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Gamification
Driving user behavior
                               Zack Bodnar
                        zack@badgeville.com
                                  @yack87
What is Gamification?
The application of
 game mechanics
        to
non-game contexts
Cool!

Points!             Leaderboards!


          Badges!
                         Missions!
Quests!
Uh oh.

“Pointsification” doesn’t work.


      And it’s annoying.
“Badges”

Badges are like e-mails.

       People respond to them if they
            mean something.
Feedback loops
•   Badges
•   Points
•   Leaderboards           •   64x64 pixel image
•   Social notifications   •   AmEx Black card
                           •   Frequent Flyer miles
                           •   Military Medal
                           •   “CEO” on a business
                               card
Good Gamification
Uses models from Psychology,
                 Loyalty design,
                 Neuroscience,
                 Game Design
         to apply key feedback loops
             at the right time
                    in the right context

             to get people to do stuff.
Why?
THE MARKETER’S CHALLENGE
Three key imperatives for today’s marketers remain…


        ACQUISITION         RETENTION                 CONVERSION




      How do I get       How do I keep    How do I get them to spend
    more customers?     them over time?        more money?
MASSIVE INVESTMENTS
In key technologies & programs to drive
acquisition, retention and conversions…

  $40B    In Online
          Ad Spend     $1.5B   In Online
                               Communities       $26B       In SEM


          On Loyalty           In Social Media              In Marketing
   $50B   Programs     $4.8B   Ad Spend          $25B       Software




                                                   Sources: McKinsey, Gartner, IDC, 6S Marketing, BIA/Kelsey
DESPITE BIG INVESTMENT….
We’re knee deep in an engagement crisis

Low Adoption                       Few Converting
         Customers Who See                 Average Online
16%      Facebook Brand Updates     3%     Conversion Rates



28%      Visitors Actually Login
                                   65%     Abandon Shopping Carts




Limited Loyalty
        Customers Swayed
25%     by a Brand

        Customers Inactive in
55%     Loyalty Programs




                                                       Sources: Gartner, FMC, Forrester, Colloquy, Statista
THREE KEY IMPERATIVES
For today’s enterprises…


         OPTIMIZE             FOSTER             ENHANCE EMPLOYEE
    BUSINESS PROCESS       COLLABORATION           PERFORMANCE




     How do we serve    How do we break down   How do we get more from
    customers better?     knowledge silos?         our employees?
MASSIVE INVESTMENTS
In key technologies to optimize business process, foster
collaboration, and enhance employee performance…


     $1    Trillion in software
           spend last five years   $12 BillionSoftware
                                       CRM
                                               in
                                                           $1 Billion in
                                                              Social Software


   $4.5 Billion in Support &
        Services Software          $15 Billion in HR and
                                       Learning Software   $25 Billion in Marketing
                                                               Software




                                                                           Sources: Gartner, Ovum, IDC, and Bersin
DESPITE BIG INVESTMENT….
We’re knee deep in an engagement crisis

Broken Business Process                Underperforming Teams
         Average adoption of                   Employees disengaged
50%      enterprise apps               70%     at work


        Provide consistent customer            Employees with adequate skill sets
 1%     service & support               5%     to maximize performance
        experience



Limited Collaboration

        Enterprise communities
70%     that fail from poor adoption

        Workers that actually
12%     use social software



                                                            Sources: Forrester, Gartner Neochange, Gallup, CEB
Toolkit
Feedback loops


 Game Mechanics   Reputation Mechanics   Social Mechanics
GAME MECHANICS
Use virtual rewards, for behaviors big and small…

Examples

 Instant Feedback
 Encourage valuable behaviors in real-
 time with points and progress bars


 Achievements & Awards
 Deliver rewards that showcase strong
 performance and highlight expertise



 Missions & Challenges
 Guide employees to interact
 with process or content
REPUTATION MECHANICS
Showcase employee expertise

Examples


 Champion Top Performers
 Across departments or teams



 Showcase Mastery
 By creating different levels of
 achievement across the enterprise


 Expertise Tracks
 Highlight expertise in specific
 content or business processes
SOCIAL MECHANICS
Connect employees with relevant
people, content, and process

Examples

 Activity Streams
 Empower employees to discover
 relevant process and content in
 their app of choice

 Finding & Following
 Connect them with
 like-minded colleagues


 Real-time Notifications
 Deliver them alerts as they
 happen across enterprise
How?
Process

Determine Business Goals

  Determine Key Behaviors

     Examine Context of Behaviors

        Apply Appropriate Mechanics
Business Goals


If it can’t be measured, it’s not a
        good business goal.


                            Business Goals

                             Behaviors

                               Context

                                 Mechanics
Determine key behaviors


 What does the target audience
need to do in order to achieve the
        business goals?

                          Business Goals

                           Behaviors

                             Context

                               Mechanics
Examine the context

    Online or Offline?
    Social or Asocial?
Competitive or Collaborative?


                        Business Goals

                         Behaviors

                           Context

                             Mechanics
Examine the context

     Demographics:
     Male / Female?
       Age Group?
   Culture / Nationality?

                        Business Goals

                            Behaviors

                             Context

                               Mechanics
Apply the mechanics

What feedback loop is missing to
trigger, motivate or make easier
          the behavior?


