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Grade App
Review

By Ashly Steele, Nancy Vera,
and Andres Zaferson
Navigation:
Language Arts
Math
Science
Conclusion

Note: We marked the best apps we reviewed with a .
Bluster

Standard:
R.L.2.4: Describe how words and phrases (e.g., regular beats, alliteration, rhymes, repeated lines) supply rhythm and meaning in a story, poem, or song.

Bluster is a rhyming game that allows players to systematically match
rhyming words until they use all the choices available in their word bank.
Time: Bluster could easily be used as a filler for students to continue
developing a foundational understanding of rhyming as necessary in order
to begin looking at such words in context and determining how they help
construct meaning. Usage in five to ten minute increments would work
well for this app.
Accountability: There are no built-in opportunities for assessment
within this app, but if used in centers, students could be asked to extend
their understanding by using three rhyming words in a poem.
Grouping: In its present iteration, Bluster is most suitable for single
players to practice their skills at one time.
Additional Materials Needed: None.

Cost: The app itself is free, but additional rhyming words, extra
synonyms, and other supplemental bundles cost $.99 each.
Device: iPad only.
Dr. Seuss Bookshelf

Standard:
RL.2.6: Acknowledge differences in the points of view of characters, including by speaking in a different voice for each character when reading dialogue out
loud.

Dr. Seuss is a literacy-building app
that allows students to read or be
read Theodore Giesel’s works.
Time: Depending on the length of
the book chosen and the purpose of
the student’s interaction, usage could
span from ten to twenty-five
minutes. If students are reading or
recording their own voices it may
take considerably longer than if they
were to have the book read aloud to
them.
Accountability: There is no way to
export student narration, but
teachers can use the app to listen to
each student’s saved narration as a
way to compare it to their earlier or
subsequent readings.
Grouping: This app would work well in a variety of
flexible group scenarios. Students could comfortably
engage in use of the app individually, while paired or
group readings would also be beneficial. For Green Eggs
and Ham, for instance, after choral reading the entire
book, two students could record the story, voicing the
different characters, thus helping their understanding of
point-of-view.
Additional Materials Needed: None.

Cost: The initial app is free, but individual books cost
anywhere from $.99 to $4.99.
Devices: iPhone, iPad, and iPod Touch.
Tips: When reading to themselves, students can click on
any words or images that they are unsure of. When they
do, the word(s) will become enlarged (as seen in the
leftmost picture), and the narrator will pronounce them
aloud.
Giant Picture Dictionary
Standard:
L.2.4.e: Use glossaries or beginning dictionaries, both print and digital, to determine or clarify the meaning of words and phrases.

Giant Picture Dictionary is a
beginning reference app for
children.
Time: Use of this app could vary
from just a few minutes in order
to successfully locate a needed
word to ten or fifteen minutes for
general perusing.
Accountability: While note built
into this app, students could
extend their understanding by
using words found in this app in
other writing activities.

Grouping: As a reference app,
students could both individually are
cooperatively use this dictionary to
find the definition, picture, and incontext example of a word.
Additional Materials Needed:
None.
Cost: The app with limited access
is free, but full access can be
unlocked for $4.99.
Devices: iPhone, iPad, and iPod
Touch.
Grammaropolis

Standard:
L.2.1: Demonstrate command of the conventions of standard English grammar and usage when writing or speaking.

Grammaropolis is a
remarkable app that utilizes
games, music videos, and
quizzes to help students
master grammar.
Time: This app is one that
could be used in increments
of fifteen or twenty minutes
at time. Over an extended
period of time of usage,
students could advance
through the realms of
Grammaropolis.
Accountability: As shown
in the picture on the right,
student progress is recorded
and available for viewing
whenever desired.
Grouping: While some of the games are most
appropriate for individual users, the music videos are
wonderful resources that would do well to be projected
for the entire class to view collectively. Small groups
could also be used to brainstorm and write stories using
types of words explained in the app (e.g., collective
nouns, which is a focal point of 2nd grade grammar
instruction)!

Additional Materials Needed: None.
Cost: A partial download is available free, although
to unlock the complete app, it costs $12.99.
Devices: iPhone, iPad, and iPod Touch.
Kidblog
Standard:
W.2.6: With guidance and support from adults, use a variety of digital tools to produce and publish writing, including collaboration with peers.

Kidblog is a blogging website and app very similar to Wordpress that
provides students with a secure environment in which to publish
their writing online under their classroom teacher.
Time: As students develop their typing skills, use of Kidblog may take
a considerable amount of time. Teachers may want to consider
allowing students to have a rough draft of their blog entry ready to go
before they use the app, especially if technological resources are
limited. Depending on the class, students may need anywhere from
twenty to forty minutes to prepare a blog post.
Accountability: The final product acts as a means of assessment.
Grouping: Student blogs work well as individual writing assignments,
but opportunities for students to share their writing and receive
feedback from their peers is crucial.
Additional Materials Needed: None.
Cost: Free.

Devices: iPhone, iPad, and iPod Touch.
Tips: In order to ensure a positive learning environment, students
should understand the etiquette of peer review prior to utilizing this
app.
Kidioms

Standard:
L.2.5: Demonstrate understanding of figurative language, word relationships and nuances in word meanings.

Kidioms is an app that allows
students to interact with idioms to
better understand their meanings
and practice usage through games.
Time: Much like Bluster, Kidioms
is a game that can be used in short
increments of about ten minutes.
Accountability: Although not built
into the app itself, students might
create an idiom poster
differentiating between the
figurative and literal meaning of an
idiom presented in the app to share
their understanding.
Grouping: Individual or small group use of
this app would be most suitable.
Additional Materials Needed: None,
although two additional apps, Kidioms 2 and
Kidioms 3, are available, as desired.
Cost: $1.99.
Device: iPad only.
Tips: In Word Drop, the number of stars is
the number of idioms they have correctly
identified. Teachers can use this to spot-check
understanding during student use. In all of
the various games, the order of the questions
is always the same. While this has its
disadvantages, this also helps ensure that
students master these concepts as they
advance to additional idiomatic phrases.
Mad Libs

Standard:
L.2.1: Demonstrate command of the conventions of standard English grammar and usage when writing or speaking.

The Mad Libs app is the very famous
game presented in electronic form, where
students can practice their understanding
of parts-of-speech to create hilarious
stories.
Time: The Mad Libs app is one that can
be used within a time period of five to
ten minutes.
Accountability: Completed stories can
be saved to the camera roll, providing the
teacher access to student work.
Grouping: I have seen Mad Libs used
individually, although small and whole
group implementation would work as
well. In fact, having students cooperate
and communicate is an effective way to
ensure understanding amongst a greater
aggregate of students.
Additional Materials Needed: None.
Cost: The initial app, which provides access
to a plethora of Mad Libs, is free, although in
order to unlock additional books of twenty
stories, it costs $1.99.
Devices: iPhone, iPad, and iPod Touch.

Tips: In order to make use of this app
particularly relevant to 2nd grade students, I
would recommend altering expectations so
that they utilize the grammar they are
learning. For instance, instead of asking for
nouns, expect students to contribute
irregular plurals (such as mice, below) and
collective nouns.
News-O-Matic

Standards:
RI.2.1: Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text
RI.2.2: Identify the main topic of a multiparagraphic text as well as the focus of specific paragraphs within the text.
W.2.1: Write opinion pieces in which they introduce the topic or book they are writing about, state and opinion, supply reasons that support the opinion, using
linking words (e.g., because, and, also) to connect option and reasons, and provide a concluding statement or section.
W.2.2: Write informative/explanatory texts in which they introduce a topic, use facts and definitions to develop points, and provide a concluding statement or
section.
W.2.8: Recall information from experiences or gather information from provided sources to answer a question.

News-O-Matic is an incredible
electronic source for students to
interact with a variety of
informational articles that are
geared toward them.
Time: In order to successfully
navigate this app and utilize it to its
full potential, students would need
to be given sufficient time to read
articles, watch videos, and explore
the map. Twenty to thirty minute
increments would likely be
satisfactory for students, as long as
access was continual.
Accountability: Although not built into the app itself,
students might use Kidblog or Write 2 Lite (reviewed later) to
express their thoughts or write an informative/opinion piece
on an article. Students might also present information
discovered through Shadow Puppet (also reviewed), taking
screenshots of the app or conducting additional research to
supplement their understanding. These apps could help
teachers assess student learning through News-O-Matic.
Grouping: Students might read articles independently, but
research shows that students are more motivated when they
get to talk about what they read. Therefore, allowing students
to discover interesting articles and read them together could
be an effective approach to this app.

Additional Materials Needed: None.
Cost: Classrooms can access the past five issues free of
charge. In order to have access to a continual stream of
articles and optimize student experience, a year-long
subscription can be purchased for $9.99
Devices: iPhone, iPad, and iPod Touch.
Tips: To ensure that students
experience all of the functions NewsO-Matic has to offer, I would
recommend conducting an overview
beforehand that shows students that
each article has access to:
• a fact
• an “act” (or call to action)
• a video (accessible through the
play button on the right hand of
the screen)
• a map that shows the location of
the article’s action in relation to
the student
• a “read to me” option, which may
be preferable to some students as
they develop fluency.
Once Upon a Time in Japan
Standard:
RL.2.2: Recount stories, including fables and folktales from diverse cultures, and determine their central message, lesson, or moral.

Once Upon a Time in Japan is an app that provides students
access to culture-specific folktales.
Time: Giving students twenty minutes at one given time
with this app would be suitable, considering the length of
the folktales.
Accountability: There is no built-in mechanism for
accountability, but other apps and cooperative activities
could be used to help teachers assess student understanding.
Grouping: Individual, small group, and whole class
instruction could be utilized with this app.
Additional Materials Needed: None.
Cost: Free.
Devices: iPhone, iPad, and iPod Touch.
Tips: Within fables, functionality can be minutely tricky the
first time through. To help curb confusion, lead students in
their first reading to ensure that they can navigate the story
successfully on their own.
Read to Kids

Standards:
RF.2.4: Read with sufficient accuracy and fluency to support comprehension.
SL.2.5: Create audio recordings of stories or poems; add drawings or other visual displays to stories or recounts of experiences when appropriate to clarify
ideas, thoughts, and feelings.

Read to Kids is an app that allows users to record, listen to, and send custom
audiobooks.
Time: Depending on the desired use of this app, users may need anywhere from ten
to thirty minutes at one time. Students recording their own audiobook will require a
bit more time to navigate than those who are listening to a prerecorded story (from
themselves, their peers, or their teacher). If students are emailing themselves an
audiobook to listen to at home, their time needed will be very brief.
Accountability: Students will have access to these stories they can listen to them
time and time again, helping them develop their fluency skills. Comprehension
questions can be developed using the Reading Comprehension Fiction for 2nd Grade
app to assess their understanding.
Grouping: As mentioned with the Dr. Seuss Bookshelf app, students may record
readings of a book individually or in small groups, depending upon the material.
Tip: Options for how students
reading along should be notified
to turn the page are also available,
so users can hear, see, and read
the text simultaneously!

Additional Materials Needed: In order to use this app, students need to have
access to the book that they wish to record, as Read to Kids simply records audio.
Cost: Free.
Devices: iPhone, iPad, and iPod Touch.
Reading Comprehension
Fiction for 2nd Grade

Standard:
RL.2.10: By the end of the year, read and comprehend literature, including stories and poetry, in the grades 2-3 text complexity band proficiently, with
scaffolding as needed at the high end of the range.

Reading Comprehension Fiction for 2nd Grade is an app that allows
students to read grade-appropriate passages and answer
comprehension questions about them. Even more wonderfully,
teachers can develop their own passages and questions to better suit
their classes’ needs.
Time: Working with one passage at a time, students at different
levels might need anywhere from five to fifteen minutes.
Depending on educator needs, shorter or longer passages can be
designed, as well as questions that target students’ areas of
development.
Accountability: The app records data on how users respond to
comprehension questions.
Grouping: Of course, students could work on this individually,
but I think it would be more greatly beneficial used in centers,
where students could chorally read the selection in small groups
and then work together to answer the questions. This would
encourage discussion and selecting evidence to support a claim.
Additional Materials
Needed: None
Cost: The app is free,
although to unlock
additional stories, an
additional fee of $2.99 is
charged. To avoid this,
teachers can create their
own.
Device: iPad only.
Shadow Puppet

Standards:
SL.2.4: Tell a story or recount an experience with appropriate facts and relevant, descriptive details, speaking audibly in coherent sentences.
SL.2.5: Create audio recordings of stories or poems; add drawings or other visual displays to stories or recounts of experiences when appropriate to clarify
ideas, thoughts, and feelings.

