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      Methods for calculating illumination

The problem of the lighting designer at the
functional level is to determine how many lights and
where to place them to get the correct level of
illumination for a given activity.

These calculations can be divided into two types

  • We want to determine the illumination at a
    small specific location in the room from a point
    light source. Accent or task lighting. This not
    much more complicated than exercises we have
    already been doing




  Simply get polar plot for luminaire and work out
  the illumination on surface for a given lamp.
  Called the point illumination method.
2




                  The lumen method

We want to estimate the illumination pattern from a
set of diffuse lighting sources over a broad area in a
room. This is a more complicated exercise. We will
be using the total flux method, or lumen method to
get rough and reasonable estimates of the
lamps/luminaires needed.

This method is used in areas where a uniform light
intensity of the work area. Used for rectangular
rooms with gridded luminaire pattern.

Uniform: For the present discussion we require the
minimum illumination level to be at least 70% of the
maximum illumination level.
3




                  The lumen method




What we have to do is solve an equation of the type

                Φ rec
             E=
                 A

where E is the illumination level required at the
work surface and A is the total area of the plane
where the work is done. The factor Φrec is the flux of
light received on the working surface. The factor
Φrec is not the flux emitted by the lamps although it
will be related to the flux emitted by the lamps.

The main issue is to determine how much flux needs
to be installed, i.e. Φinst, to get the required amount
of received flux Φrec.
4




        Methods for calculating illumination

The first step is to determine how much flux is to be
received.

              Φ rec = EA

Multiply the illumination required by the surface
area.

The received flux is related to the installed flux by a
simple formula

              Φ rec = MF × UF × Φ inst
where

MF = Maintenance factor (Light Loss Factor LLF)
UF = Utilization factor

The maintenance factor gives an estimate of how
lighting conditions will deteriorate through use.
Some factors are
   • Dust and dirt inside luminaire surfaces
   • Aging of light bulbs emitting less light
   • Cleaning of room surfaces, e.g. ceiling
Without detailed knowledge of a maintenance plan,
one sets MF = 0.80.
5



            The utilization factor (UF)

This utilization factor is somewhat more
complicated to determine than the maintenance
factor.

The utilization factor will depend on the following

The luminaire properties. One needs the light
output ratio (LOR). How much of the light emitted
by the lamps actually leaves the luminaire? An
enclosed lamp in a luminaire with low reflectivity
will have a smaller LOR than a naked lamp.

The respective values of the ULOR and DLOR
also have an impact. The light emitted downwards
will probably reach the work area without
reflections. However light emitted upwards can only
reach the work area after reflection(s) from surfaces.
A large DLOR usually means a higher UF.
6



            The utilization factor (UF)

The reflectance of the room surfaces. Are the
surfaces (walls, ceiling) light or dark in colour? The
larger the ULOR the more important this factor
becomes. Some typical reflectance values are

          Colour                       Reflectance
White, Off-white, light shades of      75-90%
     gray, brown, blue
Medium green, yellow, brown            30-60%
       or gray
Dark gray, medium blue                  10-20%
Dark blue, green, wood panelling        5-10%

(A colour with strong chroma does not reflect other
colours). Reflectances are available from
manufacturers of paints and furniture finishings.

It is usual to make the reflectance of the ceiling
highest, walls slightly lower and the floor darker.
One typically recommends in offices

                      Light
Ceiling              70-90%
Wall                 50-70%
Floor                20-50%

Reflectances of desks should be 20-40%. Do not
choose very dark wood, or bright surfaces.
7




             The utilization factor (UF)

The geometric proportion of the room. The
geometric shape of the room will affect the UF. A
factor called the room index (RI) is defined from
the horizontal vertical areas of the room.




The horizontal areas are

AreaH = 2 × Length × Width = 2 × L × W

The vertical areas are

AreaV = 2 × (Length + Width ) × Height Lum = 2 × (L + W ) × H m

The mounting height, Hm is the vertical distance
from the work place to the luminaire. The RI (the
factors of 2 cancel) is

                Area H    L ×W
         RI =          =
                AreaV (L + W ) × H m
8




           The utilization factor (UF)

The Direct ratio. This is the proportion of the
downward luminous flux that reaches the work
area directly without reflection. It depends on
  • The shape of the room. The Direct ratio
    has a low value with a tall narrow room
    (small RI) and a high value for a wide
    room (large RI).
  • The light distribution from the
    luminaires. Luminaires that emit light
    through a larger solid angle will generally
    have a smaller direct ratio that luminaires
    that emit light in a narrower beam.

