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Unit 30 – Design for Games


          AO4

 Develop the Game's
Characters and Story
AO4 asks you to develop the story and
     characters for your game.

 You will do this a little like AO2, by
  completing a summary table and
  providing additional information.
Story


●How stories work in other media
●Mythic structure in stories and games

●Interactivity

●Theme, genre and tone

●Structure and pace
Characters


●Appearance
●Backstory

●Role in the game

●Movement

●Abilities and strengths

●Weaknesses and vulnerabilities

●Built in behaviours
Story – Stories in Other Media
               We are used to stories from books,
               plays, films and other sources as
               having a beginning, a middle and an
               end
               We are also used to soap operas which
               seem to have no start or end but lots of
               narratives with their own structures
               On the form – Where we get our
               stories from
               In additional information – different
               types and structures of story in other
               media and how they might apply to
               your game ideas
Mythic Structure and Games
On the form, show a basic
understanding of how games
use mythical structures in
their storytelling
In additional information –
an understanding of Propp's
and/or Todorov's theories of
narrative and how they might
apply to your game ideas.
Interactivity
       Outline some simple ways
       that your game story will be
       interactive
       In the additional information
       – consider how you can
       control the narrative (as
       designer) whilst creating the
       impression of interactivity
       (look back at the AO1 reading
       list).
Theme, Genre and Tone
          Briefly explain what you game is about
          (in 'real world' terms – leadership?
          The right and wrong of using violence?
          Gender?) - what the genre/subgenre is
          and what tone your game will have –
          Sombre? Cheerful? Scary?
          In the additional information:-
          How will you develop your generic
          conventions?How will your theme
          develop within the game? How will
          you anchor particular connotations to
          show preferred readings of
          representations? How will you develop
          the tone of your game?
Structure and Pace
How do you progress through your
game? How do you move from
stage to stage? How do you win?
How does the game maintain pace?
In the additional information –
draw an 'intensity graph' for your
game narrative – Set out the main
narrative beats in each level – how
does the rising tension keep you
involved and interested- how do the
challenges increase in difficulty as
the game goes on.
Characters - Appearance
Who are your main characters
and what do they look like?
In the additional
information:- sketches and
designs of characters in
motion and at rest, with
different costume ideas, how
they will look when strong /
when weak
Characters - Backstory
          Summarise the history of your
          main characters
          In the additional information:-
          ●   Complete character sheets
              for main characters
          ●   List information to back up
              the information in your
              character sheets
          ●   Pull together backstories in a
              paragraph for each main
              character
Characters – Role in the Game
Identify the archetypal roles
your main characters fulfil in
your game design.
In the additional information:-
Go through a list of archetypal
roles (The Villain, The Donor,
The Helper, The Princess, The
Dispatcher, The Hero (or
victim), The False Hero) and
show how they fit into your
narrative plans.
Characters - Movement
         What normal and special
         movement modes do your
         playable characters have?
         In the additional information:-
          ●   What can boost characters'
              movement skills? Energy /
              vehicles / magic?
          ●   How do characters (and
              players) learn new
              movements? (New fighting
              moves, for example)
Characters - Abilities
What particular abilities do your
main playable characters have?
In the additional information:-
●   How are abilities determined
    at the start of the game?
●   How do they develop?
●   How can they be enhanced –
    in the short or long term?
Characters – Weaknesses and Vulnerabilities

                   What are the main characters
                   weaknesses and vulnerabilities?
                   In the additional information:-
                    ●   Are these weaknesses
                        generated initially, as the
                        price of other strengths?
                    ●   How might weaknesses
                        develop?
                    ●   What can the player do to
                        protect against their
                        characters' weaknesses?
Characters – Built In Behaviours
Are there behaviours which your
characters, or the NPCs, will
always exhibit?
In the additional information:-
●   How can you use built in
    behaviours (particularly of
    NPCs) to your benefit?
●   How can you overcome built
    in behaviours in playable
    characters?
Presentation

  All of your work needs to be posted on your blog.

Some work may need to be scanned, with the .jpg files
              uploaded as images.

You can link to other images, audio and video content
which is already online as well as uploading your own
                       content.
Assessment
      All of the above work is required to complete AO4
Pass – You create basic story outline and basic characters, with
depth, detail, structure and efficacy all to a minimum standard.
Merit – You outline a sound story and have imaginative characters,
with depth, detail, structure and efficacy all to a good standard.
Distinction – Game stories and characters to an extremely high
standard, with depth, detail, structure and efficacy all highly
creative.
These tasks are designed so that if you complete them in
       full you should be working to Distinction.

