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EXPERIENCE DESIGN
DEVELOPING & IMPLEMENTING IDEAS ¦ COLUMBIA UNIVERSITY
            NOVEMBER 19, 2012
1. EXPERIENCE DESIGN
2. ROLES AND DEPARTMENTS
3. TOOLKIT OVERVIEW
EXPERIENCE DESIGN


        3
EXPERIENCE DESIGN
HELP SHAPE THE DEVELOPMENT OF END-TO-END BRANDED SERVICES, TOOLS,

PLATFORMS AND INTERACTIONS BASED ON WHAT USERS UNDERSTAND AND

NEED AND IN ALIGNMENT WITH BUSINESS AND BRAND GOALS.
EXPERIENCE DESIGNERS
FACILITATORS AND COMMUNICATORS. HELP SHAPE OUR PRODUCT
ALIGNING THE GOALS OF REAL PEOPLE WITH THOSE OF BRANDS AND

BUSINESSES TO PRODUCE EFFECTIVE, SATISFYING AND INSPIRING
EXPERIENCES.
FACILITATORS   COMMUNICATORS




                                                                                                                                                                 HIGH-LEVEL USER FLOW | PHASE ONE OVERVIEW
                                                                                                                                                                                                VERSION 1.0


                             REGISTRATION
                                                                                                                                                                                      SCHEDULES EVENT
                             Desktop/Mobile
                                                                                                                                                                                      INVITES FRIENDS


                                                                                               EARNS BADGE

                                                                                                               CHECKS IN
                                                                                                                AT EVENT
                                              ACTIVATES FILTER               MAKES PLEDGE                                                                      SHARES BADGE
                                                                             LIKES BRITA                                                        EARNS BADGE
                    READS APP INTRO                                          INVITES FRIENDS


                                                              UNLOCKS COUPON
                                                                                                                                                                                                        RECEIVES
                                                                                                                                                                                                            FILTER
                                                                                                                                                                                                     NOTIFICATION
                                                                                           EXPERIENCING                                 CHECKS                               ENJOYING
                             GETTING STARTED                                                                                            SCORE
                                                                                             THE PERKS                                                                      THE UTILITY
                                                                                                                     EARNS BADGE
                                                                                                                                                                                                    EARNS BADGE

                                                                                                                                                 EXPLORES
                                                                  WATCHES VIDEO                                                                  HYDRATION TOOLS
                                                                  How Filters Work     ACTIVATES FILTER
                             WELCOME EMAIL
                               Time-Based                                                                                                                       SETS
                              Emails Begin                                                                UNLOCKS COUPON                                        HYDRATION GOAL           TRACKS
                                                                                                                                                                                         PROGRESS




                                                                                           Customer
                                                                                           Engages
                                                       Emails Based on No Activity                             Trigger-Based Behavioral Communications (Emails, mobile notifications, etc.)
DESIGN IS NOT ART
THEN                                                            NOW




DESIGN:




          Source: Anthony Dunne, Royal College of Art via Paola Antonelli
THEN                                                            NOW
                                                                            PROBLEM FINDING
                                                                            ASKS QUESTIONS
                                                                            SERVICE SOCIETY
                                                                            CHANGE US
                                                                            CONSUMPTION
DESIGN:                                                                     EDUCATION
                                                                            PROVOCATION




          Source: Anthony Dunne, Royal College of Art via Paola Antonelli
DESIGN IS APPLIED ART
ROLES AND DEPARTMENTS


          11
HCI
HUMAN-COMPUTER INTERACTION
        PEOPLE & COMPUTERS
                                                           VISUAL DESIGN
                                                     VD
                           EXPERIENCE DESIGN
                                    (AT RAPP)
       ORCHESTRATE SEAMLESS INTEGRATION OF
      THESE AREAS, PLAYS SOME OF THESE ROLES
                                                XD         ID
                                                                    INTERACTION DESIGN
                                                                    INTUITIVE UNDERSTANDING OF
                                                                    WHAT THINGS ARE FOR



