Separation of Lanthanides/ Lanthanides and Actinides
Madison College ACE Meeting 2012
1. Learning Open
Spaces Content
eTexts
Game-based
Learning
21st Century
Gesture
Mobile Apps
Teaching & Based
Learning Computing
Tablets
Streaming
Media
Learning
Analytics
Badges
2. Peter Norvig: The
100,000-student Vision of Students
classroom
Beloit College
The Mindset List 2015
7. Game-Based Learning
• Game-Based learning reflects a number of important skills
higher education institutions strive for their students to
acquire: collaboration, problem solving, communication,
critical thinking, and digital literacy.
8.
9. Learning Analytics
• The goal of learning
analytics is to enable
instructors and
institutions to tailor
educational
opportunities to each
student’s level of need
and ability in close-to-
real time.
Watch Dr. Freeman
Hrabowski, President of UMBC, speak
about UMBC’s success with data
analytics.
10. Gesture-based Computing
The idea that simple gestures and
natural, comfortable motions can be used to
control computers is opening the way to a host of
input devices that look and feel very different
from the keyboard and mouse — and that are
increasingly enabling our devices to infer
meaning from the movements and gestures we
make.
12. Art and Fashion Design. Created by students at BallState
University, “Morp Holuminescence” uses body gestures to adjust the
light in a room for optimal viewing results. Designed for use in the
fashion industry, the system offers an integrated lighting and sensor
system.
13. Science and Medicine. Researchers at Norrkoping Visualization Centre and the Center
for Medical Image Science and Visualization in Sweden have created a virtual autopsy
using a multi-touch table. Detailed CT scans are created from a living or dead person
and transferred to the table where they are manipulated with gestures, allowing
forensic scientists to examine a body, make virtual cross-sections, and view layers
including skin, muscle, blood vessels, and bone.
14. Network-aware smart objects that connect the physical world with the
world of information
THE INTERNET OF THINGS
15. A smart object has 4 key attributes:
• it is small, and thus easy to attach to almost
anything;
• it has a unique identifier;
• it has a small store of data or information; and
• it has a way to communicate that information
to an external device on demand
16. Finding physical objects such as reference
materials, household goods, or sports
equipment could become as easy as finding
information is now.
The idea of tiny chips that communicate their
location and other information raises evident
questions about privacy and security, and the
time when we will see them commonly used in
educational settings is still distant, but smart
object technology promises to transform the
way we perceive and interact with physical
objects – in time.
17. Objects that are findable on the Internet
Attendance. Northern Arizona University is
using student cards that are embedded with
RFID tags to track their class attendance. This is
helping professors who teach large classes by
automating a once manual process.
18. In the classroom, IP-addressable projectors can
already stream the slides or videos professors are
sharing so that students who could not physically
attend class can view the presentations and
lecture materials from wherever they are.
Similarly, small smart sensors placed in
study rooms around campus buildings could
provide real-time updates on the occupancy
of the rooms via the network.
22. What do YOU think?
• From what you have just seen what struck
you? What are you most excited about and
why?
23. Andrea Deau
Academic Services Director – Technology Service
Madison College
adeau@madisoncollege.edu
http://www.slideshare.net/adeau/madison-college-ace-meeting-2012
Hinweis der Redaktion
Peter Norvig – 6:12Vision of Students 1:23 then stop – Michael Wesch – University of Kansas
Nmc.org3:13 minutes
List apps in MC ConnectNote phase 2 modules1 year or less
1 year or lessiPads in Anatomy labShare a few items from the Horizon Report pg. 16-17256 – Steve Noll – social media – Marketing
http://youtu.be/LV-RvzXGH2Y - up to 3 minutes – Mike Matas: A next-generation digital bookhttp://www.youtube.com/watch?v=nuHuotsUxyEStart at 1:29
2-3 yearsProponents underscore the productive role of play, which allows for experimentation, the exploration of identities, and even failure.P. 19 Horizon reportSoftChalkLearning Objects – merlot.orghttp://libguides.madisoncollege.edu/newmedia http://www.albany.edu/news/19508.php?WT.svl=imageGreat simulations already in play in Health, Protective services and other areas of the College – game-based learning adds another dimension
2-3 yearsMention we use Cognos and data cubes already – The College is already doing some of this – Learning Analytics takes it to an even more granular level putting data on classroom learning into the hands of the faculty to achieve the above goal.University of Maryland - BaltimoreBlackboard Analyticshttps://learningcatalytics.com/Give examples from p. 24-25 Grade Discrepancy Projecthttp://www.youtube.com/watch?v=ITlUrf1EVNs&feature=youtu.behttp://www.blackboard.com/Platforms/Analytics/Products/Overview.aspx
4-5 yearsGesture-based devices are already commonplace.Tapping or swiping a finger across a screen is the waymillions of people interact with their mobile devicesevery day. The screens for the iPhone and iPad, andAndroid-based tablets and smartphones, for example,all react to pressure, motion, and even the number anddirection of fingers touching the devices. Some devicesreact to shaking, rotating, tilting, or moving the devicein space.
My new phone can sense if I’m looking at it and will stay awake / screen will stay on.Gesture based and voice based i.e. Siri – Apple’s iPhone 4LG and Samsung recently announced “smart” televisions equipped with both gesture and voice control. Researchers and developers are gaininga sense of the cognitive and cultural dimensions of gesture-based communicating, and the full realization of the potential of gesture-based computing within higher education will require intensive interdisciplinary collaborations and innovative thinking about the very nature of teaching, learning, and communicating.
Making objects findable on the internetgo.nmc.org/jvhzg
http://ocw.mit.edu/index.htmKahn Academy – a free world-class education for everyone anywhere - http://www.khanacademy.org/http://www.oercommons.org/courses/material_types/textbooks?gclid=CNWbm9v4x7ECFcS8KgodnVsAZAhttp://openlibrary.org/http://www.merlot.org/merlot/index.htmhttp://collegeopentextbooks.org/
How is this linking to you and what you are doing in your school?As we seek to scale these things up? What’s the best way to find out about what’s going on, how to best pilot and get this out to faculty?