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What I hear, I forget
                                                                What I see, I remember
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                                                 ~Lao Tse, Chinese philosopher, b.604BC




      Design Prototyping
       Aditya Pawar
       User Experience Researcher
       Service Science Factory, Maastricht, NL




Initiated by Maastricht University
Culture to tools…

          CULTURE                    Fail fast, succeed faster

           MINDSET                   Learning by doing

                                     Scrum, iterative design processes,
           METHODOLOGY               hacking/ tinkering...

                                     Context mapping methods, visualisations,
           METHODS                   participatory design, creative facilitation...

          TOOLS AND                  Paper prototypes, 3D printing, live prototypes,
          TECHNIQUES                 storyboarding, service prototying...




Initiated by Maastricht University
Why prototype?
The prototyping goal is to achieve a high fidelity simulation of a product or
system, which can be experienced directly because its is safe, available, can be
made faster and is inexpensive


        Furthermore, prototyping …

        •      Helps you explore and evaluate design better

        •      Helps you communicate ideas to an audience and get feedback

        •      Enables input on experience and usability/functionality of the design

        •      Involves stakeholders in a participatory design setting




 Initiated by Maastricht University
When to prototype?
                                                                                        Low fidelity, quick and
 Earliest prototypes
                                                                                         dirty prototypes can
   can be used to
                                                                                          help ideation and
   engage users in
                                                                                           design iterations
 participatory design                Researching                    Prototyping
and context mapping
                              Narratives
                 Interpret



                                                   Prioratisation
                              Sensitizers    Drama/ Theatre
                             Co-creation    User Journey                   Props/
                                       Personas
                                                   Process ,               Mockups
                                Synthesis
                                                   workflow                                             Design
                             Presentations                                   Testing
                                                                                                        Process
                 Describe




                             Compiling
                             Material


                                                                                            Medium fidelity
                                                                                          prototypes are used
 High fidelity prototypes,                                                                  to test with end
  which are ‘’working’’                                                                       users of the
rather than fake are used                                                                   product/system
    for final validation                                                   Prototyping as fitted into the Analysis-Synthesis
                                                                           Bridge Model (Dubberly, Evenson, &Robinson,2008)
 Initiated by Maastricht University
Prototype scenarios
Prototyping Scenario
• Usually a scenario comprises a script for testing a critical aspect of the user-customer
   interaction and get feedback on the essence of the user interaction for a particular
   product or service.




                                       Vertical prototypes
                                       •   Include in-depth functionality for only a few selected
                                           features
                                       •   Common design ideas can be tested in depth

                                       Horizontal prototypes
                                       •   Depict the entire surface interface with no underlying
                                           functionality
                                       •   Are a simulation; no real work can be performed


                                                            Source:
                                                            Nielsen, J. (1993) Usability Engineering, p93-101, Academic
 Initiated by Maastricht University                         Press
Traditional examples




        Architecture                 Product design




        Interaction design           Film and animation




Initiated by Maastricht University
We live in times of convergent devices, multi-
channel environments, product ecosystems, and
more broadly, experiences for more than one
person that occur across time and place. And it is
becoming abundantly clear that the
environmental and social context of the design
need as much exploration and strategic
consideration. Hence the need for experience
and service prototyping…


 Initiated by Maastricht University
Experience - Prototyping
An experience prototype simulates key value propositions to evaluate people’s interaction

with various prototyped touch points:             product, space, service or system
                     as integrated with the dynamic aspects of time and space.


                  Experience                                           Prototyping

                                     Multi-Sensory     Look and feel           Fidelity
Desired semantics

                    The essence of the experience                              Tailored to the specific
                                                          Feedback             audience
    Cognition                 Social and Emotional
                                                                               Communication
                              experience

    For the right interaction between people,              Designed for the social and
    objects, spaces, and information (and cash,            environmental context
    goods etc).



Initiated by Maastricht University
Examples
      Prototyping for insights
                                     Body-storming and role-play
                                     Body-storming is a method that spans
                                     empathy work, ideation, and prototyping to
                                     help designers derive new ideas.

                                     It recreates a product or service context
                                     using readily available props and allows to
                                     physically experience a situation.




                                                                   Source:
Initiated by Maastricht University                                 http://www.ideo.com/
Examples
      Prototyping for better design
                                     Velcro forming
                                     Three-dimensional “Velcro-modelling”
                                     quickly elicits new product ideas from users
                                     using basic velcro forms to simulate a
                                     product. In this picture a gamer helps make
                                     a gaming console using velcro elements
                                     simulating grips, buttons, switches etc.


