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TAKING IT BACK TO THE AGENCY
11.04.11
ELIZABETH KIEHNER
@KIEHNER
PRODUCTION LEADERSHIP NEEDED

Be a fearless leader, not an order taker. Ask why? And start thinking about your
interactive as early as possible.



•   What is the goal of this website or this i-pad app? What will the press release say?
•   Never stop asking questions like how long does this ‘thing’ need to live for?
•   How do we update it?
•  Have a Google strategy. We didn’t talk too much about search engine marketing but
it is essential.
AGENCY TEAMS

A few tips on who to hire and how you will play together.



•   Hire more digital designers
•   Traditional creatives need to brainstorm with UX people and developers
•   Some of the best digital producers are people who once were developers
•   A 25-year-old developer will be going head to head with fifty-year-old ECD
•   Have someone technologically knowledgeable in the room as early as possible
•   Use your internal team for pitches and prototypes, but hire specialists for the rest
•   Hire an digital strategist if you do not have one in place at your agency
THREE PEARLS OF WISDOM

This is easy.




•   Always present work in context. http://www.designerstoolbox.com/
•Know how your client is measuring the success of your digital campaign (clicks,
uniques, data)
•   Sell the emotion of the experience.
KNOW WHAT’S HAPPENING




Check out The FWA (http://www.thefwa.com/)

Design Charts (http://www.designcharts.com/) for the cool shit.
TRENDS & CREATIVE INSPIRATION

http://www.psfk.com/category/display-categories/advertising-branding

http://www.creativity-online.com

http://www.fastcodesign.com/tag/interface-design

http://mashable.com/social-media/

http://www.nytimes.com/pages/technology/internet/index.html
RESOURCE LIST FOR MOBILE AND TABLET

The Mobile Design Process
http://mobile.tutsplus.com/tutorials/mobile-design-tutorials/the-mobile-design-
process/

The Dos and Don’ts of Mobile Applications
http://www.getelastic.com/mobile-app-dos-donts/

iPad Apps Dos and Don'ts
http://www.uxbooth.com/blog/ipad-app-dos-and-donts/

Considerations for Mobile Design
http://www.uxbooth.com/blog/considerations-for-mobile-design-part-1-speed/

Best sites to get mobile resources
http://www.ekoob.com/best-sites-to-get-mobile-resources-4523/

Smartphone Infographic
http://rww.readwriteweb.netdna-cdn.com/assets_c/2011/06/the-intellegent-
shopper-30494.php
Stndrd_                                                                                                                                             @

Digital	
  RFP	
  Checklist
CREATIVE	
  DEVELOPMENT
o	
  Brief	
  Objective	
  (Brand	
  Awareness,	
  Product	
  Sales,	
  etc)                                                                                                                                                  o	
  Target	
  group	
  (Primary/Secondary)
o	
  Campaign	
  Project	
  Lifespan                                                                                                                                                                                          o	
  Other	
  Brand/Campaign	
  Creative/Strategies/References
                                                                                                                                                                                                                              o	
  Other:	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  


ASSET/PROJECT	
  PREPARATION
o	
  Brand	
  Guidelines                                                                                                                                                                                                      o	
  Information	
  Architecture	
  
o	
  Graphics/	
  Logos/	
  Fonts	
  /Etc.                                                                                                                                                                                    o	
  User	
  Flow/User	
  Experience
                                                                                                                                                                                                                              o	
  Other:	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  


SCOPE
o	
  Brand	
  site                                                                                                                                                                                                            o	
  Mobile	
  application
o                                                                                                                                                                                                                             o	
  Online	
  game
o	
  Rich	
  media	
  ad	
  units	
                                                                                                                                                                                           o	
  Social	
  media	
  application
o	
  Campaign	
  site                                                                                                                                                                                                         o	
  Web	
  videos
                                                                                                                                                                                                                              o	
  Other:	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  


