Created by Vincent Young, AVP of Curriculum Initiatives, these slides introduce the launch of a new Stock Market Game site and address the impact of the debate on Common Core assessments on The Stock Market Game program. They were presented by Melanie Mortimer, Executive Director of the SIFMA Foundation, to attendees at the 2013 Council on Economic Education Conference.
There's An App For That: Getting to the Core with The Stock Market Game
1. THERE’S AN APP FOR THAT:
GETTING TO THE CORE WITH
THE STOCK MARKET GAME
CEE ANNUAL FINANCIAL LITERACY &
ECONOMIC EDUCATION CONFERENCE
OCTOBER 2-5, 2013
2. AHEAD OF THE CURVE
• The Stock Market Game program has been ahead of the
curve since its introduction more than 35 years ago.
– One of the first online stock market simulations
– Offered digital curriculum before the term was coined
– Incorporated real-world problem solving and made
classroom learning fun
– Proven to raise test scores and change behavior
• The new website continues The Stock Market Game’s history
of meaningful innovation
– Mobile learning
– Mutlimedia integration
14. PARCC & SMARTER BALANCED
SIMILARITIES
• The assessments will be computer-based
• There will be a variety of assessment items: multiple
choice, essay, lab, etc.
• Scored electronically and manually for faster results
reporting.
• There will be optional interim assessments, professional
development modules, curriculum units, and classroom
activities.
Source: http://www.schoolleadership20.com/forum/topics/comparing-the-parcc-and-smarter-balanced-assessments
15. PARCC & SMARTER BALANCED
DIFFERENCES
• PARCC students take one of several fixed tests.
• Smarter Balanced students take individually tailored
tests that change based on their results (adaptive
delivery)
• PARCC will have one optional diagnostic and one
optional midyear test.
• Smarter Balanced will have optional interim
assessments that are computer adaptive.
Source: http://www.schoolleadership20.com/forum/topics/comparing-the-parcc-and-smarter-balanced-assessments
18. SMG SKILLS
Work in
teams of
2 to 5
Suggest
investments
Evaluate portfolio
performance
Enter trades
Look up
stock quotes
Take on
leadership
roles
Read stock
charts
Create and
Manage a
$100,000
investment
portfolio
Read market
news
ELA
Math
Economics
Financial
Literacy
19. 21ST CENTURY LEARNING
"A big choice for us is: we have this very flexible
tool, much more like a Swiss army knife than a
hammer. What do we want to use it for?" says
Christopher Dede, Timothy E. Wirth Professor in
Learning Technologies at Harvard University's
Graduate School of Education.
Source: http://www.ascd.org/publications/newsletters/education-update/feb11/vol53/num02/Can-Mobile-Devices-TransformEducation%C2%A2.aspx
This slide was adapted from the one Rich Brueckner presented at this summer’s Symposium. The SMG’s innovative use of technology: RPCs (Regional Processing Centers) in New Mexico, Cincinnati or Kansas that processed scan sheets mailed to them by coordinators, who received them mailed from teachers. SMG 2000, the first online version of the Stock Market Game. Learning Resource Center, the first version of the Teacher Support CenterWith our scan-sheet stock market game, we were the first program to provide our participants with a “more realistic” market experience through the use of technology (scan sheets and the the US Postal system. With SMG 2000, we succeeded in being among the first online stock market simulations. And with SMG Worldwide, our expanded online trading team portfolio, and the Learning Resource Center, our online curriculum site, we were offering “digital curriculum” before the term was coined.SMG 2.0 continues the Foundation’s history of “meaningful innovation” (meaning we don’t update to chase the latest gadgets but the teach the essential skills of the 21st century) – Purposeful use of smartphones and tablets in the classroom and the integration of research sources in various media forms (video, blogs, print, charts, tables, etc.)
Thank you to everyone for your support and patience during the launch of the new SMG website.
The enhancements to the Stock Market Game homepage has turned it from a series passive login and marketing pages to an active destination page where Stock Market Game participants can gather market information and program news. The “What would you do with $100,000” video in the hero slider is more than just a cute marketing video. It is a springboard activity that teachers may use to introduce their students to the topics of saving and investing. The springboard in the introductory Understanding SMG lesson asks: “What would you do with $100,000?” After accepting a few responses, the teachers then ask: “How much is $100,000?” Students are encouraged to “build” a $100,000 in products.This video turns the Stock Market Game homepage into a curriculum destination page.
