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Recent Advances in 
AI & Games
Mohammad Shaker 
Founder, Strong Emotions
Wikilogia Talk, April 2015
Content Generation, Emotions and Serious Games
@ZGTRShaker
Non-Player Character (NPC)
Non-Player Character (NPC)
Fire Propagation
The enemies respond to sounds and visual distractions such as fire
If an enemy AI is injured on the ground, he will shout out for help
Code Master Ego Weather Engine
AI beyond NPC
AI beyond NPC
1.  Procedural Content Generation
2.  Player-experience modeling
3.  Data Mining and User Behavior
4.  Alternate NPC Approaches
Procedural 
Content 
Generation
Procedural 
Content 
Generation
Procedural 
Content 
Generation
Procedural 
Content 
Generation
PCG Across Genres
Dungeon
 Platformer
 Open World
Physics-based
 Rhythm-based
Spelunky
Mario
No Man’s Sky
No Man’s Sky
Ropossum for Cut the Rope
Adaptive Personalized Content Generation
for FPS Games
Fourth Year Project, 2012
Evolving Neural Network Agents in the NERO Video Game
http://nn.cs.utexas.edu/downloads/papers/stanley.cig05.pdf
Believability and Adaptivity
Evolving Neural Network Agents in the NERO Video Game
http://nn.cs.utexas.edu/downloads/papers/stanley.cig05.pdf
Believability and Adaptivity
Evolving Neural Network Agents in the NERO Video Game
http://nn.cs.utexas.edu/downloads/papers/stanley.cig05.pdf
Believability and Adaptivity
Evolving Neural Network Agents in the NERO Video Game
http://nn.cs.utexas.edu/downloads/papers/stanley.cig05.pdf
6%
Very
anxious
17%
Somewhat
anxious
22%
Neither
32%
Somewhat
relaxed
23%
Very
relaxed
Player Emotion After Playing Angry Birds
Marry someone and break your addiction
Employed
o r N O T
Employed people are 2X more likely to feel
anxiety and 2.25X likely to experience anger
Single
vs. Married
You are X2 likely to be addicted on angry birds if
you are single than if you are married
Simple
Easy
Just right
Tough
3%
6%
60%
31%
Player Reported Difficulty for Angry Birds
The Big Picture of Player Modeling
Game Player
Player Experience
Model
Adaptation Model
Enforced
Controllable features
Gameplay features
Prediction of
player’s
emotion
Exhaustive
search
Towards Adaptation
Levels Generation
Black and White
Items Placement (SOM)
Facial Expression
Facial Expression
Facial Expression
Facial Expression
Facial Expression
Facial Expression
Facial Expression
Facial Expression
Facial Expression
Facial Expression
Facial Expression
What?!
Publications
•  A Quantitative Approach for Modeling and Personalizing Player Experience in First-
Person Shooter Games, in the Extended Proceedings of the 2013 Conference on User
Modeling, Adaptation and Personalization (UMAP 2013), 2013.
•  Personalizing Content Generation in First Person Shooter Games through Player
Modeling. Submitted on Oct. 2014 to The Scientific World Journal, Special issue in
"Recent Advances in Intelligent Techniques for Games", 2015.
Nonverbal Signatures of Engagement in
Super Mario Bros
2013
Expressions during Gameplay
Behavioral Features
•  Visual Reaction (VR)
–  Bias of head on the x-axis compared to first frame 

(Avg. + STD)
–  Bias of head on the y-axis compared to first frame 

(Avg. + STD)
–  Left eye closed 
 
 
 
 
(Avg. + STD)
–  Right eye closed 
 
 
 
 
(Avg. + STD)
–  Mouth open 
 
 
 
 
(Avg. + STD)
•  Facial Expression (FE)
–  Angry % 
 
 
 
 
 
(Avg. + STD)
–  Happy % 
 
 
 
 
 
(Avg. + STD)
–  Sad % 
 
 
 
