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Paulding County: Next
Generation Learning
MEETING THE NEEDS OF All
LEARNERS




                  Adam Garry, Facilitator
http://www.todaysmeet.com/
NGL
• Note takers
• Post links
• Action items
• Learning styles
• Back channel
  monitor
How are you defining
Learning 21st century
     learning?




                        Global Marketing
What role does technology play
What Role Does Technology Play in
Helping to Transform Teachingteaching
in helping to transform and
and learning?
Learning?
http://Pollev.com/adamgarry




                               Global Marketing
                                                  4
Technology is
necessary, but not
    sufficient!




                     Global Marketing
                                        5
The Partnership for 21st Century Skills
(www.P21.org)

• Information/Media Literacy    • Creativity and Innovation
• Communication and             • Self-Direction (added 2009)
  Collaboration
• Critical Thinking & Problem
  Solving
What are the most important
               skills?
http://Pollev.com/adamgarry




                              Global Marketing
                                                 7
TED talks




8   Confidential
Shift in Education
          (video)




9   Confidential               Global Marketing
Source: www.tpack.org




 10   http://punya.educ.msu.edu/publications/journal_articles/mishra-koehler-tcr2006.pdf
COLLEGE & CAREER
READINESS
Einstein’s quip that “not everything that counts can
be counted, and not everything that can be counted
counts” certainly applies. Schools must begin to
report what needs to be counted to adequately
measure true success.
Geography of
  US Jobs




           Source: http://tipstrategies.com/archive/geography-of-jobs/
                                                                         12
Jobs of the Future
• Employers value workers who can think critically and solve
  problems.
• Occupations that employ large shares of workers with post-
  secondary education and training are growing faster than
  others.
• Post-high school education and training system provides
  valuable skills to those who complete programs in high-
  growth fields.



    PREPARING THE WORKERS OF TODAY FOR THE JOBS OF
    TOMORROW July 2009
MetLife Survey of the
American Teacher: Career and
College Ready
• Core skills and setting expectations were
  important to teachers

• 84% of students in survey say that graduating
  career and college ready is important

• Interdisciplinary skills were rated high

• Teachers, parents, and executives believe that
  higher-order, cross-disciplinary skills (such as
  writing, critical thinking, and problem solving),
  and self motivation and team skills are more
  important for college preparation than higher-
  level content in mathematics and science.

• Executives place much greater emphasis than
  the other groups on the capacity for team
  work.

                                                      14
Our kids futures will
   require them to be:
• Networked
• More Collaborative
• More Globally Aware
• Less Dependent on Paper
• More Active
• Fluent in Creating and
  Consuming Hypertext
• More Connected
• Editors of Information
http://weblogg-ed.com/2008/what-do-we-know-about-our-kids-futures-really/
                                                                            15
INFORMATION IS CHANGING
LEARNING.




                          Global Marketing
Our current system was designed in a
time of information scarcity. Libraries,
books, and even printed material were
rare and precious. We now live in an era
of information overabundance where
more facts, ideas, and documents are
available at our fingertips 24/7.
                              - Kirsten Olsen
                         “Wounded By School”




                                    Global Marketing
Information and Learning (clip)




                                  18
Purposeful Mash-ups
        (Mashing Media Together)


USE



CREATE



REMIX


             EXAMPLES: Scary Mary, Shining, Auto-Tune
OUR CHILDREN
           ARE GROWING UP
          IN THE DIGITAL AGE
           2009
           Grades 3-5
            •   28% Email, IM and Text
            •   54% Play Video or Online Games
            •   32% Share Music, Videos, and Photos
            •   51% Use the Internet for Research
           Grades 6-8
            • 65% Email, IM and Text
            • 23% Have a Smart Phone w/Internet
            • 32% Use Social Networking Site to
              Collaborate on School Projects
           Grades 9-12
            • 72% Email, IM and Text
            • 31% Have a Smart Phone w/Internet
            • 43% Use Social Networking Site to
              Collaborate on School Projects



                         20
THE “CONNECTED GENERATION”
TYPICALLY DISCONNECTS WHEN
THEY ENTER THE CLASSROOM.




                             Global Marketing   21
Info- greater amounts & greater speed



                              Info-less vetting & less barriers




Global Marketing
Internet Statistics

                              2.7 billion searches

                              A DAY
                              (235 Million in 2008)


