Virtual reality is the next big thing in tech, but this emerging platform has implications far beyond the world of video games. For photographers, virtual reality has the potential to open up new creative and business avenues by allowing you to recreate entire spaces, buildings, cities, events, and locations.
This presentation was held May 19, 2015. The presenters were YouVisit's Senior Director of Operation PJ Morreale and Director of Photography Calder Wilson. Together they have more than 15 years of professional photography experience.
3. Agenda
Brief history of VR technologies
• Important milestones
• Current trends
YouVisit’s work with emerging tech
Parting thoughts
4. “If there's any object in human experience
that's a precedent for what a computer
should be like, it's a musical instrument: a
device where you can explore a huge range
of possibilities through an interface that
connects your mind and your body, allowing
you to be emotionally authentic and
expressive.”
Jaron Lanier, Founder of VPL
Opening Thought
5. But I’m a Photographer, Not a Gamer or Scientist!
VR is a lot more accessible than it may
seem.
The tech is evolving at an exponential
rate.
You are limited only by the boundaries
of your imagination.
6. A Timeline of VR Technologies
1838 - 1st stereoscopic microscope
1968 - First VR head mounted display, “Sword
of Damocles”
1984 - VPL founded, the term “Virtual Reality”
coined
1992 - The “Lawnmower Man” hits box office,
the first widely publicized movie about VR
1995 - Nintendo releases “Virtual Boy,” one of
the first consumer VR products
7. A Timeline of VR Technologies
2007 - iPhone is released and mobile viewing
experiences change forever
2012 - Oculus is founded, and the Rift is born
2012 - 2015 Massive growth in VR technology
● 2014 Project Morpheus announced
● 2014 Google Cardboard announced
● 2014 Gear VR announced
● 2014 Magic Leap established
● 2015 Microsoft HoloLens announced
● 2015 HTC & Valve Vive announced
● 2015 Oculus Rift release date announced
8. About YouVisit
2009 - YouVisit releases its first immersive virtual tour
experience
2010 - Video tour guides are incorporated
2010 - Mobile app is released
2013 - Version 3 of the walking tour is released and
VR development starts
2013 - First VR demos are completed and we begin to
develop a device agnostic VR product
2014 - YouVisit’s entire collection of immersive media
becomes VR accessible
Late 2014 - VR video is introduced
2015 - Gear VR app is released and several
campaigns utilizing Google Cardboard commence
9. Why Is This Important?
We stand at the intersection between content and
technology, inspiring a new revolution of storytelling.
YouVisit is here to facilitate your immersion into this new
medium.
What do we do next?
That’s where YouVisit’s Tour Builder app and desktop site
comes in.
10. YouVisit’s Tour Builder
Benefits
Tour Builder allows anyone to easily
create immersive virtual experiences that
can be embedded on your website and
partner websites.
● http://www.youvisit.com/tourbuilder
● Completely free
● Supports 360° panoramic
photography, traditional
photography, video.
● 360° content is automatically
rendered for virtual reality
Uses
Create numerous virtual experiences
● Weddings
● Restaurants
● Vacations
● Concerts/Festivals
11. Parting Thought
How will this technology affect the future of communication, interaction, and
human development?
12. “With great fortune and
power comes also
great responsibility.”
Parting Thought
13. Download YouVisit VR App!
(Available on iTunes App Store)
View YouVisit’s Virtual Reality Experiences
on Your Smartphone
15. • Imagine wrapping the
equirectangular panorama around
a sphere
• Immersive view - http://youvis.
it/4K8Qjj
• Traditional click and drag
navigation
• Viewing in VR
Immersive Content
20. • May seem counterintuitive, but
still important
• Consider how your audience will
be viewing this content
• Location within space - Where is
your subject?
Composition
21. • Consider light
sources
• Help the blending tech
help you in post
processing the
images
Lighting and
Exposure
22. • Why is this image being captured as a 360?
• Did it need to be?
• What does the viewer gain?
• Starting point
• Looking around
• Shadows
• Reflections
Subject Matter/Environment
23. • 360° photography and 360° video revolve around stitching
images from multiple cameras.
• Photo can be done with one camera
• Ultra wide fisheyes
• Nodal point
• Video requires multiple cameras
• Stitching software
How Are We Creating This Content?
24. Download YouVisit VR App!
(Available on iTunes App Store)
View YouVisit’s Virtual Reality Experiences
on Your Smartphone