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Evaluation of Haptic RIA Maps
David J. Brown and Lindsay J. Evett,
ISRG, Nottingham Trent University




  AEGIS Workshop and International Conference, Brussels
Introduction
People who are blind use sequential, route based strategies
  for navigating round the real world, rather than external,
  or allocentric, frames of references
More map-based strategies better for navigational tasks for
 people who are blind (Hill, et al, 1993); training in such
 strategies greatly improves performance (Cummins and
 Rieser, 2008; Simonnet et al, 2006)
Allocentric mapping involves identifying location relative to
 perceptible landmarks (external frames of reference) and
 encoding vectors between landmarks to provide a flexible
 system to determine location as the person moves
 around the environment (Feigenbaum and Morris (2004))



             AEGIS Workshop and International Conference, Brussels
Spatial mental models
External frames of reference and map based strategies are
  more efficient and flexible – easier to remember,
  alternative routes can be taken, shortcuts made and
  destinations changed because they encompass a more
  complete spatial representation (Martinsen et al, 2007)
Oliver and Burnett (2008) – route guidance systems
  suppress cognitive map development
Active exploration of virtual worlds and maps to support
  development of map-based strategies and spatial mental
  models (Tversky, 1993) to support independent
  navigational skills




            AEGIS Workshop and International Conference, Brussels
Spatial representations

We are investigating a range of games based and
 assistive technologies that can support
 development of allocentric navigational
 strategies in people who are blind, and
 continually assessing their efficacy
In some circumstances these technologies offer
  advantages over real world route learning as
  they may help generate a fuller spatial cognitive
  representation, involve active learning positions,
  and be available for use on a daily basis (unlike
  real world training support)


           AEGIS Workshop and International Conference, Brussels
Haptic RIA Maps

Haptic RIA maps is an application whereby
 visually impaired users can explore a web-
 based representation of a street map using a
 force feedback/haptic device
As well as haptic feedback there are auditory
 cues, such as street names, and a sonification
 mechanism which provides distance
 information
Can this system provide information equivalent
 to that provided to sighted users by
 conventional 2D maps?

          AEGIS Workshop and International Conference, Brussels
Spatial representation and Haptic
 Maps
Can people who are blind read Haptic
 Maps and get useful information out of
 them? (spatial information, contextual
 information…)
What is the level of improved spatial
 information? e.g., find out more about
 an unknown space, used it to extend a
 known route, or take alternative routes,
 or create a new route, take different
 perspectives…..?

         AEGIS Workshop and International Conference, Brussels
Nature of Information generated by
 Haptic Maps
Tests proposed to assess whether active
 exploration of Haptic Maps can support
 development of spatial mental models, and
 the complexity of those representations
The efficacy of the Haptic RIA Maps can be
 compared to the use of Touch Over Maps,
 and other navigational and Way Finding
 support systems, such as the Virtual Cane,
 Route Mate and Point Nav

         AEGIS Workshop and International Conference, Brussels
AEGIS Haptic RIA Maps Test Tasks
1. Search for a location; map generated through
   OpenStreetMap; after a map has loaded, generate
   3D representations (i.e., create haptic map)
2. Explore the map, feel the haptic feedback, hear
   the auditory feedback: While moving on the streets,
   different sounds generated e.g., when standing at an
   intersection; pitch of sound indicates approximately
   distance to next intersection; press LCtrl for street; ~
   for POI information
3. Search for a specific street name
4. Move/relocate the map: move around to see more of
   the map using the arrow keys. Press the spacebar to
   restore haptics
5. Zoom: Zoom the map in and out one step; wait until
   street info resumes. Space bar restores haptics.