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Ao4 presentation

  • 1. Unit 30 – Design for Games AO4 Develop the Game's Characters and Story
  • 2. AO4 asks you to develop the story and characters for your game. You will do this a little like AO2, by completing a summary table and providing additional information.
  • 3. Story ●How stories work in other media ●Mythic structure in stories and games ●Interactivity ●Theme, genre and tone ●Structure and pace
  • 4. Characters ●Appearance ●Backstory ●Role in the game ●Movement ●Abilities and strengths ●Weaknesses and vulnerabilities ●Built in behaviours
  • 5. Story – Stories in Other Media We are used to stories from books, plays, films and other sources as having a beginning, a middle and an end We are also used to soap operas which seem to have no start or end but lots of narratives with their own structures On the form – Where we get our stories from In additional information – different types and structures of story in other media and how they might apply to your game ideas
  • 6. Mythic Structure and Games On the form, show a basic understanding of how games use mythical structures in their storytelling In additional information – an understanding of Propp's and/or Todorov's theories of narrative and how they might apply to your game ideas.
  • 7. Interactivity Outline some simple ways that your game story will be interactive In the additional information – consider how you can control the narrative (as designer) whilst creating the impression of interactivity (look back at the AO1 reading list).
  • 8. Theme, Genre and Tone Briefly explain what you game is about (in 'real world' terms – leadership? The right and wrong of using violence? Gender?) - what the genre/subgenre is and what tone your game will have – Sombre? Cheerful? Scary? In the additional information:- How will you develop your generic conventions?How will your theme develop within the game? How will you anchor particular connotations to show preferred readings of representations? How will you develop the tone of your game?
  • 9. Structure and Pace How do you progress through your game? How do you move from stage to stage? How do you win? How does the game maintain pace? In the additional information – draw an 'intensity graph' for your game narrative – Set out the main narrative beats in each level – how does the rising tension keep you involved and interested- how do the challenges increase in difficulty as the game goes on.
  • 10. Characters - Appearance Who are your main characters and what do they look like? In the additional information:- sketches and designs of characters in motion and at rest, with different costume ideas, how they will look when strong / when weak
  • 11. Characters - Backstory Summarise the history of your main characters In the additional information:- ● Complete character sheets for main characters ● List information to back up the information in your character sheets ● Pull together backstories in a paragraph for each main character
  • 12. Characters – Role in the Game Identify the archetypal roles your main characters fulfil in your game design. In the additional information:- Go through a list of archetypal roles (The Villain, The Donor, The Helper, The Princess, The Dispatcher, The Hero (or victim), The False Hero) and show how they fit into your narrative plans.
  • 13. Characters - Movement What normal and special movement modes do your playable characters have? In the additional information:- ● What can boost characters' movement skills? Energy / vehicles / magic? ● How do characters (and players) learn new movements? (New fighting moves, for example)
  • 14. Characters - Abilities What particular abilities do your main playable characters have? In the additional information:- ● How are abilities determined at the start of the game? ● How do they develop? ● How can they be enhanced – in the short or long term?
  • 15. Characters – Weaknesses and Vulnerabilities What are the main characters weaknesses and vulnerabilities? In the additional information:- ● Are these weaknesses generated initially, as the price of other strengths? ● How might weaknesses develop? ● What can the player do to protect against their characters' weaknesses?
  • 16. Characters – Built In Behaviours Are there behaviours which your characters, or the NPCs, will always exhibit? In the additional information:- ● How can you use built in behaviours (particularly of NPCs) to your benefit? ● How can you overcome built in behaviours in playable characters?
  • 17. Presentation All of your work needs to be posted on your blog. Some work may need to be scanned, with the .jpg files uploaded as images. You can link to other images, audio and video content which is already online as well as uploading your own content.
  • 18. Assessment All of the above work is required to complete AO4 Pass – You create basic story outline and basic characters, with depth, detail, structure and efficacy all to a minimum standard. Merit – You outline a sound story and have imaginative characters, with depth, detail, structure and efficacy all to a good standard. Distinction – Game stories and characters to an extremely high standard, with depth, detail, structure and efficacy all highly creative. These tasks are designed so that if you complete them in full you should be working to Distinction.