                         Business Goals

                          Behaviors

                            Context

                              Mechanics
Behavior =
Motivation, Ability, Trigger




                               From the work
                                  of BJ Fogg
Example
ONLINE EDUCATION
Lack of student engagement



Business goals:
    - Increase average grades
    - Decrease fail rate
Process

Determine Business Goals

  Determine Key Behaviors

     Examine Context of Behaviors

        Apply Appropriate Mechanics
Thanks!



    Zack Bodnar
zack@badgeville.com
     @yack87

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Gamification - Toolkit and Process

  • 1. Gamification Driving user behavior Zack Bodnar zack@badgeville.com @yack87
  • 3. The application of game mechanics to non-game contexts
  • 4. Cool! Points! Leaderboards! Badges! Missions! Quests!
  • 5. Uh oh. “Pointsification” doesn’t work. And it’s annoying.
  • 6. “Badges” Badges are like e-mails. People respond to them if they mean something.
  • 7. Feedback loops • Badges • Points • Leaderboards • 64x64 pixel image • Social notifications • AmEx Black card • Frequent Flyer miles • Military Medal • “CEO” on a business card
  • 8. Good Gamification Uses models from Psychology, Loyalty design, Neuroscience, Game Design to apply key feedback loops at the right time in the right context to get people to do stuff.
  • 10. THE MARKETER’S CHALLENGE Three key imperatives for today’s marketers remain… ACQUISITION RETENTION CONVERSION How do I get How do I keep How do I get them to spend more customers? them over time? more money?
  • 11. MASSIVE INVESTMENTS In key technologies & programs to drive acquisition, retention and conversions… $40B In Online Ad Spend $1.5B In Online Communities $26B In SEM On Loyalty In Social Media In Marketing $50B Programs $4.8B Ad Spend $25B Software Sources: McKinsey, Gartner, IDC, 6S Marketing, BIA/Kelsey
  • 12. DESPITE BIG INVESTMENT…. We’re knee deep in an engagement crisis Low Adoption Few Converting Customers Who See Average Online 16% Facebook Brand Updates 3% Conversion Rates 28% Visitors Actually Login 65% Abandon Shopping Carts Limited Loyalty Customers Swayed 25% by a Brand Customers Inactive in 55% Loyalty Programs Sources: Gartner, FMC, Forrester, Colloquy, Statista
  • 13. THREE KEY IMPERATIVES For today’s enterprises… OPTIMIZE FOSTER ENHANCE EMPLOYEE BUSINESS PROCESS COLLABORATION PERFORMANCE How do we serve How do we break down How do we get more from customers better? knowledge silos? our employees?
  • 14. MASSIVE INVESTMENTS In key technologies to optimize business process, foster collaboration, and enhance employee performance… $1 Trillion in software spend last five years $12 BillionSoftware CRM in $1 Billion in Social Software $4.5 Billion in Support & Services Software $15 Billion in HR and Learning Software $25 Billion in Marketing Software Sources: Gartner, Ovum, IDC, and Bersin
  • 15. DESPITE BIG INVESTMENT…. We’re knee deep in an engagement crisis Broken Business Process Underperforming Teams Average adoption of Employees disengaged 50% enterprise apps 70% at work Provide consistent customer Employees with adequate skill sets 1% service & support 5% to maximize performance experience Limited Collaboration Enterprise communities 70% that fail from poor adoption Workers that actually 12% use social software Sources: Forrester, Gartner Neochange, Gallup, CEB
  • 17. Feedback loops Game Mechanics Reputation Mechanics Social Mechanics
  • 18. GAME MECHANICS Use virtual rewards, for behaviors big and small… Examples Instant Feedback Encourage valuable behaviors in real- time with points and progress bars Achievements & Awards Deliver rewards that showcase strong performance and highlight expertise Missions & Challenges Guide employees to interact with process or content
  • 19. REPUTATION MECHANICS Showcase employee expertise Examples Champion Top Performers Across departments or teams Showcase Mastery By creating different levels of achievement across the enterprise Expertise Tracks Highlight expertise in specific content or business processes
  • 20. SOCIAL MECHANICS Connect employees with relevant people, content, and process Examples Activity Streams Empower employees to discover relevant process and content in their app of choice Finding & Following Connect them with like-minded colleagues Real-time Notifications Deliver them alerts as they happen across enterprise
  • 21. How?
  • 22. Process Determine Business Goals Determine Key Behaviors Examine Context of Behaviors Apply Appropriate Mechanics
  • 23. Business Goals If it can’t be measured, it’s not a good business goal. Business Goals Behaviors Context Mechanics
  • 24. Determine key behaviors What does the target audience need to do in order to achieve the business goals? Business Goals Behaviors Context Mechanics
  • 25. Examine the context Online or Offline? Social or Asocial? Competitive or Collaborative? Business Goals Behaviors Context Mechanics
  • 26. Examine the context Demographics: Male / Female? Age Group? Culture / Nationality? Business Goals Behaviors Context Mechanics
  • 27. Apply the mechanics What feedback loop is missing to trigger, motivate or make easier the behavior? Business Goals Behaviors Context Mechanics
  • 28. Behavior = Motivation, Ability, Trigger From the work of BJ Fogg
  • 30. ONLINE EDUCATION Lack of student engagement Business goals: - Increase average grades - Decrease fail rate
  • 31. Process Determine Business Goals Determine Key Behaviors Examine Context of Behaviors Apply Appropriate Mechanics
  • 32. Thanks! Zack Bodnar zack@badgeville.com @yack87