             AEGIS Workshop and International Conference, Brussels
Participants
LUND tested with 9 people: 1 test leader who also
performed a heuristic evaluation, 2 pilot testers and 6
users. Both the pilot testers and 2 end users were fully
sighted but used simulated cataract glasses. 1 user is
blind, 3 have low vision
FONCE/UPM tested with 5 blind users, and 3 experts
formed the focus group
EPR tested with 8 blind/partially sighted users, 10 experts
NTU tested with 2 blind users, 1 tutor and 3 experts (all
sighted). All took part in the focus group discussion.
LUND used the PHANToM OMNI; all others used the Novint
Falcon

             AEGIS Workshop and International Conference, Brussels
Participants - experience

LUND users all had varying degrees of experience
 with force feedback haptics
NTU blind users had some limited experience of
 tactile maps; both use GPS and had some very
 limited experience with the Falcon
FONCE/UPM users were experienced with Braille
 maps and GPS but had no experience of haptic
 devices
EPR users had experience with swell paper and
 relief usage, but none had ever worked with a
 Falcon device before

          AEGIS Workshop and International Conference, Brussels
Degree of Visual Impairment

Partial sightedness: someone who has serious loss
  of vision even when corrected
Blind: severe sight loss even when corrected; may
  be total
Low vision: moderate sight loss (NHS choices,
  2011; Wikipedia, 2011)
Aegis:
 Low vision users (users with a sight impairment and blindness with
 useful residual vision) rate: 1. mild; 2. moderate; 3. severe
 Blind users (without useful residual vision) rate: 4. total


              AEGIS Workshop and International Conference, Brussels
Results – tasks (b/ps users only)
1. Search: Search stage not accessible by screenreader
2. Explore Map: All groups found the Haptic feedback to be unstable.
   Those using the Falcon found it very difficult to use, haptic feedback
   was erratic and inconsistent, the device was prone to violently
   lurching and sometimes no haptic feedback could be felt at all
3. Search for specific street:
LUND – all users able to do tasks at least partly without help, but hard
  to find street with no guidance
FONCE/UPM – needed to know the area, or have explored Braille map
  to do this
EPR – mostly failed
NTU – one could, one couldn‟t




                AEGIS Workshop and International Conference, Brussels
Results - tasks (contd.)
4. Move/relocate the map
LUND – all users able to do tasks at least partly without help
FONCE/UPM – not mentioned
EPR – couldn‟t do it
NTU – if any key press etc. while map relocating system crashed, so
  didn‟t do this
5. ZOOM
LUND – all users able to do tasks at least partly without help
FONCE/UPM – easier with fewer streets
EPR - couldn‟t do it
NTU – didn‟t work when in map


               AEGIS Workshop and International Conference, Brussels
Results – auditory feedback
NTU: position of tilde key on English keyboards made it difficult to use.
  One of the blind users was left handed, found all the key commands
  awkward
All Falcon users had to go very slowly to be able to use it at all, to try
   and keep on the streets. Very easy to lift off the streets, audio
   feedback stopped.
No cues to leaving the map, so difficult to know if left the boundary of
  the map, or lifted the device off the map
Spanish users found verbal output difficult – Street names in Spanish
  BUT the rest in English, and pronunciations were difficult to
  understand. NTU found the voice difficult to understand. EPR
  reported the auditory feedback overall as good, but sometimes the
  CTRL key did not generate any feedback
Lag on TTS and sonification could cause problems; sonification could be
  difficult to understand, unpleasant

                AEGIS Workshop and International Conference, Brussels
Results – Summary
Verbal feedback difficult to understand; sonification OK but could be
  improved (some lag on both)
Relocating and zooming unreliable; only LUND able to do these, but
  users didn‟t like losing their reference points, and having to turn
  haptics back on
All wanted indication of edge of map
The PHANToM appears to be easier to use than the Falcon, but still
   haptic feedback is unstable
Both interaction devices involve a complicated relationship with the
  map representation (actions don‟t have direct/simple relationship
  with the map); PHANToM works better but too expensive
All groups liked the idea of the application; there were limitations
   with cues and feedback, but overriding difficulty was with the
   haptic feedback, especially for the Falcon


               AEGIS Workshop and International Conference, Brussels
Results – NTU comments

One blind user could do it all, but found it
 difficult to “keep on the map”; found the
 voice difficult to understand and the
 sonification a bit difficult, slightly
 unpleasant
NONE of the other NTU users could use it
 easily (1 blind, 4 sighted), although the
 sighted users did manage to move to
 the specified street

         AEGIS Workshop and International Conference, Brussels
What to do?