There exist data sheets of UF for rooms of different
shapes and luminaires of a common type.
Catalogues of luminaires often provide data sheets of
UF for rooms.

          Getting uniform illumination

As a rule of thumb, to achieve uniform lighting
requires the spacing between the luminaries to be
no larger than 1.5 times the mounting height.

       LumnaireSpacing < 1.5H m
9




       The recipe for doing calculations

• Decide on Luminaire type and how many will
  be needed.

• Determine room index.

• Reflectances of ceiling, walls and floor
  estimated.

• Utilization factor for luminaire determined.

• DLOR for luminaire determined.

• Determine necessary flux

              Φ rec   E× A
  Φ inst   =        =
             MF × UF MF × UF

• Geometry for uniform illumination to decide of
  number and size of luminaries. Trial and error.
  At this stage might change type of luminaire
  and repeat calculation.
10




A simple example (Szoklay, Example 2.7)

A general open plan office has dimensions
12 ×8.5×2.8 m.

Using D.2.6 data sheet, visual class,       means the
illuminance required is 400 lux.

The reflectances of the ceiling are known as 0.70
and the reflectance of the wall is 0.50 m.

The work areas are at a height of 0.80 m.

The choice is made that an enclosed batten luminaire
with diffuser should be used (D.2.7).

  • The mounting height, Hm = 2.8 – 0.8 = 2.0 m.

  • The RI is

                   12 × 8.5       102
       RI =                     =     = 2.5
                (12 + 8.5) × 2.0 41

  • From Table D.2.7, the luminaire DLOR = 0.50.
11



 RI       C = 0.7 C = 0.7 C = 0.7    C = 0.5 ……
          W = 0.5 W= 0.3 W = 0.1     W= 0.5 ……..
…..       ….      …..      ….        ….      ….
2.0       0.52     0.47    0.44      0.44    .…
2.5       0.55     0.51    0.48      0.50    ….
….        …..      ……      ……         …..    ….

  • Utilization factor, choose entry in C = 0.7, 0.5
    column. UF = 0.55.

  • So we need a total installed luminous flux of

            E× A     400 × 12 × 8.5
Φ inst   =         =                = 98,000lm
           MF × UF    0.55 × 0.80

  • For uniform lighting, need minimum spacing of
    1.5×Hm=3.0 m between luminaries.

  • Table D2.9. Choose 1.20 m long fluorescent
    lamps (middle size) of 40 W. (Rule of middle
    size). Go for a middle quality lamp Kolor-rite
    (CRI index = 1B). Flux output = 1800 lumen.

  • Number of lamps needed = 98,000/1800 = 55.
    Round up to 56 since want two lamps per
    luminaires.
12



• Geometric experiment, decide on a layout of 7
  rows of 4 luminaires. Spacing of 1.60 m along
  12.0 m length (with 0.60 m from walls and 0.40
  m between ends). Spacing along width is 2.30
  m between centres, with a 0.80 m gap from the
  walls. Make gap between last lamp to wall
  equal to half spacing between luminaires.
13




               Linear Interpolation

Will be using table of values for utilization factors.
Particular RI data for luminaries might not be read
from table exactly (e.g. as in example of Szokolay).

Determine slope

     y1 − y0
m=
     x1 − x0

How far along?




So        y = x0 + m( x − x0 )

Suppose the RI was 2.70 (refer to Szokolay).

For RI=2.5 UF = 0.55; and for RI = 3.0 UF = 0.58

So m = (0.58-0.55)/(3.0-2.5) = 0.060

So RI = 0.55 + 0.060*(2.7-2.5) = 0.55+0.012 = 0.56
14




           The space to height ratio (SHR)

The spacing to height ratio (SHR or S/Hm) is the
ratio of the centre-to-centre distance between
adjacent luminaires, to their height above the
working plane. Used to estimate if lighting is
uniform. For a rectangular arrangement of
luminaires
                       1    A
             SHR =        ×
                       Hm   N
A = total floor area
N = number of luminaires
More precise criteria for uniform lighting.
  • The SHR should not exceed maximum spacing
    to height ratio (SHRMAX) of the given
    luminaire as quoted by the manufacturer, and
  • The geometric mean spacing to height ratio of
    the luminaire layout should be within the range
    of nominal spacing to height ratio (SHRNOM)
    of the given luminaire as quoted by the
    manufacturer, i.e.
   SHR(length) × SHR( width) = SHRNOM ± 0.5
15




          The space to height ratio: Example




SHR(length) = 1.6/2.0 = 0.80

SHR(length) = 2.3/2.0 = 1.15

For linear fluorescent luminaire, SHRNOM = 1.7.
So everything is OK.
16




              Lighting layouts

For uniform lighting patterns a regular arrangement
of lights is desired.