Shadow Puppet is a
user-friendly app that
allows users to create a
narrated video using
pictures from the camera
roll.
Time: The sample I
made here took me
under five minutes. Of
course, depending on
the subject matter and
other requirements for
Shadow Puppet videos,
production could take
twenty or more minutes
as students become
accustomed to the app.
Accountability: The
final product acts as a
form of assessment.

Watch this video that was
made using Shadow
Puppet!

Grouping: Flexible groups
would work well for this app.
Individuals or small groups
could create the videos. As
appropriate or desired,
screenings could occur
amongst whole classes.
Additional Materials
Needed: Access to desired
pictures, either from the
device’s camera, preexisting
roll, or internet sources.
Cost: Free (for a limited
time).
Device: iPhone, iPad, and
iPod Touch.
TangledRoots

Standard:
L.2.4.c: Use a known root word as a clue to the meaning of an unknown word with the same root.

TangledRoots is a game-based app where the player attempts to think
of as many words as possible using the given root word.
Time: Use of TangledRoots would work well in short increments of
about ten minutes.
Accountability: While not built into the app, teachers could
implement activities where students could display their
understanding of root words used in the game.
Grouping: This app lends itself well to small group use during
centers or workshop, where students can collaboratively
communicate what words they can brainstorm. Trying it on my own
was somewhat defeating, as once I ran out of ideas, I was done; if I
had more people to contribute, the experience would have been
longer lived and more exciting.
Additional Materials Needed: None.
Cost: Free.
Devices: iPhone, iPad, iPod Touch.
Tips: Remind students that they can view all of the words for a root
once they have run out of ideas! They do want not skip this step!
Venn Diagram

Standards:
RL.2.9: Compare and contrast two or more versions of the same story by different authors or from different cultures.
RI.2.9: Compare and contrast the most important points presented by two texts on the same topic.

Venn Diagram is an app where users can
compare and contrast any topics of their
choosing.
Time: Venn diagrams within this app can be
saved and loaded at any time, so students
could create their comparisons with a base
time of ten to fifteen minutes with additional
visits as necessary.
Accountability: The final product—
emailed, printed, or otherwise viewed—acts
as a form of assessment.
Grouping: Depending on teacher desire,
students can create venn diagrams comparing
and contrasting grade-level texts individually
or in small groups.
Additional Materials Needed: None.
Cost: Free.
Device: iPad only.

Tips: To challenge gifted students,
ask that they compare three or
more aspects of the text! Venn
Diagram allows as many circles as
desired, so students can be creative
in showcasing their ability to
successfully compare and contract
characters, points-of-view, etc!
Write 2 Lite

Standards:
W.2.1: Write opinion pieces in which they introduce the topic or book they are writing about, supply an opinion, supply reasons that support the opinion, use
linking words…
W.2.2: Write informative/explanatory texts in which they introduce a topic, use
facts and definitions to develop points, and provide a concluding statement or
comment.
W.2.3: Write narratives in which they recount a well-elaborated event or short
sequence of events…
W.2.5: With guidance and support from adults and peers, focus on a topic and
strengthen writing as needed by revising and editing.

Write 2 Lite is an app where students can type papers, easily
sort them into student-named files, and conveniently email
their work for teacher feedback.
Time: Depending on how teachers wish to use this app, total
time needed may vary anywhere from fifteen to thirty minutes
for students to successfully commit their ideas to digital paper.
In order to keep time use well-contained, having students
bring a draft or a brainstorm of their writing to the iPads
would be helpful.
Accountability: The final products, available for teachers to
access in a multitude of ways (see picture on right), act as
forms of assessment.
Grouping: The initial process of writing papers is largely an
individual exercise, but integrating opportunities for peer
review will help students develop strong communicative skills
amongst their classmates early and help them learn how to edit
and revise papers.
Additional Materials Needed: None.
Cost: The lite version, as described, is available free; the fullversion, which provides full-text search and direct printing
capabilities, costs $2.99.
Devices: iPhone, iPad, and iPod Touch.
AB Math
Standard: 2.OA.B.2 Operations & Algebraic Thinking
Fluently add and subtract within 20 using mental strategies. By the end of Grade 2, know from memory
all sums of the two one-digit numbers.

Summary: This app allows students to practice four math operation skills:
addition, subtraction, multiplication, and division. Students can move
levels, there are 4 levels of difficulty (easy, medium, hard, expert). In
second grade students are starting to gain foundations for multiplication,
this is a great app to help them develop there skills. This a very easy and fun
app to use in learning basic math facts. Teachers could use the app as a way
to introduce the lesson, in other words as the opening activity. Having
students do a quick 10 minute math warm-up with this app, prepares them
for the different math skills they will be using in the actual math lesson. As
the school year progress, teachers can challenge students to try
multiplication and division activities on the app.
Accountability/Assessment: There is a timer that students can use to
help them keep track of how long it takes them to complete the problem (as
they might be timed to 10 minutes as mentioned in the summary).
Students can take a screenshot of the results page to show their teacher how
they did in their activity.

Cost: $1.99.
Compatibility: iPad, iPhone, iPod touch.
BrainNook Grade 2 Math
Standards: 2.OA.C.3 Operations and Algebraic Thinking
2.NBT.A.1 Number & Operations in Base Ten
Determine whether a group of objects has an odd or even number of members, e.g. by pairing objects or counting them by 2s; write an equation to express
an even number as a sum of two equal addends.
Understand that the three digits of a three-digit number represents amounts of hundreds, tens, and ones.

Summary: This app is great tool to help review many different fundamental math skills, in particularly place value and
odd and even numbers. Through a fun interactive game students can sort numbers based on their place value, including
ones, tens, hundreds, and as a challenge thousands. Students classify numbers as even or odd based on numbers or objects
that are visually presented. All activities meet the Common Core Standards. Teachers can choose a certain activity that
meets a math standard that they are working on, for example odd and even numbers. During stations there can be an odd
and an even station in which students complete the activities from the app. The students would be rotating completing all
of the activities but in different stations and times. In the stations the students would be allowed to help each other, and
encourage to try their best as their work would be kept in progress by the teacher. If students had the resources (iPad) at
home, they could even complete homework assignments through this app.

Accountability/Assessment: It is very easy for teachers to keep
track of students’ progress. Best of all teachers can have students
use this app to complete assignments and assessments right on
the iPad.
Cost: $4.99.
Compatibility: iPad, iPhone, and iPod touch.
Common Core Number and
Operations in Base Ten (K-2)

Standard: 2.NBT.1 & 2.NBT.B.5 Numbers & Operations in Base Ten
Understands that the three digits of a three-digit number represents amounts of hundreds, tens, and ones.
Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.

Summary: This app is great tool for second grade students who
might still be struggling understanding the concept of operations in
base ten. They could work on problems using this app to become
more confident with their work. The use of virtual manipulative
blocks makes it easy to use and engaging for students. Although this
tool would be great to use for students who are experiencing
difficulty working with base 10, the entire class could benefit using
this app. Instead of having to provide each student a set of
manipulatives (blocks), the app provides them as well as a
whiteboard and a calculator icon to check answers. Teachers can
pair the students up and have them work together on one iPad. Both
students would be sharing and working toward the same common
goal of finding the answer and understanding the concept of
different bases. Teachers could give approximately 3-5 minutes on
each problem before the class discuss the answers. It is important
that teachers remind students to not use the calculator tool until
they have actually use the blocks to find an answer. Only after
everyone has solved the problem, students will be able to check
their answers with the calculator.

Accountability/Assessment: Teachers can
choose the standard that they want their
student to work on. The app provides students'
statistics which include: percent correct,
number of attempts, number of correct
answers, and number of wrong answers.
Cost: $2.99
Compatibility: iPad, iPhone, and iPod touch.
Elementary School
Math HD

Standard: 2.MD.C.9 & 2.MD.C.10 Measurement & Data
Generate measurement data by measuring lengths of several objects to the nearest whole unit, or by
making repeated measurements of the same object. Show the measurements by making a line plot, where
the horizontal scale is marked off in whole-number units.
Draw a picture graph and a bar graph to represent a data set with up to four categories.

Summary: This app is great to help students learn various fundamental math skills. Although
some of the activities are recommended for 4th and 5th grade, I strongly believe that second grade
students would benefit from this app. The app allows two second grade common core math
standards to be met through different activities. In the “Data Magnet” activity students have the
opportunity to generate a bar graph to display their data. In the “Pinpoint Plotter” activity the
students get to plot points on a coordinate grid, giving them a chance to become familiar with
such task. Although the other activities in the app might be a bit more for advanced grades, it
would not hurt for the students to play and practice higher level math skills. A way in which this
app could be integrated into a lesson is by using it as a type of group work activity. Teachers could
have groups of students work on developing in a simple survey such as “what is your favorite ice
cream?”, and collect data (flavors) from their classmates. Based on their collected data (e.g. 5 like
chocolate, 7 like vanilla, etc.) students could use the graphing tool in this app to generate a bar
graph. This activity would take approximately 35 minutes to complete, as they would first collect
information and then input it to the bar graph generator. Groups could take a screenshot of their
final graphs to either print them out to turn in as hard copy, or send it via email to their teacher.
By adding the technology component with the use of iPads, students’ leaning experience can be
enhanced.
Accountability/Assessment: Each activity keeps track of the correct answers as well as the
mistakes made. The questions are timed, students need to answer within the time limit. There are
different levels that students progress as they reach a certain number of questions.
Cost: $2.99
Compatibility: iPad, iPhone, iPod touch.
First Step 2nd Grade Math

Standard: 2.NBT.B.5 Number & Operation in Base Ten
Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.

Summary: This app is aligned to common core standards and has over 1,200
questions focused on developing core math skills in six areas: number sense,
addition, subtraction, multiplication, division, time. Through this interactive
learning app students are engaged in solving/answering questions and earning
“coins” have their own animal in the safari. The app allows learning to be personalize
as the levels are adjusted to student’s performance. This app could be used as a way
to review multiple content areas, since it covers multiple math skills teachers could
use this program for “computer time”. Most schools offer all students computer
time, a time in which students develop their computer skill through the use of
several programs. Since the use of iPads is increasing I believe that students could
use their iPads during this time too. I think this app would be a great tool for
students struggling with math to use during. Since the educational activities and
games are fun to complete then those students struggling in math would be eager to
work on them. Allowing students to use the iPad for approximately 20 minutes of
computer time would make a huge difference in students mathematic skill (level).
Accountability/Assessment: Teachers would be able to keep track of students
progress through performance reports. Details would display what exactly the
student has been working on, and teachers could decide to have students make
changes (e.g. spend more time on learning addition and less on number sense
activities).
Cost: $9.99.
Compatibility: iPad, iPhone, iPod touch.
Freefall Money

Standard: 2.MD.C.8 Measurement & Data
Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using dollar and coins symbols
appropriately.

Summary: This app is great to help students learn how to count money through various
activities. Students are presented with different scenarios to practice counting such as: “fill
the piggy bank”, “enter the amount”, and “add up groups of coins”. The coins that are used
can be easily manipulated and look very realistic. For example, an amount will be shown
such as $0.89 the student will have to drag the coins that make up that amount and fill the
piggy bank. As students complete the different task they are able to take part of the fish tank
rewards system and earn virtual pet fishes. After teaching students a lesson on the names
and values of the different coins, students can put their newly gained knowledge into
action. Students need to be able to get direct experience with handling coins. However,
instead of having to provide coins for every single student this app can be used. Teachers
could have students working independently trying to gain practice with coins in theses
activities. It avoids having lost coins and engages students to math as the coin manipulatives
are easy and fun to use. Allowing students to work independently for 10-15 minutes would
be a great start.
Accountability/Assessment: Teachers can see students’ scores as they are kept in record
as they move through different levels. Any of the activities can be chosen by teachers as a
use of assessment for the students.
Cost: $1.99.
Compatibility: iPad, iPhone, and iPod touch.
Geoboard

Standard: 2.G.A.1 & 2.G.A.2 Geometry
Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals,
pentagons, hexagons, and cubes.
Partition a rectangle into rows and columns of same-size squares and count to find the total number of them.