                                     Paper prototyping
                                     Paper prototypes can serve as a visual
                                     specification of the graphical user interface.
                                     In team meetings they provide a
                                     communication base between the team
                                     members and can be used for user testing.




                                                       Source:
                                                       http://loop1.aiga.org/content.cfm?Alias=sandersucd
                                                       http://www.paperprototyping.com
Initiated by Maastricht University
Examples
      Prototyping for services
                                     Business origami
                                     … is paper prototyping for systems design.
                                     Simple paper cut-outs are used to represent
                                     the different parts of a system. The method
                                     can be applied to create and communicate
                                     complex systems and transactions.


                                     Customer journey maps
                                     Customer journey maps can be made by
                                     creating storyboards, using customer-
                                     journey-canvases, creating short films of the
                                     journey etc.
                                     A film example: http://bit.ly/13lYxaJ




                                              Source:
                                              http://files.thisisservicedesignthinking.com
                                              http://www.citizenexperience.com/2010/04/30/business-origami/
Initiated by Maastricht University
Examples
       Prototyping for communication

                                     Lego Serious play
                                     This method is a facilitated thinking, communication
                                     and problem solving technique for organizations,
                                     teams and individuals. As the name suggests, this
                                     method involves Lego building blocks to facilitate
                                     conversation and ideation.


                                     Tangible models:
                                     Using 3 dimensional representation of mental-
                                     models and ideas helps in bringing multiple
                                     stakeholders towards a common shared
                                     concept. It is also an excellent way to overcome
                                     cultural, social, personal barriers.



                                                                      Source:
                                                                      http://www.seriousplay.com/
                                                                      http://www.rasmussenconsulting.dk
Initiated by Maastricht University
Examples
      Prototyping for usability feedback
                                     Cognitive Walkthrough
                                     One or more evaluators observe a prototype by
                                     going through the stages the user would take and
                                     asking themselves key questions on how the user
                                     would experience and react to the service. The
                                     prototype can be a paper prototype or a high fidelity
                                     digital one.

                                     Wizard of OZ method
                                     … is a research experiment in which subjects
                                     interact with a computer system appears to be
                                     autonomous, but which is actually being operated
                                     or partially operated by an unseen human being.




                                                         Source:
                                                         http://www.servicedesigntools.org
                                                         http://blogs.cisco.com/socialmedia/using-walkthroughs-to-
Initiated by Maastricht University                       prevent-web-experience-meltdowns/
Where to begin..
        Ask yourself some basic questions…

        • What do you want to achieve by using the prototype?
        • Is it going to be a mock-up or working prototype? (or both)
        • Do you want to communicate a conceptual/strategic concept or is it going to
          elaborate on a touch-point in a tangible/functional manner?

        • What are the methods you will use for prototyping? (which tools do you
          have at hand)
        • What are the methods you will use to validate the prototype? With whom?
        • How many prototyping – testing loops do you have time for? How many
          iterative designs are enough for validation?


On the next page you see a prototyping framework proposed by ThinkPublic.
  Although it is designed for creating a business model, you can use it for
                    products, services, interfaces as well.


Initiated by Maastricht University
Source: ThinkPublic
                                     http://www.slideshare.net/fred.zimny/nestas-thinkpublic-prototyping-
Initiated by Maastricht University   process-handbook
All the best




                                                    Poster Source: Unbox festival ‘ 13., New Delhi
                                                    http://sphotos-b.ak.fbcdn.net/hphotos-ak-
Initiated by Maastricht University                  frc1/793749_529709903729552_1305356116_o.jpg
Further reading

        http://www.servicedesigntools.org/taxonomy/term/3

        http://www.maketools.com/

        http://files.thisisservicedesignthinking.com/tisdt_cujoca.pdf




Initiated by Maastricht University
Contact
                                     Aditya Pawar
                                     User Experience Researcher
                                     Service Science Factory, Maastricht, NL

                                     Aditya works in the field of interaction design and
                                     service design, conducting design and research
                                     consultancy projects with technology oriented
                                     companies. Previously he worked as a product
                                     research manager at Philips Consumer Lifestyle.

