Combining digital information, photographs and 4G video, streets are represented by three-dimensional graphics which even allow the user to enter buildings and see a live video stream.
2. In fundamental terms, the expression augmented
reality, often abbreviated to AR, refers to a simple
combination of real and virtual (computer-generated)
worlds.
Given a real subject, captured on video or camera, the
technology 'augments' (= adds to) that real-world
image with extra layers of digital information.
Combining digital information, photographs and 4G
video, streets are represented by three-dimensional
graphics which even allow the user to enter buildings
and see a live video stream.
3. A notable example of an augmented reality app is
Recognizer, which links face recognition software to
social networking profiles. This means that you could
simply capture a person's image in your mobile's
viewfinder, and potentially have access to their
identity, contact details and a range of personal
information.
Most Augmented Reality
research focuses on see-
through devices, usually worn
on the head that overlay
graphics and text on the
user's view of surroundings.
4. Just as monitors allow us to see text and graphics
generated by computers, head-mounted displays
(HMDs) will enable us to view graphics and text
created by augmented-reality systems.
5. There are two basic types of HMDS:
◦ optical see-through
◦ video see-through
Optical see-through Video see-through
displays: displays:
6. Handheld Augment Reality employs a small
computing device with a display that fits in a
user's hand. Handheld AR employed sensors such
as digital compasses and GPS units for its six
degree of freedom tracking sensors.
7. Spatial Augmented Reality (SAR) makes use of
digital projectors to display graphical
information onto physical objects.
8. Objects in the real and virtual
worlds have to be properly
aligned with respect to each
other.
Some applications demand
accurate registration., e.g., virtual
surgery where error can be fatal!!
Registration errors can also cause
motion-sickness.
9. Medical
Entertainment
Military training
Engineering design
Robot path planning
Manufacturing, Maintenance and Repair
Consumer Design
Portability
10. Technological Limitations:
◦ Displays, trackers, and AR systems in general need
to become more accurate, lighter, cheaper, and less
power consuming.
◦ The display isn’t very bright and completely washes
out in bright sunlight.
◦ The equipment isn’t nearly as portable as desired.
Since the user must wear the PC, sensors, display,
batteries, and everything else required.
User Interface Limitations:
o Need a better understanding of how to display data
to a user and how the user should interact with the
data.
11. AR has a great future
as it promises better
navigation and
interaction with real
and virtual world in
ways which has
previously been
unimaginable.