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Technology Entrepreneurship
     Venture Lab 2012
            ASSIGNMENT – 2




Submitted By:
1. Amit Kumar Pandey
2. Pranay Bhardwaj
3. Vishal Srivastav
Worst Idea: Social Game Studio
Business Model Canvass

Given By: Jorge López González
Key Activities      Value                   Customer                   Customer
Key Partnership     A quick development Propositions            Relationships              Segments
                    process and         We will provide         The primary relation
                    integration of the                          with customers will be
                                                                                           Everyone with a
Social networks                         multiplatform
                    games with the                              the different scoring      game device or
like Facebook,                          games with social       systems that the
Google +, Tuenti,
                    social networks. A
                                        interaction using       distribution channels
                                                                                           a PC with
                    new game every                                                         webbrowser.
OpenFeint, etc...                       several social          provide to rate the
                    month must be the                           games, along with the
They will provide   goal to achieve.    networks.               suggestions that
the channels to     Critical importance                         customers can made in
share the gaming    of the graphic design                       those places.
experience          of every game.
between the         Key                                         Channels
                                                                There are a lot of
game players.       Resources                                   distribution channels
Distribution        Computers, servers, test                    that can be used to
channels            devices for every game                      deliver the games to
                    platform.                                   customers: Google
provided by         Unity programmers with
                    experience in game
                                                                Play, App Store,
Apple, Microsoft,   development.                                Facebook, Google +,
Google, Sony.       Graphic designers with                      XBox Marketplace, and
                    experience in game                          in summary every game
                    development.                                distribution channel
                    Team leaders with                           available for the target
                    experience in agile                         platforms.
                    software development
                    process (like SCRUM)
                    Marketing team with
                    experience in viral
                    advertising and a deep
                    knowledge of social
                    networks.

Cost Structure                                 Revenue Streams
Hardware cost.                                 Every game will have two versions, a pay one and a
Worst Idea to “Best Idea”
Tweaking the Idea to Target a specific purpose.
Best Idea: Social Game Studio for
Product Marketing
 Create Social Media Games where prizes are „Real‟.
   For example, if someone wins the game, then he will get
   an actual (real) coupon from the sponsoring company of
   that particular event.
 Fundamentally, this idea will be effectively about
  SPLICING Groupon and Zynga.
 Each event will be sponsored by some company.
 Good platform which start-ups/new products can use
  to publicize their products.
Best Idea: Social Game Studio
for Product Marketing
Business Model Canvass
Key Partnership
 Social networks like Facebook, Google +, Tuenti,
  OpenFeint, etc...
 They will provide the channels to share the
  gaming experience between the game players.
 Distribution channels provided by Apple,
  Microsoft, Google, Sony
Key Activities
 A quick development process and integration of
  the games with the social networks.
 Marketing with Start-ups/New Product companies
  to get partnership and sponsorship for the games.
 Social Media Marketing of the games.
Key Resources
 Computers, servers, test devices for every game
    platform.
   Unity programmers with experience in game
    development.
   Graphic designers with experience in game
    development.
   Team leaders with experience in agile software
    development process (like SCRUM)
   Marketing team with experience in viral
    advertising and a deep knowledge of social
    networks.
Value Propositions
 We will provide multi-platform games with social
  interaction using several social networks.
 Marketing platform to Start-ups and New
  Products of established companies.
Customer Relationships
 The primary relation with customers will be the
  different scoring systems that the distribution
  channels provide to rate the games, along with
  the suggestions that customers can make in
  those places.
 Monthly marketing analysis to product partners.
Channels
 There are a lot of distribution channels that can
 be used to deliver the games to customers:
 Google Play, App Store, Facebook, Google +,
 XBox Marketplace, and in summary every game
 distribution channel available for the target
 platforms.
Customer Segments
 Social Media Enthusiast youth and kids.
Cost Structure
 Hardware cost.
 Team salary.
 Office rent.
 Marketing Expenditure
 Maintenance Costs
Revenue Streams
 Every game will have two versions, a paid one
  and a free version with ad integration.
 The sponsoring companied.
 Ad sponsors.
Key Activities        Value                Customer                   Customer
Key Partnership     A quick development Propositions           Relationships              Segments
                    process and           We will provide      The primary relation
                    integration of the                         with customers will be
                                                                                          Social Media
Social networks                           multi-platform
                    games with the                             the different scoring      Enthusiast
like Facebook,                            games with social    systems that the
Google +, Tuenti,
                    social networks.
                                          interaction using    distribution channels
                                                                                          youth and kids.
                    Marketing with Start-
OpenFeint, etc...                         several social       provide to rate the
                    ups/New Product                            games, along with the
They will provide   companies to get      networks.            suggestions that
the channels to     partnership and       Marketing            customers can make in
share the gaming    sponsorship for the   platform to Start-   those places.
                    games.                                     Monthly marketing
experience                                ups and New          analysis to product
between the         Social Media          Products of          partners.
                    Marketing of the
game players.       games.
                                          established
Distribution                              companies.
                    Key                                        Channels
channels                                                       There are a lot of
provided by         Resources                                  distribution channels
                    Computers, servers, test                   that can be used to
Apple, Microsoft,   devices for every game                     deliver the games to
Google, Sony.       platform.                                  customers: Google
                    Unity programmers with
                    experience in game
                                                               Play, App Store,
                    development.                               Facebook, Google +,
                    Graphic designers with                     XBox Marketplace, and
                    experience in game                         in summary every game
                    development.                               distribution channel
                    Team leaders with                          available for the target
                    experience in agile                        platforms.
                    software development
                    process (like SCRUM)
                    Marketing team with
                    experience in viral
                    advertising and a deep
                    knowledge of social
                    networks.

