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Enhacing the User Experience
                               Unai Baeza
                     ubaeza@virtualware.es
                              Aida Otaola
                    aotaola@virtualware.es
Introduction

New technologies
are instruments
that involve the visitor
in the cultural environment

                   •   Interactivity: free movement
                   •   Immersive experience: VR hardware
                   •   No intrusive data capturing method
                   •   Realism and precision: loyal to the archaeological site
                   •   Internet applications
Virtual Cave – The Calvario Gallery of Ardales
Virtual Cave – The Calvario Gallery of Ardales
   •   Virtual Reconstruction at Ardales Prehistory Museum
   •   User interactivity handling a gamepad to move inside the Calvario Gallery,
   •   It represents the engravings and paintings dating from the Upper Paleolithic
Working Process
•   Data collection in the area
     • Datum materialization and 3D laser scanning
     • Digital photography
     • Multispectral analysis

•   Data processing in cabinet
     • Previous data processing from 3D scanning
     • Data processing from 3D scanning

•   3D Modeling, texturing and lighting
•   Application setup




                                   www.virtual-caves.com
Virtual Balconies - Armañón Natural Park
Provincial Council of Vizcaya
Council of Carranza

     Interpretation Centre gathering the natural
     and arecheological heritage of Armañón area




 Augmented Reality Device:
 •    Superimposes contextual
      information on landscapes
      viewed through monocular
Virtual Museum

 •   A new way to discover how the museum is, through a virtual model, intending
     the real visit to the museum.
 •   The three-dimensional model is based on objective data acquired using a
     professional digital photographs
 •   The visitors can admire the completeness of the museum building to make it
     recognizable.
The cave of Time, a trip to the past
The cave of Time, a trip to the past

  Talking to our ancestors in Atapuerca

  With the initiative The cave of time, a trip to the past, the Atapuerca Foundation faces the
  challenge to communicate and transmit to society the historical and cultural heritage
  that is part of our past, to get into society, to feel on the skin of a hominid, and to understand
  how they lived.

  The project, currently under implementation, is intended to design and fix a large
  Stereoscopic Virtual Reality exhibition lounge that will enable us to communicate with
  our ancestors in an immersive way. The visit will be controlled by a device as a guide by
  which visitors will be submerged in the past to communicate with the hominids of 4 different
  times in Prehistory under public request.
              • Homo Antecessor
              • Homo Heildelbergensis
              • Homo Neandertalensis
              • Homo Sapiens
Santimamiñe Cave sets a precedent
•   Discovered in 1916
•   Length of 365 meters
•   Archaeological and geological richness (Cave paintings)
•   Declared “World Heritage Site” in 2008 by UNESCO


    Almost 1 million of people visited the cave meanwhile it
                             was open


                     Damage and deterioration


     Cultural Department of Biscay County Council closed
                        the cave in 2006
Positive Balance of Exploitation Results
Positive Balance


   First two weeks 2500 people
           300 visits/week
    20,276 visits in 12 months
     4.7 under 5 virtual cave
    More visitants than before




    Official information from the Cultural Department of Biscay County Council



                              www.virtual-caves.com
Acknowledgements for the team
          Thanks for your attention!
     Unai Baeza                    Aida Otaola
ubaeza@virtualware.es         aotaola@virtualware.es




  @virtualware2007              youtube.com/virtualware

  facebook.com/virtualware      virtualware2007.blogspot.com

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CAA 2010 - Enhacing User Experience

  • 1. Enhacing the User Experience Unai Baeza ubaeza@virtualware.es Aida Otaola aotaola@virtualware.es
  • 2. Introduction New technologies are instruments that involve the visitor in the cultural environment • Interactivity: free movement • Immersive experience: VR hardware • No intrusive data capturing method • Realism and precision: loyal to the archaeological site • Internet applications
  • 3. Virtual Cave – The Calvario Gallery of Ardales
  • 4. Virtual Cave – The Calvario Gallery of Ardales • Virtual Reconstruction at Ardales Prehistory Museum • User interactivity handling a gamepad to move inside the Calvario Gallery, • It represents the engravings and paintings dating from the Upper Paleolithic
  • 5. Working Process • Data collection in the area • Datum materialization and 3D laser scanning • Digital photography • Multispectral analysis • Data processing in cabinet • Previous data processing from 3D scanning • Data processing from 3D scanning • 3D Modeling, texturing and lighting • Application setup www.virtual-caves.com
  • 6. Virtual Balconies - Armañón Natural Park Provincial Council of Vizcaya Council of Carranza Interpretation Centre gathering the natural and arecheological heritage of Armañón area Augmented Reality Device: • Superimposes contextual information on landscapes viewed through monocular
  • 7. Virtual Museum • A new way to discover how the museum is, through a virtual model, intending the real visit to the museum. • The three-dimensional model is based on objective data acquired using a professional digital photographs • The visitors can admire the completeness of the museum building to make it recognizable.
  • 8. The cave of Time, a trip to the past
  • 9. The cave of Time, a trip to the past Talking to our ancestors in Atapuerca With the initiative The cave of time, a trip to the past, the Atapuerca Foundation faces the challenge to communicate and transmit to society the historical and cultural heritage that is part of our past, to get into society, to feel on the skin of a hominid, and to understand how they lived. The project, currently under implementation, is intended to design and fix a large Stereoscopic Virtual Reality exhibition lounge that will enable us to communicate with our ancestors in an immersive way. The visit will be controlled by a device as a guide by which visitors will be submerged in the past to communicate with the hominids of 4 different times in Prehistory under public request. • Homo Antecessor • Homo Heildelbergensis • Homo Neandertalensis • Homo Sapiens
  • 10. Santimamiñe Cave sets a precedent • Discovered in 1916 • Length of 365 meters • Archaeological and geological richness (Cave paintings) • Declared “World Heritage Site” in 2008 by UNESCO Almost 1 million of people visited the cave meanwhile it was open Damage and deterioration Cultural Department of Biscay County Council closed the cave in 2006
  • 11. Positive Balance of Exploitation Results
  • 12. Positive Balance First two weeks 2500 people 300 visits/week 20,276 visits in 12 months 4.7 under 5 virtual cave More visitants than before Official information from the Cultural Department of Biscay County Council www.virtual-caves.com
  • 13. Acknowledgements for the team Thanks for your attention! Unai Baeza Aida Otaola ubaeza@virtualware.es aotaola@virtualware.es @virtualware2007 youtube.com/virtualware facebook.com/virtualware virtualware2007.blogspot.com