3. An artificial environment created with computer
hardware and software and presented to the user in
such a way that it appears and feels like a real
environment.
4. Year
Person(s) Responsible Accomplishment
Ultimate Display
Why it was
important
1965
Ivan Sutherland
The beginnings of VR
1977
Dan Sandin, Richard Sayre
The first dataglove
and Thomas Defanti
Interaction through
body movement
1982
Bonnie MacBird (Writer)
Tron
The first computergenerated movie
1992
Stephen King (Official
Website)
Lawnmower Man
A look at the possible
negative side of VR
2009
Towards Virtual Reality
Virtual Cocoon
The first Successful VR
device.
5.
Working process differs from components to
components of virtual reality.
1. VR Goggle – Sensing eye’s retina movement and
contact angle.
7.
Some of the wide ranged targets where major use of
Virtual Reality takes place
◦
◦
◦
◦
◦
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Medical
Gaming
Scientific Visualization And Engineering
Education
Military
Media And Entertainment
8.
Astronomy students can learn movement of stars and
solar system in 3d environment.
Virtual surgery for medical students in time of training
for surgical.
Exploring any thing in detail so that students can
understand easily.
9.
Creating Virtual plan for the Army.
In training session of Navy, Military and Air force.
In Combat Visualization.
10.
In 1991, the company Virtuality licensed the Amiga
3000 for use in their VR machines and released a VR
gaming system called the 1000CS
This was a stand-up immersive HMD platform with a
tracked 3D joystick.
11.
Many different fields can use VR as a way to train
students without actually putting anyone in harm’s
way.
VR also helps those that can’t get out of the house
experience a much fuller life by creating Virtual
World.
VR also helps patients recover from stroke, phobias
and other injuries.
12.
The total cost of the machinery to create a VR system
is too high.
Still in Under Development.
VR is becoming much more common place but
programmers are still grappling with how to interact
with virtual environments.