1. Unit 68 – Production Log – Textures
The central room now has a stainless steel texture on the walls and floor, the roof of this
room and all others uses a basic glass texture. I will also use the same wall textures for each
room to make it consistent.
The table in the cockpit, and both other tables, use the gold stylish texture for the edge, the
top of the table uses the cold steel texture and the rest of the table uses a silver texture.
2. The garage uses the same textures as all other do for the walls, floor and roof. The engines,
however, use the splotch bronze texture to make it look older and more primitive.
Medbay Garage Crew Quarters
Coms Room on the left.
All these rooms use the same textures and have no extra
features that won’t come from other object modules being
placed in them in Layout.
3. The hallway modules also use glass textures on the top six polygons of the main cylinder to
allow light into the environment. The main cylinder and the disks at the entrances use the
cold steel texture. The floor, as well as the ends of the pipes, uses the hammered copper
texture. The pipes use the splotch copper texture and the panels at the hallway
entrances/exits use the shined iron texture.
The crate is simple, it only has two textures, brass for the main box and antique metal for
the edges.
4. The bed itself has the stainless steel texture, the pillow uses the white polka texture and the
quilt uses the cloth blue texture. The mattress uses the brushed cloth texture.
The chair, like the crate, also has only two textures;
the bottom half of the chair uses the black pearl
texture and the top half uses the velvet rough
texture with the colour changed to white.
The monitor also uses two textures; the body of the
monitor uses the silver texture and the screen uses
the light 01 texture which creates a glowing texture.