Better device? MS haptic mouse? Better haptics?
Consider aims of app – to help blind users build a
 useful, spatial cognitive representation of the
 map area
Consider relationship between cognitive
 representation, actions, map representation
Need more direct and reliable relationship between
 them
Need reference points (implicit in a spatial mental
 model, multiple perspectives)

           AEGIS Workshop and International Conference, Brussels
Touch Over maps

HaptiMap demonstrator (HaptiMap, 2011)
Has all the desirable attributes:
  user actions have a direct, reliable, relationship with maps
  Simple reference points (may need more on tablet)
  easy to use (2 blind users)
  can reproduce the map (2 blind users)
  BUT 1 blind user with resid. vision found areas with patchy
  feedback, frustrating and poor info.

MS haptic mouse could have similar attributes
To have both would give desktop and mobile apps

             AEGIS Workshop and International Conference, Brussels
Further work

Investigate MS haptic mouse; improve haptics?
Evaluate the information obtained from exploring
  the map; can users create spatial mental
  models?
Can they use this information:
 to know about the layout and content of an area?

 to find out about an area in which they have known routes (to
 overcome obstacles, changes)?
 to extend a known route?
 to create a new route?


            AEGIS Workshop and International Conference, Brussels
Evaluate Spatial Mental Models

Does model contain spatial relationships,
allow multiple perspectives, sufficient for
actual route finding? Possible tasks:
1. Recreate map
2. Describe routes from A to B and from C to B
3. Study area where known route:
  •   demonstrate ability to deal with obstacles
  •   extend known route
  •   create new route


             AEGIS Workshop and International Conference, Brussels
Conclusions

Both Falcon and Phantom have significant usability
 issues and are expensive
Alternative device – (Microsoft Haptic Mouse, £30).
  This gives much more direct correspondence
  between real movement and virtual response
Improve haptic information in app
Touch Over Maps – direct correspondence between
  actions and map; reference points
Can blind/partially sighted obtain useful
 information from these apps? Usable spatial
 cognitive representations – research to evaluate
           AEGIS Workshop and International Conference, Brussels
Comparison to other technologies

Virtual Cane – to support development of
  both egocentric and allocentric strategies
  (Evett at al, 2009). Similarities to the aims
  of Haptic Maps, but levels of scale and
  details are different
Point Nav (HaptiMap, 2011)
Talking GPS (Trekker; Mobile Accessibility)
RouteMate (Brown et al, 2011)
Bluetooth/wireless indoor way points (Evett
  at al, 2011)
          AEGIS Workshop and International Conference, Brussels
References
Aegis (2011). DOWNLOADS: WAI ARIA enabled plugins; Haptic RIA Maps,
http://www.aegis-project.eu/ accessed 23/11/11
Brown, D. J., D. McHugh, P. Standen, L. Evett, N. Shopland, S. Battersby
(2011), Designing location-based learning experiences for people with
intellectual disabilities and additional sensory impairments, Computers and
Education, vol. 56, pp. 11–20.
Code Factory (2011b) Mobile Accessibility for Android,
http://www.codefactory.es/en/products.asp?id=415 accessed 29/3/11
Craik, K. J. W. (1943) The Nature of Explanation, CUP
Cummins P A & Rieser J J (2008), Strategies of maintaining dynamic spatial
orientation when walking without vision, In Blindness and Brain Plasticity in
Navigation and Object Perception (J J Rieser, D H Ashmead, F F Ebner and A L
Corn, Eds), Lawrence Erlbaum Associates, New York, pp. 227-238
Evett, L., T. Allen, M. Javad Akhlaghinia, N. Shopland (2011). I need
assistance: Smart phones as assistive devices, Proceedings Interactive
Technology and Games, Nottingham UK