The inclusion of current Program News, Market News, and index performance turns the SMG homepage makes it a destination page for up-to-the-minute market information.
The combined Advisor, Team, and Coordinator login has turned the SMG homepage into a login destination.
Thank you for spreading the word about our SMG 2.0 teacher webinars. We appreciated the opportunity to interact virtually with teachers. We offered 8 national Teacher First Look webinars. A video made from these recordings is available here: https://vimeo.com/75073659We offered 6 SMG Network First Look webinars. A video of one of the webinars is available in the Technology section of the SMG Corner: http://www.sifma.org/smg-corner
In addition to the SMG Network First Look video, the Technology section of the SMG Corner provides informative training materials and handouts for SMG Coordinators to use and to distribute to their teachers. For example, for coordinators, the recently updated Coordinator’s Guide and Coordinator’s Quick Guide, the new coordinator training webinar recordings and website enhancement videos. For teachers, the updated trading the SMG Way documents, Clearing Your Cache document, etc.
The Program section of the SMG Corner also has helpful Coordinator materials including a Common Core Toolkit, suggested workshop handouts (including one explaining short selling and one on buying on margin), and a participation certificate that teachers can fill out on their own.
Please email Vincent for your username and password…
Just as Review: The national CCSS launched June 2, 2010. State CCSS implementation schedules vary and may go into 2014. However, adoption does not mean commonality. Many states are putting their own spin on the standards before they implement them. This map is from the StateImpact Indiana’s Friday Doodle. According to their website, StateImpact Indiana is a collaboration of WFIUand Indiana Public Broadcasting stations to explain the effects of state education policy on people’s lives. It depicts the two primary organizations developing standardized tests to assess the Common Core State Standards: PARCC and Smarter Balanced. According to their website the Partnership for Assessment of Readiness for College and Careers (PARCC) is a group of states committed to building a next-generation assessment system. On their website, The Smarter Balanced Assessment Consortium (Smarter Balanced) describes itself as a state-led consortium working to develop next-generation assessments that accurately measure student progress toward college- and career-readiness.
This is a map from Governing.com the trade magazine for state leaders. It notes states participating in both PARCC and Smarter Balanced consortiums.
The Educational Testing Service (ETS) provides a summary of these two organizations as well as three other assessment consortia (Alternate Assessments and English Proficiency Assessments): http://www.k12center.org/rsc/pdf/Coming_Together_April_2012_Final.PDFTwo Comprehensive Assessment Consortia: the Partnership for Assessment of Readiness for College and Careers (PARCC) and the Smarter Balanced Assessment Consortium (Smarter Balanced);• Two Alternate Assessment Consortia: the Dynamic Learning Maps (DLM) Consortium and the National Center and State Collaborative (NCSC) Consortium; and• An English Language Proficiency (ELP) Assessment Consortium: the Assessment Services Supporting English
This is excerpted fromhttp://www.schoolleadership20.com/forum/topics/comparing-the-parcc-and-smarter-balanced-assessmentsIn addition to the comparison, the article includes links to test samples and an adoption map:For PARCC test items and prototypes: www.parcconline.org/samples/item-task-prototypes. For Smarter Balanced items: www.smarterbalanced.org/sample-items-and-performance-tasks. For a map of which states are in PARCC and which are in Smarter Balanced, seehttp://www.governing.com/blogs/view/two-paths-toward-common-core-st...
This is excerpted fromhttp://www.schoolleadership20.com/forum/topics/comparing-the-parcc-and-smarter-balanced-assessmentsIn addition to the comparison, the article includes links to test samples and an adoption map:For PARCC test items and prototypes: www.parcconline.org/samples/item-task-prototypes. For Smarter Balanced items: www.smarterbalanced.org/sample-items-and-performance-tasks. For a map of which states are in PARCC and which are in Smarter Balanced, seehttp://www.governing.com/blogs/view/two-paths-toward-common-core-st...
