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Game Industry Start Up 101
Workshop #1: Legal
IP Protection
www.GameStartUp101.com
Twitter@WINetwork
Workshop Sponsored by:
INTELLECTUAL PROPERTY BASICS
FOR
GAME INDUSTRY START-UPS
William Rava
Perkins Coie
wrava@perkinscoie.com
206.359.6338
Twitter @willrava
16934008
AGENDA
 Why IP?
 What is IP?
 How do I get IP?
WHY IP?
 Prevent competitors from adopting
your technology without your
permission
 Facilitate business deals
 Get access to another company's
technology
WHY IP?
 Increase company valuation at
financing or acquisition (and may
be the only valuable asset at
dissolution)
 License, for additional revenue
streams
 Credibility and marketability to
your company
WHAT IS IP?
 User interface
 Game play
 Plot, characters
 Music
 Name
 Code
 Packaging
 A-V aspects of game
 And more . . .
WHAT IS IP?
Trademarks (= source identifiers)
Patents (= new ideas that have utility)
Copyrights (= original works of authorship)
Trade Secrets (= valuable secret information)
Other (= web, domains, contracts, etc.)
HOW?
TRADEMARKS:
 Consider pre-clearing a mark before use
 Use of a mark in commerce establishes
certain rights in the mark in the
geography of use
 Trademark applications
 Cheaper than patents by an order of
magnitude
 Approx $1.5k for each trademark
 Establish policies for trademark use and
police your marks on the web
HOW?
TRADEMARKS:
Frosty Treats v. Sony, 426 F.3d 1001 (8th Cir. 2005)
HOW?
TRADEMARKS:
Romantics v. Activision Pub., Inc., 574 F. Supp. 2d 758
(E.D. Mich. 2008)
HOW?
PATENTS:
 You have one year after a public
disclosure, use, or sale in which to file
a patent application in the US (foreign
rights may be lost, however)
 Consider provisional patent
application
 Often less than $2k
 Must be converted to regular
application within 1 year
HOW?
COPYRIGHTS:
 Mark all works with symbol ©, year of
first publication and legal owner
 Archive all versions of works
 Consider registration of key works
($35 per application; check out
www.copyright.gov)
Microstar v. Formgen, Inc., 942 F. Supp. 1312 (S.D.
Cal. 1996)
HOW?
COPYRIGHTS:
HOW?
COPYRIGHTS:
Lewis Galoob Toys, Inc. v. Nintendo of America Inc.,
964 F.2d 965 (9th Cir. 1992)
HOW?
TRADE SECRETS:
 Control access and disclosure of
financial data, lists, formulas
 Consider NDAs, confidentiality
agreements and other contracts to
protect valuable information
HOW?
OTHER:
 Domains: track renewal dates;
register defensively
 Contracts: consider IP impact in all
contracts
 Employees: assignments of IP and
non-compete agreements
 Web: use legal notices and
appropriate EULAs/TOUs
HOW?
EULA:
MDY Indus., LLC v. Blizzard Entertainment, Inc., 2009
WL 223631 (D. Ariz. Jan 28, 2009)
Hernandez v. Internet Gaming Entertainment, Case
No. 07-21403-Civ-Cohn/Snow (S.D. Fla.)
HOW?
FOREIGN PROTECTION:
 Patent and trademark rights only
extend to the country in which they
are issued or registered
 Foreign protection is expensive
 Pick your foreign IP markets
carefully
SUGGESTIONS
 Strategize with your IP attorney now!
 Accurately identify and strategically
manage your IP assets.
 Even if you don't intend to pursue
formal protection now, put a plan in
place for the future.
 Make decisions today that minimize
expense but still preserve the right to
pursue broad IP protection in the
future.