                                     You can reach him at…
                                     aditya@servicesciencefactory.com
                                     adipawar@gmail.com

                                     nl.linkedin.com/in/adipawar
                                     https://twitter.com/adipawar




Initiated by Maastricht University
About Service Science Factory
       Service Science Factory is an innovative place where students, researchers
       and professionals work in a pressure-cooker environment on inventing new
       or improving existing services.

       We offer companies, governmental entities or different organizations the
       possibilities to present their problems to our dedicated project teams and –
       after eight weeks - receive a working solution: a complete service or its
       prototype. We also organise tailor made workshops around the theme of
       service innovation for companies. Get in touch!

        Service Science Factory
        Tongersestraat 6
        6211 LN Maastricht, Netherlands
        ssf-sbe@maastrichtuniversity.nl
        +31 43 38 83 989
        http://www.servicesciencefactory.com          http://www.facebook.com/servicescience




Initiated by Maastricht University

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Design prototyping

  • 1. What I hear, I forget What I see, I remember What I do, I understand ~Lao Tse, Chinese philosopher, b.604BC Design Prototyping Aditya Pawar User Experience Researcher Service Science Factory, Maastricht, NL Initiated by Maastricht University
  • 2. Culture to tools… CULTURE Fail fast, succeed faster MINDSET Learning by doing Scrum, iterative design processes, METHODOLOGY hacking/ tinkering... Context mapping methods, visualisations, METHODS participatory design, creative facilitation... TOOLS AND Paper prototypes, 3D printing, live prototypes, TECHNIQUES storyboarding, service prototying... Initiated by Maastricht University
  • 3. Why prototype? The prototyping goal is to achieve a high fidelity simulation of a product or system, which can be experienced directly because its is safe, available, can be made faster and is inexpensive Furthermore, prototyping … • Helps you explore and evaluate design better • Helps you communicate ideas to an audience and get feedback • Enables input on experience and usability/functionality of the design • Involves stakeholders in a participatory design setting Initiated by Maastricht University
  • 4. When to prototype? Low fidelity, quick and Earliest prototypes dirty prototypes can can be used to help ideation and engage users in design iterations participatory design Researching Prototyping and context mapping Narratives Interpret Prioratisation Sensitizers Drama/ Theatre Co-creation User Journey Props/ Personas Process , Mockups Synthesis workflow Design Presentations Testing Process Describe Compiling Material Medium fidelity prototypes are used High fidelity prototypes, to test with end which are ‘’working’’ users of the rather than fake are used product/system for final validation Prototyping as fitted into the Analysis-Synthesis Bridge Model (Dubberly, Evenson, &Robinson,2008) Initiated by Maastricht University
  • 5. Prototype scenarios Prototyping Scenario • Usually a scenario comprises a script for testing a critical aspect of the user-customer interaction and get feedback on the essence of the user interaction for a particular product or service. Vertical prototypes • Include in-depth functionality for only a few selected features • Common design ideas can be tested in depth Horizontal prototypes • Depict the entire surface interface with no underlying functionality • Are a simulation; no real work can be performed Source: Nielsen, J. (1993) Usability Engineering, p93-101, Academic Initiated by Maastricht University Press
  • 6. Traditional examples Architecture Product design Interaction design Film and animation Initiated by Maastricht University
  • 7. We live in times of convergent devices, multi- channel environments, product ecosystems, and more broadly, experiences for more than one person that occur across time and place. And it is becoming abundantly clear that the environmental and social context of the design need as much exploration and strategic consideration. Hence the need for experience and service prototyping… Initiated by Maastricht University
  • 8. Experience - Prototyping An experience prototype simulates key value propositions to evaluate people’s interaction with various prototyped touch points: product, space, service or system as integrated with the dynamic aspects of time and space. Experience Prototyping Multi-Sensory Look and feel Fidelity Desired semantics The essence of the experience Tailored to the specific Feedback audience Cognition Social and Emotional Communication experience For the right interaction between people, Designed for the social and objects, spaces, and information (and cash, environmental context goods etc). Initiated by Maastricht University
  • 9. Examples Prototyping for insights Body-storming and role-play Body-storming is a method that spans empathy work, ideation, and prototyping to help designers derive new ideas. It recreates a product or service context using readily available props and allows to physically experience a situation. Source: Initiated by Maastricht University http://www.ideo.com/