Generally, for linear luminaries, keep the long
luminaire parallel to the long room axis. A diagonal
luminaire arrangement can be distracting, and the
order of room disjointed from order of light source.

Issues.

With little variation, lighting is monotonous and flat.
This refers to the degree of shadow. The stronger
the shadows the less flat the light. Luminaires with
diffusers produce flatter light.

All parts of room, even where no visual tasks are
performed receive same amount of light. Provide
general illumination of 200 lux, and maybe localized
illuminance of 600 where difficult tasks occur.
Requires flexibility in electrical trunking supply so
luminaries can be moved.
17



         The maintenance factor

The details of the maintenance factor depends on a
number of different inputs.

MF = LLMF × LMF × RSMF

LLMF = Lamp Lumen maintenance factor. How
well does the lamp maintain its light output as it
ages. Obtained from manufacturer catalogs.

LMF = Luminaire maintenance factor. Main issue is
dust or grime being deposited on luminaire surface.

RSMF = Room surface maintenance factor. How
clean is the room kept, dirt on walls and ceilings
reducing reflectivity and illumination.

Lamp Type                          Hours
LLMF                        6000   10000   12000
Fluorescent, tri-phosphor   0.99   0.96     0.95
With electronic ballast
Metal halide                0.72    0.66     0.63
High Pressure sodium        0.91    0.88     0.87
18




         The maintenance factor

MF = LLMF × LMF × RSMF

The LMF and RSMF depend on what is going on in
the room. Rooms dived into a number of categories.
IES handbook. Very Clean (VC), Clean (C),
Medium (M), Dirty (D), Very Dirty.

The LMF further depends on the type of luminaire.
Whether it is a naked bulb, whether it has diffusers,
reflectors, uses louvres.
19



              The control of glare

Glare occurs in both natural (daylight) and in
interior lighting situations. It is most annoying in
the interior light environment where the lighting is
under human control.

The glare annoyance depends on a number of
factors

  • In a supermarket people are on the move and
    not always looking in same direction

  • In a classroom students are usually looking in a
    fixed direction

  • In a classroom, students are reading, this is a
    moderately difficult visual task.

  • Students are fixed for a long period of time.

Standards for glare depend on the use of the visual
environment.
20




                The glare index

There is quantity called the discomfort glare constant
(g) which is

                 L1s.6 ω 0.8
      g = 0.45 ×
                 LB P1.6

In this relation

Ls = luminance of the source of glare.

LB = average luminance of the background sources.

P is called the position index. This gives an
indication of the position of where the light index is
located in the field of view. P is small when light is
in field of view.

     Area of Glare Source
ω = ------------------------------ = solid angle of glare
     (Distance from source)2

Besides this, there is something called the glare
index

       GI = 10 log10 ( g )
21




Glare index             Reaction
 0 - 10               Imperceptible
 10 - 16              Noticeable
 16 - 22              Acceptable
 22 – 28              Uncomfortable
 > 28                 Intolerable

More visually demanding tasks with               high
illuminance levels are less tolerant of glare.

Limiting GI      Occupations
  16           Drawing offices, very fine visual
              inspections
  19           Offices, libraries, keyboard and VDT
              work (reflections from screen).
  22           Kitchen, reception area, fine
              assembly
  25           Stock rooms, assembly line for easy
              tasks
  28           Indoor car park, rough industrial
              work

(At present time, do not require you to calculate the
glare index, require you to know what it is and when
it is most important to eliminate.)
22



              Control of glare

Consider the factors in that arise in the glare
formulae.

First of all, glare from all sources is additive

       GI = 10 log10 ( g1 + g 2 + g 3 + K)

People get annoyed by all sources of discomfort
glare.

                L1s.6 ω 0.8
     g = 0.45 ×
                LB p1.6

Obviously, cutting down the illuminance of the glare
source, Ls is a good idea. This does not mean
reducing the light level in the room. The higher the
illumination of the background, the smaller the glare
constant. So rather than having one very bright
luminaire, have a number of dimmer luminaries.