ASSET	
  GENERATION
o	
  Design	
  Development	
  (Graphic	
  Design/Illustration)	
                                                                                                                                                              o	
  3D	
  Rendering
o	
  Live	
  Action	
  Shoot	
  (Partner/Director:	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  )   o	
  2D	
  Rendering/Compositing/	
  Animation
o	
  Stock	
  Footage/Photography                                                                                                                                                                                             o
o	
  Sound	
  Design                                                                                                                                                                                                          o	
  Music:	
  Licensed/Original
o	
  Sound	
  Mix                                                                                                                                                                                                             o	
  Other:	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  


SCHEDULE
o	
  Start	
  date                                                                                                                                                                                                            o	
  Approval	
  deadlines	
  (including	
  client/legal	
  reviews)
o	
  Creative	
  review	
  dates	
  (#of	
  revisions,	
  timeframe	
  for	
  approvals)	
                                                                                                                                    o	
  Final	
  delivery	
  date
o	
  Tracking	
  strategy	
  and	
  dates	
                                                                                                                                                                                   o	
  Launch	
  date
o	
  Animation/build	
  dates                                                                                                                                                                                                 o	
  Post-launch	
  optimization
o	
  Alpha	
  delivery                                                                                                                                                                                                        o
o	
  QA	
  schedule


TECHNICAL	
  CONSIDERATIONS
o	
  Screen	
  Resolution                                                                                                                                                                                                     o
o	
  OS	
  Compatibility                                                                                                                                                                                                      o	
  Licensing	
  of	
  Software	
  Required
o	
  CPU/Processor	
  Speed	
  Requirements                                                                                                                                                                                   o	
  Localization	
  Requirements
o	
  Browser	
  Compatibility                                                                                                                                                                                                 o	
  Admin/Moderation	
  Requirements
o                                                                                                                                                                                                                             o	
  Integration	
  with	
  Current	
  Brand/Project	
  Back-End	
  Environments	
  	
  
o	
  Hosting/hardware	
  Requirements	
  (server	
  setup,	
  CDN)                                                                                                                                                            	
  	
  	
  (Client	
  IT	
  Management)
o	
  Page	
  Load	
  Limitations                                                                                                                                                                                              o
o	
  Search	
  Engine	
  Optimization	
  Requirements                                                                                                                                                                         o	
  Support	
  Agreement/Requirements


OTHER	
  CONSIDERATIONS
o	
  Licensing	
  of	
  content                                                                                                                                                                                               o	
  Awards	
  submission	
  and	
  project	
  credentials
o	
  Full	
  outline	
  of	
  scope                                                                                                                                                                                           o	
  Team	
  and	
  time	
  needed
o	
  Full	
  listing	
  of	
  deliverables                                                                                                                                                                                    o	
  Other:	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
make images bleed if possible
make images bleed if possible
What challenges do you face at your agency and
how can we help you today?
THANKS!

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Taking Charge of Digital Leadership