Summary: This app is great tool to help introduce shapes to elementary students, however
could be used for higher grades too, as different activities could be used such as finding the
area and perimeter of the shape. It can be enjoyable for students to use the Geoboard, as
manipulating the rubber band is very easy. Students can build different shapes, and by doing so
can be come familiar with their attributes (e.g. corners/sides). Teachers could use this geoboard
as part of the lesson instruction, they can have students hold up the iPad to show certain
shapes the teacher wants to see. For example, the teacher can say “ I want everyone to make a
long rectangle in their geoboards”. Students would use the virtual manipulatives to do so and
then put it up for the teacher to see. Teachers could then add to the previous prompt and say “I
want everyone to divide the rectangle into same-size squares”. Instead of having draw this in
pencil and have students constantly erasing, this app makes it easy to make and divide shapes
equally. The exact amount of time for this app to be used would depend on the type of activity
students are using it for (e.g. just forming shapes vs. forming shapes and diving them into
equal parts).
Accountability/Assessment: It is possible for teachers give formative assessments of their
with this app. For example, teachers could have students make a certain shape to check their
ability to recall each shape. All students would be held responsible for keeping up with
directions/instructions.
Cost: Free.
Compatibility: iPad, iPhone, and iPod touch.
Math Challenge 1
Standard: 2.OA.A1 Operations & Algebraic Thinking
Use addition and subtraction within 100 to solve one-and
two-step problems involving situations of adding to, taking
from, putting together, taking apart, and comparing with
unknowns in all positions.

Summary: This app is great tool for second
grade students who might still be struggling
with their addition and subtraction skills. It
would be great to have students work on this
app when they finish an assignment early ,
possibly allowing them 15 minutes to use it.
Through the different games students will be
able to improve their math skills. Teachers can
make customize the activity that the student
completes by: setting number of questions,
number of tries, and amount of time to
complete. Another great feature about the app is
that it can be adjusted to students’ levels.
Depending on the class, teachers could use this
as a whole class activity for centers, or just use it
for students who require extra practice/review.

Accountability/Assessment: Teachers can have
students complete an activity specifically assess students
understanding. A progress report can keep track of
students results.
Cost: $2.99.
Compatibility: iPad, iPhone, and iPod touch.
Math Fractions:
Understanding Fractions

Standard: 2.G.A.3 Geometry
Partition circles and rectangles into two, three, or four equal shares using the words halves, thirds, half of, a third of, etc., and describe the whole as two
halves, three thirds, four fourths. Recognize that equal shares of identical wholes need not have the same shape.

Summary: This app is great tool to helps teach students how to divide shapes into equal parts,
or in other words make fractions. The activities begin simple by just having students divide
regions into equal parts. There are multiple questions that ask which shape is divided equally
and which are not. The questions provide the correct answers with a brief explanation of why
it is in fact correct. If the question is answered incorrectly there is a clear explanation and hint
to help the student understand the concept better. Students learn through the activities how to
accurately name the parts (e.g. fourths) It is great if students have the audio on to hear the
instructions said orally. The students get the opportunity to cut shapes into equal parts by
manipulating the shapes. There are helpful fraction videos for students to watch and gain a
better understand of fractions for upper grades. For the most part, the activities are multiple
choice questions then it is better for students to work individually on this app. If the students
have the appropriate resources at home (iPad), then it would be highly encourage for students
to work on the activities at home as part of their homework. Yet. Not all students have accesses
to resources at home, so this app activity could be added as part of 15 minute center.
Accountability/Assessment: It is possible for students get quick feedback on questions in the activities. There are multiple
choice practice questions that teachers can assign to students as a form of both formative and summative assessment, The final
students’ scores are presented at the end of each section with correct responses.
Cost: $0.99.
Compatibility: iPad, iPhone, and iPod touch.
Math Grade 2

Standard: 2.MD.B.6 & 2.MD.D.10 Measurement & Data
Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0,1,2,…, and represent
whole-number sums and differences within 100 on a number line diagram.
Draw a picture graph and a bar graph to represent a data set with up to four categories. Solve simple put-together, take-apart, and compare problems using
information presented in a bar graph.

Summary: Various mathematics common core standards are met with the different
activities: numbers sense, addition, subtraction, multiplication, division, geometry, fraction,
data and graphs, tell time, and equivalent money. I found the picture graphs very helpful for
students to visually see a representation of numbers with different objects such as fruit and
animals. The money activities help students learn the coin names and values. There are not
any manipulatives that students can use to solve the math problems, I recommend students
to have a scratch sheet of paper and pen to complete the problems on there. This app is a
great learning tool for all second grade students. Teachers can be use this app as a “sponge
activity” to reinforce numerous skills needed for second grade. When there is extra time in
the day, teachers could have students work on different activities on this app independently.
By working on the app for approximately the 10 minutes of the school day, the students are
both having fun and building important math skills required to succeed.
Accountability/Assessment: Teachers can have students complete an activity specifically to
assess students understanding in a particular subject area. A teacher can for example assign a
student to complete an activity about number sense, well at the end of the activity an overall
score is administered to the teacher. Based on the results, teachers can decide whether an
intervention is necessary or not.
Cost: $0.99.
Compatibility: iPad, iPhone, and iPod touch.
Meaning of
Multiplication
Standard: 2.OA.C.4 Operations & Algebraic Thinking
Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5
columns; write an equation to express the total as a sum of equal addends.

Summary: This app allows students to practice there addition and slowly begin to
gain foundations for multiplication. This app does a fantastic job in introducing
multiplication to students with the use of visuals and addition. Through the
activities the students can understand exactly how multiplication is just a quicker
version of addition. Students solve multiple problems to practice, and apply their
learning. Teachers could use this app with the entire class to support the
introduction of multiplication. After providing instruction on this new content area,
teachers could have students work on this app as part of a way to apply their learning
through the activities. Teachers should give students 3 minutes to solve each
problem and then have them show their work by holding their iPad up in the air
showing their answers. Getting this instant feedback from students allows teachers
to adjust their instruction based on students’ understanding. If multiple students
struggle answering the questions correctly, then teachers should provide more
instruction before continuing to have students work on this app.
Accountability/Assessment: There are multiple questions that students can
complete and be used as a type of assessment to evaluate students’ knowledge.
Cost: $1.99.
Compatibility: iPad, iPhone, and iPod touch.
Measure This

Standard: 2.MD.A.1 & 2.MD.A.4 Measurement & Data
Measures the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit.

Summary: This app is a great tool to help students understand the concept of
measuring. The virtual workbook introduces comparison and measurement in a
very simple manner for students. There is an interactive ruler that allows students
to practice measuring the length of different objects. The measuring scenarios
presented use real-life images that make the activities more relevant to students’
life. This app could be used by students individually, instead of having students
complete a worksheet from the workbook, teachers could have students used this
app. All students could be assigned an activity to work on independently for 20
minutes and as they finish a section the students can take a screenshot of the
results page and email it to the teacher. By having the results emailed, teachers
could monitor more closely how each student is doing and determine which
students might actually need extra support on the subject matter. Teachers could
safe time in creating and grading worksheets and have more time to work with
students who require extra assistance on understanding the content matter.
Accountability/Assessment: As students complete the activities they move to
the next level until they complete all sections and obtain a Certificate of
completion.
Cost: $1.99.
Compatibility: iPad, iPhone, and iPod touch.
Smart Pirate
Standard: 2.M.D.C.7 Measurement & Data
Tell and write time from analog and digital clocks to the nearest five minutes, using a.m.
and p.m.

Summary: This educational app helps teach students how to
recognize fractions, to read time, to solve mathematical
expressions (addition, subtraction, multiplication, division).
There are four levels of difficulty that the students progress
through. The app provides many examples of addition,
multiplication, subtraction and division. Most importantly this
app is a great tool for students to learn how to read time
accurately within hour, half an hour, 15 or 5 minutes (all
depending on the difficulty level). Students are engaged with
the games, music, and sound effects. One way in which this
tool could be used in class is a way to reinforce the content
taught. For example, after teaching a lesson on telling time
students can be placed with a partner to practice their new skills.
One student could complete the first round of questions, while
the other monitors to make sure that his or her partner is
actually training to answer the questions and staying on task.
Students would switch roles, and during the activity support
each other any time there might be a confusion. By having
students work together they can learn from one another, they
could work in partners for about 15 to 20 minutes.
Accountability/Assessment: There is a timer that keeps track of students time to complete the questions.
Teachers can see scores are kept to keep track of student’s progress.
Cost: $1.99.
Compatibility: iPad, iPhone, and iPod touch.
Splash Math 2
“Practice Math for the Entire School Year”

Standard: All content is aligned with math common core standards!

Summary: A perfect virtual math workbook that covers over 200+ math
skills. Teachers can choose a topic by chapter or combine multiple
chapters for students to master multiple content areas at once. Each of the
topic starts at an easy level and the student moves to higher levels as they
complete tasks (activities). Electronic, or virtual, manipulatives allow for a
more hands-on, interactive approach to problem solving. Teachers can
assign a specific activity for a student to complete and increase their math
skills. This app could be used during centers, each student would be
working on their own iPad individually. It would be great to have the
students use the app for 15 minutes based on the topic that is being
taught that week (e.g. using it to practice adding two digits). Besides using
this app in centers, teachers could have students work on the app when
they finish their work early. Most teachers provide a variety of activities
to work on when they finish their work early (e.g. read quietly). This app
would be a good “sponge activity” for students to work on. Students
should have a scratch paper and pen ready to use for the activities.

Topics: place value, counting & number patterns, one digit
addition/subtraction, two digit addition/subtraction, time,
measurement, geometry, data, money, and three digit
addition/subtraction.
Accountability/Assessment: Teachers can keep track of
their students’ progress as it provides a performance
summary report. An overall progress graph makes it very
easy for teachers to see how the student is specifically doing
in the different areas (topics).
Cost: $9.99 (Although it is a bit pricey, I strongly
recommend this app!)
Compatibility: iPad, iPhone, and iPod touch.
Telling Time HD

Standard: 2.M.D.C.7 Measurement & Data
Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.

Summary: This app is great to help students learn how to tell time through various fun
activities. Students are able to manipulate the clock hands anywhere on the dial and hear
the time read to them. Through the activities students gain knowledge on using both
digital and analog clocks. There are situations in which they will have to determine what
time it will be after a certain number of minutes pass, for example the clocks will read 8
o’clock and it ask “what time will it be in 15 minutes?” It is absolutely beneficial for
students to be able to work with both digital and analog clocks, often students learn to
read just one over the other. As they play the different games (Free Play, Which Time,
Set the Clock, and How Long), students get the opportunity to win virtual prizes. This
app would be great to use during the lesson instruction, when teachers are teaching how
to tell time they could have the students use the app to manipulated the clock hands. Just
as white boards are used during class to check for understanding, this clock app can be
used in the same manner. A teacher can say “show me 5:30 on your analog clock”
students would manipulate the clock arms and then show the teacher their response.
Teachers could instantly tell if students are understanding the concept or not. One thing
that is important to point out is that the hands of the analog clock look almost the same
length, it can be difficult for some students to remember that one is the minute hand
and the other is the hour hand.
Accountability/Assessment: Students scores are kept in track as they move through
different activities and levels of difficulty. Teachers could use it as a quick form of
formative assessment (as mentioned in my summary).
Cost: $2.99.
Compatibility: iPad, iPhone, and iPod touch.
nd
2

Grade Science
Glossary #1
Standards: This app comprehensively covers the second grade science tandards.