                 AEGIS Workshop and International Conference, Brussels
References (contd.)
Evett L, Battersby S, Ridley A, and Brown DJ. (2009). An interface to virtual
environments for people who are blind using Wii technology – mental models
and navigation. Journal of Assistive Technologies, 3 (2), pp.30-39
Feigenbaum, J. D. and Morris, R. G. (2004). “Allocentric versus egocentric
spatial memory after unilateral temporal lobectomy in humans”.
Neuropsychology, 18, 462-472
HaptiMap (2011) HaptiMap project outline,
http://www.haptimap.org/home/about-haptimap.html accessed 14/11/11
Hill E W, Rieser J J, Hill M, Halpin J & Halpin R (1993), How persons with visual
impairments explore novel spaces: strategies of good and poor performers, J.
Vis. Imp. and Blindness, 87, 8, pp. 295-301
Humanware (2011a) Trekker Breeze, http://www.humanware.com/en-
united_kingdom/products/blindness/talking_gps/trekker_breeze/_details/id_10
1/trekker_breeze_handheld_talking_gps.html accessed 12/10/11
Martinsen, H., J. M. Tellevik, B. Elmerskog, M. Storlilokken (2007). Mental
effort in mobility route learning, J. of Vis. Imp. and Blindness, 101, pp1-18.

                 AEGIS Workshop and International Conference, Brussels
References (contd.)
NHS choices (2011) Visual impairment, http://www.nhs.uk/conditions/visual-
impairment/Pages/Introduction.aspx accessed 14/11/11
Oliver, K. J., Burnett, G. E. (2008). Learning-oriented vehicle navigation
systems: a preliminary investigation in a driving simulator. In Proceedings of
the 10th International Conference on Human–Computer Interaction with Mobile
Devices and Services. pp. 119–126
Simonnet M, Guinard J-Y & Tisseau J (2006), Preliminary work for vocal and
haptic navigation software for blind sailors, Proc. 6th Intl Conf. Disability,
Virtual Reality & Assoc. Tech. (ICDVRAT), Esbjerg, Denmark, 2006, pp. 255-
262
Tversky, B (1993) Cognitive maps, cognitive collages and spatial mental
models, in Frank, A U and Campari, I (Eds.) Spatial Information Theory: A
Theoretical Basis for GIS, Proceedings COSIT „93, Lecture Notes in Computer
Science, 716, pp. 14-24, Springer, Berlin
Wikipedia contributors (2011) Low vision. Wikipedia, The Free Encyclopaedia.
November 1, 2011, 18:42 UTC. Available at:
http://en.wikipedia.org/w/index.php?title=Low_vision&oldid=458503177
Accessed November 15, 2011.
                 AEGIS Workshop and International Conference, Brussels

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Evaluation of Haptic Maps for Blind Navigation

