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IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010                                                                                            1195




             Delay Bounds of Chunk-Based Peer-to-Peer
                         Video Streaming
                                                                Yong Liu, Member, IEEE



   Abstract—Peer-to-peer (P2P) systems exploit the uploading                        highly variable playback lags among peers [9]. The delay
bandwidth of individual peers to distribute content at low server                   between when a video object is chosen by a user and when the
cost. While the P2P bandwidth sharing design is very efficient                       actual playback starts on his/her screen ranges from several
for bandwidth-sensitive applications, it imposes a fundamental
performance constraint for delay-sensitive applications: The                        seconds to a couple of minutes. The playback progress of peers
uploading bandwidth of a peer cannot be utilized to upload a                        watching the same channel are asynchronous with lags up to
piece of content until it completes the download of that content.                   tens of seconds.
This constraint sets up a limit on how fast a piece of content can                     In traditional client–server-based video streaming systems,
be disseminated to all peers in a P2P system. In this paper, we                     the video startup delay perceived by a client is determined by
theoretically study the impact of this inherent delay constraint
and derive the minimum delay bounds for P2P live streaming                          the delay and the available bandwidth on its connection with
systems. We show that the bandwidth heterogeneity among peers                       the server. To deal with delay and bandwidth variations, client-
can be exploited to significantly improve the delay performance                      side video buffering is necessary to ensure smooth playback.
of all peers. We further propose a conceptual snowball streaming                    Most existing P2P video systems employ chunk-based design. A
algorithm to approach the minimum delay bound in a dynamic                          video stream is divided into video chunks, and peers collabora-
P2P networking environment. Our analysis and simulation sug-
gest that the proposed algorithm has better delay performance                       tively download/upload video chunks from/to each other in P2P
and more robust than static balanced multi-tree-based streaming                     fashion to reduce the server workload. As studied in [25] and
solutions. Insights brought forth by our study can be used to guide                 [26], there is a tradeoff among chunk size, playback delay, and
the design of new P2P systems with shorter streaming delays.                        signaling overhead. Large chunks lead to long playback delay.
   Index Terms—Delay             bound,      peer-to-peer      (P2P),     video     The chunk size in P2P live video systems is typically smaller
streaming.                                                                          than that of P2P file sharing systems. On the other hand, to re-
                                                                                    duce the signaling overhead and chunk scheduling complexity,
                                                                                    current P2P live video systems still employ video chunks with
                            I. INTRODUCTION                                         considerable size.1 While the P2P bandwidth sharing design has
                                                                                    been very efficient for bandwidth-sensitive applications, such as
       IDEO-OVER-IP applications have recently attracted
V      a large number of users on the Internet. YouTube [5],
the popular user-generated-content (UGC) video streaming
                                                                                    file sharing, it imposes a fundamental performance constraint
                                                                                    for delay-sensitive applications: The uploading bandwidth of a
                                                                                    peer cannot be utilized to upload a chunk until it completes the
site, serves 100 million distinct videos and 65 000 uploads                         download of that chunk. Due to both chunk transmission de-
daily. While YouTube employs content distribution networks to                       lays and propagation delays along multihop P2P relay paths, this
stream video to end-users, peer-to-peer (P2P) video streaming                       constraint sets up a limit on how fast video chunks can be dis-
solutions utilize the uploading bandwidth of end-users to dis-                      seminated to all peers.
tribute video content at low server infrastructure cost. Several                       In this paper, we theoretically study the impact of this in-
P2P streaming systems have been deployed to provide on-de-                          herent delay constraint and derive the minimum delay bounds
mand or real-time video streaming services over the Internet                        for chunk-based P2P live video streaming systems. Our ana-
[7], [28], [19], [20], [23]. Our measurement studies have ver-                      lytical results unveil the impact of the bandwidth distribution
ified that hundreds of thousands of users can simultaneously                         among peers on their streaming delay performance. We show
participate in these systems [8]. While the initial successes                       that the bandwidth heterogeneity among peers can be ex-
of P2P streaming are impressive, compared to the traditional                        ploited to improve their delay performance. Even a very small
TV services provided by cable companies, all current P2P                            percentage of super peers can significantly reduce the video
streaming systems suffer from long video startup delays and                         streaming delays for all peers. We further propose a concep-
                                                                                    tual snowball streaming algorithm to approach the minimum
   Manuscript received January 07, 2009; revised June 21, 2009 and November         delay bound in dynamic P2P streaming systems. The delay
15, 2009; approved by IEEE/ACM TRANSACTIONS ON NETWORKING Editor M.                 performance of the proposed algorithm is compared to static
Hofmann. First published December 28, 2009; current version published August
18, 2010.
                                                                                    balanced multi-tree-based streaming solutions. Through anal-
   The author is with the Electrical and Computer Engineering Department,           ysis and simulation, we demonstrate that the proposed snowball
Polytechnic Institute of New York University (NYU), Brooklyn, NY 11201              streaming algorithm not only can achieve a close-to-optimum
USA (e-mail: yongliu@poly.edu).
   Color versions of one or more of the figures in this paper are available online      1Our measurement study [8] of one popular commercial system shows that
at http://ieeexplore.ieee.org.                                                      the chunk size is around 10 kB. Given uplink bandwidth of 400 kb/s, the chunk
   Digital Object Identifier 10.1109/TNET.2009.2038155                               transmission delay is around 0.2 s.

                                                                 1063-6692/$26.00 © 2009 IEEE
1196                                                                      IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010



delay performance, but also has the potential to do so in the
face of realistic network impairments, such as long propagation
delays and random bandwidth fluctuations. The delay bounds
derived in our analysis can serve as delay performance bench-
marks for various proposed/deployed P2P streaming systems.
Insights brought forth by the study of the snowball streaming
algorithm can be used to guide the design of new P2P streaming
systems with shorter startup delays and playback lags.
   The paper is organized as follows. In Section II, we provide
a short overview on the existing P2P streaming solutions. The           Fig. 1. Balanced multi-tree-based streaming. (a) Seven-nodes example. (b) Hi-
bounds on the delay for a single chunk dissemination is estab-          erarchical view.
lished in Section III for both homogeneous and heterogeneous
P2P network environments. A snowball chunk dissemination al-
gorithm is introduced to achieve the delay bound for a single           (including themselves). In terms of time, after transmissions
chunk dissemination. In Section IV, we show that the snow-              by peer 0, the task of disseminating a chunk to peers becomes
ball chunk dissemination algorithm can be extended to a snow-              subtasks of disseminating the chunk to       peers.
ball streaming algorithm to achieve the delay bounds in contin-
uous video streaming. The performance of the snowball chunk             C. Mesh-Based Streaming
dissemination algorithm under realistic network environment is             The management of streaming trees is challenging in face
studied in Section V. A centralized dynamic snowball streaming          of frequent peer churns. Mesh-based streaming systems are
algorithm is presented in Section VI. Through simulations, we           more robust against peer dynamics. Many recent P2P streaming
demonstrate that the dynamic snowball streaming algorithm can           systems adopt mesh-based streaming approach [28], [18], [25],
approach the minimum delay bounds in highly variable network            [17], [27]. In a mesh-based system, there is no static streaming
environments with a small peer upload bandwidth overhead.               topology. Peers establish and terminate peering relationship
The paper is concluded with future work in Section VII.                 dynamically. A peer may download/upload video from/to
                                                                        multiple peers simultaneously. However, in practice, the delay
            II. BACKGROUND AND RELATED WORK                             performance of mesh-based streaming is still not satisfactory.
   Existing P2P streaming solutions can be classified into the           One important motivation of the study presented in this paper
following categories.                                                   is to provide some guidelines for the design of peering strate-
                                                                        gies and chunk scheduling schemes for mesh-based streaming
A. Single-Tree Streaming                                                systems to achieve better delay performance.
   In a single-tree-based approach, peers form a tree topology at
the application layer, with the video source server as the root.        D. Related Work on Delay Performance
Each peer receives the stream from its parent peer and forwards            Despite P2P streaming systems’ popularity, few studies
to its children peers. The fan-out degree of a peer is limited by its   have addressed their delay performance analytically. One
uploading bandwidth. An early example is Overcast [10]. One             related work was presented in [22]. Authors of [22] studied
major drawback of the single-tree approach is that all the leaf         the tradeoff between the server bandwidth cost, the maximum
nodes do not contribute their uploading bandwidth. Since leaf           number of peers that can be supported, and the minimum
nodes account for a large portion of peers in the system, this          number of streaming hops experienced by a peer. We study
largely degrades the peer bandwidth utilization efficiency.              the optimal streaming strategy when the server only plays a
                                                                        minimum role in video uploading. The delay bounds obtained
B. Balanced Multi-Tree Streaming                                        through our analysis are much tighter than those predicted in
   To solve the leaf nodes problem, multi-tree-based approaches         [22] and can be achieved by the proposed snowball streaming
have been proposed [4], [11]. In balanced multi-tree streaming,         algorithm. A recent paper [14] studied the minimum tree depth
the server divides the stream into substreams. Instead of one           of multi-tree-based streaming as a function of server and peer
streaming tree, subtrees are formed, one for each substream.            bandwidth and peer degree. They assumed that video can be
In a fully balanced multi-tree streaming, the node degree of each       divided infinitely into substreams like fluid. Consequently,
subtree is . Each peer joins all subtrees to retrieve substreams.       the chunk transmission delay was not considered. Authors
A single peer is positioned on an internal node in only one tree        of [21] proposed a heuristic algorithm to build low-delay
and only uploads one substream to its children peers in that            overlay mesh for P2P live streaming. The delay between two
tree. In each of the remaining         subtrees, the peer is posi-      peers at the overlay level is the end-to-end propagation delay
tioned on a leaf node and downloads a substream from its parent         along the underlay path between the two. Again, the chunk
peer. Fig. 1(a) shows an example of two-tree streaming for seven        transmission delay was not take into consideration. Different
peers. For balanced multi-tree streaming, a chunk is dissemi-           from those works, we study the delay bounds for chunk-based
nated in a hierarchical way. As illustrated in Fig. 1(b), for an        P2P streaming where the chunk transmission delays are not
   -degree tree of    peers, peer 0 sends a chunk to its chil-          negligible, compared to chunk transmission delays. We develop
dren peers at level 1, each of which is then responsible for dis-       continuous P2P streaming algorithms to schedule the transmis-
seminating the chunk in its own subtree with                 peers      sions of chunks to approach the minimum delay bounds. After
LIU: DELAY BOUNDS OF CHUNK-BASED PEER-TO-PEER VIDEO STREAMING                                                                        1197



