact on the Future of Data Management | Amr Awadallah
Hadoop's Impact on the Future of Data Management | Amr AwadallahHadoop's Impact on the Future of Data Management | Amr Awadallah
Hadoop's Impact on the Future of Data Management | Amr AwadallahCloudera, Inc.
 
Did Social Media Hijack My Communications Strategy
Did Social Media Hijack My Communications StrategyDid Social Media Hijack My Communications Strategy
Did Social Media Hijack My Communications StrategyMike Smith
 
Locked Out in London (and tweeting about it) - version with my notes
Locked Out in London (and tweeting about it) - version with my notesLocked Out in London (and tweeting about it) - version with my notes
Locked Out in London (and tweeting about it) - version with my notesSylvain Carle
 
Kobo: What Do eBook Customers Really, Really Want? (Michael Tamblyn at Tools ...
Kobo: What Do eBook Customers Really, Really Want? (Michael Tamblyn at Tools ...Kobo: What Do eBook Customers Really, Really Want? (Michael Tamblyn at Tools ...
Kobo: What Do eBook Customers Really, Really Want? (Michael Tamblyn at Tools ...Kobo
 
The Laws of User Experience: Making it or Breaking It with the UX Factor
The Laws of User Experience: Making it or Breaking It with the UX FactorThe Laws of User Experience: Making it or Breaking It with the UX Factor
The Laws of User Experience: Making it or Breaking It with the UX FactorEffective
 
Securing Application Deployments in CI/CD Environments (Updated slides: http:...
Securing Application Deployments in CI/CD Environments (Updated slides: http:...Securing Application Deployments in CI/CD Environments (Updated slides: http:...
Securing Application Deployments in CI/CD Environments (Updated slides: http:...Binu Ramakrishnan
 
Forking Successfully - or is a branch better?
Forking Successfully - or is a branch better?Forking Successfully - or is a branch better?
Forking Successfully - or is a branch better?Colin Charles
 
Advanced Caching Concepts @ Velocity NY 2015
Advanced Caching Concepts @ Velocity NY 2015Advanced Caching Concepts @ Velocity NY 2015
Advanced Caching Concepts @ Velocity NY 2015Rakesh Chaudhary
 
Managing a large open source community - OSCON 2016
Managing a large open source community - OSCON 2016Managing a large open source community - OSCON 2016
Managing a large open source community - OSCON 2016{code}
 
Strata San Jose 2016: Deep Learning is eating your lunch -- and mine
Strata San Jose 2016: Deep Learning is eating your lunch -- and mineStrata San Jose 2016: Deep Learning is eating your lunch -- and mine
Strata San Jose 2016: Deep Learning is eating your lunch -- and mineSri Ambati
 
Lean Product Management for Web 2.0 Products
Lean Product Management for Web 2.0 ProductsLean Product Management for Web 2.0 Products
Lean Product Management for Web 2.0 ProductsDan Olsen
 

Viewers also liked (20)

Open Standards in the Walled Garden
Open Standards in the Walled GardenOpen Standards in the Walled Garden
Open Standards in the Walled Garden
 
Demand Media
Demand MediaDemand Media
Demand Media
 
Kevin Kelly
Kevin KellyKevin Kelly
Kevin Kelly
 
Smaller, Flatter, Smarter
Smaller, Flatter, SmarterSmaller, Flatter, Smarter
Smaller, Flatter, Smarter
 
Mobilising the world's Natural History - Open Data + Citizen Science
Mobilising the world's Natural History - Open Data + Citizen ScienceMobilising the world's Natural History - Open Data + Citizen Science
Mobilising the world's Natural History - Open Data + Citizen Science
 
(Short version) Building a Mobile, Social, Location-Based Game in 5 Weeks
(Short version) Building a Mobile, Social, Location-Based Game in 5 Weeks(Short version) Building a Mobile, Social, Location-Based Game in 5 Weeks
(Short version) Building a Mobile, Social, Location-Based Game in 5 Weeks
 
Kobo: What Do eBook Customers Really, Really Want? (Tools of Change 2011)
Kobo: What Do eBook Customers Really, Really Want? (Tools of Change 2011)Kobo: What Do eBook Customers Really, Really Want? (Tools of Change 2011)
Kobo: What Do eBook Customers Really, Really Want? (Tools of Change 2011)
 
Data Science and Smart Systems: Creating the Digital Brain
Data Science and Smart Systems: Creating the Digital Brain Data Science and Smart Systems: Creating the Digital Brain
Data Science and Smart Systems: Creating the Digital Brain
 
Web 2.0 Expo Speech: Open Leadership
Web 2.0 Expo Speech: Open LeadershipWeb 2.0 Expo Speech: Open Leadership
Web 2.0 Expo Speech: Open Leadership
 