  • 10. Examples Prototyping for better design Velcro forming Three-dimensional “Velcro-modelling” quickly elicits new product ideas from users using basic velcro forms to simulate a product. In this picture a gamer helps make a gaming console using velcro elements simulating grips, buttons, switches etc. Paper prototyping Paper prototypes can serve as a visual specification of the graphical user interface. In team meetings they provide a communication base between the team members and can be used for user testing. Source: http://loop1.aiga.org/content.cfm?Alias=sandersucd http://www.paperprototyping.com Initiated by Maastricht University
  • 11. Examples Prototyping for services Business origami … is paper prototyping for systems design. Simple paper cut-outs are used to represent the different parts of a system. The method can be applied to create and communicate complex systems and transactions. Customer journey maps Customer journey maps can be made by creating storyboards, using customer- journey-canvases, creating short films of the journey etc. A film example: http://bit.ly/13lYxaJ Source: http://files.thisisservicedesignthinking.com http://www.citizenexperience.com/2010/04/30/business-origami/ Initiated by Maastricht University
  • 12. Examples Prototyping for communication Lego Serious play This method is a facilitated thinking, communication and problem solving technique for organizations, teams and individuals. As the name suggests, this method involves Lego building blocks to facilitate conversation and ideation. Tangible models: Using 3 dimensional representation of mental- models and ideas helps in bringing multiple stakeholders towards a common shared concept. It is also an excellent way to overcome cultural, social, personal barriers. Source: http://www.seriousplay.com/ http://www.rasmussenconsulting.dk Initiated by Maastricht University
  • 13. Examples Prototyping for usability feedback Cognitive Walkthrough One or more evaluators observe a prototype by going through the stages the user would take and asking themselves key questions on how the user would experience and react to the service. The prototype can be a paper prototype or a high fidelity digital one. Wizard of OZ method … is a research experiment in which subjects interact with a computer system appears to be autonomous, but which is actually being operated or partially operated by an unseen human being. Source: http://www.servicedesigntools.org http://blogs.cisco.com/socialmedia/using-walkthroughs-to- Initiated by Maastricht University prevent-web-experience-meltdowns/
  • 14. Where to begin.. Ask yourself some basic questions… • What do you want to achieve by using the prototype? • Is it going to be a mock-up or working prototype? (or both) • Do you want to communicate a conceptual/strategic concept or is it going to elaborate on a touch-point in a tangible/functional manner? • What are the methods you will use for prototyping? (which tools do you have at hand) • What are the methods you will use to validate the prototype? With whom? • How many prototyping – testing loops do you have time for? How many iterative designs are enough for validation? On the next page you see a prototyping framework proposed by ThinkPublic. Although it is designed for creating a business model, you can use it for products, services, interfaces as well. Initiated by Maastricht University
  • 15. Source: ThinkPublic http://www.slideshare.net/fred.zimny/nestas-thinkpublic-prototyping- Initiated by Maastricht University process-handbook
  • 16. All the best Poster Source: Unbox festival ‘ 13., New Delhi http://sphotos-b.ak.fbcdn.net/hphotos-ak- Initiated by Maastricht University frc1/793749_529709903729552_1305356116_o.jpg
  • 17. Further reading http://www.servicedesigntools.org/taxonomy/term/3 http://www.maketools.com/ http://files.thisisservicedesignthinking.com/tisdt_cujoca.pdf Initiated by Maastricht University
  • 18. Contact Aditya Pawar User Experience Researcher Service Science Factory, Maastricht, NL Aditya works in the field of interaction design and service design, conducting design and research consultancy projects with technology oriented companies. Previously he worked as a product research manager at Philips Consumer Lifestyle. You can reach him at… aditya@servicesciencefactory.com adipawar@gmail.com nl.linkedin.com/in/adipawar https://twitter.com/adipawar Initiated by Maastricht University
  • 19. About Service Science Factory Service Science Factory is an innovative place where students, researchers and professionals work in a pressure-cooker environment on inventing new or improving existing services. We offer companies, governmental entities or different organizations the possibilities to present their problems to our dedicated project teams and – after eight weeks - receive a working solution: a complete service or its prototype. We also organise tailor made workshops around the theme of service innovation for companies. Get in touch! Service Science Factory Tongersestraat 6 6211 LN Maastricht, Netherlands ssf-sbe@maastrichtuniversity.nl +31 43 38 83 989 http://www.servicesciencefactory.com http://www.facebook.com/servicescience Initiated by Maastricht University