  • 1. Evaluation of Haptic RIA Maps David J. Brown and Lindsay J. Evett, ISRG, Nottingham Trent University AEGIS Workshop and International Conference, Brussels
  • 2. Introduction People who are blind use sequential, route based strategies for navigating round the real world, rather than external, or allocentric, frames of references More map-based strategies better for navigational tasks for people who are blind (Hill, et al, 1993); training in such strategies greatly improves performance (Cummins and Rieser, 2008; Simonnet et al, 2006) Allocentric mapping involves identifying location relative to perceptible landmarks (external frames of reference) and encoding vectors between landmarks to provide a flexible system to determine location as the person moves around the environment (Feigenbaum and Morris (2004)) AEGIS Workshop and International Conference, Brussels
  • 3. Spatial mental models External frames of reference and map based strategies are more efficient and flexible – easier to remember, alternative routes can be taken, shortcuts made and destinations changed because they encompass a more complete spatial representation (Martinsen et al, 2007) Oliver and Burnett (2008) – route guidance systems suppress cognitive map development Active exploration of virtual worlds and maps to support development of map-based strategies and spatial mental models (Tversky, 1993) to support independent navigational skills AEGIS Workshop and International Conference, Brussels
  • 4. Spatial representations We are investigating a range of games based and assistive technologies that can support development of allocentric navigational strategies in people who are blind, and continually assessing their efficacy In some circumstances these technologies offer advantages over real world route learning as they may help generate a fuller spatial cognitive representation, involve active learning positions, and be available for use on a daily basis (unlike real world training support) AEGIS Workshop and International Conference, Brussels
  • 5. Haptic RIA Maps Haptic RIA maps is an application whereby visually impaired users can explore a web- based representation of a street map using a force feedback/haptic device As well as haptic feedback there are auditory cues, such as street names, and a sonification mechanism which provides distance information Can this system provide information equivalent to that provided to sighted users by conventional 2D maps? AEGIS Workshop and International Conference, Brussels
  • 6. Spatial representation and Haptic Maps Can people who are blind read Haptic Maps and get useful information out of them? (spatial information, contextual information…) What is the level of improved spatial information? e.g., find out more about an unknown space, used it to extend a known route, or take alternative routes, or create a new route, take different perspectives…..? AEGIS Workshop and International Conference, Brussels
  • 7. Nature of Information generated by Haptic Maps Tests proposed to assess whether active exploration of Haptic Maps can support development of spatial mental models, and the complexity of those representations The efficacy of the Haptic RIA Maps can be compared to the use of Touch Over Maps, and other navigational and Way Finding support systems, such as the Virtual Cane, Route Mate and Point Nav AEGIS Workshop and International Conference, Brussels
  • 8. AEGIS Haptic RIA Maps Test Tasks 1. Search for a location; map generated through OpenStreetMap; after a map has loaded, generate 3D representations (i.e., create haptic map) 2. Explore the map, feel the haptic feedback, hear the auditory feedback: While moving on the streets, different sounds generated e.g., when standing at an intersection; pitch of sound indicates approximately distance to next intersection; press LCtrl for street; ~ for POI information 3. Search for a specific street name 4. Move/relocate the map: move around to see more of the map using the arrow keys. Press the spacebar to restore haptics 5. Zoom: Zoom the map in and out one step; wait until street info resumes. Space bar restores haptics. AEGIS Workshop and International Conference, Brussels
  • 9. Participants LUND tested with 9 people: 1 test leader who also performed a heuristic evaluation, 2 pilot testers and 6 users. Both the pilot testers and 2 end users were fully sighted but used simulated cataract glasses. 1 user is blind, 3 have low vision FONCE/UPM tested with 5 blind users, and 3 experts formed the focus group EPR tested with 8 blind/partially sighted users, 10 experts NTU tested with 2 blind users, 1 tutor and 3 experts (all sighted). All took part in the focus group discussion. LUND used the PHANToM OMNI; all others used the Novint Falcon AEGIS Workshop and International Conference, Brussels