Hadoop's Impact on the Future of Data Management | Amr Awadallah
Hadoop's Impact on the Future of Data Management | Amr AwadallahHadoop's Impact on the Future of Data Management | Amr Awadallah
Hadoop's Impact on the Future of Data Management | Amr Awadallah
 
Did Social Media Hijack My Communications Strategy
Did Social Media Hijack My Communications StrategyDid Social Media Hijack My Communications Strategy
Did Social Media Hijack My Communications Strategy
 
Locked Out in London (and tweeting about it) - version with my notes
Locked Out in London (and tweeting about it) - version with my notesLocked Out in London (and tweeting about it) - version with my notes
Locked Out in London (and tweeting about it) - version with my notes
 
Kobo: What Do eBook Customers Really, Really Want? (Michael Tamblyn at Tools ...
Kobo: What Do eBook Customers Really, Really Want? (Michael Tamblyn at Tools ...Kobo: What Do eBook Customers Really, Really Want? (Michael Tamblyn at Tools ...
Kobo: What Do eBook Customers Really, Really Want? (Michael Tamblyn at Tools ...
 
The Laws of User Experience: Making it or Breaking It with the UX Factor
The Laws of User Experience: Making it or Breaking It with the UX FactorThe Laws of User Experience: Making it or Breaking It with the UX Factor
The Laws of User Experience: Making it or Breaking It with the UX Factor
 
Securing Application Deployments in CI/CD Environments (Updated slides: http:...
Securing Application Deployments in CI/CD Environments (Updated slides: http:...Securing Application Deployments in CI/CD Environments (Updated slides: http:...
Securing Application Deployments in CI/CD Environments (Updated slides: http:...
 
Forking Successfully - or is a branch better?
Forking Successfully - or is a branch better?Forking Successfully - or is a branch better?
Forking Successfully - or is a branch better?
 
Advanced Caching Concepts @ Velocity NY 2015
Advanced Caching Concepts @ Velocity NY 2015Advanced Caching Concepts @ Velocity NY 2015
Advanced Caching Concepts @ Velocity NY 2015
 
Managing a large open source community - OSCON 2016
Managing a large open source community - OSCON 2016Managing a large open source community - OSCON 2016
Managing a large open source community - OSCON 2016
 
Strata San Jose 2016: Deep Learning is eating your lunch -- and mine
Strata San Jose 2016: Deep Learning is eating your lunch -- and mineStrata San Jose 2016: Deep Learning is eating your lunch -- and mine
Strata San Jose 2016: Deep Learning is eating your lunch -- and mine
 
Lean Product Management for Web 2.0 Products
Lean Product Management for Web 2.0 ProductsLean Product Management for Web 2.0 Products
Lean Product Management for Web 2.0 Products
 

Similar to Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products Amy Jo Kim
 
Smart Gamification
Smart GamificationSmart Gamification
Smart GamificationAmy Jo Kim
 
Using Your Friends: Top Interaction Mechanics in Social Games
Using Your Friends: Top Interaction Mechanics in Social GamesUsing Your Friends: Top Interaction Mechanics in Social Games
Using Your Friends: Top Interaction Mechanics in Social GamesMia Consalvo
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingDavid Mullich
 
Recipe for a best-selling videogame
Recipe for a best-selling videogameRecipe for a best-selling videogame
Recipe for a best-selling videogameHershey Desai
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldAmy Jo Kim
 
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...BayCHI
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Nicole Lazzaro
 
Game Thinking UIE 2016 Keynote
Game Thinking UIE 2016 KeynoteGame Thinking UIE 2016 Keynote
Game Thinking UIE 2016 KeynoteAmy Jo Kim
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010Amy Jo Kim
 
Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1GKTheodora
 
Principles and patterns of social games
Principles and patterns of social gamesPrinciples and patterns of social games
Principles and patterns of social gamesStaffan Björk
 
Sharesy: Creating a launch strategy for a new social game
Sharesy: Creating a launch strategy for a new social game Sharesy: Creating a launch strategy for a new social game
Sharesy: Creating a launch strategy for a new social game Kenty Empire
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
Using your friends 2.0
Using your friends 2.0Using your friends 2.0
Using your friends 2.0Mia Consalvo
 
Drive User Engagement with Gamification
Drive User Engagement with  GamificationDrive User Engagement with  Gamification
Drive User Engagement with GamificationGrowth Hacking Asia
 
Social Plays In Networked Gaming
Social Plays In Networked GamingSocial Plays In Networked Gaming
Social Plays In Networked GamingKate Hancock
 