the conference version of this paper [15], a recent work [2]          If there are     peers, the number of levels of each subtree is
also studied the delay bound of chunk-based P2P streaming by                                        . The only peer at level 0 downloads
modeling the diffusion process using difference equations. We         the chunk directly from the server, and a peer at level then up-
systematically study P2P delay bounds considering peer het-           loads a video chunk to children peers at level           . Let   be
erogeneity, random propagation delay, and upload bandwidth.           the number of peers at level . Then,                              ,
The tightness of delay bounds in dynamic network environment          and                         . Since each peer/server only has up-
is also established by a centralized streaming algorithm.             loading bandwidth of 1, if the uploading is done in parallel, all
                                                                      children peers of one peer will receive the chunk time slots
       III. BOUND ON SINGLE-CHUNK DISSEMINATION                       after their common parent receives the chunk. The peer at the
                                                                      top level can always receive the chunk from the server after one
   In a P2P live video streaming session, a sequence of video         time slot. For parallel uploading, the peers at the very bottom
chunks are continuously generated by the server and dissemi-          level will receive the chunk in                     time slots. The
nated to all peers in the session. The streaming delay is deter-      average delay among all peers is
mined by how fast all chunks can be delivered to peers. In this
section, instead of developing the streaming delay bound, we
                                                                                                                                     (1)
assume that there is only one chunk to be disseminated in a P2P
video system and develop the delay bound for the single-chunk
dissemination. Obviously, the single-chunk delay bound is a           When is large, the average delay and the worst-case delay are
lower bound for streaming delay. We will generalize the anal-         both of the form
ysis for the single-chunk dissemination to continuous streaming
in Section IV.                                                                                                                       (2)
   Given a P2P system with a server and       peers, one can an-
swer the question: If the server generates a chunk of content at      To achieve the shortest delay, one can choose tree degree
time        , how does one disseminate that chunk to all peers
in the shortest time possible? The answer depends on the size
of the chunk, available bandwidth, and the propagation delays
among all nodes in the system, including the server and all peers.    i.e., the server divides the stream into three substreams and
Without loss of generality, we can normalize the chunk size to        feeds each stream into one subtree with node degree of 3.
be one and choose the video streaming rate as the bandwidth           The minimum delay, in both average and worst-case sense, is
unit. Consequently, the chosen time unit after the normalization                             .
equals to the chunk transmission time on a unit bandwidth link,          If the uploading is done sequentially, the first child peer will
which in turn equals to the average playback time of video con-       receive the chunk from its parent within one time slot, and the
tained in a chunk. For now, let us assume the propagation delay       last child of a peer will receive the chunk after time slots. The
between any two nodes is dominated by the chunk transmission          longest delay at level is still         . Therefore, the worst-case
delay and thus can be ignored. We will take propagation delays        delay is still                   . A degree of 3 can achieve the
into account in Sections V-A and VI when the chunk transmis-          minimum worst-case delay of                           . The average
sion delay becomes small.                                             delay at level is                time slots more than the average
                                                                      delay at level       . The peer at the top level can always receive
A. Homogeneous Case                                                   the chunk from the server after one time slot. We can calculate
                                                                      the average delay among all peers as
   We start with a homogeneous case where the server and all
peers have upload bandwidth of 1. Each peer uploads and down-
loads at the same rate, and the whole P2P streaming system is
self-scalable. Throughout this paper, we assume all peers have
enough download bandwidth to receive the whole video stream.          Again, when      is large, the average delay is
Therefore, the download part is never a bottleneck in our anal-
ysis. We further assume that the server will upload only one copy
of the chunk to one peer and will not participate in the chunk dis-
semination afterward.                                                 When the tree degree is 4, the average delay is minimized to
   1) Single-Tree Chunk Dissemination: Given the unit band-                                 , which is less than    of the average delay
width on all peers, a peer can only have one child. The only pos-     of parallel uploading.
sible single-tree-based streaming solution is a chain: The server        3) Snowball Chunk Dissemination: For single-chunk dis-
uploads the chunk to peer 0, then peer 0 uploads it to peer 1, and    semination, peers only need to disseminate one chunk instead of
so on until peer       uploads it to peer      . The chunk propa-     a continuous stream of chunks. After downloading the chunk, a
gates along the chain from the server to all peers in time . The      peer can keep uploading that chunk to other peers until all peers
average delay is              .                                       receive it. This will largely reduce the chunk dissemination time.
   2) Multi-Tree Chunk Dissemination: If the multi-tree ap-           The accumulation of the aggregate uploading bandwidth for the
proach with degree       is employed, a chunk propagates from         chunk mimics the formation of a snowball. We refer to it as the
the server to all peers along a subtree with node degree of .         snowball chunk dissemination approach. Fig. 2(a) illustrates the
1198                                                                           IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010



                                                                  TABLE I
                               MINIMUM DELAY ACHIEVED BY DIFFERENT STREAMING STRATEGIES FOR HOMOGENEOUS CASE




                                                                                   Proof: See proof of Theorem 1 in [16].
                                                                                Table I compares the delay performance of snowball chunk
                                                                             dissemination with tree-based and the optimal multiple-tree ap-
                                                                             proach. For a system of 1024 peers, if the transmission delay of
                                                                             a chunk is 0.2 s, it takes only 2 s for the snowball approach to
                                                                             complete chunk dissemination to all peers, while the minimum
                                                                             delay achieved by the multi-tree approach is 3.78 s. Since the
                                                                             single-tree approach degrades to a chain, peers’ average delay
                                                                             is around 100 s.
                                                                                As detailed in [15], if the server bandwidth is increased from
                                                                             1 to , one can divide          peers into     clusters, and let the
                                                                             server upload the chunk to one peer in each cluster within one
Fig. 2. Snowball chunk dissemination. (a) Eight nodes. (b) Recursive view.   time slot. The delay bound can be reduced by a constant of
                                                                                     to                  . However, if all peers’ upload band-
                                                                             width is increased to , with sequential chunk uploading be-
progress of snowball chunk dissemination for eight peers. An                 tween peers, each chunk can be uploaded within            time slot.
arc from node to node with a label represents peer (or                       Consequently, the delay bound can be reduced to                    .
the server) uploading the chunk to peer in time slot . The                      In the snowball approach, peers who receive the chunk in
server uploads the chunk to peer 0 in time slot 0. In time slot 1,           the th time slot upload the chunk for               times, and the
peer 0 uploads the received chunk to peer 1. In time slot 2, both            peers who receive the chunk in the last time slot (about half
peer 0 and peer 1 will upload the chunk to peers 2 and 3, re-                of the peers) do not get a chance to upload the chunk to other
spectively. Peers 0,1,2,3 will upload the chunk to peers 4,5,6,7             peers. Their uploading bandwidth can be utilized to upload other
in time slot 3. All peers receive the chunk after four time slots.           chunks in continuous video streaming when multiple chunks are
   For a general case, the snowball approach disseminates a                  in transition simultaneously. We will further show in Section IV
chunk in a recursive way. As illustrated in Fig. 2(b), after peer 0          that the snowball chunk dissemination can be extended to snow-
sends a chunk to peer 1, the task of disseminating a chunk to                ball continuous streaming to continuously disseminate a stream
peers becomes two subtasks of disseminating the chunk to                     of chunks, and the worst-case delay for each chunk is still
peers. Peer 0 continues to lead one subtask, and peer 1 becomes                         . The snowball streaming in Section IV is designed in
the leader for the other subtask. Even though the task-splitting             an optimal way such that the uploading bandwidth of all peers
degree is only 2, compared to degree in Fig. 1(b), it happens                is fully utilized to achieve the minimum delay bound for each
after only one chunk transmission instead of transmissions in                chunk.
Fig. 1(b). We will show that this is indeed the fastest branching
process.                                                                     B. Heterogeneous Cases
   Let       denote the number of peers that have the chunk at                  In a real network environment, different peers have different
the beginning of time slot . In time slot 0, the server uploads              types of network access with different upload bandwidth. The
the chunk to one peer; therefore,              . Afterward, every            chunk dissemination delay is determined by how quickly peers’
peer with the chunk will upload it to another peer in one time               bandwidth can be utilized to upload the chunk. We define the
slot, and we have                                   . Therefore, it          system-wide usable uploading bandwidth               for the chunk as
takes                        time slots for all peers to receive             the aggregate uploading bandwidth that can be utilized to upload
the chunk. One peer receives the chunk after one time slot,                  the chunk at any time . In the homogeneous case, every peer
peers receive the chunk after time slots                      , and          has the same uploading bandwidth.              is proportional to the
              peers receive the chunk after        time slots. The           number of peers with the chunk            . The order at which peers
average delay performance is                                                 receive the chunk has no impact on how              grows over time.
                                                                             However, in a heterogeneous environment, the order at which
                                                                             peers receive the chunk determines the growth speed of
                                                                             and consequently the chunk dissemination delay. For the quick
                                                                             growth of       , the intuition is to upload the chunk to peers with
If            , the average delay is             .                           large uploading capacities first.
  Theorem 1: In a homogeneous P2P streaming system,                             In this section, we study the impact of uploading bandwidth
the snowball chunk dissemination approach simultaneously                     heterogeneity among peers on the chunk dissemination delay
achieves the minimum average peer delay and the minimum                      by studying several typical cases. It will become clear that the
worst-case peer delay.                                                       peer uploading bandwidth heterogeneity enables the snowball
LIU: DELAY BOUNDS OF CHUNK-BASED PEER-TO-PEER VIDEO STREAMING                                                                           1199



approach to achieve a shorter chunk dissemination delay than              three levels. Another insight obtained from this example is that:
the homogeneous case.                                                     Peers should be organized into tiers according to their uploading
   1) Case 1: Super Peers and Free-Riders: Suppose there are              bandwidth, peers within each tier should help each other to ob-
        super peers that can upload at rate               . All the re-   tain the chunk in the shortest possible time, then pass it down to
maining peers are free-riders and do not participate in the up-           the neighboring lower tier. This way, the delay performance of
loading. The chunk can be disseminated by the snowball ap-                the whole system can be reduced.
proach to all       super peers within                            time       3) General Heterogeneous Case: For general heterogeneous
slots. Then, all super peers can upload the chunk to the re-              cases, one can index peers according to the decreasing order of
maining                   free-riders in               additional time    their uploading capacities. Suppose the sorted uploading capac-
slots. The total delay is                 . In this case, the average     ities of peers are               . To derive a lower bound on the
uploading bandwidth of peers are            . If all peers have the av-   shortest chunk dissemination time, let us allow infinitely fine
erage uploading bandwidth 1, the shortest delay is                    ,   chunk stripping, namely, multiple peers can upload different bits
which is around times of the heterogeneous case. This shows               of a chunk to the same peer simultaneously. If the first peers
that the heterogeneity of peer uploading bandwidth helps reduce           have the chunk at time , the uploading to peer          can finish
the chunk dissemination delay.                                            by           ; therefore, the lower delay bound can be calculated
   2) Case 2: Multilevel Bandwidth Hierarchy: In the previous             as
case, peers form a two-level hierarchy according to their up-
loading contribution. A fraction of             super peers with up-
loading bandwidth stay at the top level and feed video chunk
to the free-riders at the bottom level. In real network environ-
ment, peers can be clustered based on the types of their net-             However, this is a loose bound. For example, for the homoge-
work access. In this case, we extend the two-level hierarchy to           neous case, the bound is                                       .
accommodate multiple levels and show that even a very small               We know the shortest delay without chunk stripping is instead
percentage of super peers can bootstrap the chunk dissemina-                             . In [15], we developed several variations of the
tion.                                                                     snowball chunk dissemination algorithm to achieve short delay
   Suppose there are       super peers with bandwidth                     in the general heterogeneous case. Due to the space limit, we
medium peers with bandwidth            , and                slow peers    refer interested readers to [15] for more details.
with bandwidth       . To quickly disseminate the chunk to all
peers, the following chunk scheduling algorithm can be em-                                  IV. SNOWBALL STREAMING
ployed:                                                                      In single-chunk dissemination, any peer can be utilized to up-
  1) Use the snowball algorithm to upload to               super peers    load the chunk after it has downloaded the chunk. In continuous
      within time                     .                                   streaming, one new chunk is generated by the server each time
  2) Each of those        super peers acts as a server with band-         slot. When the server capacity is less than , one chunk cannot
      width       and uploads to         other medium peers. As           be disseminated to all peers within one time slot. Therefore,
      studied in Section III-A, the uploading can finish within            there will be more than one chunk in transition at any given time.
      time                      . Now,            medium peers have       If      is the minimum transmission delay for a single chunk,
      the chunk.                                                          there will be at least    chunks in transition at any given time.
  3) Each of those            medium peers acts as a server with          If the chunk scheduling is not set up appropriately, some chunks
      bandwidth      and uploads to         other slow peers within       cannot be disseminated to all peers within       time slots.
      time                    . Now,              slow peers have the
                                                                          A. Homogeneous Environment
      chunk.
   The total delay is                                                        In this section, we show that for the homogeneous case, there
                                                                          exists a chunk streaming schedule such that all chunks can be
                                                                          disseminated to all peers within the minimum chunk delay time.
                                                                          In the snowball chunk dissemination approach, the server up-
                                                                          loads the chunk to the first peer at time slot 0. Before the begin-
Without those super and medium peers, the fastest chunk dis-              ning of time slot                        , all peers will receive
semination to            slow peers takes time                            the chunk. Let         be the number of peers with the chunk at
                     .                                                    the beginning of time slot that will upload that chunk in time
   This suggests that the existence of super peers (even if a very        slot . We have
small percentage) can dramatically reduce the chunk dissemina-
tion delay. For example, it takes at least 15 time slots to dissemi-
nate a chunk to              peers with bandwidth 1. Meanwhile,                                                           .
if                             and                                 ,
in other words, 32 (only 0.1%) of them have bandwidth of 10               We call                                  the snowball chunk
and 1024 (only 3%) of them have bandwidth of 5, the time to               dissemination profile. To achieve the minimum chunk delay,
disseminate a chunk to all       peers is less than 5.2 time slots.       all chunks have to be disseminated according to the optimal
The example can be easily extended to incorporate more than               profile .
1200                                                                            IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010