Description: This glossary is used as a study tool to support
science vocabulary acquisition through illustrations and
narration.
Time: This app should be used in auxiliary time to reinforce
what students have learned in the preceding lessons for no
more than fifteen minutes a day.
Accountability/Assessment: The app has multiple quizzes
throughout that will reinforce and assess what the student is
comprehending.
Grouping and Management: Students could work
individually, but partners might be better so that he students
can study cooperatively and quiz each other.
Tips/Reminders: Science vocabulary is important as a
foundation for developing and understanding further science
concepts.
Additional Materials Needed: For extra support, a science
journal can be incorporated to take notes and scribe
definitions into a personal glossary.
Cost: $0.99
Compatible Devices: iPad only.
Animal Homes Free
Standard:
LS4.D: Biodiversity and Humans
There are many different kinds of living things in any area, and they exist in different places on land and in water.

Description: This app follows the story of a whirlwind hitting the rainforest. The baby animals get lost , and the
students have to find and return them to their proper place. During the process of returning the animals to their
families, the students learn about the homes and habitats of the animals. Videos and animations are incorporated to
motivate students as they focus their attention.
Time: Students can work for a full thirty to forty-five minutes with this app.
Accountability/Assessment: The animals and homes are listed on the website so the teacher can assess and monitor
learning outside of the app itself.
Grouping and Management: Students
can engage with this app individually.
Tips/Reminders: Hints are provided
throughout the game, so students should
generally avoid them. The teacher can adapt
app use for those that would benefit from
the hints.
Additional Materials Needed: None.
Cost: Free.
Compatible Devices: iPhone and iPad.
Animals of Africa
Standard:
ESS2.B: Plate Tectonics and Large-Scale System Interactions
Maps show where things are located. One can map the shapes and kinds of land and water in
any area.

Description: This app shows where endangered animals live, using
maps. The students are given the task to decipher where animals belong.
Time: To practice with the map, the students can work twenty to thirty
minutes at a time.
Accountability/Assessment: The app uses a hands-on approach to
learning facts by using maps, matching habitats, and dragging and
completing puzzles. The teacher would observe, walking throughout the
class.
Grouping and Management: Students could work with partners or in
small groups.
Tips/Reminders: This app expands the Montessori continent box, so
teachers should be prepared to present similar information if the material
is not already equipped in the classroom.
Additional Materials Needed: Montessori continent box.
Cost: Free.
Compatible Device: iPad only.
Botanist Bert Science
Experiments and Phonics
Standards:
LS2.A: Interdependent Relationships in Ecosystems
Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds around.
SL.2.2 Recount or describe key ideas or details from a text read aloud or information presented orally or through other media.
SL.2.5 Create audio recordings of stories or poems; add drawings or other visual displays to stories or recounts of experiences when
appropriate to clarify ideas, thoughts, and feelings.

Description: The Quirkles lead students through phonics
exploration and science. Plants grow from seedlings. Games, videos,
experiments, and facts help students explore.
Time: This app can be used during an entire science unit for some
auxiliary time to support the lesson.
Accountability/Assessment: The teacher would monitor and
assess while walking through the classroom.
Grouping and Management: Students can work individually or
with partners.
Tips/Reminders: Literacy will be reinforced while the students
follow science games and activities.
Additional Materials Needed: None.
Cost:$2.99.
Compatible Devices: iPhone, iPad, and iPod Touch.
Easy Learn Adaptation
in Plants HD
Description: Students will learn facts about plants and
habitats through pictures, practice, and quizzes.
Time: The app could be used to supplement a second lesson
or be used within a lesson.
Accountability/Assessment: In practice mode, the students
can practice what they learn by answering questions or clues.
Quiz mode is similar but gives an average score for the
quizzes taken.
Grouping and Management: The lessons and practice
sections can be used individually or with partners, but the
quiz mode should be used individually so the teacher can
assess the students.
Tips/Reminders: Use the table of contents to direct students
through the learning mode in order follow lessons in the
class, then do related practice and quizzes.
Additional Materials Needed: During learning mode,
pencils and science journals can be utilized to support
learning.
Cost: $2.99.
Compatible Devices: iPad only.

Standards:
LS2.A: Interdependent Relationships in Ecosystems
Plants depend on water and light to grow. Plants depend on animals
for pollination or to move their seeds around.
LS4.D: Biodiversity and Humans
There are many different kinds of living things in any area, and they
exist in different places on land and in water.
Ecosystems HD

Standard:
LS4.D: Biodiversity and Humans
There are many different kinds of living things in any area, and they exist in different places on land and in water.

Description: This app provides students with
characteristics about various ecosystems and habitats. The
text-to-speech button helps scaffold the early reader or
English learner. Matching games support memory,
understanding, application, evaluation and analysis
concepts.
Time: The app could be incorporated into a couple fortyfive minute lessons.
Accountability/Assessment: The quizzes have immediate
feedback with questions based from Bloom’s Taxonomy.
Grouping and Management: Students can work in small
groups to complete and discuss the activities.
Tips/Reminders: Everything is well-organized for the
teacher to simply navigate the information desired for a
lesson.
Additional Materials Needed: Pencils and science
journals could be incorporated to support student learning.
Cost:$2.99.
Compatible Device: iPad only.
A Life Cycle App

Standards:
LS2.A: Interdependent Relationships in Ecosystems
Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds around.
LS4.D: Biodiversity and Humans
There are many different kinds of living things in any area, and they exist in different places on land and in water.

Description: The life cycle app shows different animals and plants
throughout their life cycles in both land and water using illustration
and narration.
Time: This would be used as basic quick lesson, building off
previous work completed about the life cycle, now emphasizing the
where.
Accountability/Assessment: There are no assessment capabilities
built into this app. It is more basic, allowing student to bridge what
they know to the full lesson.
Grouping and Management: The whole class would be working
together.
Tips/Reminders: This app is intended to bridge content, and in
turn help students transition previous knowledge to support the next
step of comprehension.
Additional Materials Needed: None.
Cost:$0.99.
Compatible Devices: iPhone, iPad, and iPod Touch.
Life Science Through
Photography
Standards:
LS2.A: Interdependent Relationships in Ecosystems
Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds
around.
ESS2.B: Plate Tectonics and Large-Scale System Interactions
Maps show where things are located. One can map the shapes and kinds of land and water in any area.

Description: This app has the English Learner in mind because the pictures
spur discussion, allowing children to reflect on their previous knowledge and
experiences pertaining to life science.
Time: The time would depend on the direction of the discussions. If the
students are engaged in the discussions, the time could be extended.
Accountability/Assessment: The teacher would have to roam and sit with
group to group, or, alternately, have each group sit with her in a station to
partake in discussion.
Grouping and Management: Small groups should be utilized to promote
discussion among all individuals.
Tips/Reminders: By tapping experiences of the students, they will gain
higher vocabulary development and will be more prepared to comprehend
material they read.
Additional Materials Needed: Specific job cards to facilitate discussion
would be an especially helpful tool when using this app.
Cost: $3.99.
Compatible Device: iPad only.
Living vs. Nonliving
Standards:
LS4.D: Biodiversity and Humans
There are many different kinds of living things in any area, and they exist in different places on land and in water.
ETS1.B: Developing Possible Solutions
Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating
ideas for a problem’s solutions to other people.

Description: The interactive storybook uses animations,
riddles, and puzzles to identify the differences between living
and nonliving things.
Time: A forty-five minute lesson might be given in
conjunction with the app.
Accountability/Assessment: Students will classify the
proposed examples as living or nonliving .
Grouping and Management: Students can sit on the carpet
to listen and interact with the teacher and the book in a whole
class setting.
Tips/Reminders: Quizzes are for younger students, so the
teacher will have to adapt the lesson and quizzes to meet the
needs of second graders.
Additional Materials Needed: None.
Cost: $2.99.
Compatible Devices: iPad only.
Physics - Heat and Cold
Standard:
PS1.B: Chemical Reactions
Heating or cooling a substance may cause changes that can be observed.
Sometimes these changes are reversible, and sometimes they are not.

Description: This app uses heat and cold to demonstrate
thermal expansion, melting, and heat transfer. Using videos
and games, the app focuses on virtual tour through an ice
factory. By tapping on characters, students can hear
interesting facts about solidification and the water cycle.
Time: The app could be used for about fifteen minutes per
topic to support the lesson.
Accountability/Assessment: Interactive games can be
monitored by the teacher walking around the classroom.
Grouping and Management: Students can work
individually or in pairs.
Tips/Reminders: Four interlocking topics are covered
throughout the app that can be accessed by following and
clicking on characters.
Additional Materials Needed: Pencils and science journals
can be use to reinforce the information given in the lessons
with the information from the apps.
Cost: $1.99
Compatible Devices: iPhone, iPad, and iPod Touch.
Pic Collage

Standards (for how the app will be used):
PS1.A: Structure and Properties of Matter
Different kinds of matter exist and many of them can be either solid or liquid, depending on temperature. Matter can be described and classified by its
observable properties.
ETS1.B: Developing Possible Solutions
Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem’s
solutions to other people.

Description: Pic Collage is an app that can be incorporated into
many lessons, but for the purpose of this lesson, Pic Collage would be
used to compile pictures to represent the different states of matter.
These photos would be either procured from the internet or taken by
the students themselves.
Time: This activity may take up to forty-five minutes.
Accountability/Assessment: Students will need to be accountable for
how they treat the technological devices as they go through campus
taking pictures or locate pictures from the web.
Grouping and Management: Students can be partnered or work in
small groups.
Tips/Reminders: Students should be reminded of any rules about
iPad use and how they should walk about before they begin to explore
the campus.
Additional Materials Needed: Rules for walking around campus
while using technology will need to be implemented.
Cost: Free.
Compatible Devices: iPhone, iPad, and iPod Touch.
Plants HD

Standard:
LS2.A: Interdependent Relationships in Ecosystems
Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds around.

Description: This app takes students on a journey from
seeds to pollination to fruit. The information is sorted like
a deck of cards with illustrations on the front and
information that can read or listened to on the back.
Student engagement is supported through fun, interactive
games.
Time: The app can be used continuously over the span of
a related unit for about fifteen minutes at a time.
Accountability/Assessment: Interactive quizzes are used
to advance to the next level, so the teacher can observe
students'’ levels to assess how they are doing.
Grouping and Management: To better manage
understanding, students should work individually.
Tips/Reminders: Games reinforce learning as students
try to earn coins. Questions are situated at easy,
intermediate, and advanced levels, allowing easy
differentiation.
Additional Materials Needed: Pencils and science
journals can be used to support understanding.
Cost: $1.99.
Compatible Device: iPad only.
SciRave: Life Science
for Ages 7+
Standards:
LS2.A: Interdependent Relationships in Ecosystems
Plants depend on water and light to grow. Plants depend on animals for pollination or to
move their seeds around.
LS4.D: Biodiversity and Humans
There are many different kinds of living things in any area, and they exist in different
places on land and in water.

Description: Songs and games work harmoniously to reinforce how
animals and plants exist in different habitats and follow different cycles.
Time: The app can freely be used to explore during auxiliary time.
Accountability/Assessment: Students would use the app to reinforce
or learn, using music and songs with the information presented in the
lesson.
Grouping and Management: Students can sing and explore together
in partners or small groups.
Tips/Reminders: Students should be able to stay on task while focusing
on the information, thanks in part to both the songs and games.
Additional Materials Needed: Headphones could be used if the
students are not able to sing aloud.
Cost: $1.99.
Compatible Device: iPad only.
Seed Cycle

Standard:
LS2.A: Interdependent Relationships in Ecosystems
Plants depend on water and light to grow. Plants depend on animals for
pollination or to move their seeds around.

Description: This app shows the life cycle of a plant, demonstrating
the importance of pollinators. Student help bees navigate to help the
flowers grow.
Time: This could be used as an end-of -lesson activity for about
fifteen minutes so the students can apply what they have learned.
Options for the text to be read to the student can benefit the early
reader or English Learner.
Accountability/Assessment: The teacher must walk through the
classroom to observe, monitor, and assess students’ learning and
engagement.
Grouping and Management: Students can work individually or in
pairs to discuss the steps they are taking to help the flowers grow.
Tips/Reminders: Students might be familiar with the basic content of
the app because of life experiences . The app could be useful to
introduce the lesson, too.
Additional Materials Needed: Pencils and science journals to chart
the different steps a flower takes while growing would augment this
app’s effectiveness.
Cost: $0.99.
Compatible Device: iPad only.
States of Matter

Standard: PS1.A: Structure and Properties of Matter
Different kinds of matter exist and many of them can be either solid or liquid, depending on temperature. Matter can be described and classified by its
observable properties.