Similar to Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010) (20)

Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products
 
Smart Gamification
Smart GamificationSmart Gamification
Smart Gamification
 
Using Your Friends: Top Interaction Mechanics in Social Games
Using Your Friends: Top Interaction Mechanics in Social GamesUsing Your Friends: Top Interaction Mechanics in Social Games
Using Your Friends: Top Interaction Mechanics in Social Games
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - Playtesting
 
Recipe for a best-selling videogame
Recipe for a best-selling videogameRecipe for a best-selling videogame
Recipe for a best-selling videogame
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected World
 
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109
 
Game Thinking UIE 2016 Keynote
Game Thinking UIE 2016 KeynoteGame Thinking UIE 2016 Keynote
Game Thinking UIE 2016 Keynote
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010
 
Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1
 
Principles and patterns of social games
Principles and patterns of social gamesPrinciples and patterns of social games
Principles and patterns of social games
 
Sharesy: Creating a launch strategy for a new social game
Sharesy: Creating a launch strategy for a new social game Sharesy: Creating a launch strategy for a new social game
Sharesy: Creating a launch strategy for a new social game
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
Digital games
Digital games Digital games
Digital games
 
Using your friends 2.0
Using your friends 2.0Using your friends 2.0
Using your friends 2.0
 
Platform gamespt2
Platform gamespt2Platform gamespt2
Platform gamespt2
 
Drive User Engagement with Gamification
Drive User Engagement with  GamificationDrive User Engagement with  Gamification
Drive User Engagement with Gamification
 
Social Plays In Networked Gaming
Social Plays In Networked GamingSocial Plays In Networked Gaming
Social Plays In Networked Gaming
 

Recently uploaded

UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Hiroshi SHIBATA
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Mark Goldstein
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...itnewsafrica
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityIES VE
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Farhan Tariq
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxLoriGlavin3
 
Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024TopCSSGallery
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsRavi Sanghani
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfLoriGlavin3
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesKari Kakkonen
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI AgeCprime
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Alkin Tezuysal
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructureitnewsafrica
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Nikki Chapple
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesBernd Ruecker
 

Recently uploaded (20)

UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a reality
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptx
 
Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and Insights
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdf
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examples
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI Age
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architectures
 

Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

  • 1. Social Gold: The Design of FarmVille and Other Social Games May 5, 2010 Amitt Mahajan - Zynga
  • 2. Questions to answer How do I get people to play my game? How do I get people to tell their friends? How do I get people to stick around? How do I get people to invest?
  • 3. Why do people play social games? Alleviate boredom Connect with friends Competition
  • 4. Appealing to a wide audience Choose a broad non-offensive theme Keep core gameplay simple Consider international players
  • 5. Choosing a theme Broader the better Appeal to something folks already know Avoid offensive subjects
  • 6. Simple design wins Maintain a natural gameflow Increase decision points Reduce UI complexity
  • 7. Inventory Capturing a player Hidden but effective tutorial Gradually introduce complexity Focus on non-design challenges as well More Complex More Complex Treasure Fruit
  • 8. Cater to different play styles Players find different types of fun in your game Provide several ways to win Get them to interact with each other
  • 11. Product clarity Single strong voice Have a long-term vision for gameplay Consistent art direction
  • 12. Art direction Appeal to a fantasy Bright and colorful Avoid excessive detail Humor adds character
  • 13. Appeal to a Fantasy
  • 14. Sound Music adds atmosphere Sounds should be un-intrusive Capture a movie to provide direction on sound
  • 15. Growing through social Forcing social causes negative reactions Integrate social elements into core gameplay Surface social actions by friends
  • 16. Different types of social Light Pokes, “Likes” Heavy Comments, Wall Posts Have a mixture
  • 17. Growing through metrics Metrics help you figure out what works 3 core metrics Reach Retention Revenue Test your ideas and see what sticks
  • 18. Increasing retention Leave your audience wanting more Remind the player to come back Let their friends help
  • 19. Play sessions Keep them short Provide a goal for the player Link sessions together X
  • 20. Sustaining players Regularly scheduled updates Long term value Events
  • 21. Moments of joy “Cool” events in your game Make the player feel good Leverage art to create these
  • 23. Play, invest, express Engage users first Make it easy to convert Surface the value they are receiving Play Currency Paid Currency
  • 24. Allow the reversal of mistakes Status symbols Social ROI Enable expression
  • 25. Wrap-up How do I get people to play my game? Have a simple design and a theme that is relatable How do I get people to tell their friends? Make social part of your core gameplay and not forced How do I get people to stick around? Give them a reason to come back and something to aspire to How do I get people to invest? Engage players and provide an easy way to express themselves