    Theorem 2: For a homogeneous P2P streaming system, there                        to those peers and finish the upload of chunk . Peers in
exists a continuous streaming schedule such that all chunks in                                can be used to upload other chunks in time slot
the stream will be disseminated to all peers with the shortest                              . We set                                 . Then,
delay          achieved by the snowball algorithm in the single-                                  .
chunk dissemination.                                                            II. If                        , chunk will be uploaded for the
       Proof: Without loss of generality, the server uploads chunk                  second-to-last time in slot . According to
          to some peer at time slot . Let              be the number                     peers in set            will upload chunk             to other
of peers that have chunk and will upload chunk to other                             peers that do not have chunk . In addition, the schedule
peers at time slot . For any feasible schedule, we should have                      should guarantee that there will be                     peers avail-
                           , i.e., at any time slot the aggregate up-               able in time slot          to upload chunk .
loading bandwidth for all chunks is at most , and                                   If                            , let each peer in             upload
          , i.e., each peer can upload to at most one peer within any               chunk to any peer without chunk , then pick
time slot. A streaming schedule can achieve the optimal delay                            peers out of          to form the set of peers to upload
      for each chunk if and only if each chunk can be uploaded                      chunk       in next time slot, i.e.,                  . Other peers
according to the snowball chunk dissemination profile             after              in          can be used to upload other chunks in time slot
it is uploaded to some peer by the server, i.e.,                                           . We set                                                . We
                                                                                    have                            .
                                                                                    If                                     , from step 1,
                                     otherwise.                                                  , we can take a subset                of
                                                                                                 peers out of         , and let
It can be verified that such a schedule satisfies the feasibility                         peers in         upload chunk to peers in                  . Re-
constraints                                                                         maining peers in            then upload chunk to arbitrary
                                                                                    peers without chunk . Now, peers in                       are ready
                                                                                    to upload chunk        in time slot             ; therefore, we set
                                                                                                                                                       .
                                                                                    We also have                                .
and                            . To complete the proof, for each time          III. Let                                  . Any chunk
slot, we need to construct a uploading schedule for all active                         , needs to be uploaded to                  peers by peers in set
chunks. Let be the set of all peers. Denote by                  the set of                 . We have
peers with chunk at the beginning of time slot that will upload
the chunk to            other peers without chunk in the time slot.
To follow the optimal dissemination profile , it is sufficient to
have                     , and                     are pairwise-disjoint
(since each peer can only upload one chunk in one time slot). We                                                                                    (3)
call the previous condition the sufficient condition to achieve
the minimum delay streaming. We complete the proof of the                            Then                      , take a subset      of       peers
theorem by constructing a chunk uploading schedule for each                          out of        , let all peers in        upload chunk to peers
time slot through inductions.                                                        in        , and set
    Initial Condition: The server uploads chunk 0 to peer 0 in                                          . At the end, due to (3), we will have
time slot 0. Therefore, at the beginning of time slot 1,                                           .
     , and                        . It can be easily verified that the           IV. The server uploads chunk to some peer                in       ,
sufficient condition is satisfied at the beginning of time slot 1.                     and set                            .
    Induction: If at the beginning of time slot                , the con-        Following the previous scheduling steps, the sufficient con-
dition is satisfied, we can construct a schedule in time slot                  dition will be satisfied at the beginning of time slot             .
such that is still satisfied at the beginning of time slot                .       Conclusion: There exists a schedule such that all chunks can
    At the beginning of time slot , according to                              be disseminated with snowball chunk dissemination profile
                          is the ID of the oldest chunk that needs to         and achieve the optimal delay            .
be uploaded in time slot . Then,                                          ;      Fig. 3 illustrates the previous snowball streaming schedule in
                            are pairwise-disjoint,                        .   a system with eight peers. We use a sequence of eight subfigures
Define a set                                 , i.e., the set of peers that     to show the snowball streaming schedule among all peers within
do not need to upload any chunk at the beginning of time slot                 eight consecutive time slots. Blocks represent chunks, and cir-
  . The following scheduling will guarantee the condition is                  cles represent peers. For time slot , a white chunk beside a peer
still satisfied at the beginning of time slot             .                    is the chunk that the peer has and will be uploaded to another
     I. If                            , chunk      will be uploaded for       peer within that time slot. An arc from peer to indicates that
         the last time in slot . Since the chunk has been uploaded            peer uploads its chunk to peer . A black chunk beside a peer
                               times by the server and peers in the           indicates that the server will inject that chunk to the peer in time
         previous             time slots, only                   peers do     slot . Chunk 0 is uploaded to all peers by the end of time slot 3,
         not have it. Let all peers in set             upload chunk           and chunk 1 is uploaded to all peers by the end of time slot 4.
LIU: DELAY BOUNDS OF CHUNK-BASED PEER-TO-PEER VIDEO STREAMING                                                                                              1201




Fig. 3. Evolution of chunk scheduling of snowball streaming among eight Peers. All chunks are delivered to all peers three time slots after they are injected by
the server. (a) Time 0; (b) Time 1; (c) Time 2; (d) Time 3; (e) Time 4; (f) Time 5; (g) Time 6; (h) Time 7.



The example shows that all chunks can be disseminated to all                       V. IMPACT OF NETWORK IMPAIRMENTS ON SINGLE-CHUNK
peers within the minimum chunk dissemination delay bound.                                            DISSEMINATION
                                                                                    In real networks, the performance of P2P video streaming
                                                                                 is subject to various network impairments. In this section, we
B. Heterogeneous Environment                                                     evaluate the performance of the snowball chunk dissemination
                                                                                 in network settings with long propagation delays and random
   For the heterogeneous case, the delay bound for single-chunk                  bandwidth variations.
dissemination cannot always be achieved in continuous
                                                                                 A. Impact of Propagation Delays
streaming. For example, if the server’s upload capacity is 1,
and seven peers’ upload capacities are 2, 1, 1, 1, 1, 1, and                        From the analysis in the previous sections, using smaller
0, following the snowball chunk dissemination approach in                        chunks in P2P video streaming leads to smaller chunk trans-
Section III, a single chunk can be disseminated to the seven                     mission delay and consequently smaller overall dissemination
peers in three time slots. However, no streaming algorithm can                   latency. On the other hand, using smaller chunks increases
achieve this. If peer 0 is still uploading chunk 0 at time slot 2,               the signaling overhead and the scheduling complexity among
chunk 1 cannot be uploaded according to the greedy chunk                         peers. Meanwhile, as the chunk transmission delay getting
profile . In this case, the first peer with bandwidth 2 becomes                    smaller, the propagation delay between peers will play a more
the scheduling bottleneck for adjacent chunks. For the two                       important role. We still use the transmission time of a chunk as
special heterogeneous cases considered in Section III-B, we are                  the time unit. Now, suppose the propagation delay is
able to prove the existence of snowball streaming to achieve                     time slots           . The time between when a sender begins to
the minimum chunk dissemination delay for all chunks.                            upload the chunk and when the receiving peer gets the whole
   Theorem 3: For a P2P streaming system with               super                chunk is time slots. For the multi-tree approach, if parallel
peers and                  free-riders, there exists a continuous                uploading is employed, the chunk transmission delay from a
streaming schedule such that all chunks in the stream will be dis-               peer to all its children increases from to                , and the
seminated to all peers within a delay of               time slots.               delay performance is                   . If sequential uploading is
     Proof: See proof of Theorem 3 in [16].                                      employed, the worst-case delay is still                   , and the
   Corollary 4: If peers in a streaming system form an -level                    average delay is                    .
hierarchy with               peers on level with uploading ca-                      Again, denote by         the number of peers with the chunk at
pacity of                             , there exists a continuous                the beginning of time slot . All the chunks received right before
streaming schedule such that chunks can be streamed to all peers                 the beginning of time slot were sent out at the beginning of
with a delay of                                   , where         .              time slot        . Therefore, we have
     Proof: See proof of Corollary 4 in [16].
   Examples of snowball streaming schedule in heterogeneous
environment can be found in the technical report [16].                                                                                                      (4)
1202                                                                  IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010



                           TABLE II                                  variations, the available bandwidth on a connection between two
 MINIMUM DELAY ACHIEVED BY DIFFERENT STREAMING STRATEGIES WITH       peers varies over time. Consequently, the transmission time of a
                     PROPAGATION DELAYS
                                                                     chunk is not constant. In this section, we investigate the robust-
                                                                     ness of different streaming strategies against the randomness in
                                                                     chunk transmissions.
                                                                        For the clarity of presentation, we assume all transmission
                                                                     delays are independent and follow the same distribution. We
                                                                     introduce random variable       for sequential transmission time,
                                                                     with              and               ; the -parallel transmission
where       is a Fibonacci series with time lag (         is the     time is , with                and                   .
standard Fibonacci series). We can solve      by taking Z-trans-        For the chain-based approach, we have shown in [15] that
form on (4)                                                          mean and variance of the worst-case delay          is