Description: The app helps students understand the
fundamental nature of matter. The property states of matter
(solid, liquid, and gas) are discussed through narration and
reading.
Time: Students can use the app to reinforce what they are
learning, taking about fifteen minutes a day depending on how the
teacher feels.
Accountability/Assessment: Quizzes directly follow the
material.
Grouping and Management: Students should interact with the
app individually, but they could work in partners, as well.
Tips/Reminders: The vocabulary may be difficult, so cards could
be made in the original lesson to be reinforced with the app.
Additional Materials Needed: Pencils and learning journals
could be used to note the material and recreate the app’s
illustrations, but they are not required.
Cost: $0.99.
Compatible Devices: iPhone, iPad, and iPod touch.
Thank you!
Don’t forget to check out our favorite 2nd grade apps:
* All hyperlinks lead to external websites where you can gather more information!

Language Arts
Grammaropolis
News-O-Matic
Shadow Puppet

Math
Measure This
Splash Math 2
Telling Time HD

Science
Botanist Bert Science Experiments and Phonics
Pic Collage
Plants HD

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Steele Vera Zaferson 2nd Grade App Review Non-Linear PowerPoint

  • 1. nd 2 Grade App Review By Ashly Steele, Nancy Vera, and Andres Zaferson
  • 2. Navigation: Language Arts Math Science Conclusion Note: We marked the best apps we reviewed with a .
  • 3. Bluster Standard: R.L.2.4: Describe how words and phrases (e.g., regular beats, alliteration, rhymes, repeated lines) supply rhythm and meaning in a story, poem, or song. Bluster is a rhyming game that allows players to systematically match rhyming words until they use all the choices available in their word bank. Time: Bluster could easily be used as a filler for students to continue developing a foundational understanding of rhyming as necessary in order to begin looking at such words in context and determining how they help construct meaning. Usage in five to ten minute increments would work well for this app. Accountability: There are no built-in opportunities for assessment within this app, but if used in centers, students could be asked to extend their understanding by using three rhyming words in a poem. Grouping: In its present iteration, Bluster is most suitable for single players to practice their skills at one time. Additional Materials Needed: None. Cost: The app itself is free, but additional rhyming words, extra synonyms, and other supplemental bundles cost $.99 each. Device: iPad only.
  • 4. Dr. Seuss Bookshelf Standard: RL.2.6: Acknowledge differences in the points of view of characters, including by speaking in a different voice for each character when reading dialogue out loud. Dr. Seuss is a literacy-building app that allows students to read or be read Theodore Giesel’s works. Time: Depending on the length of the book chosen and the purpose of the student’s interaction, usage could span from ten to twenty-five minutes. If students are reading or recording their own voices it may take considerably longer than if they were to have the book read aloud to them. Accountability: There is no way to export student narration, but teachers can use the app to listen to each student’s saved narration as a way to compare it to their earlier or subsequent readings.
  • 5. Grouping: This app would work well in a variety of flexible group scenarios. Students could comfortably engage in use of the app individually, while paired or group readings would also be beneficial. For Green Eggs and Ham, for instance, after choral reading the entire book, two students could record the story, voicing the different characters, thus helping their understanding of point-of-view. Additional Materials Needed: None. Cost: The initial app is free, but individual books cost anywhere from $.99 to $4.99. Devices: iPhone, iPad, and iPod Touch. Tips: When reading to themselves, students can click on any words or images that they are unsure of. When they do, the word(s) will become enlarged (as seen in the leftmost picture), and the narrator will pronounce them aloud.
  • 6. Giant Picture Dictionary Standard: L.2.4.e: Use glossaries or beginning dictionaries, both print and digital, to determine or clarify the meaning of words and phrases. Giant Picture Dictionary is a beginning reference app for children. Time: Use of this app could vary from just a few minutes in order to successfully locate a needed word to ten or fifteen minutes for general perusing. Accountability: While note built into this app, students could extend their understanding by using words found in this app in other writing activities. Grouping: As a reference app, students could both individually are cooperatively use this dictionary to find the definition, picture, and incontext example of a word. Additional Materials Needed: None. Cost: The app with limited access is free, but full access can be unlocked for $4.99. Devices: iPhone, iPad, and iPod Touch.
  • 7. Grammaropolis Standard: L.2.1: Demonstrate command of the conventions of standard English grammar and usage when writing or speaking. Grammaropolis is a remarkable app that utilizes games, music videos, and quizzes to help students master grammar. Time: This app is one that could be used in increments of fifteen or twenty minutes at time. Over an extended period of time of usage, students could advance through the realms of Grammaropolis. Accountability: As shown in the picture on the right, student progress is recorded and available for viewing whenever desired.
  • 8. Grouping: While some of the games are most appropriate for individual users, the music videos are wonderful resources that would do well to be projected for the entire class to view collectively. Small groups could also be used to brainstorm and write stories using types of words explained in the app (e.g., collective nouns, which is a focal point of 2nd grade grammar instruction)! Additional Materials Needed: None. Cost: A partial download is available free, although to unlock the complete app, it costs $12.99. Devices: iPhone, iPad, and iPod Touch.
  • 9. Kidblog Standard: W.2.6: With guidance and support from adults, use a variety of digital tools to produce and publish writing, including collaboration with peers. Kidblog is a blogging website and app very similar to Wordpress that provides students with a secure environment in which to publish their writing online under their classroom teacher. Time: As students develop their typing skills, use of Kidblog may take a considerable amount of time. Teachers may want to consider allowing students to have a rough draft of their blog entry ready to go before they use the app, especially if technological resources are limited. Depending on the class, students may need anywhere from twenty to forty minutes to prepare a blog post. Accountability: The final product acts as a means of assessment. Grouping: Student blogs work well as individual writing assignments, but opportunities for students to share their writing and receive feedback from their peers is crucial. Additional Materials Needed: None. Cost: Free. Devices: iPhone, iPad, and iPod Touch. Tips: In order to ensure a positive learning environment, students should understand the etiquette of peer review prior to utilizing this app.
  • 10. Kidioms Standard: L.2.5: Demonstrate understanding of figurative language, word relationships and nuances in word meanings. Kidioms is an app that allows students to interact with idioms to better understand their meanings and practice usage through games. Time: Much like Bluster, Kidioms is a game that can be used in short increments of about ten minutes. Accountability: Although not built into the app itself, students might create an idiom poster differentiating between the figurative and literal meaning of an idiom presented in the app to share their understanding.
  • 11. Grouping: Individual or small group use of this app would be most suitable. Additional Materials Needed: None, although two additional apps, Kidioms 2 and Kidioms 3, are available, as desired. Cost: $1.99. Device: iPad only. Tips: In Word Drop, the number of stars is the number of idioms they have correctly identified. Teachers can use this to spot-check understanding during student use. In all of the various games, the order of the questions is always the same. While this has its disadvantages, this also helps ensure that students master these concepts as they advance to additional idiomatic phrases.
  • 12. Mad Libs Standard: L.2.1: Demonstrate command of the conventions of standard English grammar and usage when writing or speaking. The Mad Libs app is the very famous game presented in electronic form, where students can practice their understanding of parts-of-speech to create hilarious stories. Time: The Mad Libs app is one that can be used within a time period of five to ten minutes. Accountability: Completed stories can be saved to the camera roll, providing the teacher access to student work. Grouping: I have seen Mad Libs used individually, although small and whole group implementation would work as well. In fact, having students cooperate and communicate is an effective way to ensure understanding amongst a greater aggregate of students.
  • 13. Additional Materials Needed: None. Cost: The initial app, which provides access to a plethora of Mad Libs, is free, although in order to unlock additional books of twenty stories, it costs $1.99. Devices: iPhone, iPad, and iPod Touch. Tips: In order to make use of this app particularly relevant to 2nd grade students, I would recommend altering expectations so that they utilize the grammar they are learning. For instance, instead of asking for nouns, expect students to contribute irregular plurals (such as mice, below) and collective nouns.
  • 14. News-O-Matic Standards: RI.2.1: Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text RI.2.2: Identify the main topic of a multiparagraphic text as well as the focus of specific paragraphs within the text. W.2.1: Write opinion pieces in which they introduce the topic or book they are writing about, state and opinion, supply reasons that support the opinion, using linking words (e.g., because, and, also) to connect option and reasons, and provide a concluding statement or section. W.2.2: Write informative/explanatory texts in which they introduce a topic, use facts and definitions to develop points, and provide a concluding statement or section. W.2.8: Recall information from experiences or gather information from provided sources to answer a question. News-O-Matic is an incredible electronic source for students to interact with a variety of informational articles that are geared toward them. Time: In order to successfully navigate this app and utilize it to its full potential, students would need to be given sufficient time to read articles, watch videos, and explore the map. Twenty to thirty minute increments would likely be satisfactory for students, as long as access was continual.
  • 15. Accountability: Although not built into the app itself, students might use Kidblog or Write 2 Lite (reviewed later) to express their thoughts or write an informative/opinion piece on an article. Students might also present information discovered through Shadow Puppet (also reviewed), taking screenshots of the app or conducting additional research to supplement their understanding. These apps could help teachers assess student learning through News-O-Matic. Grouping: Students might read articles independently, but research shows that students are more motivated when they get to talk about what they read. Therefore, allowing students to discover interesting articles and read them together could be an effective approach to this app. Additional Materials Needed: None. Cost: Classrooms can access the past five issues free of charge. In order to have access to a continual stream of articles and optimize student experience, a year-long subscription can be purchased for $9.99 Devices: iPhone, iPad, and iPod Touch.
  • 16. Tips: To ensure that students experience all of the functions NewsO-Matic has to offer, I would recommend conducting an overview beforehand that shows students that each article has access to: • a fact • an “act” (or call to action) • a video (accessible through the play button on the right hand of the screen) • a map that shows the location of the article’s action in relation to the student • a “read to me” option, which may be preferable to some students as they develop fluency.
  • 17. Once Upon a Time in Japan Standard: RL.2.2: Recount stories, including fables and folktales from diverse cultures, and determine their central message, lesson, or moral. Once Upon a Time in Japan is an app that provides students access to culture-specific folktales. Time: Giving students twenty minutes at one given time with this app would be suitable, considering the length of the folktales. Accountability: There is no built-in mechanism for accountability, but other apps and cooperative activities could be used to help teachers assess student understanding. Grouping: Individual, small group, and whole class instruction could be utilized with this app. Additional Materials Needed: None. Cost: Free. Devices: iPhone, iPad, and iPod Touch. Tips: Within fables, functionality can be minutely tricky the first time through. To help curb confusion, lead students in their first reading to ensure that they can navigate the story successfully on their own.
  • 18. Read to Kids Standards: RF.2.4: Read with sufficient accuracy and fluency to support comprehension. SL.2.5: Create audio recordings of stories or poems; add drawings or other visual displays to stories or recounts of experiences when appropriate to clarify ideas, thoughts, and feelings. Read to Kids is an app that allows users to record, listen to, and send custom audiobooks. Time: Depending on the desired use of this app, users may need anywhere from ten to thirty minutes at one time. Students recording their own audiobook will require a bit more time to navigate than those who are listening to a prerecorded story (from themselves, their peers, or their teacher). If students are emailing themselves an audiobook to listen to at home, their time needed will be very brief. Accountability: Students will have access to these stories they can listen to them time and time again, helping them develop their fluency skills. Comprehension questions can be developed using the Reading Comprehension Fiction for 2nd Grade app to assess their understanding. Grouping: As mentioned with the Dr. Seuss Bookshelf app, students may record readings of a book individually or in small groups, depending upon the material. Tip: Options for how students reading along should be notified to turn the page are also available, so users can hear, see, and read the text simultaneously! Additional Materials Needed: In order to use this app, students need to have access to the book that they wish to record, as Read to Kids simply records audio. Cost: Free. Devices: iPhone, iPad, and iPod Touch.
  • 19. Reading Comprehension Fiction for 2nd Grade Standard: RL.2.10: By the end of the year, read and comprehend literature, including stories and poetry, in the grades 2-3 text complexity band proficiently, with scaffolding as needed at the high end of the range. Reading Comprehension Fiction for 2nd Grade is an app that allows students to read grade-appropriate passages and answer comprehension questions about them. Even more wonderfully, teachers can develop their own passages and questions to better suit their classes’ needs. Time: Working with one passage at a time, students at different levels might need anywhere from five to fifteen minutes. Depending on educator needs, shorter or longer passages can be designed, as well as questions that target students’ areas of development. Accountability: The app records data on how users respond to comprehension questions. Grouping: Of course, students could work on this individually, but I think it would be more greatly beneficial used in centers, where students could chorally read the selection in small groups and then work together to answer the questions. This would encourage discussion and selecting evidence to support a claim.
