1. Recent Advances in
AI & Games
Mohammad Shaker
Founder, Strong Emotions
Wikilogia Talk, April 2015
Content Generation, Emotions and Serious Games
@ZGTRShaker
26. Marry someone and break your addiction
Employed
o r N O T
Employed people are 2X more likely to feel
anxiety and 2.25X likely to experience anger
Single
vs. Married
You are X2 likely to be addicted on angry birds if
you are single than if you are married
44. Publications
• A Quantitative Approach for Modeling and Personalizing Player Experience in First-
Person Shooter Games, in the Extended Proceedings of the 2013 Conference on User
Modeling, Adaptation and Personalization (UMAP 2013), 2013.
• Personalizing Content Generation in First Person Shooter Games through Player
Modeling. Submitted on Oct. 2014 to The Scientific World Journal, Special issue in
"Recent Advances in Intelligent Techniques for Games", 2015.
47. Behavioral Features
• Visual Reaction (VR)
– Bias of head on the x-axis compared to first frame
(Avg. + STD)
– Bias of head on the y-axis compared to first frame
(Avg. + STD)
– Left eye closed
(Avg. + STD)
– Right eye closed
(Avg. + STD)
– Mouth open
(Avg. + STD)
• Facial Expression (FE)
– Angry %
(Avg. + STD)
– Happy %
(Avg. + STD)
– Sad %
(Avg. + STD)
– Surprised %
(Avg. + STD)
48. Publication
Noor Shaker and Mohammad Shaker. Towards Understanding the
Nonverbal Signatures of Engagement in Super Mario Bros, in
Proceedings of the 2014 Conference on User Modeling, Adaptation
and Personalization (UMAP 2014), 2014.
50. - Popular physics based game!
- Can generate endless levels!
- All levels should be playable!
- Opens the imagination of all players to design, test, modify their own
levels and help them achieve that.!
Ropossum
51. Graduation Thesis Publications
• Evolving Playable Content for Cut the Rope through a Simulation-Based Approach, in
Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 13),
2013.
• Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope
Levels, in Proceedings of Artificial Intelligence and Interactive Digital Entertainment
(AIIDE 13), 2013.
• Automatic Generation and Analysis of Physics-Based Puzzle Games, in Proceedings of
the 2013 IEEE Conference on Computational Intelligence and Games (CIG 2013), 2013.
Nominated for best paper award.
52. Projection-based Agent for Generating Playable
Content for Physics-based Games
Nominated best paper award, EvoStar, Denmark - April 2015
A Progressive Approach to Content Generation
Nominated best paper award, EvoStar, Denmark - April 2015
62. A Procedural Method for Automatic
Generation of Spelunky Levels
Walaa Baghdadi, Fawzya Shams Eddin, Rawan Al-Omari, Ziena Alhalawani, Mohammad Shaker and Noor Shaker
EvoStar, Denmark 2015
64. Weebee on a Mission:
A Serious Game for Better Understanding the
Behavior Differences Between Children
Rawan Al-Omari, Walaa Baghdadi, Ziena Alhalawani, Mohammad Shaker and Noor Shaker, 2014
68. Weebee on a Mission, FITE of Damascus, Syria, 2014
69. Utilizing Kinect Control for More Immersive
Interaction with 3D Environments
Saeed Hajali, Kinda Tarboush, Marah Halaweh, Mohammad Shaker and Noor Shaker
2014