                                                                     For the average delay      among all peers, we have
where      is the largest root of the denominator. The finish time
is approximately             , which is              times of the
snowball delay without propagation delay.
   We compare the delay performance of multi-tree-based
strategies and the snowball strategy in Table II. The delay          This suggests that, in a chain topology, the impact of the ran-
performance is measured in the unit of the average delay of          domness of individual chunk transmission on the average and
snowball approach when there is no propagation delay. For            worst-case chunk delay performance of all peers is proportional
parallel multi-tree strategy, we fix the node degree                  to the number of peers.
that minimizes the average and worst-case delay when there              For the parallel multi-tree approach, all peers at the bottom
is no propagation delay. For sequential multi-tree strategy,         level will receive the chunk after          independent parallel
at different propagation delays, the node degree is optimized        chunk transmissions. Then, we have for the worst-case delay
for the average delay. The associated worst-case delay is also
calculated. As the propagation delay increases, the delay perfor-
mance of all three strategies degrades. For parallel multiple tree   For the sequential multi-tree approach, there is one peer at the
with fixed degree, its delay increases fastest among the three.       bottom level that will receive the chunk after            inde-
As the propagation delay increases, the optimal node degree          pendent sequential chunk transmissions. We have for worst-case
for sequential multi-tree also increases. This is because prop-      delay
agation delays provide additional chance for pipelining chunk
transmissions from a peer to its children. Sequential multi-tree
strategy explores this pipelining gain. It increases node degree,
and a peer will spend more time to upload the same chunk to all      Therefore, the mean and variance of the worst-case delay for
its children. This makes it closer to the uploading philosophy       multi-tree-based approaches are proportional to              .
of snowball streaming: A peer should keep uploading the same           As detailed in [15], we also calculated the mean and vari-
chunk until all peers have it. As a result, sequential multi-tree    ance of the average delay performance for multi-tree-based ap-
has better delay performance than the fixed-degree parallel           proaches using recursions. It was shown that for both parallel
multi-tree. However, its worst-case delay performance is much        and sequential multi-tree,               and              are the
worse than that of the snowball approach. This is because leaf       same as the deterministic case. The variance of the average delay
peers at the bottom level have large delay variations. Leaf          performance for parallel and sequential uploading are,
peers do not contribute to the uploading of the chunk even if
they receive the chunk early. To the contrary, in the snowball
approach, a peer always contributes to the uploading as long as
the chunk is still missing on some peers.                            In both cases, the impact of the variability of individual trans-
   Analysis and simulation for single-chunk dissemination            missions on the average delay performance is independent of
under random propagation delays can be found in our technical        the number of peers. Also, the average delay variance will not
report [16].                                                         diminish as      grows. This is due to the variability at the first
                                                                     few transmission steps will affect almost all peers.
B. Impact of Bandwidth Variations                                       In the proposed snowball approach, a peer will keep up-
   In previous sections, we assume that peers have constant up-      loading a chunk until all peers have the chunk. Within one time
loading bandwidth and a chunk transmission completes in con-         period, a peer that has more bandwidth will upload to more
stant time. In sequential transmission, a chunk can be trans-        peers than a peer with less bandwidth. Over time, the workload
mitted from a peer to another peer in one time slot. In parallel     of a peer is naturally adaptive to its bandwidth: uploads more if
transmission with degree , a peer can transmit a chunk simul-        it has more bandwidth; uploads less if its bandwidth reduces.
taneously to children in time slots. Due to network traffic           As for the recursive view in Fig. 2(b), due to the workload
LIU: DELAY BOUNDS OF CHUNK-BASED PEER-TO-PEER VIDEO STREAMING                                                                           1203



self-adaptiveness, the number of peers in each subtree is no         delay bound. The DSB algorithm is developed as a centralized
longer . What remains to be true is that the uploading in both       streaming algorithm. We defer the distributed implementation
subgroups will finish around the same time.                           of DSB algorithms to future work.
   To further illustrate, let us assume the chunk transmission
time between two peers follows exponential distribution with         A. Dynamic Snowball (DSB) Streaming Algorithm
mean 1. Denote by         the time interval between the time in-        The philosophy of DSB streaming algorithm follows the
stants when the th and the            th peers receive the chunk.    static snowball streaming algorithm. DSB aims at pushing
   is the transmission time from peer 0 to peer 1; it is an ex-      out older chunks as quickly as possible to reduce the chunk
ponential random variable with rate 1. For           , due to the    dissemination delays as well as the number of active chunks
memoryless property of exponential distribution, follows an          in transition in the system. At the same time, DSB should also
exponential distribution with rate . Therefore, the worst-case       make sure that newer chunks get enough peer upload bandwidth
delay is                    . We have                                access to quickly grow the usable upload bandwidth for them.
                                                                     In a static network environment, as studied in Section IV, these
                                                                     two seemingly conflicting objectives can be simultaneously
                                                                     achieved by employing a carefully calculated chunk upload
                                                                     schedule among peers. The challenge for DSB streaming in a
The expected chunk dissemination finish time is only                  dynamic network environment is that the chunk transmission
     % of the deterministic case. Due to the constant bounded        complete time is not predictable. Therefore, there is no optimal
delay variance, for large , the snowball algorithm has better        static streaming schedule that can achieve the minimum delay
delay performance in the exponential case than in the determin-      bound for all chunks in a video stream. Instead, our DSB
istic case. Similarly, we have shown in [15] that the average        algorithm is a simple heuristic algorithm that mimics the static
delay performance of the snowball algorithm is better in the         snowball streaming algorithm and dynamically resolves the
exponential case than in the deterministic case                      conflicts between active chunks in continuous streaming.
                                                                        The DSB streaming algorithm works in rounds. At each
                                                                     round, let be the set of active chunks that have been gener-
                                                                     ated by the video source server but have not been uploaded to
For chunk transmission time following general distribution with      all peers. For any chunk          , let   be the number of peers
mean 1, the interval between two chunk upload finish times is         with chunk and           be the number of peers without chunk .
no longer exponential. However, the superposition of a large         Define the demand factor for chunk as                     , which
number of point processes converges to a Poisson process [3].        is the expected workload for each peer with chunk to upload
For large         approximately follows an exponential distribu-     it to some peers without it. Then, for any peer , let      be the
tion with rate . We can apply the previous exponential distribu-     set of chunks in its buffer. The total expected workload for peer
tion analysis to study the behavior of large system with generally     can be calculated as                      . The DSB algorithm
distributed chunk transmission time. It is our conjecture that for   calculates the chunk uploading schedule among peers round by
a reasonable large , e.g.,               , one can expect snowball   round. The DSB algorithm is outlined in Algorithm 1.
approach achieves better delay performance than the determin-
istic case. Analysis and simulations of snowball chunk dissem-       B. Performance Study of DSB
ination when the chunk transmission time distribution time fol-         We implemented the centralized DSB streaming algorithm
lows general distribution are presented in [16].                     and conducted simulations of a P2P video streaming systems
                                                                     with 4000 peers. For each simulation, a stream of 1000 contin-
 VI. CONTINUOUS STREAMING IN DYNAMIC ENVIRONMENT                     uous chunks are disseminated to all peers. We introduce random
                                                                     variations in peer upload bandwidth and propagation delays be-
   In the previous section, we studied the delay performance
                                                                     tween peers. More specifically, for each chunk transmission be-
of the snowball single-chunk dissemination scheme under
                                                                     tween peers, the transmission time follows a truncated expo-
long propagation delays and network bandwidth variations.
                                                                     nential distribution. The propagation delays between two peers
However, for continuous streaming, due to the randomness in
                                                                     follow a truncated normal distribution. We record how long it
network bandwidth and propagation delays, we can no longer
                                                                     takes for each chunk to be received by each peer. Then, we
predetermine fixed chunk streaming schedules among peers
                                                                     calculate the average and worst-case streaming delay for each
as in the static network case studied in Section IV. Instead,
                                                                     chunk and compare them to the single-chunk dissemination de-
chunk uploading schedules have to be calculated dynamically
                                                                     lays obtained using a single-chunk dissemination simulator2 in
to adapt to network bandwidth and delay variations. Now, we
                                                                     a system with the same bandwidth and propagation delay set-
extend the static snowball streaming algorithm to the Dynamic
                                                                     tings.
Snowball (DSB) streaming algorithm. We will show through
                                                                        When there is no bandwidth variation and the propagation
simulations that, with a small peer upload bandwidth over-
                                                                     delays are negligible, the transmission time of a chunk is set to
head, the proposed DSB streaming algorithm can approach the
                                                                     be eight simulation time-steps. The DSB streaming algorithm
minimum delay bounds in dynamic network environment. The
                                                                     achieves the minimum single-chunk delay bound as presented
main purpose of this section is to demonstrate the potential of
snowball type of streaming algorithms to achieve the minimum           2Details   of the simulator and results are described in [16].
1204                                                                               IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010




                                                                                 Fig. 4. Delay performance of dynamic snowball streaming algorithm degrades
                                                                                 when there are variations in propagation delays and peer upload bandwidth.
                                                                                 The minimum delay bounds can be approached by slightly increasing peer up-
                                                                                 load bandwidth. (a) Random propagation delay; (b) random upload bandwidth;
                                                                                 (c) random delay and random bandwidth.


                                                                                                           TABLE III
                                                                                   DELAY PERFORMANCE OF DSB UNDER RANDOM PROPAGATION DELAYS
                                                                                                    AND UPLOAD BANDWIDTH




                                                                                 average peer upload bandwidth and the streaming rate [6], [12].
in Section III. Each of the 1000 chunks in the stream is deliv-                  The single-chunk delays can be approached by the DSB algo-
ered to 4000 peers after exactly 97 time-steps, and the average                  rithm if peers have upload bandwidth slightly higher than the
delay experienced by peers is 88.81 time-steps. It demonstrated                  streaming rate. (The statistics of average and worst-case delay
that the dynamic snowball streaming is delay-optimal in static                   performance of DSB and Multi-Tree are compared in Table III.
homogeneous environment.                                                         The delay performance of Mulit-Tree is worse than DSB. How-
   Next, we conduct simulations to evaluate the performance of                   ever, the delay variance is much smaller than DSB. This sug-
DSB in dynamic network environment. For comparison, we also                      gests that Multi-Tree can adapt well to propagation delay vari-
run the same simulations for the balanced multi-tree streaming                   ations.
with sequential upload and node degree of 5.3                                       Now, we repeat the previous simulation with zero propaga-
   We first introduce random propagation delays according to                      tion delay and random peer upload bandwidth. Now each chunk
a truncated normal distribution with the mean equal to eight                     transmission time follows a truncated exponential distribution,
time-steps (the chunk transmission time) and the standard de-                    with the mean equal to eighttime-steps, and the lower and upper
viation equal to four time-steps. The lower and upper bound for                  limit is 1 and 24, respectively. Again, we use the single-chunk
the random propagation delay is one and 16 time-steps, respec-                   dissemination simulation as the reference point. As predicted by
tively. In Fig. 4(a), we compare the delay performance of DSB                    the analysis in Section V, with random chunk transmission time,
when the average peer upload bandwidth varies from 1 to 1.125                    the average and worst-case single-chunk delays (66.8 and 91.3,
to 1.25. We use as a reference point the single-chunk delays ob-                 respectively) are smaller than those for the zero propagation
tained from 100 simulation runs of a single-chunk dissemination                  delay case (88.81 and 97). The streaming delay performance of
between 4000 peers with the same random propagation delay                        DSB is plotted in Fig. 4(b). When the average peer upload band-
setting using the simulator described in [16]. Due to the prop-                  width is equal to the streaming rate, due to conflicts between
agation delay, the average and worst-case single-chunk delays                    chunks, the streaming delay performance is much worse than the
are 127.3 and 151.6, respectively, which are larger than 88.81                   corresponding single-chunk delay performance. By increasing
and 97 for the zero propagation delay case. Fig. 4(a) plots the                  peer upload bandwidth by 12.5%, the delay performance is re-
average streaming delay for each chunk in DSB. The system re-                    duced by 25%. If we further increase the average peer upload
source index in the figure is defined as the ratio between the                     bandwidth to 1.25 times the streaming rate [corresponding to
  3The degree is optimized for the transmission and propagation delay ratio of   the curve labeled with resource                in Fig. 4(b)], the
1 according to Table II.                                                         delay performance is getting closer to the single-chunk delay
LIU: DELAY BOUNDS OF CHUNK-BASED PEER-TO-PEER VIDEO STREAMING                                                                                1205



