The document discusses implementing the pillars of "Cool" for the March Madness Live app. It outlines the UX strategy and approach, including focusing on accomplishment, connection, identity, and sensation. The strategy involved considering business goals like brand perception and engagement alongside UX goals like following HCI guidelines and unifying the social and linear TV experiences. Discovery, design, devices, schedule, navigation, bracket, and gamecenter features are also summarized. The presentation ends with evaluating how well the app achieved the pillars of Cool and taking questions.