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Dennis Sasse Easy Logging
 
How  happy  are you?
We could measure: ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],Bio Feedback
But there is one  Problem …
Integrated logging is: ,[object Object],[object Object],[object Object],*sometimes
Focus  on data  analysis , not implementation!
So how do we  simplify  the  integration  of logging?
By providing a  Logging Framework !
[object Object],[object Object],[object Object],[object Object],What is this Framework?
[object Object],Design & Structure
We want to… ,[object Object],[object Object],[object Object]
… as  fast  and  easy   as possible!
Technology that helps: ,[object Object],[object Object],[object Object]
Data acquisition Hardware Logging Components Log Files Database Torque X Game How is it structured?
So all is  perfect ?
[object Object],Constraints
Some  programming  is still required…
 
The game will  not * look  like this ! *probably
The game will look more  like this .
[object Object],Benefits
It allows  iterative  development!
It encourages  prototyping !
It is highly  extensible !
It is a tool to  innovate  game interaction!
Games with  gaze-based  interaction!
Games with  automated  data  collection !
Games like  Blob !
[object Object],Verification
Blob in a Nutshell Collect as many blobs as possible
Blob in a Nutshell Bigger blobs = higher score
Blob in a Nutshell Blobs collide = game over
What is logged? ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],Blob allows us to *  In the future
All because of the  Logging Framework !
Three things to remember:    Logging  and  analyzing  psychophysiological data helps us to  understand players .
Three things to remember:    Implementing  integrated logging is  complicated  and  time-consuming .
Three things to remember:    The  Logging Framework  provides  proven  and  tested  logging that is  easily integrated .
Thank You!
Appendix
*GarageGames (2007) Torque X Engine*
Framework Integration
Logging Components
Direct Gaze Interaction
Indirect Gaze Interaction
C Gaze Focus Detection
C Blob Player Survey
C Blob Player Survey
C Blob Player Survey
C Blob Player Survey
C Blob Player Survey
C Blob Player Survey
C Dimensions of Emotion* *Ravaja et. al (2004, 2005)

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