 
 
(Avg. + STD)
–  Surprised % 
 
 
 
 
(Avg. + STD)
Publication
Noor Shaker and Mohammad Shaker. Towards Understanding the
Nonverbal Signatures of Engagement in Super Mario Bros, in
Proceedings of the 2014 Conference on User Modeling, Adaptation
and Personalization (UMAP 2014), 2014.
Ropossum: Evolutionary-based
Authoring Tool for Physics-based Games
Graduation Thesis, 2013
- Popular physics based game!
- Can generate endless levels!
- All levels should be playable!
- Opens the imagination of all players to design, test, modify their own
levels and help them achieve that.!
Ropossum
Graduation Thesis Publications
•  Evolving Playable Content for Cut the Rope through a Simulation-Based Approach, in
Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 13),
2013. 
•  Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope
Levels, in Proceedings of Artificial Intelligence and Interactive Digital Entertainment
(AIIDE 13), 2013. 
•  Automatic Generation and Analysis of Physics-Based Puzzle Games, in Proceedings of
the 2013 IEEE Conference on Computational Intelligence and Games (CIG 2013), 2013.
Nominated for best paper award.
Projection-based Agent for Generating Playable
Content for Physics-based Games
Nominated best paper award, EvoStar, Denmark - April 2015
A Progressive Approach to Content Generation
Nominated best paper award, EvoStar, Denmark - April 2015
Projection-based Agent
Projection-based Agent
Projection-based Agent
Projection-based Agent
Projection-based Agent
Projection-based Agent
Projection-based Agent
Projection-based Agent
Supervised Projects
2013 and 2014
A Procedural Method for Automatic
Generation of Spelunky Levels
Walaa Baghdadi, Fawzya Shams Eddin, Rawan Al-Omari, Ziena Alhalawani, Mohammad Shaker and Noor Shaker
EvoStar, Denmark 2015
Projection-based Agent
Weebee on a Mission:
A Serious Game for Better Understanding the
Behavior Differences Between Children
Rawan Al-Omari, Walaa Baghdadi, Ziena Alhalawani, Mohammad Shaker and Noor Shaker, 2014
O n a M i s s i o n
Questionnaire to Game Scenario
“Do you help other !
kids in need?”!
Game Environments
Park School Kitchen
Weebee on a Mission, FITE of Damascus, Syria, 2014
Utilizing Kinect Control for More Immersive
Interaction with 3D Environments
Saeed Hajali, Kinda Tarboush, Marah Halaweh, Mohammad Shaker and Noor Shaker
2014
“Why using
a
stylus when
God
gave us
five
fingers!”
Steve Jobs when introducing
the first iPhone, 2010
Hand Gesture
Voice Command
Interaction with the Environment
The Immersion Process
Player
Sketch
Generating
basic Level
Canvas
Allow Edit and
Generation of
Content
Select
Rotate
Delete
Move
The gestures
that we use
The
Application
NEXT, iNversion, Collapse, SyncSeven,
unannounced title and unannounced title. 
visit: www.mohammadshaker.com
NEXT 
 
 www.mohammadshaker.com/next.html
NEXT 
 
 www.mohammadshaker.com/next.html
NEXT 
 
 www.mohammadshaker.com/next.html
iNversion
 
 www.mohammadshaker.com/inversion.html
iNversion
 
 www.mohammadshaker.com/inversion.html
Collapse 
 
 www.mohammadshaker.com/collapse.html
https://play.google.com/store/apps/details?id=com.StrongEmotionsApps.SyncSevenFREE
SyncSeven on Android
SyncSeven on Android 
 
https://play.google.com/store/apps/details?id=com.StrongEmotionsApps.SyncSevenFREE
Visit my website
and play NEXT, iNversion and Collapse.
www.mohammadshaker.com
www.mohammadshaker.com
@ZGTRShaker
Thx.

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Indie Series 02: AI and Recent Advances in Games