  • 10. Participants - experience LUND users all had varying degrees of experience with force feedback haptics NTU blind users had some limited experience of tactile maps; both use GPS and had some very limited experience with the Falcon FONCE/UPM users were experienced with Braille maps and GPS but had no experience of haptic devices EPR users had experience with swell paper and relief usage, but none had ever worked with a Falcon device before AEGIS Workshop and International Conference, Brussels
  • 11. Degree of Visual Impairment Partial sightedness: someone who has serious loss of vision even when corrected Blind: severe sight loss even when corrected; may be total Low vision: moderate sight loss (NHS choices, 2011; Wikipedia, 2011) Aegis: Low vision users (users with a sight impairment and blindness with useful residual vision) rate: 1. mild; 2. moderate; 3. severe Blind users (without useful residual vision) rate: 4. total AEGIS Workshop and International Conference, Brussels
  • 12. Results – tasks (b/ps users only) 1. Search: Search stage not accessible by screenreader 2. Explore Map: All groups found the Haptic feedback to be unstable. Those using the Falcon found it very difficult to use, haptic feedback was erratic and inconsistent, the device was prone to violently lurching and sometimes no haptic feedback could be felt at all 3. Search for specific street: LUND – all users able to do tasks at least partly without help, but hard to find street with no guidance FONCE/UPM – needed to know the area, or have explored Braille map to do this EPR – mostly failed NTU – one could, one couldn‟t AEGIS Workshop and International Conference, Brussels
  • 13. Results - tasks (contd.) 4. Move/relocate the map LUND – all users able to do tasks at least partly without help FONCE/UPM – not mentioned EPR – couldn‟t do it NTU – if any key press etc. while map relocating system crashed, so didn‟t do this 5. ZOOM LUND – all users able to do tasks at least partly without help FONCE/UPM – easier with fewer streets EPR - couldn‟t do it NTU – didn‟t work when in map AEGIS Workshop and International Conference, Brussels
  • 14. Results – auditory feedback NTU: position of tilde key on English keyboards made it difficult to use. One of the blind users was left handed, found all the key commands awkward All Falcon users had to go very slowly to be able to use it at all, to try and keep on the streets. Very easy to lift off the streets, audio feedback stopped. No cues to leaving the map, so difficult to know if left the boundary of the map, or lifted the device off the map Spanish users found verbal output difficult – Street names in Spanish BUT the rest in English, and pronunciations were difficult to understand. NTU found the voice difficult to understand. EPR reported the auditory feedback overall as good, but sometimes the CTRL key did not generate any feedback Lag on TTS and sonification could cause problems; sonification could be difficult to understand, unpleasant AEGIS Workshop and International Conference, Brussels
  • 15. Results – Summary Verbal feedback difficult to understand; sonification OK but could be improved (some lag on both) Relocating and zooming unreliable; only LUND able to do these, but users didn‟t like losing their reference points, and having to turn haptics back on All wanted indication of edge of map The PHANToM appears to be easier to use than the Falcon, but still haptic feedback is unstable Both interaction devices involve a complicated relationship with the map representation (actions don‟t have direct/simple relationship with the map); PHANToM works better but too expensive All groups liked the idea of the application; there were limitations with cues and feedback, but overriding difficulty was with the haptic feedback, especially for the Falcon AEGIS Workshop and International Conference, Brussels
  • 16. Results – NTU comments One blind user could do it all, but found it difficult to “keep on the map”; found the voice difficult to understand and the sonification a bit difficult, slightly unpleasant NONE of the other NTU users could use it easily (1 blind, 4 sighted), although the sighted users did manage to move to the specified street AEGIS Workshop and International Conference, Brussels
  • 17. What to do? Better device? MS haptic mouse? Better haptics? Consider aims of app – to help blind users build a useful, spatial cognitive representation of the map area Consider relationship between cognitive representation, actions, map representation Need more direct and reliable relationship between them Need reference points (implicit in a spatial mental model, multiple perspectives) AEGIS Workshop and International Conference, Brussels
  • 18. Touch Over maps HaptiMap demonstrator (HaptiMap, 2011) Has all the desirable attributes: user actions have a direct, reliable, relationship with maps Simple reference points (may need more on tablet) easy to use (2 blind users) can reproduce the map (2 blind users) BUT 1 blind user with resid. vision found areas with patchy feedback, frustrating and poor info. MS haptic mouse could have similar attributes To have both would give desktop and mobile apps AEGIS Workshop and International Conference, Brussels