                          TABLE IV                                 P2P video systems. The proposed DSB algorithm can be
 DELAY PERFORMANCE IMPROVEMENT OF DSB AT DIFFERENT CHUNK SIZES     implemented in a clustered P2P streaming framework, such
                                                                   as HCPS [13]. Within a cluster, peers can employ the DSB
                                                                   chunk scheduling to achieve the minimum delay. For general
                                                                   mesh-based systems, using insights obtained in this study, we
                                                                   will design a distributed chunk scheduling algorithm that will
bound. As seen in Table III, the delay performance of Mulit-Tree   mimic the snowball schedule spirit. It will explore the peer
is much worse than DSB. This is because the delivery path of       bandwidth heterogeneity for shorter delay. It will also schedule
chunks are predetermined in Multi-Tree. If one chunk transmis-     uploads of multiple active chunks to achieve a delay perfor-
sion gets delayed on one link, all subsequent chunks have to       mance close to the ideal contention-free delay bound. The
be queued. This can happen on any link on the path and re-         snowball algorithm minimizes the delay by pushing the oldest
sults in a “chain effect.” In contrast, DSB can adaptively find     chunk first. As chunk delays decrease, the number of active
peers with available bandwidth to quickly disseminate chunks.      chunks in the system decreases. This increases the chance of
Its delay performance is much better than Multi-Tree.              content bottleneck. Rarest-first type of chunk scheduling has
   Next, we introduce both random propagation delays and           proven efficient in eliminating content bottlenecks in P2P file
random peer upload bandwidth by combining the random delay         sharing [24]. We will develop chunk scheduling algorithms that
and bandwidth variations introduced in the previous two sets of    efficiently combine oldest-first and rarest-first scheduling rules
simulations. In Fig. 4(c), we compare the delay performance of     to achieve a good balance between delay performance and peer
DSB when the average peer upload bandwidth varies from 1 to        bandwidth utilization. We will test its performance in a real
1.125 to 1.25. Again, the minimum single-chunk delay bounds        network environment and compare it to the theoretical bounds
can be approached by the DSB algorithm if peers have upload        predicted by our analysis here. Another direction for future
bandwidth slightly higher than the streaming rate. In Table III,   work is to extend the delay performance analysis to take into
due to the bandwidth variations, the delay performance of          consideration other factors, such as peer churns, geographic
Multi-Tree is still much worse than DSB. To study the impact       locality of peers and correlations among individual chunk
of chunk size on the delay performance improvement of DSB,         transmissions, etc. More broadly, we are interested in extending
we fix the average propagation delay at eight time slots and        our design and analysis of snowball-type algorithms to other
vary the size of chunks such that the chunk transmission time      forms of P2P systems with stringent delay requirements, such
ranges from two to 16 time slots. As indicated in Table IV, as     as Content Delivery Networks and P2P gaming systems [1].
chunk size decreases, the delay performance of both DSB and
Multi-Tree both degrade. The performance gap between them
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        pplive.com                                                                                          Hefei, China, in 1994 and July 1997, respectively,
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        ppstream.com                                                                                        engineering from the University of Massachusetts,
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        14th IEEE ICNP, 2006, pp. 2–11.                                          2008.

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Delay bounds of chunk based peer-to-peer