Most of the visual tasks involve looking horizontally
or slightly down. So keep luminaries out of the low
angle vision. (The factor p in the formula takes this
into account). So do not gives walls too high a
reflectance. Do not give the floors too high
reflectance (no glossy light floors!).
23



             Control of glare

Computer screens. Since computer screens have
shiny surfaces, very susceptible to glare, and can be
disability glare.




Do not want have batten luminaries with lighting
diffusing out the sides.

Keep light sources high, away from field of view.

Computer labs in Bld 29 have troffers with small
ice-cube tray size louvres. The CIE have developed
a Unified Glare Rating (UGR). A relatively simple
way to determine a glare index.
24




               Glare

The glare index

                L1s.6 ω 0.8
     g = 0.45 ×
                LB P1.6

Ls      Keep luminance of source down. Use of
diffusers and louvres. Problem, cutting down glare
also cuts down total light emitted. Note, reflected
light can also be a source of glare.

P      Keep luminaires out of field of view. High
ceilings are good. Field of view is roughly
horizontal and about 1.2 m above floor.

ω      Keep area of source small. Note, connected
with Ls.

To cut down glare, avoid luminaires that emit light
to sides (e.g. battern luminaire with a diffuser at the
sides), light emitted more in downward direction
avoids visual discomfort.
25




                     Uplighting

In this form of lighting, lighting is directed upwards
to the ceiling. Reflected light from the ceiling
provides the general illumination in the room.

Advantages, elimination of glare
is one of the major advantages.
Re-introduction driven by the
increasing use of computers.

Disadvantage, it is somewhat
inefficient. Low conversion of
electrical energy into usable light.
Ceiling is quite bright, less visual
emphasis on other areas of room,
furniture, floors.




Keep ceiling luminance below 500 cd/m2 average
and 1500 cd/m2 maximum.

To get an even illumination on the ceiling requires
that you have a high ceiling.
26




              Uplighting

You either like it or not. It is possible to use
combinations of direct diffuse and indirect lighting.

Illumination can be calculated using lumen method
in conjunction with transfer function tables.




Need to maintain a uniform illumination on ceiling.
Eliminates light hot-spots that can result in glare.
Harder with low ceiling.
27




     Computer workers prefer diffuse lighting

Workers in computerised office divided into two
groups, half received illumination from parabolic
(PAR) downlights. (PAR lights can be used to task
lighting and cut down electricity bill). Other half
had diffused light sources.




Besides       less       glare,
concentrated beam down-
lights result in a darker
ceiling. This can result in an
oppressive      psychological
effect.