  • 20. Additional Materials Needed: None Cost: The app is free, although to unlock additional stories, an additional fee of $2.99 is charged. To avoid this, teachers can create their own. Device: iPad only.
  • 21. Shadow Puppet Standards: SL.2.4: Tell a story or recount an experience with appropriate facts and relevant, descriptive details, speaking audibly in coherent sentences. SL.2.5: Create audio recordings of stories or poems; add drawings or other visual displays to stories or recounts of experiences when appropriate to clarify ideas, thoughts, and feelings. Shadow Puppet is a user-friendly app that allows users to create a narrated video using pictures from the camera roll. Time: The sample I made here took me under five minutes. Of course, depending on the subject matter and other requirements for Shadow Puppet videos, production could take twenty or more minutes as students become accustomed to the app. Accountability: The final product acts as a form of assessment. Watch this video that was made using Shadow Puppet! Grouping: Flexible groups would work well for this app. Individuals or small groups could create the videos. As appropriate or desired, screenings could occur amongst whole classes. Additional Materials Needed: Access to desired pictures, either from the device’s camera, preexisting roll, or internet sources. Cost: Free (for a limited time). Device: iPhone, iPad, and iPod Touch.
  • 22. TangledRoots Standard: L.2.4.c: Use a known root word as a clue to the meaning of an unknown word with the same root. TangledRoots is a game-based app where the player attempts to think of as many words as possible using the given root word. Time: Use of TangledRoots would work well in short increments of about ten minutes. Accountability: While not built into the app, teachers could implement activities where students could display their understanding of root words used in the game. Grouping: This app lends itself well to small group use during centers or workshop, where students can collaboratively communicate what words they can brainstorm. Trying it on my own was somewhat defeating, as once I ran out of ideas, I was done; if I had more people to contribute, the experience would have been longer lived and more exciting. Additional Materials Needed: None. Cost: Free. Devices: iPhone, iPad, iPod Touch. Tips: Remind students that they can view all of the words for a root once they have run out of ideas! They do want not skip this step!
  • 23. Venn Diagram Standards: RL.2.9: Compare and contrast two or more versions of the same story by different authors or from different cultures. RI.2.9: Compare and contrast the most important points presented by two texts on the same topic. Venn Diagram is an app where users can compare and contrast any topics of their choosing. Time: Venn diagrams within this app can be saved and loaded at any time, so students could create their comparisons with a base time of ten to fifteen minutes with additional visits as necessary. Accountability: The final product— emailed, printed, or otherwise viewed—acts as a form of assessment. Grouping: Depending on teacher desire, students can create venn diagrams comparing and contrasting grade-level texts individually or in small groups. Additional Materials Needed: None.
  • 24. Cost: Free. Device: iPad only. Tips: To challenge gifted students, ask that they compare three or more aspects of the text! Venn Diagram allows as many circles as desired, so students can be creative in showcasing their ability to successfully compare and contract characters, points-of-view, etc!
  • 25. Write 2 Lite Standards: W.2.1: Write opinion pieces in which they introduce the topic or book they are writing about, supply an opinion, supply reasons that support the opinion, use linking words… W.2.2: Write informative/explanatory texts in which they introduce a topic, use facts and definitions to develop points, and provide a concluding statement or comment. W.2.3: Write narratives in which they recount a well-elaborated event or short sequence of events… W.2.5: With guidance and support from adults and peers, focus on a topic and strengthen writing as needed by revising and editing. Write 2 Lite is an app where students can type papers, easily sort them into student-named files, and conveniently email their work for teacher feedback. Time: Depending on how teachers wish to use this app, total time needed may vary anywhere from fifteen to thirty minutes for students to successfully commit their ideas to digital paper. In order to keep time use well-contained, having students bring a draft or a brainstorm of their writing to the iPads would be helpful. Accountability: The final products, available for teachers to access in a multitude of ways (see picture on right), act as forms of assessment.
  • 26. Grouping: The initial process of writing papers is largely an individual exercise, but integrating opportunities for peer review will help students develop strong communicative skills amongst their classmates early and help them learn how to edit and revise papers. Additional Materials Needed: None. Cost: The lite version, as described, is available free; the fullversion, which provides full-text search and direct printing capabilities, costs $2.99. Devices: iPhone, iPad, and iPod Touch.
  • 27. AB Math Standard: 2.OA.B.2 Operations & Algebraic Thinking Fluently add and subtract within 20 using mental strategies. By the end of Grade 2, know from memory all sums of the two one-digit numbers. Summary: This app allows students to practice four math operation skills: addition, subtraction, multiplication, and division. Students can move levels, there are 4 levels of difficulty (easy, medium, hard, expert). In second grade students are starting to gain foundations for multiplication, this is a great app to help them develop there skills. This a very easy and fun app to use in learning basic math facts. Teachers could use the app as a way to introduce the lesson, in other words as the opening activity. Having students do a quick 10 minute math warm-up with this app, prepares them for the different math skills they will be using in the actual math lesson. As the school year progress, teachers can challenge students to try multiplication and division activities on the app. Accountability/Assessment: There is a timer that students can use to help them keep track of how long it takes them to complete the problem (as they might be timed to 10 minutes as mentioned in the summary). Students can take a screenshot of the results page to show their teacher how they did in their activity. Cost: $1.99. Compatibility: iPad, iPhone, iPod touch.
  • 28. BrainNook Grade 2 Math Standards: 2.OA.C.3 Operations and Algebraic Thinking 2.NBT.A.1 Number & Operations in Base Ten Determine whether a group of objects has an odd or even number of members, e.g. by pairing objects or counting them by 2s; write an equation to express an even number as a sum of two equal addends. Understand that the three digits of a three-digit number represents amounts of hundreds, tens, and ones. Summary: This app is great tool to help review many different fundamental math skills, in particularly place value and odd and even numbers. Through a fun interactive game students can sort numbers based on their place value, including ones, tens, hundreds, and as a challenge thousands. Students classify numbers as even or odd based on numbers or objects that are visually presented. All activities meet the Common Core Standards. Teachers can choose a certain activity that meets a math standard that they are working on, for example odd and even numbers. During stations there can be an odd and an even station in which students complete the activities from the app. The students would be rotating completing all of the activities but in different stations and times. In the stations the students would be allowed to help each other, and encourage to try their best as their work would be kept in progress by the teacher. If students had the resources (iPad) at home, they could even complete homework assignments through this app. Accountability/Assessment: It is very easy for teachers to keep track of students’ progress. Best of all teachers can have students use this app to complete assignments and assessments right on the iPad. Cost: $4.99. Compatibility: iPad, iPhone, and iPod touch.
  • 29. Common Core Number and Operations in Base Ten (K-2) Standard: 2.NBT.1 & 2.NBT.B.5 Numbers & Operations in Base Ten Understands that the three digits of a three-digit number represents amounts of hundreds, tens, and ones. Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction. Summary: This app is great tool for second grade students who might still be struggling understanding the concept of operations in base ten. They could work on problems using this app to become more confident with their work. The use of virtual manipulative blocks makes it easy to use and engaging for students. Although this tool would be great to use for students who are experiencing difficulty working with base 10, the entire class could benefit using this app. Instead of having to provide each student a set of manipulatives (blocks), the app provides them as well as a whiteboard and a calculator icon to check answers. Teachers can pair the students up and have them work together on one iPad. Both students would be sharing and working toward the same common goal of finding the answer and understanding the concept of different bases. Teachers could give approximately 3-5 minutes on each problem before the class discuss the answers. It is important that teachers remind students to not use the calculator tool until they have actually use the blocks to find an answer. Only after everyone has solved the problem, students will be able to check their answers with the calculator. Accountability/Assessment: Teachers can choose the standard that they want their student to work on. The app provides students' statistics which include: percent correct, number of attempts, number of correct answers, and number of wrong answers. Cost: $2.99 Compatibility: iPad, iPhone, and iPod touch.
  • 30. Elementary School Math HD Standard: 2.MD.C.9 & 2.MD.C.10 Measurement & Data Generate measurement data by measuring lengths of several objects to the nearest whole unit, or by making repeated measurements of the same object. Show the measurements by making a line plot, where the horizontal scale is marked off in whole-number units. Draw a picture graph and a bar graph to represent a data set with up to four categories. Summary: This app is great to help students learn various fundamental math skills. Although some of the activities are recommended for 4th and 5th grade, I strongly believe that second grade students would benefit from this app. The app allows two second grade common core math standards to be met through different activities. In the “Data Magnet” activity students have the opportunity to generate a bar graph to display their data. In the “Pinpoint Plotter” activity the students get to plot points on a coordinate grid, giving them a chance to become familiar with such task. Although the other activities in the app might be a bit more for advanced grades, it would not hurt for the students to play and practice higher level math skills. A way in which this app could be integrated into a lesson is by using it as a type of group work activity. Teachers could have groups of students work on developing in a simple survey such as “what is your favorite ice cream?”, and collect data (flavors) from their classmates. Based on their collected data (e.g. 5 like chocolate, 7 like vanilla, etc.) students could use the graphing tool in this app to generate a bar graph. This activity would take approximately 35 minutes to complete, as they would first collect information and then input it to the bar graph generator. Groups could take a screenshot of their final graphs to either print them out to turn in as hard copy, or send it via email to their teacher. By adding the technology component with the use of iPads, students’ leaning experience can be enhanced. Accountability/Assessment: Each activity keeps track of the correct answers as well as the mistakes made. The questions are timed, students need to answer within the time limit. There are different levels that students progress as they reach a certain number of questions. Cost: $2.99 Compatibility: iPad, iPhone, iPod touch.
  • 31. First Step 2nd Grade Math Standard: 2.NBT.B.5 Number & Operation in Base Ten Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction. Summary: This app is aligned to common core standards and has over 1,200 questions focused on developing core math skills in six areas: number sense, addition, subtraction, multiplication, division, time. Through this interactive learning app students are engaged in solving/answering questions and earning “coins” have their own animal in the safari. The app allows learning to be personalize as the levels are adjusted to student’s performance. This app could be used as a way to review multiple content areas, since it covers multiple math skills teachers could use this program for “computer time”. Most schools offer all students computer time, a time in which students develop their computer skill through the use of several programs. Since the use of iPads is increasing I believe that students could use their iPads during this time too. I think this app would be a great tool for students struggling with math to use during. Since the educational activities and games are fun to complete then those students struggling in math would be eager to work on them. Allowing students to use the iPad for approximately 20 minutes of computer time would make a huge difference in students mathematic skill (level). Accountability/Assessment: Teachers would be able to keep track of students progress through performance reports. Details would display what exactly the student has been working on, and teachers could decide to have students make changes (e.g. spend more time on learning addition and less on number sense activities). Cost: $9.99. Compatibility: iPad, iPhone, iPod touch.
  • 32. Freefall Money Standard: 2.MD.C.8 Measurement & Data Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using dollar and coins symbols appropriately. Summary: This app is great to help students learn how to count money through various activities. Students are presented with different scenarios to practice counting such as: “fill the piggy bank”, “enter the amount”, and “add up groups of coins”. The coins that are used can be easily manipulated and look very realistic. For example, an amount will be shown such as $0.89 the student will have to drag the coins that make up that amount and fill the piggy bank. As students complete the different task they are able to take part of the fish tank rewards system and earn virtual pet fishes. After teaching students a lesson on the names and values of the different coins, students can put their newly gained knowledge into action. Students need to be able to get direct experience with handling coins. However, instead of having to provide coins for every single student this app can be used. Teachers could have students working independently trying to gain practice with coins in theses activities. It avoids having lost coins and engages students to math as the coin manipulatives are easy and fun to use. Allowing students to work independently for 10-15 minutes would be a great start. Accountability/Assessment: Teachers can see students’ scores as they are kept in record as they move through different levels. Any of the activities can be chosen by teachers as a use of assessment for the students. Cost: $1.99. Compatibility: iPad, iPhone, and iPod touch.