                       Upload 48 hours of content

                       EVERY
                       MINUTE
800 million unique visitors
EVERY MONTH
How will the new search impact you?
www.klout.com




  Every time you create content or engage you influence others. The
  Klout Score uses data from social networks in order to measure:

  How many people you influence (True Reach)
  How much you influence them (Amplification)
  How influential they are (Network Score)
                                                             Global Marketing
                                                                                24
Beware of Filter Bubbles (clip)




                                  25
http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
Global Marketing
http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
Global Marketing
                   29
Gamification
• Three billion hours a week
  playing online games
• By the time todays
  students are 21 they will
  play 10,000 hours of online
  games, same amount of
  time they go to school from
  5-12 grade
• Second biggest wiki in the
  world is the WOW wiki with
  80,000 articles, 5 million
  people use it every month


                                30
1 in 8 minutes online
                        Global Marketing
                                           31
If Wikipedia were made into a book it
would be:




                      2.25 millio
                          pages long


And would take you over 123 years to
read
33
It’s About Bringing Information to You!




 Teacher Flake

                                  Global Marketing
HOW WILL YOUR LEARNING
ENVIRONMENTS CHANGE AS
INFORMATION GETS
LARGER, GROWS FASTER,
AND BECOMES MORE
COMPLEX?


  WEB 2.0 IS VERSION 1.0 FOR
  TODAY’S LEARNERS


                               Global Marketing   35
“I want to

How do you          personalize
                learning for my
                                    Personalized
                                      Learning
leverage the         students.”

shift from
Print to        Blended
                                   “Want learning to
                                   happen anywhere
Digital to      Learning
                                   and anytime”

transform
learning?      “Need to bring
               together all of      Disconnected
               my disparate           Learning
               learning
                                     Resources
               systems.”


                  User             “Want an
                                   environment that
               Experience
                                   drives toward
                   and             desired learning
               Environment         behaviors”
Classroom Technology
Technology designed to engage students
        Interactive
                                   Teacher Devices
        Whiteboard                                    Classroom
                                                       Projector



                                                                             Device Cart




 Classroom Printer



                Classroom Device


                                   Wireless Network
                                                                   Student Devices
•Twitter- agarry22
•E-mail- adam_garry@dell.com
•Diigo-
 http://www.diigo.com/user/agarr
 y/
•Wiki
http://pauldingwiki.pbworks.com
Teaching the iGeneration




