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Stories and Games

      Adrian Hon
      Six to Start
ARGs

• Games that use multiple media - or media
  in interesting ways - to tell a story
• Email, blogs, twitter, newspapers, IM, GPS,
  etc
• The Beast, I Love Bees, Perplex City, World
  Without Oil
Interactive Stories
           • Traditionally a few different ways to do it:
           • Story as reward
           • Story as experience
           • Branching narrative
           • Pseudo-AI
           • Make your own story
           • Dungeon Master / Puppetmaster
In no particular order, not mutually exclusive, etc
Story as Reward
• Story generally told through cut-scenes
 • e.g. Wing Commander, Command and
    Conquer
• Gameplay largely unrelated to story
• Last thing you do - paint the car, write the
  story
• Walkthroughs
• On rails
Story as Experience
• Story told through gameplay
 • e.g. Half-Life, Deus Ex, Mass Effect?
• No cut-scenes - or rather, cut-scenes
  integrated into game
• Story has to be written right at the start
• On rails
Branching Narrative
• Can make choices about the story
 • Choose Your Own Adventure
• Gives illusion of choice...
• ...But involves creating ‘wasted’ content
• Sometimes not subtle and/or only at end
• Really annoying
• On rails
Pseudo-AI
• Can completely influence story, within
  certain parameters
 • Facade
• Natural language processing and AI...
• ...or HUGE amount of scripting
• Will be cool, when the Singularity comes
Make your own Story
• No set narrative (but maybe a setting)
 • Civilization, The Sims, playground games
• Sort of cheating
• Stories can be better than anything pre-
  written
• Requires great game design, not for
  everyone
DM / PM
• Somewhat set narrative
 • Dungeons and Dragons, ARGs
• Can react to player actions...
• ...but requires real-time responses
• Not replayable or scalable for personal
  experience
• Sort of on rails
Designing Stories
• Interactive stories that aren’t games or
  CYOA
• Still on rails
• Google Maps - see context, pacing of story.
  Play around with medium. Different views,
  overlays.
• Interaction and presentation must be
  designed
What do you think?
• More ideas for story types?
• Which do you like?
• Which are most promising?

• www.wetellstories.co.uk
• www.mssv.net

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Stories and Games at Barcamp Brighton

  • 1. Stories and Games Adrian Hon Six to Start
  • 2. ARGs • Games that use multiple media - or media in interesting ways - to tell a story • Email, blogs, twitter, newspapers, IM, GPS, etc • The Beast, I Love Bees, Perplex City, World Without Oil
  • 3. Interactive Stories • Traditionally a few different ways to do it: • Story as reward • Story as experience • Branching narrative • Pseudo-AI • Make your own story • Dungeon Master / Puppetmaster In no particular order, not mutually exclusive, etc
  • 4. Story as Reward • Story generally told through cut-scenes • e.g. Wing Commander, Command and Conquer • Gameplay largely unrelated to story • Last thing you do - paint the car, write the story • Walkthroughs • On rails
  • 5. Story as Experience • Story told through gameplay • e.g. Half-Life, Deus Ex, Mass Effect? • No cut-scenes - or rather, cut-scenes integrated into game • Story has to be written right at the start • On rails
  • 6. Branching Narrative • Can make choices about the story • Choose Your Own Adventure • Gives illusion of choice... • ...But involves creating ‘wasted’ content • Sometimes not subtle and/or only at end • Really annoying • On rails
  • 7. Pseudo-AI • Can completely influence story, within certain parameters • Facade • Natural language processing and AI... • ...or HUGE amount of scripting • Will be cool, when the Singularity comes
  • 8. Make your own Story • No set narrative (but maybe a setting) • Civilization, The Sims, playground games • Sort of cheating • Stories can be better than anything pre- written • Requires great game design, not for everyone
  • 9. DM / PM • Somewhat set narrative • Dungeons and Dragons, ARGs • Can react to player actions... • ...but requires real-time responses • Not replayable or scalable for personal experience • Sort of on rails
  • 10. Designing Stories • Interactive stories that aren’t games or CYOA • Still on rails • Google Maps - see context, pacing of story. Play around with medium. Different views, overlays. • Interaction and presentation must be designed
  • 11. What do you think? • More ideas for story types? • Which do you like? • Which are most promising? • www.wetellstories.co.uk • www.mssv.net