  • 33. Geoboard Standard: 2.G.A.1 & 2.G.A.2 Geometry Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes. Partition a rectangle into rows and columns of same-size squares and count to find the total number of them. Summary: This app is great tool to help introduce shapes to elementary students, however could be used for higher grades too, as different activities could be used such as finding the area and perimeter of the shape. It can be enjoyable for students to use the Geoboard, as manipulating the rubber band is very easy. Students can build different shapes, and by doing so can be come familiar with their attributes (e.g. corners/sides). Teachers could use this geoboard as part of the lesson instruction, they can have students hold up the iPad to show certain shapes the teacher wants to see. For example, the teacher can say “ I want everyone to make a long rectangle in their geoboards”. Students would use the virtual manipulatives to do so and then put it up for the teacher to see. Teachers could then add to the previous prompt and say “I want everyone to divide the rectangle into same-size squares”. Instead of having draw this in pencil and have students constantly erasing, this app makes it easy to make and divide shapes equally. The exact amount of time for this app to be used would depend on the type of activity students are using it for (e.g. just forming shapes vs. forming shapes and diving them into equal parts). Accountability/Assessment: It is possible for teachers give formative assessments of their with this app. For example, teachers could have students make a certain shape to check their ability to recall each shape. All students would be held responsible for keeping up with directions/instructions. Cost: Free. Compatibility: iPad, iPhone, and iPod touch.
  • 34. Math Challenge 1 Standard: 2.OA.A1 Operations & Algebraic Thinking Use addition and subtraction within 100 to solve one-and two-step problems involving situations of adding to, taking from, putting together, taking apart, and comparing with unknowns in all positions. Summary: This app is great tool for second grade students who might still be struggling with their addition and subtraction skills. It would be great to have students work on this app when they finish an assignment early , possibly allowing them 15 minutes to use it. Through the different games students will be able to improve their math skills. Teachers can make customize the activity that the student completes by: setting number of questions, number of tries, and amount of time to complete. Another great feature about the app is that it can be adjusted to students’ levels. Depending on the class, teachers could use this as a whole class activity for centers, or just use it for students who require extra practice/review. Accountability/Assessment: Teachers can have students complete an activity specifically assess students understanding. A progress report can keep track of students results. Cost: $2.99. Compatibility: iPad, iPhone, and iPod touch.
  • 35. Math Fractions: Understanding Fractions Standard: 2.G.A.3 Geometry Partition circles and rectangles into two, three, or four equal shares using the words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four fourths. Recognize that equal shares of identical wholes need not have the same shape. Summary: This app is great tool to helps teach students how to divide shapes into equal parts, or in other words make fractions. The activities begin simple by just having students divide regions into equal parts. There are multiple questions that ask which shape is divided equally and which are not. The questions provide the correct answers with a brief explanation of why it is in fact correct. If the question is answered incorrectly there is a clear explanation and hint to help the student understand the concept better. Students learn through the activities how to accurately name the parts (e.g. fourths) It is great if students have the audio on to hear the instructions said orally. The students get the opportunity to cut shapes into equal parts by manipulating the shapes. There are helpful fraction videos for students to watch and gain a better understand of fractions for upper grades. For the most part, the activities are multiple choice questions then it is better for students to work individually on this app. If the students have the appropriate resources at home (iPad), then it would be highly encourage for students to work on the activities at home as part of their homework. Yet. Not all students have accesses to resources at home, so this app activity could be added as part of 15 minute center. Accountability/Assessment: It is possible for students get quick feedback on questions in the activities. There are multiple choice practice questions that teachers can assign to students as a form of both formative and summative assessment, The final students’ scores are presented at the end of each section with correct responses. Cost: $0.99. Compatibility: iPad, iPhone, and iPod touch.
  • 36. Math Grade 2 Standard: 2.MD.B.6 & 2.MD.D.10 Measurement & Data Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0,1,2,…, and represent whole-number sums and differences within 100 on a number line diagram. Draw a picture graph and a bar graph to represent a data set with up to four categories. Solve simple put-together, take-apart, and compare problems using information presented in a bar graph. Summary: Various mathematics common core standards are met with the different activities: numbers sense, addition, subtraction, multiplication, division, geometry, fraction, data and graphs, tell time, and equivalent money. I found the picture graphs very helpful for students to visually see a representation of numbers with different objects such as fruit and animals. The money activities help students learn the coin names and values. There are not any manipulatives that students can use to solve the math problems, I recommend students to have a scratch sheet of paper and pen to complete the problems on there. This app is a great learning tool for all second grade students. Teachers can be use this app as a “sponge activity” to reinforce numerous skills needed for second grade. When there is extra time in the day, teachers could have students work on different activities on this app independently. By working on the app for approximately the 10 minutes of the school day, the students are both having fun and building important math skills required to succeed. Accountability/Assessment: Teachers can have students complete an activity specifically to assess students understanding in a particular subject area. A teacher can for example assign a student to complete an activity about number sense, well at the end of the activity an overall score is administered to the teacher. Based on the results, teachers can decide whether an intervention is necessary or not. Cost: $0.99. Compatibility: iPad, iPhone, and iPod touch.
  • 37. Meaning of Multiplication Standard: 2.OA.C.4 Operations & Algebraic Thinking Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends. Summary: This app allows students to practice there addition and slowly begin to gain foundations for multiplication. This app does a fantastic job in introducing multiplication to students with the use of visuals and addition. Through the activities the students can understand exactly how multiplication is just a quicker version of addition. Students solve multiple problems to practice, and apply their learning. Teachers could use this app with the entire class to support the introduction of multiplication. After providing instruction on this new content area, teachers could have students work on this app as part of a way to apply their learning through the activities. Teachers should give students 3 minutes to solve each problem and then have them show their work by holding their iPad up in the air showing their answers. Getting this instant feedback from students allows teachers to adjust their instruction based on students’ understanding. If multiple students struggle answering the questions correctly, then teachers should provide more instruction before continuing to have students work on this app. Accountability/Assessment: There are multiple questions that students can complete and be used as a type of assessment to evaluate students’ knowledge. Cost: $1.99. Compatibility: iPad, iPhone, and iPod touch.
  • 38. Measure This Standard: 2.MD.A.1 & 2.MD.A.4 Measurement & Data Measures the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes. Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit. Summary: This app is a great tool to help students understand the concept of measuring. The virtual workbook introduces comparison and measurement in a very simple manner for students. There is an interactive ruler that allows students to practice measuring the length of different objects. The measuring scenarios presented use real-life images that make the activities more relevant to students’ life. This app could be used by students individually, instead of having students complete a worksheet from the workbook, teachers could have students used this app. All students could be assigned an activity to work on independently for 20 minutes and as they finish a section the students can take a screenshot of the results page and email it to the teacher. By having the results emailed, teachers could monitor more closely how each student is doing and determine which students might actually need extra support on the subject matter. Teachers could safe time in creating and grading worksheets and have more time to work with students who require extra assistance on understanding the content matter. Accountability/Assessment: As students complete the activities they move to the next level until they complete all sections and obtain a Certificate of completion. Cost: $1.99. Compatibility: iPad, iPhone, and iPod touch.
  • 39. Smart Pirate Standard: 2.M.D.C.7 Measurement & Data Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m. Summary: This educational app helps teach students how to recognize fractions, to read time, to solve mathematical expressions (addition, subtraction, multiplication, division). There are four levels of difficulty that the students progress through. The app provides many examples of addition, multiplication, subtraction and division. Most importantly this app is a great tool for students to learn how to read time accurately within hour, half an hour, 15 or 5 minutes (all depending on the difficulty level). Students are engaged with the games, music, and sound effects. One way in which this tool could be used in class is a way to reinforce the content taught. For example, after teaching a lesson on telling time students can be placed with a partner to practice their new skills. One student could complete the first round of questions, while the other monitors to make sure that his or her partner is actually training to answer the questions and staying on task. Students would switch roles, and during the activity support each other any time there might be a confusion. By having students work together they can learn from one another, they could work in partners for about 15 to 20 minutes. Accountability/Assessment: There is a timer that keeps track of students time to complete the questions. Teachers can see scores are kept to keep track of student’s progress. Cost: $1.99. Compatibility: iPad, iPhone, and iPod touch.
  • 40. Splash Math 2 “Practice Math for the Entire School Year” Standard: All content is aligned with math common core standards! Summary: A perfect virtual math workbook that covers over 200+ math skills. Teachers can choose a topic by chapter or combine multiple chapters for students to master multiple content areas at once. Each of the topic starts at an easy level and the student moves to higher levels as they complete tasks (activities). Electronic, or virtual, manipulatives allow for a more hands-on, interactive approach to problem solving. Teachers can assign a specific activity for a student to complete and increase their math skills. This app could be used during centers, each student would be working on their own iPad individually. It would be great to have the students use the app for 15 minutes based on the topic that is being taught that week (e.g. using it to practice adding two digits). Besides using this app in centers, teachers could have students work on the app when they finish their work early. Most teachers provide a variety of activities to work on when they finish their work early (e.g. read quietly). This app would be a good “sponge activity” for students to work on. Students should have a scratch paper and pen ready to use for the activities. Topics: place value, counting & number patterns, one digit addition/subtraction, two digit addition/subtraction, time, measurement, geometry, data, money, and three digit addition/subtraction. Accountability/Assessment: Teachers can keep track of their students’ progress as it provides a performance summary report. An overall progress graph makes it very easy for teachers to see how the student is specifically doing in the different areas (topics). Cost: $9.99 (Although it is a bit pricey, I strongly recommend this app!) Compatibility: iPad, iPhone, and iPod touch.
  • 41. Telling Time HD Standard: 2.M.D.C.7 Measurement & Data Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m. Summary: This app is great to help students learn how to tell time through various fun activities. Students are able to manipulate the clock hands anywhere on the dial and hear the time read to them. Through the activities students gain knowledge on using both digital and analog clocks. There are situations in which they will have to determine what time it will be after a certain number of minutes pass, for example the clocks will read 8 o’clock and it ask “what time will it be in 15 minutes?” It is absolutely beneficial for students to be able to work with both digital and analog clocks, often students learn to read just one over the other. As they play the different games (Free Play, Which Time, Set the Clock, and How Long), students get the opportunity to win virtual prizes. This app would be great to use during the lesson instruction, when teachers are teaching how to tell time they could have the students use the app to manipulated the clock hands. Just as white boards are used during class to check for understanding, this clock app can be used in the same manner. A teacher can say “show me 5:30 on your analog clock” students would manipulate the clock arms and then show the teacher their response. Teachers could instantly tell if students are understanding the concept or not. One thing that is important to point out is that the hands of the analog clock look almost the same length, it can be difficult for some students to remember that one is the minute hand and the other is the hour hand. Accountability/Assessment: Students scores are kept in track as they move through different activities and levels of difficulty. Teachers could use it as a quick form of formative assessment (as mentioned in my summary). Cost: $2.99. Compatibility: iPad, iPhone, and iPod touch.
  • 42. nd 2 Grade Science Glossary #1 Standards: This app comprehensively covers the second grade science tandards. Description: This glossary is used as a study tool to support science vocabulary acquisition through illustrations and narration. Time: This app should be used in auxiliary time to reinforce what students have learned in the preceding lessons for no more than fifteen minutes a day. Accountability/Assessment: The app has multiple quizzes throughout that will reinforce and assess what the student is comprehending. Grouping and Management: Students could work individually, but partners might be better so that he students can study cooperatively and quiz each other. Tips/Reminders: Science vocabulary is important as a foundation for developing and understanding further science concepts. Additional Materials Needed: For extra support, a science journal can be incorporated to take notes and scribe definitions into a personal glossary. Cost: $0.99 Compatible Devices: iPad only.