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Social Game Studio

  • 1. Technology Entrepreneurship Venture Lab 2012 ASSIGNMENT – 2 Submitted By: 1. Amit Kumar Pandey 2. Pranay Bhardwaj 3. Vishal Srivastav
  • 2. Worst Idea: Social Game Studio Business Model Canvass Given By: Jorge López González
  • 3. Key Activities Value Customer Customer Key Partnership A quick development Propositions Relationships Segments process and We will provide The primary relation integration of the with customers will be Everyone with a Social networks multiplatform games with the the different scoring game device or like Facebook, games with social systems that the Google +, Tuenti, social networks. A interaction using distribution channels a PC with new game every webbrowser. OpenFeint, etc... several social provide to rate the month must be the games, along with the They will provide goal to achieve. networks. suggestions that the channels to Critical importance customers can made in share the gaming of the graphic design those places. experience of every game. between the Key Channels There are a lot of game players. Resources distribution channels Distribution Computers, servers, test that can be used to channels devices for every game deliver the games to platform. customers: Google provided by Unity programmers with experience in game Play, App Store, Apple, Microsoft, development. Facebook, Google +, Google, Sony. Graphic designers with XBox Marketplace, and experience in game in summary every game development. distribution channel Team leaders with available for the target experience in agile platforms. software development process (like SCRUM) Marketing team with experience in viral advertising and a deep knowledge of social networks. Cost Structure Revenue Streams Hardware cost. Every game will have two versions, a pay one and a
  • 4. Worst Idea to “Best Idea” Tweaking the Idea to Target a specific purpose.
  • 5. Best Idea: Social Game Studio for Product Marketing  Create Social Media Games where prizes are „Real‟.  For example, if someone wins the game, then he will get an actual (real) coupon from the sponsoring company of that particular event.  Fundamentally, this idea will be effectively about SPLICING Groupon and Zynga.  Each event will be sponsored by some company.  Good platform which start-ups/new products can use to publicize their products.
  • 6. Best Idea: Social Game Studio for Product Marketing Business Model Canvass
  • 7. Key Partnership  Social networks like Facebook, Google +, Tuenti, OpenFeint, etc...  They will provide the channels to share the gaming experience between the game players.  Distribution channels provided by Apple, Microsoft, Google, Sony
  • 8. Key Activities  A quick development process and integration of the games with the social networks.  Marketing with Start-ups/New Product companies to get partnership and sponsorship for the games.  Social Media Marketing of the games.
  • 9. Key Resources  Computers, servers, test devices for every game platform.  Unity programmers with experience in game development.  Graphic designers with experience in game development.  Team leaders with experience in agile software development process (like SCRUM)  Marketing team with experience in viral advertising and a deep knowledge of social networks.
  • 10. Value Propositions  We will provide multi-platform games with social interaction using several social networks.  Marketing platform to Start-ups and New Products of established companies.
  • 11. Customer Relationships  The primary relation with customers will be the different scoring systems that the distribution channels provide to rate the games, along with the suggestions that customers can make in those places.  Monthly marketing analysis to product partners.
  • 12. Channels  There are a lot of distribution channels that can be used to deliver the games to customers: Google Play, App Store, Facebook, Google +, XBox Marketplace, and in summary every game distribution channel available for the target platforms.
  • 13. Customer Segments  Social Media Enthusiast youth and kids.
  • 14. Cost Structure  Hardware cost.  Team salary.  Office rent.  Marketing Expenditure  Maintenance Costs
  • 15. Revenue Streams  Every game will have two versions, a paid one and a free version with ad integration.  The sponsoring companied.  Ad sponsors.
  • 16. Key Activities Value Customer Customer Key Partnership A quick development Propositions Relationships Segments process and We will provide The primary relation integration of the with customers will be Social Media Social networks multi-platform games with the the different scoring Enthusiast like Facebook, games with social systems that the Google +, Tuenti, social networks. interaction using distribution channels youth and kids. Marketing with Start- OpenFeint, etc... several social provide to rate the ups/New Product games, along with the They will provide companies to get networks. suggestions that the channels to partnership and Marketing customers can make in share the gaming sponsorship for the platform to Start- those places. games. Monthly marketing experience ups and New analysis to product between the Social Media Products of partners. Marketing of the game players. games. established Distribution companies. Key Channels channels There are a lot of provided by Resources distribution channels Computers, servers, test that can be used to Apple, Microsoft, devices for every game deliver the games to Google, Sony. platform. customers: Google Unity programmers with experience in game Play, App Store, development. Facebook, Google +, Graphic designers with XBox Marketplace, and experience in game in summary every game development. distribution channel Team leaders with available for the target experience in agile platforms. software development process (like SCRUM) Marketing team with experience in viral advertising and a deep knowledge of social networks.