  • 1. TAKING IT BACK TO THE AGENCY 11.04.11
  • 3. PRODUCTION LEADERSHIP NEEDED Be a fearless leader, not an order taker. Ask why? And start thinking about your interactive as early as possible. • What is the goal of this website or this i-pad app? What will the press release say? • Never stop asking questions like how long does this ‘thing’ need to live for? • How do we update it? • Have a Google strategy. We didn’t talk too much about search engine marketing but it is essential.
  • 4. AGENCY TEAMS A few tips on who to hire and how you will play together. • Hire more digital designers • Traditional creatives need to brainstorm with UX people and developers • Some of the best digital producers are people who once were developers • A 25-year-old developer will be going head to head with fifty-year-old ECD • Have someone technologically knowledgeable in the room as early as possible • Use your internal team for pitches and prototypes, but hire specialists for the rest • Hire an digital strategist if you do not have one in place at your agency
  • 5. THREE PEARLS OF WISDOM This is easy. • Always present work in context. http://www.designerstoolbox.com/ •Know how your client is measuring the success of your digital campaign (clicks, uniques, data) • Sell the emotion of the experience.
  • 6. KNOW WHAT’S HAPPENING Check out The FWA (http://www.thefwa.com/) Design Charts (http://www.designcharts.com/) for the cool shit.
  • 7. TRENDS & CREATIVE INSPIRATION http://www.psfk.com/category/display-categories/advertising-branding http://www.creativity-online.com http://www.fastcodesign.com/tag/interface-design http://mashable.com/social-media/ http://www.nytimes.com/pages/technology/internet/index.html
  • 8. RESOURCE LIST FOR MOBILE AND TABLET The Mobile Design Process http://mobile.tutsplus.com/tutorials/mobile-design-tutorials/the-mobile-design- process/ The Dos and Don’ts of Mobile Applications http://www.getelastic.com/mobile-app-dos-donts/ iPad Apps Dos and Don'ts http://www.uxbooth.com/blog/ipad-app-dos-and-donts/ Considerations for Mobile Design http://www.uxbooth.com/blog/considerations-for-mobile-design-part-1-speed/ Best sites to get mobile resources http://www.ekoob.com/best-sites-to-get-mobile-resources-4523/ Smartphone Infographic http://rww.readwriteweb.netdna-cdn.com/assets_c/2011/06/the-intellegent- shopper-30494.php
  • 9. Stndrd_ @ Digital  RFP  Checklist CREATIVE  DEVELOPMENT o  Brief  Objective  (Brand  Awareness,  Product  Sales,  etc) o  Target  group  (Primary/Secondary) o  Campaign  Project  Lifespan o  Other  Brand/Campaign  Creative/Strategies/References o  Other:                                                                                                                                                               ASSET/PROJECT  PREPARATION o  Brand  Guidelines o  Information  Architecture   o  Graphics/  Logos/  Fonts  /Etc. o  User  Flow/User  Experience o  Other:                                                                                                                                                               SCOPE o  Brand  site o  Mobile  application o o  Online  game o  Rich  media  ad  units   o  Social  media  application o  Campaign  site o  Web  videos o  Other:                                                                                                                                                               ASSET  GENERATION o  Design  Development  (Graphic  Design/Illustration)   o  3D  Rendering o  Live  Action  Shoot  (Partner/Director:                                                                                    ) o  2D  Rendering/Compositing/  Animation o  Stock  Footage/Photography o o  Sound  Design o  Music:  Licensed/Original o  Sound  Mix o  Other:                                                                                                                                                               SCHEDULE o  Start  date o  Approval  deadlines  (including  client/legal  reviews) o  Creative  review  dates  (#of  revisions,  timeframe  for  approvals)   o  Final  delivery  date o  Tracking  strategy  and  dates   o  Launch  date o  Animation/build  dates o  Post-launch  optimization o  Alpha  delivery o o  QA  schedule TECHNICAL  CONSIDERATIONS o  Screen  Resolution o o  OS  Compatibility o  Licensing  of  Software  Required o  CPU/Processor  Speed  Requirements o  Localization  Requirements o  Browser  Compatibility o  Admin/Moderation  Requirements o o  Integration  with  Current  Brand/Project  Back-End  Environments     o  Hosting/hardware  Requirements  (server  setup,  CDN)      (Client  IT  Management) o  Page  Load  Limitations o o  Search  Engine  Optimization  Requirements o  Support  Agreement/Requirements OTHER  CONSIDERATIONS o  Licensing  of  content o  Awards  submission  and  project  credentials o  Full  outline  of  scope o  Team  and  time  needed o  Full  listing  of  deliverables o  Other:                                                                                                                                                              
  • 10.
  • 11. make images bleed if possible
  • 12. make images bleed if possible
  • 13. What challenges do you face at your agency and how can we help you today?