  • 43. Animal Homes Free Standard: LS4.D: Biodiversity and Humans There are many different kinds of living things in any area, and they exist in different places on land and in water. Description: This app follows the story of a whirlwind hitting the rainforest. The baby animals get lost , and the students have to find and return them to their proper place. During the process of returning the animals to their families, the students learn about the homes and habitats of the animals. Videos and animations are incorporated to motivate students as they focus their attention. Time: Students can work for a full thirty to forty-five minutes with this app. Accountability/Assessment: The animals and homes are listed on the website so the teacher can assess and monitor learning outside of the app itself. Grouping and Management: Students can engage with this app individually. Tips/Reminders: Hints are provided throughout the game, so students should generally avoid them. The teacher can adapt app use for those that would benefit from the hints. Additional Materials Needed: None. Cost: Free. Compatible Devices: iPhone and iPad.
  • 44. Animals of Africa Standard: ESS2.B: Plate Tectonics and Large-Scale System Interactions Maps show where things are located. One can map the shapes and kinds of land and water in any area. Description: This app shows where endangered animals live, using maps. The students are given the task to decipher where animals belong. Time: To practice with the map, the students can work twenty to thirty minutes at a time. Accountability/Assessment: The app uses a hands-on approach to learning facts by using maps, matching habitats, and dragging and completing puzzles. The teacher would observe, walking throughout the class. Grouping and Management: Students could work with partners or in small groups. Tips/Reminders: This app expands the Montessori continent box, so teachers should be prepared to present similar information if the material is not already equipped in the classroom. Additional Materials Needed: Montessori continent box. Cost: Free. Compatible Device: iPad only.
  • 45. Botanist Bert Science Experiments and Phonics Standards: LS2.A: Interdependent Relationships in Ecosystems Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds around. SL.2.2 Recount or describe key ideas or details from a text read aloud or information presented orally or through other media. SL.2.5 Create audio recordings of stories or poems; add drawings or other visual displays to stories or recounts of experiences when appropriate to clarify ideas, thoughts, and feelings. Description: The Quirkles lead students through phonics exploration and science. Plants grow from seedlings. Games, videos, experiments, and facts help students explore. Time: This app can be used during an entire science unit for some auxiliary time to support the lesson. Accountability/Assessment: The teacher would monitor and assess while walking through the classroom. Grouping and Management: Students can work individually or with partners. Tips/Reminders: Literacy will be reinforced while the students follow science games and activities. Additional Materials Needed: None. Cost:$2.99. Compatible Devices: iPhone, iPad, and iPod Touch.
  • 46. Easy Learn Adaptation in Plants HD Description: Students will learn facts about plants and habitats through pictures, practice, and quizzes. Time: The app could be used to supplement a second lesson or be used within a lesson. Accountability/Assessment: In practice mode, the students can practice what they learn by answering questions or clues. Quiz mode is similar but gives an average score for the quizzes taken. Grouping and Management: The lessons and practice sections can be used individually or with partners, but the quiz mode should be used individually so the teacher can assess the students. Tips/Reminders: Use the table of contents to direct students through the learning mode in order follow lessons in the class, then do related practice and quizzes. Additional Materials Needed: During learning mode, pencils and science journals can be utilized to support learning. Cost: $2.99. Compatible Devices: iPad only. Standards: LS2.A: Interdependent Relationships in Ecosystems Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds around. LS4.D: Biodiversity and Humans There are many different kinds of living things in any area, and they exist in different places on land and in water.
  • 47. Ecosystems HD Standard: LS4.D: Biodiversity and Humans There are many different kinds of living things in any area, and they exist in different places on land and in water. Description: This app provides students with characteristics about various ecosystems and habitats. The text-to-speech button helps scaffold the early reader or English learner. Matching games support memory, understanding, application, evaluation and analysis concepts. Time: The app could be incorporated into a couple fortyfive minute lessons. Accountability/Assessment: The quizzes have immediate feedback with questions based from Bloom’s Taxonomy. Grouping and Management: Students can work in small groups to complete and discuss the activities. Tips/Reminders: Everything is well-organized for the teacher to simply navigate the information desired for a lesson. Additional Materials Needed: Pencils and science journals could be incorporated to support student learning. Cost:$2.99. Compatible Device: iPad only.
  • 48. A Life Cycle App Standards: LS2.A: Interdependent Relationships in Ecosystems Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds around. LS4.D: Biodiversity and Humans There are many different kinds of living things in any area, and they exist in different places on land and in water. Description: The life cycle app shows different animals and plants throughout their life cycles in both land and water using illustration and narration. Time: This would be used as basic quick lesson, building off previous work completed about the life cycle, now emphasizing the where. Accountability/Assessment: There are no assessment capabilities built into this app. It is more basic, allowing student to bridge what they know to the full lesson. Grouping and Management: The whole class would be working together. Tips/Reminders: This app is intended to bridge content, and in turn help students transition previous knowledge to support the next step of comprehension. Additional Materials Needed: None. Cost:$0.99. Compatible Devices: iPhone, iPad, and iPod Touch.
  • 49. Life Science Through Photography Standards: LS2.A: Interdependent Relationships in Ecosystems Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds around. ESS2.B: Plate Tectonics and Large-Scale System Interactions Maps show where things are located. One can map the shapes and kinds of land and water in any area. Description: This app has the English Learner in mind because the pictures spur discussion, allowing children to reflect on their previous knowledge and experiences pertaining to life science. Time: The time would depend on the direction of the discussions. If the students are engaged in the discussions, the time could be extended. Accountability/Assessment: The teacher would have to roam and sit with group to group, or, alternately, have each group sit with her in a station to partake in discussion. Grouping and Management: Small groups should be utilized to promote discussion among all individuals. Tips/Reminders: By tapping experiences of the students, they will gain higher vocabulary development and will be more prepared to comprehend material they read. Additional Materials Needed: Specific job cards to facilitate discussion would be an especially helpful tool when using this app. Cost: $3.99. Compatible Device: iPad only.
  • 50. Living vs. Nonliving Standards: LS4.D: Biodiversity and Humans There are many different kinds of living things in any area, and they exist in different places on land and in water. ETS1.B: Developing Possible Solutions Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem’s solutions to other people. Description: The interactive storybook uses animations, riddles, and puzzles to identify the differences between living and nonliving things. Time: A forty-five minute lesson might be given in conjunction with the app. Accountability/Assessment: Students will classify the proposed examples as living or nonliving . Grouping and Management: Students can sit on the carpet to listen and interact with the teacher and the book in a whole class setting. Tips/Reminders: Quizzes are for younger students, so the teacher will have to adapt the lesson and quizzes to meet the needs of second graders. Additional Materials Needed: None. Cost: $2.99. Compatible Devices: iPad only.
  • 51. Physics - Heat and Cold Standard: PS1.B: Chemical Reactions Heating or cooling a substance may cause changes that can be observed. Sometimes these changes are reversible, and sometimes they are not. Description: This app uses heat and cold to demonstrate thermal expansion, melting, and heat transfer. Using videos and games, the app focuses on virtual tour through an ice factory. By tapping on characters, students can hear interesting facts about solidification and the water cycle. Time: The app could be used for about fifteen minutes per topic to support the lesson. Accountability/Assessment: Interactive games can be monitored by the teacher walking around the classroom. Grouping and Management: Students can work individually or in pairs. Tips/Reminders: Four interlocking topics are covered throughout the app that can be accessed by following and clicking on characters. Additional Materials Needed: Pencils and science journals can be use to reinforce the information given in the lessons with the information from the apps. Cost: $1.99 Compatible Devices: iPhone, iPad, and iPod Touch.
  • 52. Pic Collage Standards (for how the app will be used): PS1.A: Structure and Properties of Matter Different kinds of matter exist and many of them can be either solid or liquid, depending on temperature. Matter can be described and classified by its observable properties. ETS1.B: Developing Possible Solutions Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem’s solutions to other people. Description: Pic Collage is an app that can be incorporated into many lessons, but for the purpose of this lesson, Pic Collage would be used to compile pictures to represent the different states of matter. These photos would be either procured from the internet or taken by the students themselves. Time: This activity may take up to forty-five minutes. Accountability/Assessment: Students will need to be accountable for how they treat the technological devices as they go through campus taking pictures or locate pictures from the web. Grouping and Management: Students can be partnered or work in small groups. Tips/Reminders: Students should be reminded of any rules about iPad use and how they should walk about before they begin to explore the campus. Additional Materials Needed: Rules for walking around campus while using technology will need to be implemented. Cost: Free. Compatible Devices: iPhone, iPad, and iPod Touch.
  • 53. Plants HD Standard: LS2.A: Interdependent Relationships in Ecosystems Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds around. Description: This app takes students on a journey from seeds to pollination to fruit. The information is sorted like a deck of cards with illustrations on the front and information that can read or listened to on the back. Student engagement is supported through fun, interactive games. Time: The app can be used continuously over the span of a related unit for about fifteen minutes at a time. Accountability/Assessment: Interactive quizzes are used to advance to the next level, so the teacher can observe students'’ levels to assess how they are doing. Grouping and Management: To better manage understanding, students should work individually. Tips/Reminders: Games reinforce learning as students try to earn coins. Questions are situated at easy, intermediate, and advanced levels, allowing easy differentiation. Additional Materials Needed: Pencils and science journals can be used to support understanding. Cost: $1.99. Compatible Device: iPad only.
  • 54. SciRave: Life Science for Ages 7+ Standards: LS2.A: Interdependent Relationships in Ecosystems Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds around. LS4.D: Biodiversity and Humans There are many different kinds of living things in any area, and they exist in different places on land and in water. Description: Songs and games work harmoniously to reinforce how animals and plants exist in different habitats and follow different cycles. Time: The app can freely be used to explore during auxiliary time. Accountability/Assessment: Students would use the app to reinforce or learn, using music and songs with the information presented in the lesson. Grouping and Management: Students can sing and explore together in partners or small groups. Tips/Reminders: Students should be able to stay on task while focusing on the information, thanks in part to both the songs and games. Additional Materials Needed: Headphones could be used if the students are not able to sing aloud. Cost: $1.99. Compatible Device: iPad only.
  • 55. Seed Cycle Standard: LS2.A: Interdependent Relationships in Ecosystems Plants depend on water and light to grow. Plants depend on animals for pollination or to move their seeds around. Description: This app shows the life cycle of a plant, demonstrating the importance of pollinators. Student help bees navigate to help the flowers grow. Time: This could be used as an end-of -lesson activity for about fifteen minutes so the students can apply what they have learned. Options for the text to be read to the student can benefit the early reader or English Learner. Accountability/Assessment: The teacher must walk through the classroom to observe, monitor, and assess students’ learning and engagement. Grouping and Management: Students can work individually or in pairs to discuss the steps they are taking to help the flowers grow. Tips/Reminders: Students might be familiar with the basic content of the app because of life experiences . The app could be useful to introduce the lesson, too. Additional Materials Needed: Pencils and science journals to chart the different steps a flower takes while growing would augment this app’s effectiveness. Cost: $0.99. Compatible Device: iPad only.
  • 56. States of Matter Standard: PS1.A: Structure and Properties of Matter Different kinds of matter exist and many of them can be either solid or liquid, depending on temperature. Matter can be described and classified by its observable properties. Description: The app helps students understand the fundamental nature of matter. The property states of matter (solid, liquid, and gas) are discussed through narration and reading. Time: Students can use the app to reinforce what they are learning, taking about fifteen minutes a day depending on how the teacher feels. Accountability/Assessment: Quizzes directly follow the material. Grouping and Management: Students should interact with the app individually, but they could work in partners, as well. Tips/Reminders: The vocabulary may be difficult, so cards could be made in the original lesson to be reinforced with the app. Additional Materials Needed: Pencils and learning journals could be used to note the material and recreate the app’s illustrations, but they are not required. Cost: $0.99. Compatible Devices: iPhone, iPad, and iPod touch.
  • 57. Thank you! Don’t forget to check out our favorite 2nd grade apps: * All hyperlinks lead to external websites where you can gather more information! Language Arts Grammaropolis News-O-Matic Shadow Puppet Math Measure This Splash Math 2 Telling Time HD Science Botanist Bert Science Experiments and Phonics Pic Collage Plants HD