  • 1. IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010 1195 Delay Bounds of Chunk-Based Peer-to-Peer Video Streaming Yong Liu, Member, IEEE Abstract—Peer-to-peer (P2P) systems exploit the uploading highly variable playback lags among peers [9]. The delay bandwidth of individual peers to distribute content at low server between when a video object is chosen by a user and when the cost. While the P2P bandwidth sharing design is very efficient actual playback starts on his/her screen ranges from several for bandwidth-sensitive applications, it imposes a fundamental performance constraint for delay-sensitive applications: The seconds to a couple of minutes. The playback progress of peers uploading bandwidth of a peer cannot be utilized to upload a watching the same channel are asynchronous with lags up to piece of content until it completes the download of that content. tens of seconds. This constraint sets up a limit on how fast a piece of content can In traditional client–server-based video streaming systems, be disseminated to all peers in a P2P system. In this paper, we the video startup delay perceived by a client is determined by theoretically study the impact of this inherent delay constraint and derive the minimum delay bounds for P2P live streaming the delay and the available bandwidth on its connection with systems. We show that the bandwidth heterogeneity among peers the server. To deal with delay and bandwidth variations, client- can be exploited to significantly improve the delay performance side video buffering is necessary to ensure smooth playback. of all peers. We further propose a conceptual snowball streaming Most existing P2P video systems employ chunk-based design. A algorithm to approach the minimum delay bound in a dynamic video stream is divided into video chunks, and peers collabora- P2P networking environment. Our analysis and simulation sug- gest that the proposed algorithm has better delay performance tively download/upload video chunks from/to each other in P2P and more robust than static balanced multi-tree-based streaming fashion to reduce the server workload. As studied in [25] and solutions. Insights brought forth by our study can be used to guide [26], there is a tradeoff among chunk size, playback delay, and the design of new P2P systems with shorter streaming delays. signaling overhead. Large chunks lead to long playback delay. Index Terms—Delay bound, peer-to-peer (P2P), video The chunk size in P2P live video systems is typically smaller streaming. than that of P2P file sharing systems. On the other hand, to re- duce the signaling overhead and chunk scheduling complexity, current P2P live video systems still employ video chunks with I. INTRODUCTION considerable size.1 While the P2P bandwidth sharing design has been very efficient for bandwidth-sensitive applications, such as IDEO-OVER-IP applications have recently attracted V a large number of users on the Internet. YouTube [5], the popular user-generated-content (UGC) video streaming file sharing, it imposes a fundamental performance constraint for delay-sensitive applications: The uploading bandwidth of a peer cannot be utilized to upload a chunk until it completes the site, serves 100 million distinct videos and 65 000 uploads download of that chunk. Due to both chunk transmission de- daily. While YouTube employs content distribution networks to lays and propagation delays along multihop P2P relay paths, this stream video to end-users, peer-to-peer (P2P) video streaming constraint sets up a limit on how fast video chunks can be dis- solutions utilize the uploading bandwidth of end-users to dis- seminated to all peers. tribute video content at low server infrastructure cost. Several In this paper, we theoretically study the impact of this in- P2P streaming systems have been deployed to provide on-de- herent delay constraint and derive the minimum delay bounds mand or real-time video streaming services over the Internet for chunk-based P2P live video streaming systems. Our ana- [7], [28], [19], [20], [23]. Our measurement studies have ver- lytical results unveil the impact of the bandwidth distribution ified that hundreds of thousands of users can simultaneously among peers on their streaming delay performance. We show participate in these systems [8]. While the initial successes that the bandwidth heterogeneity among peers can be ex- of P2P streaming are impressive, compared to the traditional ploited to improve their delay performance. Even a very small TV services provided by cable companies, all current P2P percentage of super peers can significantly reduce the video streaming systems suffer from long video startup delays and streaming delays for all peers. We further propose a concep- tual snowball streaming algorithm to approach the minimum Manuscript received January 07, 2009; revised June 21, 2009 and November delay bound in dynamic P2P streaming systems. The delay 15, 2009; approved by IEEE/ACM TRANSACTIONS ON NETWORKING Editor M. performance of the proposed algorithm is compared to static Hofmann. First published December 28, 2009; current version published August 18, 2010. balanced multi-tree-based streaming solutions. Through anal- The author is with the Electrical and Computer Engineering Department, ysis and simulation, we demonstrate that the proposed snowball Polytechnic Institute of New York University (NYU), Brooklyn, NY 11201 streaming algorithm not only can achieve a close-to-optimum USA (e-mail: yongliu@poly.edu). Color versions of one or more of the figures in this paper are available online 1Our measurement study [8] of one popular commercial system shows that at http://ieeexplore.ieee.org. the chunk size is around 10 kB. Given uplink bandwidth of 400 kb/s, the chunk Digital Object Identifier 10.1109/TNET.2009.2038155 transmission delay is around 0.2 s. 1063-6692/$26.00 © 2009 IEEE
  • 2. 1196 IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010 delay performance, but also has the potential to do so in the face of realistic network impairments, such as long propagation delays and random bandwidth fluctuations. The delay bounds derived in our analysis can serve as delay performance bench- marks for various proposed/deployed P2P streaming systems. Insights brought forth by the study of the snowball streaming algorithm can be used to guide the design of new P2P streaming systems with shorter startup delays and playback lags. The paper is organized as follows. In Section II, we provide a short overview on the existing P2P streaming solutions. The Fig. 1. Balanced multi-tree-based streaming. (a) Seven-nodes example. (b) Hi- bounds on the delay for a single chunk dissemination is estab- erarchical view. lished in Section III for both homogeneous and heterogeneous P2P network environments. A snowball chunk dissemination al- gorithm is introduced to achieve the delay bound for a single (including themselves). In terms of time, after transmissions chunk dissemination. In Section IV, we show that the snow- by peer 0, the task of disseminating a chunk to peers becomes ball chunk dissemination algorithm can be extended to a snow- subtasks of disseminating the chunk to peers. ball streaming algorithm to achieve the delay bounds in contin- uous video streaming. The performance of the snowball chunk C. Mesh-Based Streaming dissemination algorithm under realistic network environment is The management of streaming trees is challenging in face studied in Section V. A centralized dynamic snowball streaming of frequent peer churns. Mesh-based streaming systems are algorithm is presented in Section VI. Through simulations, we more robust against peer dynamics. Many recent P2P streaming demonstrate that the dynamic snowball streaming algorithm can systems adopt mesh-based streaming approach [28], [18], [25], approach the minimum delay bounds in highly variable network [17], [27]. In a mesh-based system, there is no static streaming environments with a small peer upload bandwidth overhead. topology. Peers establish and terminate peering relationship The paper is concluded with future work in Section VII. dynamically. A peer may download/upload video from/to multiple peers simultaneously. However, in practice, the delay II. BACKGROUND AND RELATED WORK performance of mesh-based streaming is still not satisfactory. Existing P2P streaming solutions can be classified into the One important motivation of the study presented in this paper following categories. is to provide some guidelines for the design of peering strate- gies and chunk scheduling schemes for mesh-based streaming A. Single-Tree Streaming systems to achieve better delay performance. In a single-tree-based approach, peers form a tree topology at the application layer, with the video source server as the root. D. Related Work on Delay Performance Each peer receives the stream from its parent peer and forwards Despite P2P streaming systems’ popularity, few studies to its children peers. The fan-out degree of a peer is limited by its have addressed their delay performance analytically. One uploading bandwidth. An early example is Overcast [10]. One related work was presented in [22]. Authors of [22] studied major drawback of the single-tree approach is that all the leaf the tradeoff between the server bandwidth cost, the maximum nodes do not contribute their uploading bandwidth. Since leaf number of peers that can be supported, and the minimum nodes account for a large portion of peers in the system, this number of streaming hops experienced by a peer. We study largely degrades the peer bandwidth utilization efficiency. the optimal streaming strategy when the server only plays a minimum role in video uploading. The delay bounds obtained B. Balanced Multi-Tree Streaming through our analysis are much tighter than those predicted in To solve the leaf nodes problem, multi-tree-based approaches [22] and can be achieved by the proposed snowball streaming have been proposed [4], [11]. In balanced multi-tree streaming, algorithm. A recent paper [14] studied the minimum tree depth the server divides the stream into substreams. Instead of one of multi-tree-based streaming as a function of server and peer streaming tree, subtrees are formed, one for each substream. bandwidth and peer degree. They assumed that video can be In a fully balanced multi-tree streaming, the node degree of each divided infinitely into substreams like fluid. Consequently, subtree is . Each peer joins all subtrees to retrieve substreams. the chunk transmission delay was not considered. Authors A single peer is positioned on an internal node in only one tree of [21] proposed a heuristic algorithm to build low-delay and only uploads one substream to its children peers in that overlay mesh for P2P live streaming. The delay between two tree. In each of the remaining subtrees, the peer is posi- peers at the overlay level is the end-to-end propagation delay tioned on a leaf node and downloads a substream from its parent along the underlay path between the two. Again, the chunk peer. Fig. 1(a) shows an example of two-tree streaming for seven transmission delay was not take into consideration. Different peers. For balanced multi-tree streaming, a chunk is dissemi- from those works, we study the delay bounds for chunk-based nated in a hierarchical way. As illustrated in Fig. 1(b), for an P2P streaming where the chunk transmission delays are not -degree tree of peers, peer 0 sends a chunk to its chil- negligible, compared to chunk transmission delays. We develop dren peers at level 1, each of which is then responsible for dis- continuous P2P streaming algorithms to schedule the transmis- seminating the chunk in its own subtree with peers sions of chunks to approach the minimum delay bounds. After
  • 3. LIU: DELAY BOUNDS OF CHUNK-BASED PEER-TO-PEER VIDEO STREAMING 1197 the conference version of this paper [15], a recent work [2] If there are peers, the number of levels of each subtree is also studied the delay bound of chunk-based P2P streaming by . The only peer at level 0 downloads modeling the diffusion process using difference equations. We the chunk directly from the server, and a peer at level then up- systematically study P2P delay bounds considering peer het- loads a video chunk to children peers at level . Let be erogeneity, random propagation delay, and upload bandwidth. the number of peers at level . Then, , The tightness of delay bounds in dynamic network environment and . Since each peer/server only has up- is also established by a centralized streaming algorithm. loading bandwidth of 1, if the uploading is done in parallel, all children peers of one peer will receive the chunk time slots III. BOUND ON SINGLE-CHUNK DISSEMINATION after their common parent receives the chunk. The peer at the top level can always receive the chunk from the server after one In a P2P live video streaming session, a sequence of video time slot. For parallel uploading, the peers at the very bottom chunks are continuously generated by the server and dissemi- level will receive the chunk in time slots. The nated to all peers in the session. The streaming delay is deter- average delay among all peers is mined by how fast all chunks can be delivered to peers. In this section, instead of developing the streaming delay bound, we (1) assume that there is only one chunk to be disseminated in a P2P video system and develop the delay bound for the single-chunk dissemination. Obviously, the single-chunk delay bound is a When is large, the average delay and the worst-case delay are lower bound for streaming delay. We will generalize the anal- both of the form ysis for the single-chunk dissemination to continuous streaming in Section IV. (2) Given a P2P system with a server and peers, one can an- swer the question: If the server generates a chunk of content at To achieve the shortest delay, one can choose tree degree time , how does one disseminate that chunk to all peers in the shortest time possible? The answer depends on the size of the chunk, available bandwidth, and the propagation delays among all nodes in the system, including the server and all peers. i.e., the server divides the stream into three substreams and Without loss of generality, we can normalize the chunk size to feeds each stream into one subtree with node degree of 3. be one and choose the video streaming rate as the bandwidth The minimum delay, in both average and worst-case sense, is unit. Consequently, the chosen time unit after the normalization . equals to the chunk transmission time on a unit bandwidth link, If the uploading is done sequentially, the first child peer will which in turn equals to the average playback time of video con- receive the chunk from its parent within one time slot, and the tained in a chunk. For now, let us assume the propagation delay last child of a peer will receive the chunk after time slots. The between any two nodes is dominated by the chunk transmission longest delay at level is still . Therefore, the worst-case delay and thus can be ignored. We will take propagation delays delay is still . A degree of 3 can achieve the into account in Sections V-A and VI when the chunk transmis- minimum worst-case delay of . The average sion delay becomes small. delay at level is time slots more than the average delay at level . The peer at the top level can always receive A. Homogeneous Case the chunk from the server after one time slot. We can calculate the average delay among all peers as We start with a homogeneous case where the server and all peers have upload bandwidth of 1. Each peer uploads and down- loads at the same rate, and the whole P2P streaming system is self-scalable. Throughout this paper, we assume all peers have enough download bandwidth to receive the whole video stream. Again, when is large, the average delay is Therefore, the download part is never a bottleneck in our anal- ysis. We further assume that the server will upload only one copy of the chunk to one peer and will not participate in the chunk dis- semination afterward. When the tree degree is 4, the average delay is minimized to 1) Single-Tree Chunk Dissemination: Given the unit band- , which is less than of the average delay width on all peers, a peer can only have one child. The only pos- of parallel uploading. sible single-tree-based streaming solution is a chain: The server 3) Snowball Chunk Dissemination: For single-chunk dis- uploads the chunk to peer 0, then peer 0 uploads it to peer 1, and semination, peers only need to disseminate one chunk instead of so on until peer uploads it to peer . The chunk propa- a continuous stream of chunks. After downloading the chunk, a gates along the chain from the server to all peers in time . The peer can keep uploading that chunk to other peers until all peers average delay is . receive it. This will largely reduce the chunk dissemination time. 2) Multi-Tree Chunk Dissemination: If the multi-tree ap- The accumulation of the aggregate uploading bandwidth for the proach with degree is employed, a chunk propagates from chunk mimics the formation of a snowball. We refer to it as the the server to all peers along a subtree with node degree of . snowball chunk dissemination approach. Fig. 2(a) illustrates the