                 USER RESEARCH       UR
                                                CS    IA     INFORMATION ARCHITECTURE
                                                             INTUITIVE UNDERSTANDING OF
                                                             WHERE THINGS LIVE

                               CONTENT STRATEGY
                     RIGHT CONTENT, RIGHT CONTEXT
THE CREATIVE DEPARTMENT        EXPERIENCE PLANNING



    XD            IA    VD           ID      UR       CS
DISCIPLINE LEAD
EXPERIENCE DESIGN
HELP SHAPE THE DEVELOPMENT OF END-TO-END BRANDED SERVICES, TOOLS,

PLATFORMS AND INTERACTIONS BASED ON WHAT USERS UNDERSTAND AND

NEED AND IN ALIGNMENT WITH BUSINESS AND BRAND GOALS.
EXPERIENCE DESIGNERS
FACILITATORS AND COMMUNICATORS. HELP SHAPE OUR PRODUCT
ALIGNING THE GOALS OF REAL PEOPLE WITH THOSE OF BRANDS AND

BUSINESSES TO PRODUCE EFFECTIVE, SATISFYING AND INSPIRING
EXPERIENCES.
TOOLKIT OVERVIEW


       16
ATTRIBUTION &
PROJECT SET-UP
                             OPTIMIZATION



     1           2   3   4        5
1                       2                    3                    4                       5
 DESIGN APPROACH         CONTENT ANALYSIS         PERSONAS           WIREFRAMES           SEARCH ANALYTICS
 CONCEPT MAPPING           DIARY STUDIES        CARD SORTING          SITE MAPS           USABILITY RESEARCH

 CONTENT MAPPING            INTERVIEWS          USER JOURNEY         USER FLOWS         PARTICIPATORY RESEARCH
STAKEHOLDER MAPS          KANO ANALYSIS        FEATURES MATRIX   HEURISTIC EVALUATION       KANO ANALYSIS
COMPETITIVE TESTING         MIND MAPS            SCENARIOS           PROTOTYPES           FUNNEL DIAGRAMS
SECONDARY RESEARCH        FOCUS GROUPS                            USABILITY RESEARCH

                      CONTEXTUAL OBSERVATION




                                                ILLUSTRATIVE
DESIGN PHILOSOPHY
AS A STARTING POINT
1. QUESTIONS ARE MORE IMPORTANT THAN ANSWERS
2. EMBRACE COMPLEXITY
3. PEOPLE AND SOCIETY FIRST

4. DESIGN FOR CONTEXT, KNOW YOUR CHANNELS
5. MAKE IT HONEST AND USEFUL
6. LIVE 1-5 AND GREAT BUSINESS WILL FOLLOW
thank you
  @akaJuanSmith