Many states are now dropping out of the Common Core because they disagree with the associated testing or the process of implementation and assessment. However, they still support the idea of rigor and common standards. Edweek has a site that tracks the status of bills put forth to discontinue their involvement in the Common Core: http://www.edweek.org/ew/section/multimedia/anti-cc-bill.htmlCheck your local Department of Education for information regarding your state’s CCSS launch.
Regardless of a state’s status with the Common Core Standards, most acknowledge the importance of he skills describe in the Framework put forth by the Partnership for 21st Century Skills. The Partnership for 21st Century Skills believes that “within the context of core knowledge instruction, students must also learn the essential skills for success in today’s world, such as critical thinking, problem solving, communication and collaboration.”The Stock Market Game has always engaged students in these essential skills (critical thinking, problem solving, communication and collaboration).
The actions involved in playing the Stock Market Game engage many 21st Century Skills. Life and Career Skills: Today’s life and work environments require far more than thinking skills and content knowledge. The ability to navigate the complex life and work environments in the globally competitive information age requires students to pay rigorous attention to developing adequate life and career skills.Learning and Innovation Skills: Learning and innovation skills increasingly are being recognized as the skills that separate students who are prepared for increasingly complex life and work environments in the 21st century, and those who are not. A focus on creativity, critical thinking, communication and collaboration is essential to prepare students for the future. Information, Media and Technology Skills: People in the 21st century live in a technology and media-suffused environment, marked by various characteristics, including: 1) access to an abundance of information, 2) rapid changes in technology tools, and 3) the ability to collaborate and make individual contributions on an unprecedented scale. To be effective in the 21st century, citizens and workers must be able to exhibit a range of functional and critical thinking skills related to information, media and technology.Core Subjects: Mastery of core subjects and 21st century themes is essential for students in the 21st century. Core subjects include: ELA, Math, Economics, History, Government and Civics. In addition to these subjects, we believe schools must move beyond a focus on basic competency in core subjects to promoting understanding of academic content at much higher levels by weaving 21st century interdisciplinary themes into core subjects: Global awareness, Financial, economic, business and entrepreneurial literacy, and Civic literacy
ChristopherDede is referring to mobile devices like smartphones and tablets. The article’s author, Rick Allen, goes on to say, “Compared to laptops and computer workstations, mobile devices are cheaper, more portable, and physically less obtrusive, especially during collaborative work.”Dede goes on to say, “Kids like working together with their cell phones in front of them more than their laptops. If you sit around a table and they all have their laptops, there's a sense of a wall.”
The Stock Market Game is best played in teams because it helps students practice 21st Century Skills in Communication and Collaboration. The SMG mobile app removes the “wall” that Dede speaks about and provides student with opportunities to collaborate outside of the classroom. The ease and convenience of access could potentially create a “financial literacy” habit as students pursue research outside of the classroom, outside of their team, and after The Stock Market Game. The SMG App provides access to Account Summary, Enter a Trade, Transaction Notes, Pending Orders, and Market News.The mobile app does not replace the SMG team portfolio website. However, it enhances the SMG learning experience as a whole by providing additional convenient access to the portfolio and research.
One night a student hears a story about Pepsi developing a new bottled water called “Om” on the evening news. It sounded interesting. [CLICK]She quickly checks her team’s Transaction Notes to confirm her team has attempted to purchase 600 shares of Pepsi.
The next day, before class she meets with her SMGteam. They talk about what she saw. One teammate confirms the trade they entered went through, another checks the market news, another index performance, and another prepares to enter a trade for more shares or sell some shares based on what the team decides. This is an example of what the mobile app could potentially produce in terms of student engagement, out-of-class time, and seeding a “learning habit” (learning outside of a structured school environment).From the 2011 ASCD’s newsletter, Education Update: “At the cutting edge of mobile education technology research, K–12 students are using mobile devices to access digital information that overlays or infuses the real world around them; hence the term "augmented reality" (AR) to describe this model.” Source: http://www.ascd.org/publications/newsletters/education-update/feb11/vol53/num02/Can-Mobile-Devices-Transform-Education%C2%A2.aspxDescribe how SMG is a simulation and the social issue (the lack of saving and investing) that it tries to solve.