  • 4. 1198 IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010 TABLE I MINIMUM DELAY ACHIEVED BY DIFFERENT STREAMING STRATEGIES FOR HOMOGENEOUS CASE Proof: See proof of Theorem 1 in [16]. Table I compares the delay performance of snowball chunk dissemination with tree-based and the optimal multiple-tree ap- proach. For a system of 1024 peers, if the transmission delay of a chunk is 0.2 s, it takes only 2 s for the snowball approach to complete chunk dissemination to all peers, while the minimum delay achieved by the multi-tree approach is 3.78 s. Since the single-tree approach degrades to a chain, peers’ average delay is around 100 s. As detailed in [15], if the server bandwidth is increased from 1 to , one can divide peers into clusters, and let the server upload the chunk to one peer in each cluster within one Fig. 2. Snowball chunk dissemination. (a) Eight nodes. (b) Recursive view. time slot. The delay bound can be reduced by a constant of to . However, if all peers’ upload band- width is increased to , with sequential chunk uploading be- progress of snowball chunk dissemination for eight peers. An tween peers, each chunk can be uploaded within time slot. arc from node to node with a label represents peer (or Consequently, the delay bound can be reduced to . the server) uploading the chunk to peer in time slot . The In the snowball approach, peers who receive the chunk in server uploads the chunk to peer 0 in time slot 0. In time slot 1, the th time slot upload the chunk for times, and the peer 0 uploads the received chunk to peer 1. In time slot 2, both peers who receive the chunk in the last time slot (about half peer 0 and peer 1 will upload the chunk to peers 2 and 3, re- of the peers) do not get a chance to upload the chunk to other spectively. Peers 0,1,2,3 will upload the chunk to peers 4,5,6,7 peers. Their uploading bandwidth can be utilized to upload other in time slot 3. All peers receive the chunk after four time slots. chunks in continuous video streaming when multiple chunks are For a general case, the snowball approach disseminates a in transition simultaneously. We will further show in Section IV chunk in a recursive way. As illustrated in Fig. 2(b), after peer 0 that the snowball chunk dissemination can be extended to snow- sends a chunk to peer 1, the task of disseminating a chunk to ball continuous streaming to continuously disseminate a stream peers becomes two subtasks of disseminating the chunk to of chunks, and the worst-case delay for each chunk is still peers. Peer 0 continues to lead one subtask, and peer 1 becomes . The snowball streaming in Section IV is designed in the leader for the other subtask. Even though the task-splitting an optimal way such that the uploading bandwidth of all peers degree is only 2, compared to degree in Fig. 1(b), it happens is fully utilized to achieve the minimum delay bound for each after only one chunk transmission instead of transmissions in chunk. Fig. 1(b). We will show that this is indeed the fastest branching process. B. Heterogeneous Cases Let denote the number of peers that have the chunk at In a real network environment, different peers have different the beginning of time slot . In time slot 0, the server uploads types of network access with different upload bandwidth. The the chunk to one peer; therefore, . Afterward, every chunk dissemination delay is determined by how quickly peers’ peer with the chunk will upload it to another peer in one time bandwidth can be utilized to upload the chunk. We define the slot, and we have . Therefore, it system-wide usable uploading bandwidth for the chunk as takes time slots for all peers to receive the aggregate uploading bandwidth that can be utilized to upload the chunk. One peer receives the chunk after one time slot, the chunk at any time . In the homogeneous case, every peer peers receive the chunk after time slots , and has the same uploading bandwidth. is proportional to the peers receive the chunk after time slots. The number of peers with the chunk . The order at which peers average delay performance is receive the chunk has no impact on how grows over time. However, in a heterogeneous environment, the order at which peers receive the chunk determines the growth speed of and consequently the chunk dissemination delay. For the quick growth of , the intuition is to upload the chunk to peers with If , the average delay is . large uploading capacities first. Theorem 1: In a homogeneous P2P streaming system, In this section, we study the impact of uploading bandwidth the snowball chunk dissemination approach simultaneously heterogeneity among peers on the chunk dissemination delay achieves the minimum average peer delay and the minimum by studying several typical cases. It will become clear that the worst-case peer delay. peer uploading bandwidth heterogeneity enables the snowball
  • 5. LIU: DELAY BOUNDS OF CHUNK-BASED PEER-TO-PEER VIDEO STREAMING 1199 approach to achieve a shorter chunk dissemination delay than three levels. Another insight obtained from this example is that: the homogeneous case. Peers should be organized into tiers according to their uploading 1) Case 1: Super Peers and Free-Riders: Suppose there are bandwidth, peers within each tier should help each other to ob- super peers that can upload at rate . All the re- tain the chunk in the shortest possible time, then pass it down to maining peers are free-riders and do not participate in the up- the neighboring lower tier. This way, the delay performance of loading. The chunk can be disseminated by the snowball ap- the whole system can be reduced. proach to all super peers within time 3) General Heterogeneous Case: For general heterogeneous slots. Then, all super peers can upload the chunk to the re- cases, one can index peers according to the decreasing order of maining free-riders in additional time their uploading capacities. Suppose the sorted uploading capac- slots. The total delay is . In this case, the average ities of peers are . To derive a lower bound on the uploading bandwidth of peers are . If all peers have the av- shortest chunk dissemination time, let us allow infinitely fine erage uploading bandwidth 1, the shortest delay is , chunk stripping, namely, multiple peers can upload different bits which is around times of the heterogeneous case. This shows of a chunk to the same peer simultaneously. If the first peers that the heterogeneity of peer uploading bandwidth helps reduce have the chunk at time , the uploading to peer can finish the chunk dissemination delay. by ; therefore, the lower delay bound can be calculated 2) Case 2: Multilevel Bandwidth Hierarchy: In the previous as case, peers form a two-level hierarchy according to their up- loading contribution. A fraction of super peers with up- loading bandwidth stay at the top level and feed video chunk to the free-riders at the bottom level. In real network environ- ment, peers can be clustered based on the types of their net- However, this is a loose bound. For example, for the homoge- work access. In this case, we extend the two-level hierarchy to neous case, the bound is . accommodate multiple levels and show that even a very small We know the shortest delay without chunk stripping is instead percentage of super peers can bootstrap the chunk dissemina- . In [15], we developed several variations of the tion. snowball chunk dissemination algorithm to achieve short delay Suppose there are super peers with bandwidth in the general heterogeneous case. Due to the space limit, we medium peers with bandwidth , and slow peers refer interested readers to [15] for more details. with bandwidth . To quickly disseminate the chunk to all peers, the following chunk scheduling algorithm can be em- IV. SNOWBALL STREAMING ployed: In single-chunk dissemination, any peer can be utilized to up- 1) Use the snowball algorithm to upload to super peers load the chunk after it has downloaded the chunk. In continuous within time . streaming, one new chunk is generated by the server each time 2) Each of those super peers acts as a server with band- slot. When the server capacity is less than , one chunk cannot width and uploads to other medium peers. As be disseminated to all peers within one time slot. Therefore, studied in Section III-A, the uploading can finish within there will be more than one chunk in transition at any given time. time . Now, medium peers have If is the minimum transmission delay for a single chunk, the chunk. there will be at least chunks in transition at any given time. 3) Each of those medium peers acts as a server with If the chunk scheduling is not set up appropriately, some chunks bandwidth and uploads to other slow peers within cannot be disseminated to all peers within time slots. time . Now, slow peers have the A. Homogeneous Environment chunk. The total delay is In this section, we show that for the homogeneous case, there exists a chunk streaming schedule such that all chunks can be disseminated to all peers within the minimum chunk delay time. In the snowball chunk dissemination approach, the server up- loads the chunk to the first peer at time slot 0. Before the begin- Without those super and medium peers, the fastest chunk dis- ning of time slot , all peers will receive semination to slow peers takes time the chunk. Let be the number of peers with the chunk at . the beginning of time slot that will upload that chunk in time This suggests that the existence of super peers (even if a very slot . We have small percentage) can dramatically reduce the chunk dissemina- tion delay. For example, it takes at least 15 time slots to dissemi- nate a chunk to peers with bandwidth 1. Meanwhile, . if and , in other words, 32 (only 0.1%) of them have bandwidth of 10 We call the snowball chunk and 1024 (only 3%) of them have bandwidth of 5, the time to dissemination profile. To achieve the minimum chunk delay, disseminate a chunk to all peers is less than 5.2 time slots. all chunks have to be disseminated according to the optimal The example can be easily extended to incorporate more than profile .
  • 6. 1200 IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010 Theorem 2: For a homogeneous P2P streaming system, there to those peers and finish the upload of chunk . Peers in exists a continuous streaming schedule such that all chunks in can be used to upload other chunks in time slot the stream will be disseminated to all peers with the shortest . We set . Then, delay achieved by the snowball algorithm in the single- . chunk dissemination. II. If , chunk will be uploaded for the Proof: Without loss of generality, the server uploads chunk second-to-last time in slot . According to to some peer at time slot . Let be the number peers in set will upload chunk to other of peers that have chunk and will upload chunk to other peers that do not have chunk . In addition, the schedule peers at time slot . For any feasible schedule, we should have should guarantee that there will be peers avail- , i.e., at any time slot the aggregate up- able in time slot to upload chunk . loading bandwidth for all chunks is at most , and If , let each peer in upload , i.e., each peer can upload to at most one peer within any chunk to any peer without chunk , then pick time slot. A streaming schedule can achieve the optimal delay peers out of to form the set of peers to upload for each chunk if and only if each chunk can be uploaded chunk in next time slot, i.e., . Other peers according to the snowball chunk dissemination profile after in can be used to upload other chunks in time slot it is uploaded to some peer by the server, i.e., . We set . We have . If , from step 1, otherwise. , we can take a subset of peers out of , and let It can be verified that such a schedule satisfies the feasibility peers in upload chunk to peers in . Re- constraints maining peers in then upload chunk to arbitrary peers without chunk . Now, peers in are ready to upload chunk in time slot ; therefore, we set . We also have . and . To complete the proof, for each time III. Let . Any chunk slot, we need to construct a uploading schedule for all active , needs to be uploaded to peers by peers in set chunks. Let be the set of all peers. Denote by the set of . We have peers with chunk at the beginning of time slot that will upload the chunk to other peers without chunk in the time slot. To follow the optimal dissemination profile , it is sufficient to have , and are pairwise-disjoint (since each peer can only upload one chunk in one time slot). We (3) call the previous condition the sufficient condition to achieve the minimum delay streaming. We complete the proof of the Then , take a subset of peers theorem by constructing a chunk uploading schedule for each out of , let all peers in upload chunk to peers time slot through inductions. in , and set Initial Condition: The server uploads chunk 0 to peer 0 in . At the end, due to (3), we will have time slot 0. Therefore, at the beginning of time slot 1, . , and . It can be easily verified that the IV. The server uploads chunk to some peer in , sufficient condition is satisfied at the beginning of time slot 1. and set . Induction: If at the beginning of time slot , the con- Following the previous scheduling steps, the sufficient con- dition is satisfied, we can construct a schedule in time slot dition will be satisfied at the beginning of time slot . such that is still satisfied at the beginning of time slot . Conclusion: There exists a schedule such that all chunks can At the beginning of time slot , according to be disseminated with snowball chunk dissemination profile is the ID of the oldest chunk that needs to and achieve the optimal delay . be uploaded in time slot . Then, ; Fig. 3 illustrates the previous snowball streaming schedule in are pairwise-disjoint, . a system with eight peers. We use a sequence of eight subfigures Define a set , i.e., the set of peers that to show the snowball streaming schedule among all peers within do not need to upload any chunk at the beginning of time slot eight consecutive time slots. Blocks represent chunks, and cir- . The following scheduling will guarantee the condition is cles represent peers. For time slot , a white chunk beside a peer still satisfied at the beginning of time slot . is the chunk that the peer has and will be uploaded to another I. If , chunk will be uploaded for peer within that time slot. An arc from peer to indicates that the last time in slot . Since the chunk has been uploaded peer uploads its chunk to peer . A black chunk beside a peer times by the server and peers in the indicates that the server will inject that chunk to the peer in time previous time slots, only peers do slot . Chunk 0 is uploaded to all peers by the end of time slot 3, not have it. Let all peers in set upload chunk and chunk 1 is uploaded to all peers by the end of time slot 4.
  • 7. LIU: DELAY BOUNDS OF CHUNK-BASED PEER-TO-PEER VIDEO STREAMING 1201 Fig. 3. Evolution of chunk scheduling of snowball streaming among eight Peers. All chunks are delivered to all peers three time slots after they are injected by the server. (a) Time 0; (b) Time 1; (c) Time 2; (d) Time 3; (e) Time 4; (f) Time 5; (g) Time 6; (h) Time 7. The example shows that all chunks can be disseminated to all V. IMPACT OF NETWORK IMPAIRMENTS ON SINGLE-CHUNK peers within the minimum chunk dissemination delay bound. DISSEMINATION In real networks, the performance of P2P video streaming is subject to various network impairments. In this section, we B. Heterogeneous Environment evaluate the performance of the snowball chunk dissemination in network settings with long propagation delays and random For the heterogeneous case, the delay bound for single-chunk bandwidth variations. dissemination cannot always be achieved in continuous A. Impact of Propagation Delays streaming. For example, if the server’s upload capacity is 1, and seven peers’ upload capacities are 2, 1, 1, 1, 1, 1, and From the analysis in the previous sections, using smaller 0, following the snowball chunk dissemination approach in chunks in P2P video streaming leads to smaller chunk trans- Section III, a single chunk can be disseminated to the seven mission delay and consequently smaller overall dissemination peers in three time slots. However, no streaming algorithm can latency. On the other hand, using smaller chunks increases achieve this. If peer 0 is still uploading chunk 0 at time slot 2, the signaling overhead and the scheduling complexity among chunk 1 cannot be uploaded according to the greedy chunk peers. Meanwhile, as the chunk transmission delay getting profile . In this case, the first peer with bandwidth 2 becomes smaller, the propagation delay between peers will play a more the scheduling bottleneck for adjacent chunks. For the two important role. We still use the transmission time of a chunk as special heterogeneous cases considered in Section III-B, we are the time unit. Now, suppose the propagation delay is able to prove the existence of snowball streaming to achieve time slots . The time between when a sender begins to the minimum chunk dissemination delay for all chunks. upload the chunk and when the receiving peer gets the whole Theorem 3: For a P2P streaming system with super chunk is time slots. For the multi-tree approach, if parallel peers and free-riders, there exists a continuous uploading is employed, the chunk transmission delay from a streaming schedule such that all chunks in the stream will be dis- peer to all its children increases from to , and the seminated to all peers within a delay of time slots. delay performance is . If sequential uploading is Proof: See proof of Theorem 3 in [16]. employed, the worst-case delay is still , and the Corollary 4: If peers in a streaming system form an -level average delay is . hierarchy with peers on level with uploading ca- Again, denote by the number of peers with the chunk at pacity of , there exists a continuous the beginning of time slot . All the chunks received right before streaming schedule such that chunks can be streamed to all peers the beginning of time slot were sent out at the beginning of with a delay of , where . time slot . Therefore, we have Proof: See proof of Corollary 4 in [16]. Examples of snowball streaming schedule in heterogeneous environment can be found in the technical report [16]. (4)
