"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the Palace of Fontainebleau (FR)
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"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the Palace of Fontainebleau (FR)
1.
2. THE DOMAIN
• The domain
• A 600 years long history
• A complex architecture
• Very rich collections
• The parc and its gardens
CONTEXT
3.
4.
5.
6. 451 975 visitors
61,9 % foreigners
38,1 % French
10 % less than 18 years old
10 % scholars
STATISTICS 2012
7. • VISITORS' TOOLS : CURRENT OFFER
• IN-SITU EXPLANATIONS
• VISIT PAPER SHEETS
• PAPER SHEETS GAME FOR KIDS
• VISIOGUIDE (JULY 2013)
VISITORS' TOOLS : CURRENT OFFER
8. • No real suitable offer for Kids and teenagers.
Audioguide doesn't really suit their expectations
• The need for a specific offer
• The idea of challenging kids with a "treasure hunt"
type app
INTRODUCTION
9. • Introduce some fiction in a history museum ?
• What pedagogic messages : what to focus on ?, what
highlights can't be missed?
• How long is the tour?
• How to please and keep kids focused?
• Where to start the project?
• How to distribute the app locally?
• What graphical universe ? Illustration, 3D?
• How to challenge kids?
• How to avoid kids beeing lost since the castle is so
big
• What knowledge of kings' history do kids already have
?
• How to avoid the feeling of failure, or being a looser ?
WHAT COMES TO MIND ?
10. • An autonomous and suitable itinerary mode
• Transmit knowledge and understanding of the place
• Create pleasure of the visit and curiosity
• Get familiar with this Heritage
• Attract new visitors not necesseraly interested in
Heritage
• Promote the visit experience on social networks
PROJECT'S GOALS ASKED BY THE MUSEUM AT
THE EARLY STAGE
11. • Find an original narrative base line
• Target young crowd between 8 and 12 years old
• Create interaction on the spot with the
surroundings
THE CHOICE OF A SERIOUS GAME
12. «The Kings' real estate,
the House of the Centuries»
Napoleon, about the Castle of Fontainebleau.
FIND A TRANSVERSE THEME
13. Kings’power symbols and iconography
Connexions between building's history and
History
Locate in space and time
Discover and identify kings’highlights room by
room
French Monarchy
FIND A TRANSVERSE THEME
16. TASKS
Identify work ahead:
1. General design: graphics, interactivity, ui
2. Gather and sort important scientific /
pedadogical knowledge
3. Define a scenario and write it
4. Game design
5. Technics
6. Evaluation
17. 1
Define project and goals (2012). Project submission
to the grant of the French Ministry of Culture called
'Innovative cultural services'
2
Conception (February to April 2013)
3
Wrting of the scenario (May to September 2013)
PROJECT’S STEPS
18. 4
Production and programming (July – October)
Artistic and technological choices
5
Evaluation (22nd to 25th of September, 2013)
6
Technical installation (WIFI) into the reception
of the castle Project's stages
PROJECT’S STEPS
21. • Engage the visitor into a
relationship
• Keep his/her attention :
speak to the 1st person,
question on a regular basis
• Mention catchy and funny
details
THE WRITING
22. • keep connexion with the
environnement : show
room’s details
• Be fun!
THE WRITING
43. UTOPIA OF USING YOUR OWN DEVICE
• Download a rich application is long
• People may not have enough battery and
memory
• Device may not be compatible
• No headphones
• Anticipation is required
46. • Decrease fiction
• Technical: ergonomy of the target platform in kids
hands (no hands left), manipulation details (quit
button etc), wifi
• Multiuser mode canceled because of audio
disturbance
• Too much scientific content « Less is more »
• Deal with family split : serious game and traditionnal
audioguide
have different rythms
• Beeing viral
WHAT DID NOT WORK IN OUR CASE
47. • Allow adaptability to content : skipping scientifc
content, difficult games
• People can't easily locate on a map
• Use the space as a starting point : adapt content
and rythm to the space
• Anticipate with local agents, associate everyone to
the project from
the beginning
• Modify the traditionnal visit path : open closed gates
• Working with different companies for audio-guides
and serious games
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