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How to measure illumination

  • 1. 1 Methods for calculating illumination The problem of the lighting designer at the functional level is to determine how many lights and where to place them to get the correct level of illumination for a given activity. These calculations can be divided into two types • We want to determine the illumination at a small specific location in the room from a point light source. Accent or task lighting. This not much more complicated than exercises we have already been doing Simply get polar plot for luminaire and work out the illumination on surface for a given lamp. Called the point illumination method.
  • 2. 2 The lumen method We want to estimate the illumination pattern from a set of diffuse lighting sources over a broad area in a room. This is a more complicated exercise. We will be using the total flux method, or lumen method to get rough and reasonable estimates of the lamps/luminaires needed. This method is used in areas where a uniform light intensity of the work area. Used for rectangular rooms with gridded luminaire pattern. Uniform: For the present discussion we require the minimum illumination level to be at least 70% of the maximum illumination level.
  • 3. 3 The lumen method What we have to do is solve an equation of the type Φ rec E= A where E is the illumination level required at the work surface and A is the total area of the plane where the work is done. The factor Φrec is the flux of light received on the working surface. The factor Φrec is not the flux emitted by the lamps although it will be related to the flux emitted by the lamps. The main issue is to determine how much flux needs to be installed, i.e. Φinst, to get the required amount of received flux Φrec.
  • 4. 4 Methods for calculating illumination The first step is to determine how much flux is to be received. Φ rec = EA Multiply the illumination required by the surface area. The received flux is related to the installed flux by a simple formula Φ rec = MF × UF × Φ inst where MF = Maintenance factor (Light Loss Factor LLF) UF = Utilization factor The maintenance factor gives an estimate of how lighting conditions will deteriorate through use. Some factors are • Dust and dirt inside luminaire surfaces • Aging of light bulbs emitting less light • Cleaning of room surfaces, e.g. ceiling Without detailed knowledge of a maintenance plan, one sets MF = 0.80.
  • 5. 5 The utilization factor (UF) This utilization factor is somewhat more complicated to determine than the maintenance factor. The utilization factor will depend on the following The luminaire properties. One needs the light output ratio (LOR). How much of the light emitted by the lamps actually leaves the luminaire? An enclosed lamp in a luminaire with low reflectivity will have a smaller LOR than a naked lamp. The respective values of the ULOR and DLOR also have an impact. The light emitted downwards will probably reach the work area without reflections. However light emitted upwards can only reach the work area after reflection(s) from surfaces. A large DLOR usually means a higher UF.
  • 6. 6 The utilization factor (UF) The reflectance of the room surfaces. Are the surfaces (walls, ceiling) light or dark in colour? The larger the ULOR the more important this factor becomes. Some typical reflectance values are Colour Reflectance White, Off-white, light shades of 75-90% gray, brown, blue Medium green, yellow, brown 30-60% or gray Dark gray, medium blue 10-20% Dark blue, green, wood panelling 5-10% (A colour with strong chroma does not reflect other colours). Reflectances are available from manufacturers of paints and furniture finishings. It is usual to make the reflectance of the ceiling highest, walls slightly lower and the floor darker. One typically recommends in offices Light Ceiling 70-90% Wall 50-70% Floor 20-50% Reflectances of desks should be 20-40%. Do not choose very dark wood, or bright surfaces.
  • 7. 7 The utilization factor (UF) The geometric proportion of the room. The geometric shape of the room will affect the UF. A factor called the room index (RI) is defined from the horizontal vertical areas of the room. The horizontal areas are AreaH = 2 × Length × Width = 2 × L × W The vertical areas are AreaV = 2 × (Length + Width ) × Height Lum = 2 × (L + W ) × H m The mounting height, Hm is the vertical distance from the work place to the luminaire. The RI (the factors of 2 cancel) is Area H L ×W RI = = AreaV (L + W ) × H m
  • 8. 8 The utilization factor (UF) The Direct ratio. This is the proportion of the downward luminous flux that reaches the work area directly without reflection. It depends on • The shape of the room. The Direct ratio has a low value with a tall narrow room (small RI) and a high value for a wide room (large RI). • The light distribution from the luminaires. Luminaires that emit light through a larger solid angle will generally have a smaller direct ratio that luminaires that emit light in a narrower beam. There exist data sheets of UF for rooms of different shapes and luminaires of a common type. Catalogues of luminaires often provide data sheets of UF for rooms. Getting uniform illumination As a rule of thumb, to achieve uniform lighting requires the spacing between the luminaries to be no larger than 1.5 times the mounting height. LumnaireSpacing < 1.5H m