  • 8. 1202 IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010 TABLE II variations, the available bandwidth on a connection between two MINIMUM DELAY ACHIEVED BY DIFFERENT STREAMING STRATEGIES WITH peers varies over time. Consequently, the transmission time of a PROPAGATION DELAYS chunk is not constant. In this section, we investigate the robust- ness of different streaming strategies against the randomness in chunk transmissions. For the clarity of presentation, we assume all transmission delays are independent and follow the same distribution. We introduce random variable for sequential transmission time, with and ; the -parallel transmission where is a Fibonacci series with time lag ( is the time is , with and . standard Fibonacci series). We can solve by taking Z-trans- For the chain-based approach, we have shown in [15] that form on (4) mean and variance of the worst-case delay is For the average delay among all peers, we have where is the largest root of the denominator. The finish time is approximately , which is times of the snowball delay without propagation delay. We compare the delay performance of multi-tree-based strategies and the snowball strategy in Table II. The delay This suggests that, in a chain topology, the impact of the ran- performance is measured in the unit of the average delay of domness of individual chunk transmission on the average and snowball approach when there is no propagation delay. For worst-case chunk delay performance of all peers is proportional parallel multi-tree strategy, we fix the node degree to the number of peers. that minimizes the average and worst-case delay when there For the parallel multi-tree approach, all peers at the bottom is no propagation delay. For sequential multi-tree strategy, level will receive the chunk after independent parallel at different propagation delays, the node degree is optimized chunk transmissions. Then, we have for the worst-case delay for the average delay. The associated worst-case delay is also calculated. As the propagation delay increases, the delay perfor- mance of all three strategies degrades. For parallel multiple tree For the sequential multi-tree approach, there is one peer at the with fixed degree, its delay increases fastest among the three. bottom level that will receive the chunk after inde- As the propagation delay increases, the optimal node degree pendent sequential chunk transmissions. We have for worst-case for sequential multi-tree also increases. This is because prop- delay agation delays provide additional chance for pipelining chunk transmissions from a peer to its children. Sequential multi-tree strategy explores this pipelining gain. It increases node degree, and a peer will spend more time to upload the same chunk to all Therefore, the mean and variance of the worst-case delay for its children. This makes it closer to the uploading philosophy multi-tree-based approaches are proportional to . of snowball streaming: A peer should keep uploading the same As detailed in [15], we also calculated the mean and vari- chunk until all peers have it. As a result, sequential multi-tree ance of the average delay performance for multi-tree-based ap- has better delay performance than the fixed-degree parallel proaches using recursions. It was shown that for both parallel multi-tree. However, its worst-case delay performance is much and sequential multi-tree, and are the worse than that of the snowball approach. This is because leaf same as the deterministic case. The variance of the average delay peers at the bottom level have large delay variations. Leaf performance for parallel and sequential uploading are, peers do not contribute to the uploading of the chunk even if they receive the chunk early. To the contrary, in the snowball approach, a peer always contributes to the uploading as long as the chunk is still missing on some peers. In both cases, the impact of the variability of individual trans- Analysis and simulation for single-chunk dissemination missions on the average delay performance is independent of under random propagation delays can be found in our technical the number of peers. Also, the average delay variance will not report [16]. diminish as grows. This is due to the variability at the first few transmission steps will affect almost all peers. B. Impact of Bandwidth Variations In the proposed snowball approach, a peer will keep up- In previous sections, we assume that peers have constant up- loading a chunk until all peers have the chunk. Within one time loading bandwidth and a chunk transmission completes in con- period, a peer that has more bandwidth will upload to more stant time. In sequential transmission, a chunk can be trans- peers than a peer with less bandwidth. Over time, the workload mitted from a peer to another peer in one time slot. In parallel of a peer is naturally adaptive to its bandwidth: uploads more if transmission with degree , a peer can transmit a chunk simul- it has more bandwidth; uploads less if its bandwidth reduces. taneously to children in time slots. Due to network traffic As for the recursive view in Fig. 2(b), due to the workload
  • 9. LIU: DELAY BOUNDS OF CHUNK-BASED PEER-TO-PEER VIDEO STREAMING 1203 self-adaptiveness, the number of peers in each subtree is no delay bound. The DSB algorithm is developed as a centralized longer . What remains to be true is that the uploading in both streaming algorithm. We defer the distributed implementation subgroups will finish around the same time. of DSB algorithms to future work. To further illustrate, let us assume the chunk transmission time between two peers follows exponential distribution with A. Dynamic Snowball (DSB) Streaming Algorithm mean 1. Denote by the time interval between the time in- The philosophy of DSB streaming algorithm follows the stants when the th and the th peers receive the chunk. static snowball streaming algorithm. DSB aims at pushing is the transmission time from peer 0 to peer 1; it is an ex- out older chunks as quickly as possible to reduce the chunk ponential random variable with rate 1. For , due to the dissemination delays as well as the number of active chunks memoryless property of exponential distribution, follows an in transition in the system. At the same time, DSB should also exponential distribution with rate . Therefore, the worst-case make sure that newer chunks get enough peer upload bandwidth delay is . We have access to quickly grow the usable upload bandwidth for them. In a static network environment, as studied in Section IV, these two seemingly conflicting objectives can be simultaneously achieved by employing a carefully calculated chunk upload schedule among peers. The challenge for DSB streaming in a The expected chunk dissemination finish time is only dynamic network environment is that the chunk transmission % of the deterministic case. Due to the constant bounded complete time is not predictable. Therefore, there is no optimal delay variance, for large , the snowball algorithm has better static streaming schedule that can achieve the minimum delay delay performance in the exponential case than in the determin- bound for all chunks in a video stream. Instead, our DSB istic case. Similarly, we have shown in [15] that the average algorithm is a simple heuristic algorithm that mimics the static delay performance of the snowball algorithm is better in the snowball streaming algorithm and dynamically resolves the exponential case than in the deterministic case conflicts between active chunks in continuous streaming. The DSB streaming algorithm works in rounds. At each round, let be the set of active chunks that have been gener- ated by the video source server but have not been uploaded to For chunk transmission time following general distribution with all peers. For any chunk , let be the number of peers mean 1, the interval between two chunk upload finish times is with chunk and be the number of peers without chunk . no longer exponential. However, the superposition of a large Define the demand factor for chunk as , which number of point processes converges to a Poisson process [3]. is the expected workload for each peer with chunk to upload For large approximately follows an exponential distribu- it to some peers without it. Then, for any peer , let be the tion with rate . We can apply the previous exponential distribu- set of chunks in its buffer. The total expected workload for peer tion analysis to study the behavior of large system with generally can be calculated as . The DSB algorithm distributed chunk transmission time. It is our conjecture that for calculates the chunk uploading schedule among peers round by a reasonable large , e.g., , one can expect snowball round. The DSB algorithm is outlined in Algorithm 1. approach achieves better delay performance than the determin- istic case. Analysis and simulations of snowball chunk dissem- B. Performance Study of DSB ination when the chunk transmission time distribution time fol- We implemented the centralized DSB streaming algorithm lows general distribution are presented in [16]. and conducted simulations of a P2P video streaming systems with 4000 peers. For each simulation, a stream of 1000 contin- VI. CONTINUOUS STREAMING IN DYNAMIC ENVIRONMENT uous chunks are disseminated to all peers. We introduce random variations in peer upload bandwidth and propagation delays be- In the previous section, we studied the delay performance tween peers. More specifically, for each chunk transmission be- of the snowball single-chunk dissemination scheme under tween peers, the transmission time follows a truncated expo- long propagation delays and network bandwidth variations. nential distribution. The propagation delays between two peers However, for continuous streaming, due to the randomness in follow a truncated normal distribution. We record how long it network bandwidth and propagation delays, we can no longer takes for each chunk to be received by each peer. Then, we predetermine fixed chunk streaming schedules among peers calculate the average and worst-case streaming delay for each as in the static network case studied in Section IV. Instead, chunk and compare them to the single-chunk dissemination de- chunk uploading schedules have to be calculated dynamically lays obtained using a single-chunk dissemination simulator2 in to adapt to network bandwidth and delay variations. Now, we a system with the same bandwidth and propagation delay set- extend the static snowball streaming algorithm to the Dynamic tings. Snowball (DSB) streaming algorithm. We will show through When there is no bandwidth variation and the propagation simulations that, with a small peer upload bandwidth over- delays are negligible, the transmission time of a chunk is set to head, the proposed DSB streaming algorithm can approach the be eight simulation time-steps. The DSB streaming algorithm minimum delay bounds in dynamic network environment. The achieves the minimum single-chunk delay bound as presented main purpose of this section is to demonstrate the potential of snowball type of streaming algorithms to achieve the minimum 2Details of the simulator and results are described in [16].
  • 10. 1204 IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 18, NO. 4, AUGUST 2010 Fig. 4. Delay performance of dynamic snowball streaming algorithm degrades when there are variations in propagation delays and peer upload bandwidth. The minimum delay bounds can be approached by slightly increasing peer up- load bandwidth. (a) Random propagation delay; (b) random upload bandwidth; (c) random delay and random bandwidth. TABLE III DELAY PERFORMANCE OF DSB UNDER RANDOM PROPAGATION DELAYS AND UPLOAD BANDWIDTH average peer upload bandwidth and the streaming rate [6], [12]. in Section III. Each of the 1000 chunks in the stream is deliv- The single-chunk delays can be approached by the DSB algo- ered to 4000 peers after exactly 97 time-steps, and the average rithm if peers have upload bandwidth slightly higher than the delay experienced by peers is 88.81 time-steps. It demonstrated streaming rate. (The statistics of average and worst-case delay that the dynamic snowball streaming is delay-optimal in static performance of DSB and Multi-Tree are compared in Table III. homogeneous environment. The delay performance of Mulit-Tree is worse than DSB. How- Next, we conduct simulations to evaluate the performance of ever, the delay variance is much smaller than DSB. This sug- DSB in dynamic network environment. For comparison, we also gests that Multi-Tree can adapt well to propagation delay vari- run the same simulations for the balanced multi-tree streaming ations. with sequential upload and node degree of 5.3 Now, we repeat the previous simulation with zero propaga- We first introduce random propagation delays according to tion delay and random peer upload bandwidth. Now each chunk a truncated normal distribution with the mean equal to eight transmission time follows a truncated exponential distribution, time-steps (the chunk transmission time) and the standard de- with the mean equal to eighttime-steps, and the lower and upper viation equal to four time-steps. The lower and upper bound for limit is 1 and 24, respectively. Again, we use the single-chunk the random propagation delay is one and 16 time-steps, respec- dissemination simulation as the reference point. As predicted by tively. In Fig. 4(a), we compare the delay performance of DSB the analysis in Section V, with random chunk transmission time, when the average peer upload bandwidth varies from 1 to 1.125 the average and worst-case single-chunk delays (66.8 and 91.3, to 1.25. We use as a reference point the single-chunk delays ob- respectively) are smaller than those for the zero propagation tained from 100 simulation runs of a single-chunk dissemination delay case (88.81 and 97). The streaming delay performance of between 4000 peers with the same random propagation delay DSB is plotted in Fig. 4(b). When the average peer upload band- setting using the simulator described in [16]. Due to the prop- width is equal to the streaming rate, due to conflicts between agation delay, the average and worst-case single-chunk delays chunks, the streaming delay performance is much worse than the are 127.3 and 151.6, respectively, which are larger than 88.81 corresponding single-chunk delay performance. By increasing and 97 for the zero propagation delay case. Fig. 4(a) plots the peer upload bandwidth by 12.5%, the delay performance is re- average streaming delay for each chunk in DSB. The system re- duced by 25%. If we further increase the average peer upload source index in the figure is defined as the ratio between the bandwidth to 1.25 times the streaming rate [corresponding to 3The degree is optimized for the transmission and propagation delay ratio of the curve labeled with resource in Fig. 4(b)], the 1 according to Table II. delay performance is getting closer to the single-chunk delay
  • 11. LIU: DELAY BOUNDS OF CHUNK-BASED PEER-TO-PEER VIDEO STREAMING 1205 TABLE IV P2P video systems. The proposed DSB algorithm can be DELAY PERFORMANCE IMPROVEMENT OF DSB AT DIFFERENT CHUNK SIZES implemented in a clustered P2P streaming framework, such as HCPS [13]. Within a cluster, peers can employ the DSB chunk scheduling to achieve the minimum delay. For general mesh-based systems, using insights obtained in this study, we will design a distributed chunk scheduling algorithm that will bound. As seen in Table III, the delay performance of Mulit-Tree mimic the snowball schedule spirit. It will explore the peer is much worse than DSB. This is because the delivery path of bandwidth heterogeneity for shorter delay. It will also schedule chunks are predetermined in Multi-Tree. If one chunk transmis- uploads of multiple active chunks to achieve a delay perfor- sion gets delayed on one link, all subsequent chunks have to mance close to the ideal contention-free delay bound. The be queued. This can happen on any link on the path and re- snowball algorithm minimizes the delay by pushing the oldest sults in a “chain effect.” In contrast, DSB can adaptively find chunk first. As chunk delays decrease, the number of active peers with available bandwidth to quickly disseminate chunks. chunks in the system decreases. This increases the chance of Its delay performance is much better than Multi-Tree. content bottleneck. Rarest-first type of chunk scheduling has Next, we introduce both random propagation delays and proven efficient in eliminating content bottlenecks in P2P file random peer upload bandwidth by combining the random delay sharing [24]. We will develop chunk scheduling algorithms that and bandwidth variations introduced in the previous two sets of efficiently combine oldest-first and rarest-first scheduling rules simulations. In Fig. 4(c), we compare the delay performance of to achieve a good balance between delay performance and peer DSB when the average peer upload bandwidth varies from 1 to bandwidth utilization. We will test its performance in a real 1.125 to 1.25. Again, the minimum single-chunk delay bounds network environment and compare it to the theoretical bounds can be approached by the DSB algorithm if peers have upload predicted by our analysis here. Another direction for future bandwidth slightly higher than the streaming rate. In Table III, work is to extend the delay performance analysis to take into due to the bandwidth variations, the delay performance of consideration other factors, such as peer churns, geographic Multi-Tree is still much worse than DSB. To study the impact locality of peers and correlations among individual chunk of chunk size on the delay performance improvement of DSB, transmissions, etc. More broadly, we are interested in extending we fix the average propagation delay at eight time slots and our design and analysis of snowball-type algorithms to other vary the size of chunks such that the chunk transmission time forms of P2P systems with stringent delay requirements, such ranges from two to 16 time slots. As indicated in Table IV, as as Content Delivery Networks and P2P gaming systems [1]. chunk size decreases, the delay performance of both DSB and Multi-Tree both degrade. The performance gap between them also decreases. When there is random bandwidth variation, REFERENCES DSB still outperforms Multi-Tree by around 25% even with a [1] A. Bharambe, J. R. Douceur, J. R. Lorch, T. Moscibroda, J. Pang, S. Se- small chunk size of 2. shan, and X. 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