12. Complexity lack of careful diligence
&
extraneous redundancy Craftsmanship
Too many fonts Too many icons
Too many colors No hierarchy
Too many lines Everything emphasized
Overdone effects No useful groupings
13. Every button, icon, text, tab, menu item is another visual &
cognitive signal that a user must process & learn, thus
increasing complexity and error! Even for a split second.
22. Ta ke
note!
Patterns#books#to#keep#nearby!
Bill#Scott Jenifer#Tidwell Erin#Malone
23. Principles
A principles provides a governing basis for decision-
making and foundation for evolution.
Principles are your lighthouse for guidance when lost.
30. ake
Do’s#&#Don’ts T
note!
Don’t clutter the screen with noise
Don’t use every font or color in the palette
Don’t fill every inch of the screen with “stuff”
Don’t be verbose and redundant
Don’t have slow irritating performance
Don’t leave users hanging with no exit
Don’t be painful and frustrating
31. ake
Do’s#&#Don’ts T
note!
Do leverage a good metaphor
Do use well-defined, clean grid layouts
Do use fonts sparingly (No more than 3+)
Do apply color judiciously (No more than 5+)
Do use clear, concise language (Read vs scan)
Do use icons purposefully (Do you really need them?)
Do create clear behaviors with feedback
45. Color: where to start
Pick#a#color#palette#of#just#a#few#core#colors:#
1#base,#3#complements,#1#highlight,#and#black#/#white
Use#the#color#system#to#solve#functional#issues#_irst,#
then#add#expressive,#emotive,#brand#qualities.
53. Total Balance ke
Ta
In#the#end,#a#carefully#balanced#consideration#of#these# note!
will#result#in#a#rewarding,#effective#UI#people#enjoy.
Layout Type Color Icons
Metaphor Pa4erns Behavior Principles
Coherence • Choreography • Integrity
54.
55. “The key to good design is not Metro or any other
language or principle. The key to good design is to be
able to execute good design judgment.”
Erik Stolterman, HCI Professor,
Indiana University
56. References ke
Ta
Designing#Visual#Interfaces#by#Mullet/Sano note!
Designing#Web#Interfaces#by#Bill#Scott
Envisioning#Information#by#Edward#Tufte#
Designing#Interfaces#by#Jenifer#Tidwell