INTELLECTUAL PROPERTY BASICS
FOR
GAME INDUSTRY START-UPS
William Rava
Perkins Coie
wrava@perkinscoie.com
206.359.6338
Twitter @willrava
16934008

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GameStartUp101: Legal: IP Protection

  • 1. Game Industry Start Up 101 Workshop #1: Legal IP Protection www.GameStartUp101.com Twitter@WINetwork Workshop Sponsored by:
  • 2. INTELLECTUAL PROPERTY BASICS FOR GAME INDUSTRY START-UPS William Rava Perkins Coie wrava@perkinscoie.com 206.359.6338 Twitter @willrava 16934008
  • 3. AGENDA  Why IP?  What is IP?  How do I get IP?
  • 4. WHY IP?  Prevent competitors from adopting your technology without your permission  Facilitate business deals  Get access to another company's technology
  • 5. WHY IP?  Increase company valuation at financing or acquisition (and may be the only valuable asset at dissolution)  License, for additional revenue streams  Credibility and marketability to your company
  • 6. WHAT IS IP?  User interface  Game play  Plot, characters  Music  Name  Code  Packaging  A-V aspects of game  And more . . .
  • 7. WHAT IS IP? Trademarks (= source identifiers) Patents (= new ideas that have utility) Copyrights (= original works of authorship) Trade Secrets (= valuable secret information) Other (= web, domains, contracts, etc.)
  • 8. HOW? TRADEMARKS:  Consider pre-clearing a mark before use  Use of a mark in commerce establishes certain rights in the mark in the geography of use  Trademark applications  Cheaper than patents by an order of magnitude  Approx $1.5k for each trademark  Establish policies for trademark use and police your marks on the web
  • 9. HOW? TRADEMARKS: Frosty Treats v. Sony, 426 F.3d 1001 (8th Cir. 2005)
  • 10. HOW? TRADEMARKS: Romantics v. Activision Pub., Inc., 574 F. Supp. 2d 758 (E.D. Mich. 2008)
  • 11. HOW? PATENTS:  You have one year after a public disclosure, use, or sale in which to file a patent application in the US (foreign rights may be lost, however)  Consider provisional patent application  Often less than $2k  Must be converted to regular application within 1 year
  • 12. HOW? COPYRIGHTS:  Mark all works with symbol ©, year of first publication and legal owner  Archive all versions of works  Consider registration of key works ($35 per application; check out www.copyright.gov)
  • 13. Microstar v. Formgen, Inc., 942 F. Supp. 1312 (S.D. Cal. 1996) HOW? COPYRIGHTS:
  • 14. HOW? COPYRIGHTS: Lewis Galoob Toys, Inc. v. Nintendo of America Inc., 964 F.2d 965 (9th Cir. 1992)
  • 15. HOW? TRADE SECRETS:  Control access and disclosure of financial data, lists, formulas  Consider NDAs, confidentiality agreements and other contracts to protect valuable information
  • 16. HOW? OTHER:  Domains: track renewal dates; register defensively  Contracts: consider IP impact in all contracts  Employees: assignments of IP and non-compete agreements  Web: use legal notices and appropriate EULAs/TOUs
  • 17. HOW? EULA: MDY Indus., LLC v. Blizzard Entertainment, Inc., 2009 WL 223631 (D. Ariz. Jan 28, 2009) Hernandez v. Internet Gaming Entertainment, Case No. 07-21403-Civ-Cohn/Snow (S.D. Fla.)
  • 18. HOW? FOREIGN PROTECTION:  Patent and trademark rights only extend to the country in which they are issued or registered  Foreign protection is expensive  Pick your foreign IP markets carefully
  • 19. SUGGESTIONS  Strategize with your IP attorney now!  Accurately identify and strategically manage your IP assets.  Even if you don't intend to pursue formal protection now, put a plan in place for the future.  Make decisions today that minimize expense but still preserve the right to pursue broad IP protection in the future.
  • 20. INTELLECTUAL PROPERTY BASICS FOR GAME INDUSTRY START-UPS William Rava Perkins Coie wrava@perkinscoie.com 206.359.6338 Twitter @willrava 16934008