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Experience Design

  • 1. EXPERIENCE DESIGN DEVELOPING & IMPLEMENTING IDEAS ¦ COLUMBIA UNIVERSITY NOVEMBER 19, 2012
  • 2. 1. EXPERIENCE DESIGN 2. ROLES AND DEPARTMENTS 3. TOOLKIT OVERVIEW
  • 4. EXPERIENCE DESIGN HELP SHAPE THE DEVELOPMENT OF END-TO-END BRANDED SERVICES, TOOLS, PLATFORMS AND INTERACTIONS BASED ON WHAT USERS UNDERSTAND AND NEED AND IN ALIGNMENT WITH BUSINESS AND BRAND GOALS.
  • 5. EXPERIENCE DESIGNERS FACILITATORS AND COMMUNICATORS. HELP SHAPE OUR PRODUCT ALIGNING THE GOALS OF REAL PEOPLE WITH THOSE OF BRANDS AND BUSINESSES TO PRODUCE EFFECTIVE, SATISFYING AND INSPIRING EXPERIENCES.
  • 6. FACILITATORS COMMUNICATORS HIGH-LEVEL USER FLOW | PHASE ONE OVERVIEW VERSION 1.0 REGISTRATION SCHEDULES EVENT Desktop/Mobile INVITES FRIENDS EARNS BADGE CHECKS IN AT EVENT ACTIVATES FILTER MAKES PLEDGE SHARES BADGE LIKES BRITA EARNS BADGE READS APP INTRO INVITES FRIENDS UNLOCKS COUPON RECEIVES FILTER NOTIFICATION EXPERIENCING CHECKS ENJOYING GETTING STARTED SCORE THE PERKS THE UTILITY EARNS BADGE EARNS BADGE EXPLORES WATCHES VIDEO HYDRATION TOOLS How Filters Work ACTIVATES FILTER WELCOME EMAIL Time-Based SETS Emails Begin UNLOCKS COUPON HYDRATION GOAL TRACKS PROGRESS Customer Engages Emails Based on No Activity Trigger-Based Behavioral Communications (Emails, mobile notifications, etc.)
  • 8. THEN NOW DESIGN: Source: Anthony Dunne, Royal College of Art via Paola Antonelli
  • 9. THEN NOW PROBLEM FINDING ASKS QUESTIONS SERVICE SOCIETY CHANGE US CONSUMPTION DESIGN: EDUCATION PROVOCATION Source: Anthony Dunne, Royal College of Art via Paola Antonelli
  • 12. HCI HUMAN-COMPUTER INTERACTION PEOPLE & COMPUTERS VISUAL DESIGN VD EXPERIENCE DESIGN (AT RAPP) ORCHESTRATE SEAMLESS INTEGRATION OF THESE AREAS, PLAYS SOME OF THESE ROLES XD ID INTERACTION DESIGN INTUITIVE UNDERSTANDING OF WHAT THINGS ARE FOR USER RESEARCH UR CS IA INFORMATION ARCHITECTURE INTUITIVE UNDERSTANDING OF WHERE THINGS LIVE CONTENT STRATEGY RIGHT CONTENT, RIGHT CONTEXT
  • 13. THE CREATIVE DEPARTMENT EXPERIENCE PLANNING XD IA VD ID UR CS DISCIPLINE LEAD
  • 14. EXPERIENCE DESIGN HELP SHAPE THE DEVELOPMENT OF END-TO-END BRANDED SERVICES, TOOLS, PLATFORMS AND INTERACTIONS BASED ON WHAT USERS UNDERSTAND AND NEED AND IN ALIGNMENT WITH BUSINESS AND BRAND GOALS.
  • 15. EXPERIENCE DESIGNERS FACILITATORS AND COMMUNICATORS. HELP SHAPE OUR PRODUCT ALIGNING THE GOALS OF REAL PEOPLE WITH THOSE OF BRANDS AND BUSINESSES TO PRODUCE EFFECTIVE, SATISFYING AND INSPIRING EXPERIENCES.
  • 17. ATTRIBUTION & PROJECT SET-UP OPTIMIZATION 1 2 3 4 5
  • 18. 1 2 3 4 5 DESIGN APPROACH CONTENT ANALYSIS PERSONAS WIREFRAMES SEARCH ANALYTICS CONCEPT MAPPING DIARY STUDIES CARD SORTING SITE MAPS USABILITY RESEARCH CONTENT MAPPING INTERVIEWS USER JOURNEY USER FLOWS PARTICIPATORY RESEARCH STAKEHOLDER MAPS KANO ANALYSIS FEATURES MATRIX HEURISTIC EVALUATION KANO ANALYSIS COMPETITIVE TESTING MIND MAPS SCENARIOS PROTOTYPES FUNNEL DIAGRAMS SECONDARY RESEARCH FOCUS GROUPS USABILITY RESEARCH CONTEXTUAL OBSERVATION ILLUSTRATIVE
  • 19. DESIGN PHILOSOPHY AS A STARTING POINT 1. QUESTIONS ARE MORE IMPORTANT THAN ANSWERS 2. EMBRACE COMPLEXITY 3. PEOPLE AND SOCIETY FIRST 4. DESIGN FOR CONTEXT, KNOW YOUR CHANNELS 5. MAKE IT HONEST AND USEFUL 6. LIVE 1-5 AND GREAT BUSINESS WILL FOLLOW
  • 20. thank you @akaJuanSmith