The document discusses developing Flash games for the Nintendo Wii gaming console. It provides an introduction to the Wii, covering its history, sales statistics and demographics. It describes how the Wii browser supports Flash and how this allows for the development of Flash games that can be controlled using the Wii remote. The document outlines the steps for setting up Wii Flash development and provides examples of games and applications that have been created this way.
8. As of September 2010, Nintendo has sold nearly 80 million Wii game consoles. This makes the Wii Remote one of the most common computer input devices in the world which has great benefits. The Wii remote contains a 1024x768 infrared camera with built-in hardware blob tracking of up to 4 points at 100Hz. It also contains a +/-3g 8-bit 3-axis accelerometer also operating at 100Hz and an expansion port for even more capability. A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions. About the Wii? Introduction: The Wii
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11. On May 10, 2006, the Opera Software company announced plans to develop a web browser for the Wii. The full version of the Internet Channel was released in April 2007. The Opera-based Wii browser allows users full access to the Web and supports all the same web standards that are included in the desktop versions of Opera, including CSS and JavaScript. As the browser supports Flash, users have the ability to interact with Flash-based software using the Wii Remote. Adobe Flash Lite 3.1 which corresponds to a full implementation of Adobe Flash version 8 with certain features of Flash 9 (updated) The Wii browser Introduction: The Wii
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13. Deploy engaging game experiences to the desktop - Create Wii customized and branded games for the desktop using Adobe Air. Enhance your product or message - Create a customized and branded game for events, shows, special occasions and conventions. Achieve great B2B advertising - Create a customized and branded game for a B2B advertising. Education - Create a customized application to help teach students, or custom applications for museums and galleries. Extended beyond - Think outside of the box and create engaging experiences. Artworks and more - Create cool unique artwork applications. What can be done Introduction: The Wii
14. Stella Artois Wii Draught Masters - http://vimeo.com/5277603 WiiSpray - http://www.wiispray.com/ , http://vimeo.com/3941280 , VIEW “ Pixel Project developed an interactive table using the Papervision API - http://www.pixelproject.com/ , http://bit.ly/biIJ3t , VIEW Introduction: The Wii Real world examples
15. Bayer Wii game - http://bit.ly/WiiFlashGame , http://bit.ly/99yaaD , VIEW Togami, a Flash Game Studio from Belgium used WiiFlash to develop a snowboard game. - http://bit.ly/bO5ps5 , http://www.togami.biz/ , VIEW La Fabrick (Lyon University) did a great use of WiiFlash in a project dedicated to university teachers. - http://dai.ly/9mOZXd , VIEW Introduction: The Wii Real world examples Continued
18. Connecting the Wii Install your Bluetooth, now you can use your windows stack for the Bluetooth device but it seems that this does not always work, also certain Bluetooth just don’t work with the Wii. So this might be a trial and error. Once you Bluetooth is active you need to put your Wii remote in discover mode, we do this by pressing both the 1 and 2 buttons once you established an connection you should see Nintendo RVL-CNT-01. Connecting to Flash Download the WiiFlash sever at http://code.google.com/p/wiiflash/ and run the .EXE file, this should find your Wii remote. Start coding – WiiFlash API Now you can start coding in ActionScript using the Wii Flash API, you can connect a Wiimote in Flash with three lines of code and start reading your data. var wiimote: Wiimote = new Wiimote(); wiimote.addEventListener( Event.CONNECT, onWiimoteConnect ); wiimote.connect(); Getting started in 3 ease steps Wii Flash Development