  • 9. 9 The recipe for doing calculations • Decide on Luminaire type and how many will be needed. • Determine room index. • Reflectances of ceiling, walls and floor estimated. • Utilization factor for luminaire determined. • DLOR for luminaire determined. • Determine necessary flux Φ rec E× A Φ inst = = MF × UF MF × UF • Geometry for uniform illumination to decide of number and size of luminaries. Trial and error. At this stage might change type of luminaire and repeat calculation.
  • 10. 10 A simple example (Szoklay, Example 2.7) A general open plan office has dimensions 12 ×8.5×2.8 m. Using D.2.6 data sheet, visual class, means the illuminance required is 400 lux. The reflectances of the ceiling are known as 0.70 and the reflectance of the wall is 0.50 m. The work areas are at a height of 0.80 m. The choice is made that an enclosed batten luminaire with diffuser should be used (D.2.7). • The mounting height, Hm = 2.8 – 0.8 = 2.0 m. • The RI is 12 × 8.5 102 RI = = = 2.5 (12 + 8.5) × 2.0 41 • From Table D.2.7, the luminaire DLOR = 0.50.
  • 11. 11 RI C = 0.7 C = 0.7 C = 0.7 C = 0.5 …… W = 0.5 W= 0.3 W = 0.1 W= 0.5 …….. ….. …. ….. …. …. …. 2.0 0.52 0.47 0.44 0.44 .… 2.5 0.55 0.51 0.48 0.50 …. …. ….. …… …… ….. …. • Utilization factor, choose entry in C = 0.7, 0.5 column. UF = 0.55. • So we need a total installed luminous flux of E× A 400 × 12 × 8.5 Φ inst = = = 98,000lm MF × UF 0.55 × 0.80 • For uniform lighting, need minimum spacing of 1.5×Hm=3.0 m between luminaries. • Table D2.9. Choose 1.20 m long fluorescent lamps (middle size) of 40 W. (Rule of middle size). Go for a middle quality lamp Kolor-rite (CRI index = 1B). Flux output = 1800 lumen. • Number of lamps needed = 98,000/1800 = 55. Round up to 56 since want two lamps per luminaires.
  • 12. 12 • Geometric experiment, decide on a layout of 7 rows of 4 luminaires. Spacing of 1.60 m along 12.0 m length (with 0.60 m from walls and 0.40 m between ends). Spacing along width is 2.30 m between centres, with a 0.80 m gap from the walls. Make gap between last lamp to wall equal to half spacing between luminaires.
  • 13. 13 Linear Interpolation Will be using table of values for utilization factors. Particular RI data for luminaries might not be read from table exactly (e.g. as in example of Szokolay). Determine slope y1 − y0 m= x1 − x0 How far along? So y = x0 + m( x − x0 ) Suppose the RI was 2.70 (refer to Szokolay). For RI=2.5 UF = 0.55; and for RI = 3.0 UF = 0.58 So m = (0.58-0.55)/(3.0-2.5) = 0.060 So RI = 0.55 + 0.060*(2.7-2.5) = 0.55+0.012 = 0.56
  • 14. 14 The space to height ratio (SHR) The spacing to height ratio (SHR or S/Hm) is the ratio of the centre-to-centre distance between adjacent luminaires, to their height above the working plane. Used to estimate if lighting is uniform. For a rectangular arrangement of luminaires 1 A SHR = × Hm N A = total floor area N = number of luminaires More precise criteria for uniform lighting. • The SHR should not exceed maximum spacing to height ratio (SHRMAX) of the given luminaire as quoted by the manufacturer, and • The geometric mean spacing to height ratio of the luminaire layout should be within the range of nominal spacing to height ratio (SHRNOM) of the given luminaire as quoted by the manufacturer, i.e. SHR(length) × SHR( width) = SHRNOM ± 0.5
  • 15. 15 The space to height ratio: Example SHR(length) = 1.6/2.0 = 0.80 SHR(length) = 2.3/2.0 = 1.15 For linear fluorescent luminaire, SHRNOM = 1.7. So everything is OK.
  • 16. 16 Lighting layouts For uniform lighting patterns a regular arrangement of lights is desired. Generally, for linear luminaries, keep the long luminaire parallel to the long room axis. A diagonal luminaire arrangement can be distracting, and the order of room disjointed from order of light source. Issues. With little variation, lighting is monotonous and flat. This refers to the degree of shadow. The stronger the shadows the less flat the light. Luminaires with diffusers produce flatter light. All parts of room, even where no visual tasks are performed receive same amount of light. Provide general illumination of 200 lux, and maybe localized illuminance of 600 where difficult tasks occur. Requires flexibility in electrical trunking supply so luminaries can be moved.
  • 17. 17 The maintenance factor The details of the maintenance factor depends on a number of different inputs. MF = LLMF × LMF × RSMF LLMF = Lamp Lumen maintenance factor. How well does the lamp maintain its light output as it ages. Obtained from manufacturer catalogs. LMF = Luminaire maintenance factor. Main issue is dust or grime being deposited on luminaire surface. RSMF = Room surface maintenance factor. How clean is the room kept, dirt on walls and ceilings reducing reflectivity and illumination. Lamp Type Hours LLMF 6000 10000 12000 Fluorescent, tri-phosphor 0.99 0.96 0.95 With electronic ballast Metal halide 0.72 0.66 0.63 High Pressure sodium 0.91 0.88 0.87
  • 18. 18 The maintenance factor MF = LLMF × LMF × RSMF The LMF and RSMF depend on what is going on in the room. Rooms dived into a number of categories. IES handbook. Very Clean (VC), Clean (C), Medium (M), Dirty (D), Very Dirty. The LMF further depends on the type of luminaire. Whether it is a naked bulb, whether it has diffusers, reflectors, uses louvres.
