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Mohammad Shaker
mohammadshaker.com
@ZGTRShaker
2011, 2012, 2013, 2014
XNA Game Development
L01 – Introduction
LUBZHTM
References
References of this Course
• Books
– All of previous slide
• Web sites
– Many of them!
• http://www.riemers.net/
• http://rbwhitaker.wikidot.com/xna-tutorials (very good one)
Take a Look on XNA and My Other Courses
@ http://www.slideshare.net/ZGTRZGTR
and @ http://mohammadshaker.com/
Available courses to the date of this slide:
Explore My
Authoring tool for Cut the Rope!
A Full implementation of a clone of Cut the Rope for Research Purposes
Procedurally Generating Endless Levels for
Cut the Rope Game
Is an Ongoing Research Project
Find out more on my recent publication in:
http://mohammadshakergtr.wordpress.com/publication/
Graphics Engine Implemented in XNA
Watch trailers:
http://www.youtube.com/watch?v=FM3v0tbdKrs
http://www.youtube.com/watch?v=NRWEhsFGVgE
http://www.youtube.com/watch?v=hRxOINEO9fc
So let’s create sth awesome!
XNA! XNA
XNA!XNA Mobile
XNA!XNA Mobile
Xbox LIVE Hub
XNA Game Studio 4.0
• Powerful platform
– Managed code platform, no unsafe code
– XNA Game Studio 4.0 is C# exclusive
– Performance
– Productivity
• The XNA Framework
– Game Loop
– Graphics
– Audio and Media
• MicBluetooth
• Music
• Photos and Video
– Input
• TouchJoystick
– Sensors
• Silverlight
• Accelorometer
– Target Platforms
• Windows Phone Xbox  PC
• Faaaaaaaaaaast Developement
Our Course!
Our Course
• Slides
• References
• Appendix (Apps, Media, Resources, …etc)
• Quizzes
Image from ebwitiker
New XNA Project!
• Content Pipeline
New XNA Project!
• Content Manager & The Content Pipeline
Content Type File Types
3D Models .x,.fbx
Textures/Images .bmp,.dds,.dib,.hdr,.jpg,.pfm,.png,.ppm,.tga
Audio .xap (an XACT audio project),.wma,.mp3,.wav
Fonts .spritefont
Effects .fx
New XNA Project!
• Content Pipeline
New XNA Project!
• Content Pipeline
New XNA Project!
• Content Pipeline, So easy to handle!
• Loading!
• Unloading
Texture2D image = Content.Load<Texture2D>("FullLogo");
Content.Unload();
New XNA Project!
Creating a new project!
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
XNA Game1 Class / Execution Order
New XNA Project!
• Game1()
– Class “Game1” constructor
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
New XNA Project!
• Initialize()
– Allows the game to perform any initialization it needs to before starting to run.
– This is where it can query for any required services and load any non-graphic related content.
Calling base.Initialize will enumerate through any component and initialize them as well.
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
New XNA Project!
• LoadContent()
– LoadContent will be called once per game and is the place to load all of your content.
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
New XNA Project!
• UnloadContent()
– UnloadContent will be called once per game and is the place to unload all content.
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
New XNA Project!
• Update(GameTime gameTime)*
– Allows the game to run logic such as updating the world, checking for collisions, gathering
input, and playing audio.
• Draw(GameTime gameTime)*
• This is called when the game should draw itself.
* “gameTime” Provides a snapshot of timing values.
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
How “Game-Engine” works?!
New XNA Project!
How XNA functions (Game1 Functions) they called?!
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
Initialize
LoadContent
UnloadContent
Update
Draw
Game1
Update() vs. Draw()
Update() vs. Draw()
• Update and Draw are called at different rates depending on whether
IsFixedTimeStep is true or false.
– If IsFixedTimeStep is false, Update and Draw will be called in a continuous loop.
– If IsFixedTimeStep is true, Update will be called at the interval specified in TargetElapsedTime,
while Draw will only be called if an Update is not due.
– If Draw is not called, IsRunningSlowly will be set to true.
Find out more @ http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.game.update.aspx
3D World
3D World
3D World
Take a Look on my other courses
@ http://www.slideshare.net/ZGTRZGTR
Available courses to the date of this slide:
http://www.mohammadshaker.com
mohammadshakergtr@gmail.com
https://twitter.com/ZGTRShaker @ZGTRShaker
https://de.linkedin.com/pub/mohammad-shaker/30/122/128/
http://www.slideshare.net/ZGTRZGTR
https://www.goodreads.com/user/show/11193121-mohammad-shaker
https://plus.google.com/u/0/+MohammadShaker/
https://www.youtube.com/channel/UCvJUfadMoEaZNWdagdMyCRA
http://mohammadshakergtr.wordpress.com/

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