                           40
Thank You




41   Confidential          Global Marketing

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Ngl dell intel microsoft

  • 1. Paulding County: Next Generation Learning MEETING THE NEEDS OF All LEARNERS Adam Garry, Facilitator
  • 2. http://www.todaysmeet.com/ NGL • Note takers • Post links • Action items • Learning styles • Back channel monitor
  • 3. How are you defining Learning 21st century learning? Global Marketing
  • 4. What role does technology play What Role Does Technology Play in Helping to Transform Teachingteaching in helping to transform and and learning? Learning? http://Pollev.com/adamgarry Global Marketing 4
  • 5. Technology is necessary, but not sufficient! Global Marketing 5
  • 6. The Partnership for 21st Century Skills (www.P21.org) • Information/Media Literacy • Creativity and Innovation • Communication and • Self-Direction (added 2009) Collaboration • Critical Thinking & Problem Solving
  • 7. What are the most important skills? http://Pollev.com/adamgarry Global Marketing 7
  • 8. TED talks 8 Confidential
  • 9. Shift in Education (video) 9 Confidential Global Marketing
  • 10. Source: www.tpack.org 10 http://punya.educ.msu.edu/publications/journal_articles/mishra-koehler-tcr2006.pdf
  • 11. COLLEGE & CAREER READINESS Einstein’s quip that “not everything that counts can be counted, and not everything that can be counted counts” certainly applies. Schools must begin to report what needs to be counted to adequately measure true success.
  • 12. Geography of US Jobs Source: http://tipstrategies.com/archive/geography-of-jobs/ 12
  • 13. Jobs of the Future • Employers value workers who can think critically and solve problems. • Occupations that employ large shares of workers with post- secondary education and training are growing faster than others. • Post-high school education and training system provides valuable skills to those who complete programs in high- growth fields. PREPARING THE WORKERS OF TODAY FOR THE JOBS OF TOMORROW July 2009
  • 14. MetLife Survey of the American Teacher: Career and College Ready • Core skills and setting expectations were important to teachers • 84% of students in survey say that graduating career and college ready is important • Interdisciplinary skills were rated high • Teachers, parents, and executives believe that higher-order, cross-disciplinary skills (such as writing, critical thinking, and problem solving), and self motivation and team skills are more important for college preparation than higher- level content in mathematics and science. • Executives place much greater emphasis than the other groups on the capacity for team work. 14
  • 15. Our kids futures will require them to be: • Networked • More Collaborative • More Globally Aware • Less Dependent on Paper • More Active • Fluent in Creating and Consuming Hypertext • More Connected • Editors of Information http://weblogg-ed.com/2008/what-do-we-know-about-our-kids-futures-really/ 15
  • 17. Our current system was designed in a time of information scarcity. Libraries, books, and even printed material were rare and precious. We now live in an era of information overabundance where more facts, ideas, and documents are available at our fingertips 24/7. - Kirsten Olsen “Wounded By School” Global Marketing
  • 19. Purposeful Mash-ups (Mashing Media Together) USE CREATE REMIX EXAMPLES: Scary Mary, Shining, Auto-Tune
  • 20. OUR CHILDREN ARE GROWING UP IN THE DIGITAL AGE 2009 Grades 3-5 • 28% Email, IM and Text • 54% Play Video or Online Games • 32% Share Music, Videos, and Photos • 51% Use the Internet for Research Grades 6-8 • 65% Email, IM and Text • 23% Have a Smart Phone w/Internet • 32% Use Social Networking Site to Collaborate on School Projects Grades 9-12 • 72% Email, IM and Text • 31% Have a Smart Phone w/Internet • 43% Use Social Networking Site to Collaborate on School Projects 20
  • 21. THE “CONNECTED GENERATION” TYPICALLY DISCONNECTS WHEN THEY ENTER THE CLASSROOM. Global Marketing 21
  • 22. Info- greater amounts & greater speed Info-less vetting & less barriers Global Marketing
  • 23. Internet Statistics 2.7 billion searches A DAY (235 Million in 2008) Upload 48 hours of content EVERY MINUTE 800 million unique visitors EVERY MONTH
  • 24. How will the new search impact you? www.klout.com Every time you create content or engage you influence others. The Klout Score uses data from social networks in order to measure: How many people you influence (True Reach) How much you influence them (Amplification) How influential they are (Network Score) Global Marketing 24
  • 25. Beware of Filter Bubbles (clip) 25
  • 30. Gamification • Three billion hours a week playing online games • By the time todays students are 21 they will play 10,000 hours of online games, same amount of time they go to school from 5-12 grade • Second biggest wiki in the world is the WOW wiki with 80,000 articles, 5 million people use it every month 30
  • 31. 1 in 8 minutes online Global Marketing 31
  • 32. If Wikipedia were made into a book it would be: 2.25 millio pages long And would take you over 123 years to read
  • 33. 33
  • 34. It’s About Bringing Information to You! Teacher Flake Global Marketing
  • 35. HOW WILL YOUR LEARNING ENVIRONMENTS CHANGE AS INFORMATION GETS LARGER, GROWS FASTER, AND BECOMES MORE COMPLEX? WEB 2.0 IS VERSION 1.0 FOR TODAY’S LEARNERS Global Marketing 35
  • 36. “I want to How do you personalize learning for my Personalized Learning leverage the students.” shift from Print to Blended “Want learning to happen anywhere Digital to Learning and anytime” transform learning? “Need to bring together all of Disconnected my disparate Learning learning Resources systems.” User “Want an environment that Experience drives toward and desired learning Environment behaviors”
  • 37.
  • 38. Classroom Technology Technology designed to engage students Interactive Teacher Devices Whiteboard Classroom Projector Device Cart Classroom Printer Classroom Device Wireless Network Student Devices
  • 39. •Twitter- agarry22 •E-mail- adam_garry@dell.com •Diigo- http://www.diigo.com/user/agarr y/ •Wiki http://pauldingwiki.pbworks.com
  • 41. Thank You 41 Confidential Global Marketing

