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Prof. Tim Bruysten
Die Welt als Spiel
Szenarien für den Gamesmarkt
Bild: Brendan Dolan-Gavitt
Gamescom 2014 Edition
Prof. Dr. J. Martin
Prof. Tim Bruysten
Fachbereichsleiter Gamedesign
Forschungsthemen
Gametheory
Gamification
BigData & Predictive Analytics
Prof. Dr. J. Martin
Kommunikationsmanagement
Forschungsthemen
Game-Based Learning
Branded Entertainment
Creative Writing
Gegründet 1987
Seit 2004 als Hochschule staatlich anerkannt
Ca. 1400 Studierende an den Standorten 

Berlin, Düsseldorf und München
Ausgezeichnet durch: Karriereservice, Praxisrelevanz
akkreditierte Studiengänge
Aufbruch
321
Landschaften Neue Welt
Aufbruch
1
Magnavox Odyssey, 1972
Loading Digitalization…
1% Finished
Landschaften
2
https://www.youtube.com/watch?v=aBCVlIGQ0B4
https://www.youtube.com/watch?v=sUIqfjpInxY
https://www.youtube.com/watch?v=RhIa4KtrqqU
https://www.youtube.com/watch?v=32lkdl_jQVo
http://www.cs.rochester.edu/hci/pubs/pdfs/
FoodMood.pdf
Trend of Augmentation
Augmented Reality Augmented Environments Augmented Platforms Augmented Bodies
Szenario:
Harry Potter World
There’s an App for that
Everything is a Device with Apps. And App-Stores.
Wearables as magical Artifacts, Weapons or Keys
While everything is digital and connected…
Everybody is a fakir
Controll your body and play against others
digital-augmented LARP & Cosplay
digital cultural driven identities
http://www.youtube.com/watch?v=pMFdImwMDRY
https://www.youtube.com/watch?v=wE3fmFTtP9g
https://www.youtube.com/watch?v=tFrjrgBV8K0
Autonomous Systems Robust Robots Humanoid Robots
Trend of Automation
Szenario:
Meatspace NPCs
Tamagotchis on Steroids
toy-level intelligent robot design
Love & Sex with Robots
changing ethics and society
Headshot!
Ego-Shooter meets Paintball
https://www.youtube.com/watch?v=76lIQtE8oDY
https://www.youtube.com/watch?v=rNRDc714W5I
Brain Reading
Trend of Singularity
Brain Writing
Szenario:
Deep Brain Immersion
Ultra-Realistic Game Experiences
Computer to Brain Interfaces
Inception as MMORPG
Games as Brain to Brain Platforms
Alice in Wonderland as MMORPG
Going beyond Physics
Multisensoric Engines
Playing with every Sense
Neue Welt
3
WAS IST DAS
GEGENTEIL
VON SPIEL?
Foto: (c) Sabrina Nicke
LETHARGIE
LETHARGIE
Spiel
1
Arbeit?
Lernen?
»What if we decided to use
everything we know about
game design to fix what‘s
wrong with reality?«
Jane McGonigal, reality is broken, 2011
fold.it
watermarkconsult.net
Digitales Geld
Vernetzung
3D Printing
Dronen
Beacons
Bitcoin
Fast Delivery
Home Retail
Arts & Crafts
Bildquelle
Szenario:
Gamified Customer Journeys
Neue Komplexität im Gamedesign

Motivations- & Entwicklungspsychologie
Neue Märkte für Gamedesigner

Vom E-Commerce bis zum Employer-Branding
Neue Akzeptanz für die Branche

Brutto-Sozial-Glück
Gamified Games
Mehrere Spielebenen
Fazit
!
Everything is Context Everything is a GameEverything is a Device
Trend of Digitalization
Szenario:
Life as a Game
Intercultural Gamedesign
Languages, Gestures, Symbols, Story, Monetarization
Interoperable Gamedevelopment
More platforms & devices than ever
Integrated Games
Complexer Mechanics, Deeper Integration in Social Situations
Alles erst der Anfang
Danke!
MD.H – Mediadesign Hochschule
Werdener Straße 4
40227 Düsseldorf
www.mediadesign.de
Präsentation:
richtwert.eu/GAMESCOM
Prof. Tim Bruysten
t.bruysten@mediadesign.de
!
xing.com/profile/Tim_Bruysten
facebook.com/bruysten
twitter.com/timbruysten
!
www.bruysten.com
Prof. Dr. J. Martin
j.martin@mediadesign.de
!
xing.com/profile/J_Martin
facebook.com/betweendrafts
twitter.com/gyokusai
!
www.betweendrafts.com

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Gamescom 2014 - Ausblick und Szenarien für den Gamesmarkt