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Computers in Education
   Session 1: Introduction


   Dr Arunangsu Chatterjee
   Department of Computer Science
   University of Leicester


www.le.ac.uk
The evolving learners
•   Traditionalists (born before 1946)

•   Baby boomers (born between 1946 and 1964)

•   Generation X (born between 1965 and 1980)

•   Generation Y (born between 1981 and 1999)

•   Generation Z (born after 2000)
Key Transformations
Analogue              Digital

Desktop               Ubiquitous/Mobile

Closed                Open

Isolated              Connected

Centralised           De-Centralised

Consumers             Producers
Shaped by technology – The past
The Present




Image Courtesy: http://www.onlineeducation.net
The Present
The Future




Image Courtesy: http://www.onlineeducation.net
The Future
           Company                                                     Further
                                                                     Education




Courses and Content
in LMS                                                        Courses and Content
                                                                     in LMS/LCMS



                 Corporate                                           Institute
     Corporate       Blogs
     Resources                                                       Services


                                    Private

        Add-In-                                                Search and
        Education            Communities / Social Network   Open Resource
        Applications             Groups / Experts             Repositories
Think Lego blocks




Image courtesy: Danny de Witte, U&I Learning (UIL), Belgium
Example
A Personal Learning Environment (PLE)
     A Personal Learning Environment is not:
     •    A specific software application

     •    A system for creating or delivering e-learning content

     •    A learning management system

     •    A content management system

     •    A virtual learning environment (in its strictest sense)

     A Personal Learning Environment is:
     •   A concept, based on Web 2.0 technology
     •   A collection of tools and systems
     •   Browser based
     •   An environment where learners access information from a variety of
         sources
     •   Personal to the user – learner-centric
     •   Distributed and social
PLEs may be made up
of:
• Production tools
• Collaboration and sharing tools
• Communication
• Storage tools
• Aggregating content
• Aggregating people
• Aggregating software
• Identity management
• APIs and protocols
But why change the way we learn?
BUT




      With great power comes great responsibility
Self-Regulated Learning (SRL)



http://youtu.be/jTa1vOH6JjA
Self-Regulated Learning (SRL)
Assess your SRL skills by visiting the following URL

URL: http://goo.gl/EXavm
What are we trying to achieve

Responsive
Open
Learning
Environments
How

• An open platform – http://role-sandbox.eu


• A Widget Store - http://www.role-widgetstore.eu/


• A Requirements Store -
  http://www.cs.le.ac.uk/projects/ROLE/sre/
What Next

• How to assemble a PLE?


• How to build simple widgets and integrate in your
  PLE?


• How to work and learn collaboratively using a PLE?

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Computers in Education - Session 1

  • 1. Computers in Education Session 1: Introduction Dr Arunangsu Chatterjee Department of Computer Science University of Leicester www.le.ac.uk
  • 2. The evolving learners • Traditionalists (born before 1946) • Baby boomers (born between 1946 and 1964) • Generation X (born between 1965 and 1980) • Generation Y (born between 1981 and 1999) • Generation Z (born after 2000)
  • 3. Key Transformations Analogue Digital Desktop Ubiquitous/Mobile Closed Open Isolated Connected Centralised De-Centralised Consumers Producers
  • 4. Shaped by technology – The past
  • 5. The Present Image Courtesy: http://www.onlineeducation.net
  • 7. The Future Image Courtesy: http://www.onlineeducation.net
  • 8. The Future Company Further Education Courses and Content in LMS Courses and Content in LMS/LCMS Corporate Institute Corporate Blogs Resources Services Private Add-In- Search and Education Communities / Social Network Open Resource Applications Groups / Experts Repositories
  • 9. Think Lego blocks Image courtesy: Danny de Witte, U&I Learning (UIL), Belgium
  • 11. A Personal Learning Environment (PLE) A Personal Learning Environment is not: • A specific software application • A system for creating or delivering e-learning content • A learning management system • A content management system • A virtual learning environment (in its strictest sense) A Personal Learning Environment is: • A concept, based on Web 2.0 technology • A collection of tools and systems • Browser based • An environment where learners access information from a variety of sources • Personal to the user – learner-centric • Distributed and social
  • 12. PLEs may be made up of: • Production tools • Collaboration and sharing tools • Communication • Storage tools • Aggregating content • Aggregating people • Aggregating software • Identity management • APIs and protocols
  • 13. But why change the way we learn?
  • 14. BUT With great power comes great responsibility
  • 17. Assess your SRL skills by visiting the following URL URL: http://goo.gl/EXavm
  • 18. What are we trying to achieve Responsive Open Learning Environments
  • 19. How • An open platform – http://role-sandbox.eu • A Widget Store - http://www.role-widgetstore.eu/ • A Requirements Store - http://www.cs.le.ac.uk/projects/ROLE/sre/
  • 20. What Next • How to assemble a PLE? • How to build simple widgets and integrate in your PLE? • How to work and learn collaboratively using a PLE?