Hinweis der Redaktion

  1. Note takers use the back channel, post links140 characters like TwitterArtifact of todays session
  2. 21st Century Skills slideP21 statesSkills for college and careers“Self-Direction” has been added in the last yearGreen is about core contentFramework is used by 15 statesCatalyst for the conversationProf development has fallen short because it’s at state level
  3. School isn’t a place for “self-direction” – do kids need direction to figure out video games?Very hard to assess self-direction – it’s not about teaching kids to be self-directed, it’s about creating an environment where they can be self-directed…Problem solving and creativity are closely related Type 1 defined problem – defined answerType 2 defined problem – no defined answerType 3 no defined problem – no defined answer
  4. Bit of an outlier, but these kinds of questions will be asked of our kids when they graduateHave to allow kids to fail and learn from it so they will take risksTED is a nonprofit devoted to Ideas Worth Spreading. It started out (in 1984) as a conference bringing together people from three worlds: Technology, Entertainment, Design
  5. Technology has a supportive role…What is TPACK?Technological Pedagogical Content Knowledge (TPACK) attempts to capture some of the essential qualities of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge. At the heart of the TPACK framework, is the complex interplay of three primary forms of knowledge: Content (CK), Pedagogy (PK), and Technology (TK).
  6. Auto industry example – laying off people but don’t have enough people to fill the future positions
  7. http://www.metlife.com/about/corporate-profile/citizenship/metlife-foundation/metlife-survey-of-the-american-teacher.html?WT.mc_id=vu1101
  8. Richardson, W. "What we know about our kids' futures?." February 14, 2008.http://weblogg-ed.com/2008/what-do-we-know-about-our-kids-futures-really/ (accessed August 20, 2010).
  9. How is information being looked at today?You can link the mashup to the “Shining” video on trailer mashup.Kids don’t think of information the same way, they don’t see it as static. They “mash” media together.“multi-tasking”Purposeful “mash-up”
  10. Our children are growing up in the digital age. They truly communicate and learn differently than past generations.The stats from Speak Up are striking:Students in Grades 3-5: regular use of technology outside of school  54% of both girls and boys play video or online games regularly 32% share music, videos and photos38% participate in virtual worlds (such as Webkinz, Club Penguin) 28% send emails, text messages or instant messages38% have a cell phone – 14% have smartphones Students in Grades 3-5: regular use of technology for schoolwork  34% take tests online7% have taken an online class52% play educational games24% check on their own grades51% use the Internet for research 33% practice writing   Students in Grades 6-12: regular use of technology outside of school  38% upload/download videos, podcasts and photos 23% create new work – mashup47% communicate via email/IM/Texting – additional 27% communicate through their social networking site40% update their social networking site20% use web tools to write collaboratively with others71% have a cell phone – 26% have a smartphone Students in Grades 6-12: regular use of technology for schoolwork 62% access grades and class information59% create slides shows, videos and web pages for assignments 32% take tests online15% use an online plagiarism checker 38% use their social networking site to collaborate with classmates on school projects 29% use online textbooks    Attribution: © Project TomorrowSpeak Up 2008 National Data Findings Speak Up is an annual research project of Project Tomorrow, a national education nonprofit organization (www.tomorrow.org) All rights reserved.    Yet, many of our schools are designed for the industrial age.-------------------Note: Re online games – includes portable and/or console players
  11. The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom. This concept of disconnecting is a concern for many teachers, who want to meet children where they are – and they are digital learners.
  12. By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images6 trillion text message sent worldwide in 2010- http://holykaw.alltop.com/how-texting-is-changing-the-world-infographic?tu4=1
  13. By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
  14. By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
  15. Jane McGonigal TED videoGamesWorld without oilSuperstructEvoke
  16. How many of you went to FB training? You went to your community…http://www.businessweek.com/news/2012-01-12/facebook-may-reach-1-billion-members-in-august-icrossing-says.html
  17. http://www.theatlanticwire.com/technology/2011/05/tweet-broke-news-bin-ladens-death/37235/http://mashable.com/2011/05/02/osama-death-twitter/#13397White-House
  18. The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom. This concept of disconnecting is a concern for many teachers, who want to meet children where they are – and they are digital learners.
  19. When we asked our customers how they wanted technology to support learning time and time again they brought up the topics on this slide.