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Paper prototyping
for Agile Development
   Agile Eastern Europe 2011
Who am I?



            Max Gaponov
            Certified Scrum Product Owner
            Agile coach, CIO at Banki.ru
            mgaponov@gmail.com
What are we going to talk about?
What is a Prototype?




  Prototype is a
  working model of
  future system
What fields do use prototyping?



•   Architecture
•   Engineering
•   Automobile industry
•   Art
•   Software
This talk was a prototype first ;)
What prototypes are made for?



• Know more about a product
• Get a feedback
• Get information about possible problems during
  production
• Get an ability to change something before
  production
Prototype is documentation




•   Far more compact than text
•   Does not take much time to understand
•   Simplifies development
•   Reduces development time
Prototype is communication


    — So, it’s all clear?
    — Sure!!!
What do we need for prototyping?


    We need to understand process of use of a
    product:
How product is born?


                       Surface

                       Skeleton

                       Structure

                        Scope

                       Strategy
Time and place for prototyping


                       Surface




                                  Prototyping
                       Skeleton

                      Structure

                        Scope

                       Strategy
Prototyping ways are many




•   Paper Prototyping
•   HTML/CSS/JS
•   PowerPoint/Keynote
•   Axure RP Pro/iRise
•   Excel/Numbers
Why paper prototyping?
It’s simple!
Who can draw?
And when you were children? ;)
The only important thing is understanding
Paper prototypes have right fidelity
Paper prototypes can be done together!
Some more coins into the pig...




•   Paper prototyping is the fastest way
•   Help to force decisions
•   Irrelevant to technical skills
•   There is no court for paper prototypes
What tools do we need?




•   Paper
•   Transparent film
•   Post-it notes
•   Scissors
•   Removable tape
•   Pens, pencils, markers
Some more tools...
I’ve got my own...
Simple example: site search



  What to do:
  As a user I can search a site to find content that
  interests me.


  How to demo:
  User types text into a search form, push a «Search»
  button and gets a page with search results.
Let’s build a prototype for search
Take a look and add some details
Little bit harder: photo gallery



  What to do:
  As a registered user I can create and edit galleries
  so I can share my fotos with my friends.


  How to demo:
  Gallery creation/edit; load a photo; sign a photo;
  access setup to gallery; show a gallery.
In animation and movies they use storyboards
We can use sketchboards
Galleries sketchboard
Let’s build a gallery edit prototype
We can add a photo
Photo added...
We can setup access to gallery
Access granted...
They often say paper prototypes lack interactivity
Let’s edit personal data
Let’s add a child
Is that interactive? Absolutely, yep...
Paper prototypes testing
What do we need for testing?




• Target group
• Testing tasks
• Helpers
Our helpers




    Faciman           Compuman             Watchman
  Mr. Smith. He        Manipulates a     Listens and writes
solves problems ;)      prototype         down everything
                     according to user
                          actions
What are testing tasks?




•   Goal
•   Input data
•   User steps
•   Notes
How to analyze test results?




• All tasks completed?
• User remarks?
• Watchman notes?
Let’s refinine search prototype a bit
Let’s refine galleries
Rename a gallery on edit page
Turn a photo
It’s better now!
Then test again... and refine again...




                 Prototyping is a
                    process
And one more thing




          Paper prototyping is a
                mindset
Home reading


User Experience:             Prototyping:
• About Face, Alan           • Prototyping: A
  Cooper                       Practitioner’s Guide,
• The Elements of User         Todd Zaki Warfel
  Experience, Jesse James    • Paper Prototyping: The
  Garrett                      Fast and Easy Way to
• Jeff Patton articles and     Design and Refine User
  talks                        Interfaces, Carolyn
                               Snyder
Thanks!

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