  • 19. 19 The control of glare Glare occurs in both natural (daylight) and in interior lighting situations. It is most annoying in the interior light environment where the lighting is under human control. The glare annoyance depends on a number of factors • In a supermarket people are on the move and not always looking in same direction • In a classroom students are usually looking in a fixed direction • In a classroom, students are reading, this is a moderately difficult visual task. • Students are fixed for a long period of time. Standards for glare depend on the use of the visual environment.
  • 20. 20 The glare index There is quantity called the discomfort glare constant (g) which is L1s.6 ω 0.8 g = 0.45 × LB P1.6 In this relation Ls = luminance of the source of glare. LB = average luminance of the background sources. P is called the position index. This gives an indication of the position of where the light index is located in the field of view. P is small when light is in field of view. Area of Glare Source ω = ------------------------------ = solid angle of glare (Distance from source)2 Besides this, there is something called the glare index GI = 10 log10 ( g )
  • 21. 21 Glare index Reaction 0 - 10 Imperceptible 10 - 16 Noticeable 16 - 22 Acceptable 22 – 28 Uncomfortable > 28 Intolerable More visually demanding tasks with high illuminance levels are less tolerant of glare. Limiting GI Occupations 16 Drawing offices, very fine visual inspections 19 Offices, libraries, keyboard and VDT work (reflections from screen). 22 Kitchen, reception area, fine assembly 25 Stock rooms, assembly line for easy tasks 28 Indoor car park, rough industrial work (At present time, do not require you to calculate the glare index, require you to know what it is and when it is most important to eliminate.)
  • 22. 22 Control of glare Consider the factors in that arise in the glare formulae. First of all, glare from all sources is additive GI = 10 log10 ( g1 + g 2 + g 3 + K) People get annoyed by all sources of discomfort glare. L1s.6 ω 0.8 g = 0.45 × LB p1.6 Obviously, cutting down the illuminance of the glare source, Ls is a good idea. This does not mean reducing the light level in the room. The higher the illumination of the background, the smaller the glare constant. So rather than having one very bright luminaire, have a number of dimmer luminaries. Most of the visual tasks involve looking horizontally or slightly down. So keep luminaries out of the low angle vision. (The factor p in the formula takes this into account). So do not gives walls too high a reflectance. Do not give the floors too high reflectance (no glossy light floors!).
  • 23. 23 Control of glare Computer screens. Since computer screens have shiny surfaces, very susceptible to glare, and can be disability glare. Do not want have batten luminaries with lighting diffusing out the sides. Keep light sources high, away from field of view. Computer labs in Bld 29 have troffers with small ice-cube tray size louvres. The CIE have developed a Unified Glare Rating (UGR). A relatively simple way to determine a glare index.
  • 24. 24 Glare The glare index L1s.6 ω 0.8 g = 0.45 × LB P1.6 Ls Keep luminance of source down. Use of diffusers and louvres. Problem, cutting down glare also cuts down total light emitted. Note, reflected light can also be a source of glare. P Keep luminaires out of field of view. High ceilings are good. Field of view is roughly horizontal and about 1.2 m above floor. ω Keep area of source small. Note, connected with Ls. To cut down glare, avoid luminaires that emit light to sides (e.g. battern luminaire with a diffuser at the sides), light emitted more in downward direction avoids visual discomfort.
  • 25. 25 Uplighting In this form of lighting, lighting is directed upwards to the ceiling. Reflected light from the ceiling provides the general illumination in the room. Advantages, elimination of glare is one of the major advantages. Re-introduction driven by the increasing use of computers. Disadvantage, it is somewhat inefficient. Low conversion of electrical energy into usable light. Ceiling is quite bright, less visual emphasis on other areas of room, furniture, floors. Keep ceiling luminance below 500 cd/m2 average and 1500 cd/m2 maximum. To get an even illumination on the ceiling requires that you have a high ceiling.
  • 26. 26 Uplighting You either like it or not. It is possible to use combinations of direct diffuse and indirect lighting. Illumination can be calculated using lumen method in conjunction with transfer function tables. Need to maintain a uniform illumination on ceiling. Eliminates light hot-spots that can result in glare. Harder with low ceiling.
  • 27. 27 Computer workers prefer diffuse lighting Workers in computerised office divided into two groups, half received illumination from parabolic (PAR) downlights. (PAR lights can be used to task lighting and cut down electricity bill). Other half had diffused light sources. Besides less glare, concentrated beam down- lights result in a darker ceiling. This can result in an oppressive psychological effect.