2. Escape Gaming – a world wide leading E-Sports organization
HQ in Dortmund (GER), Offices in Sheffield (UK) and San Jose (USA)
Current Teams in the games DotA2, CS:GO, Hearthstone
DotA2, CS:GO and Hearthstone are three of the four largest E-Sports
We support our athletes to compete at the highest level
Established and loyal fan base (over 500K following on Social Media)
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INTRODUCTION
3. Zak Robinson, Head of Operations, UK
Owner of Escape Gaming
Built up successful internet communities, e.g. “ZeroEmpires” (22M views)
Responsible for team management and community building
Contact: zak@escape.gg
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Dr. Till Hoffmann, CEO, Germany
Owner of Escape Gaming, funded by family Hoffmann
Built up successful businesses in various other high-tech industries
Responsible for strategy and marketing of Escape Gaming
Contact: t.hoffmann@escape.gg
MANAGEMENT
Dr. Wolf Hoffmann, Consultant, Germany
Owner of Escape Gaming, funded by family Hoffmann
Advisor and Consultant for Escape Gaming
Responsible for financing
Contact: w.hoffmann@escape.gg
4. Troy ‘Resonance22’ Hetzler, Head of Hearthstone
Serious knowledge in the scene of Hearthstone
Built up successful internet communities, e.g. “Resonance22” (5M views)
Responsible for team management and community building
Contact: troy@escape.gg
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Marie ‘Jeez’ Ringdal, Head of DotA2
Various experience in team management
Successful media management
Responsible for building up the community in the DotA2 section
Contact: marie@escape.gg
Victor ‘Flash’ Tamás Bea, Head of CS:GO
Professional CS:GO Player
Huge experience and knowledge of the whole CS:GO scene
Responsible for team management and community building in CS:GO
Contact: victor@escape.gg
MANAGEMENT
6. 533,000 combined following on all Social Media Channels
Approximately 50 Million Social Media impressions each year
Appearances in the largest events in E-Sports
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0
50.000
100.000
150.000
200.000
Youtube Facebook Twi er Twitch
COMBINED FOLLOWING OF THE
FOUR LARGEST OF OUR CHANNELS.
ANY FOLLOWER STATED IN THIS
PRESENTATION ARE SUBJECT TO
CHANGE FROM THE DATE OF ISSUE
157K153K
138K
81K
FOLLOWING AND APPEARANCE
7. Over 20M unique viewers in the largest events
20+ events of this size per year
Up to 100K physical visitors at live events
$31M in prizes for DotA2 in 2015, $6M in prizes for CS:GO in 2015
For example: ESL Cologne 2015 viewership*
* http://www.eslgaming.com/article/954-ak-47-headshots-1450-molotovs-and-more-esl-one-cologne-2015-infographic-2280
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V I E W E R S H I P
TOTAL SESSIONS
TOTAL HOURS
TOTAL VIEWERS
91,599,513
31,582,186
24,691,777
91.6MILLION
31.6MILLION
24.7MILLION
148%
97%
181%
PEAK
CCU 1,323,960
GROWTH FROM KATOWICE 2015
30,7%[∧223% FROM COLOGNE 2014]
VIEWERSHIP EXAMPLE
8. Massive growth of revenues in the whole E-Sports industry*
Let’s grow together!
* https://newzoo.com/insights/articles/global-esports-market-report-revenues-to-jump-to-463-million-in-2016-as-us-leads-the-way/
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0
250
500
750
1.000
1.250
2014 2015 2016 2019
$194
MILLION
$325
MILLION
$463
MILLION
$1072
MILLION
+67.4%
YoY
+42.6%
YoY
+40.7%
CAGR
2014-2019
MEDIA RIGHTS, MERCHANDISE &
TICKETS, ONLINE ADVERTISING,
BRAND PARTNERSHIPS, ADDITIONAL
GAME PUBLISHER INVESTMENTS
GENERAL GROWTH OF E-SPORTS