  • 19. Further work Investigate MS haptic mouse; improve haptics? Evaluate the information obtained from exploring the map; can users create spatial mental models? Can they use this information: to know about the layout and content of an area? to find out about an area in which they have known routes (to overcome obstacles, changes)? to extend a known route? to create a new route? AEGIS Workshop and International Conference, Brussels
  • 20. Evaluate Spatial Mental Models Does model contain spatial relationships, allow multiple perspectives, sufficient for actual route finding? Possible tasks: 1. Recreate map 2. Describe routes from A to B and from C to B 3. Study area where known route: • demonstrate ability to deal with obstacles • extend known route • create new route AEGIS Workshop and International Conference, Brussels
  • 21. Conclusions Both Falcon and Phantom have significant usability issues and are expensive Alternative device – (Microsoft Haptic Mouse, £30). This gives much more direct correspondence between real movement and virtual response Improve haptic information in app Touch Over Maps – direct correspondence between actions and map; reference points Can blind/partially sighted obtain useful information from these apps? Usable spatial cognitive representations – research to evaluate AEGIS Workshop and International Conference, Brussels
  • 22. Comparison to other technologies Virtual Cane – to support development of both egocentric and allocentric strategies (Evett at al, 2009). Similarities to the aims of Haptic Maps, but levels of scale and details are different Point Nav (HaptiMap, 2011) Talking GPS (Trekker; Mobile Accessibility) RouteMate (Brown et al, 2011) Bluetooth/wireless indoor way points (Evett at al, 2011) AEGIS Workshop and International Conference, Brussels
  • 23. References Aegis (2011). DOWNLOADS: WAI ARIA enabled plugins; Haptic RIA Maps, http://www.aegis-project.eu/ accessed 23/11/11 Brown, D. J., D. McHugh, P. Standen, L. Evett, N. Shopland, S. Battersby (2011), Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments, Computers and Education, vol. 56, pp. 11–20. Code Factory (2011b) Mobile Accessibility for Android, http://www.codefactory.es/en/products.asp?id=415 accessed 29/3/11 Craik, K. J. W. (1943) The Nature of Explanation, CUP Cummins P A & Rieser J J (2008), Strategies of maintaining dynamic spatial orientation when walking without vision, In Blindness and Brain Plasticity in Navigation and Object Perception (J J Rieser, D H Ashmead, F F Ebner and A L Corn, Eds), Lawrence Erlbaum Associates, New York, pp. 227-238 Evett, L., T. Allen, M. Javad Akhlaghinia, N. Shopland (2011). I need assistance: Smart phones as assistive devices, Proceedings Interactive Technology and Games, Nottingham UK AEGIS Workshop and International Conference, Brussels
  • 24. References (contd.) Evett L, Battersby S, Ridley A, and Brown DJ. (2009). An interface to virtual environments for people who are blind using Wii technology – mental models and navigation. Journal of Assistive Technologies, 3 (2), pp.30-39 Feigenbaum, J. D. and Morris, R. G. (2004). “Allocentric versus egocentric spatial memory after unilateral temporal lobectomy in humans”. Neuropsychology, 18, 462-472 HaptiMap (2011) HaptiMap project outline, http://www.haptimap.org/home/about-haptimap.html accessed 14/11/11 Hill E W, Rieser J J, Hill M, Halpin J & Halpin R (1993), How persons with visual impairments explore novel spaces: strategies of good and poor performers, J. Vis. Imp. and Blindness, 87, 8, pp. 295-301 Humanware (2011a) Trekker Breeze, http://www.humanware.com/en- united_kingdom/products/blindness/talking_gps/trekker_breeze/_details/id_10 1/trekker_breeze_handheld_talking_gps.html accessed 12/10/11 Martinsen, H., J. M. Tellevik, B. Elmerskog, M. Storlilokken (2007). Mental effort in mobility route learning, J. of Vis. Imp. and Blindness, 101, pp1-18. AEGIS Workshop and International Conference, Brussels
  • 25. References (contd.) NHS choices (2011) Visual impairment, http://www.nhs.uk/conditions/visual- impairment/Pages/Introduction.aspx accessed 14/11/11 Oliver, K. J., Burnett, G. E. (2008). Learning-oriented vehicle navigation systems: a preliminary investigation in a driving simulator. In Proceedings of the 10th International Conference on Human–Computer Interaction with Mobile Devices and Services. pp. 119–126 Simonnet M, Guinard J-Y & Tisseau J (2006), Preliminary work for vocal and haptic navigation software for blind sailors, Proc. 6th Intl Conf. Disability, Virtual Reality & Assoc. Tech. (ICDVRAT), Esbjerg, Denmark, 2006, pp. 255- 262 Tversky, B (1993) Cognitive maps, cognitive collages and spatial mental models, in Frank, A U and Campari, I (Eds.) Spatial Information Theory: A Theoretical Basis for GIS, Proceedings COSIT „93, Lecture Notes in Computer Science, 716, pp. 14-24, Springer, Berlin Wikipedia contributors (2011) Low vision. Wikipedia, The Free Encyclopaedia. November 1, 2011, 18:42 UTC. Available at: http://en.wikipedia.org/w/index.php?title=Low_vision&oldid=458503177 Accessed November 15, 2011. AEGIS Workshop and International Conference, Brussels