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What’s on Their Screens,
What’s on Their Minds
Consumer Insights from
Our Multi-Screen World


           Natasha Hritzuk
           Director of Global Insights
           Microsoft Advertising
Understanding Multi-Screen Consumers
The Goal
• Usage + Attitudes + Expectations = Marketing Strategy

What We’ll Cover
• Core multi-screen constituencies
• Device convergence, usage and need-states
• Multi screen advertising content imperatives
Multi-Screen Consumer Profile
1,200 Multi-Screen Consumers surveyed
Activity across TV, computer, smartphone and gaming consoles
Consumer Profile
• Higher education level
• Higher HH and discretionary income
• Higher employment rate
• Male skew
The Youngest Segment is Most Active
Across Screens
                                      Consumer Activity    Average #
                                        Past 30 Days      Hours/Week



Base: Total Multi-Screen Consumers




Made a purchase online
Communicated through social network
Watched a user-generated video
Sent an instant message
Played a game online
Gamers Are the Most Sophisticated
Multi-Screen Users




Lead Convergence         Social Influencers        Outside the Box
Less time leaning back   Post the most reviews   Console is control center
 Engagement seekers           & comments          for fun and community
Activities Converge Across Screens with
Video Most Ubiquitous
Engaging in more activities across multiple screens
                            •   Used a social network site
                            •   Sent a link with content to someone
                            •   Made a purchase online
                            •   Posted a comment on a blog
                            •   Posted a product review
                            •   Watched a user-generated video



                            • Watched any kind of video




                            • Watched any kind of video
More Activities Are Done on Computers
and Smartphones
The Dynamic Duo: Computer & Smartphone
Always on information and communication
• Learn about brands, products and services
 (88% computer and 36% smartphone)
• Pass along information
 (83% computer and 75% smartphone)
• Find out information in real time
 (81% computer and 62% smartphone)
Every Screen Now Has an Impact on
 Decision-Making
 The traditional linear sales funnel no longer applies
 Impactful brand
stories can be told                                           All screens impact
 across all screens                                            decision-making




                Computer and smartphone are key points of purchase
Each Screen Defines a Different
Consumer Need-State
Screens are related, yet distinct
Consumers see each screen as having unique qualities and
distinct personality




 Sophisticated        Fun             Lean-back          Engaging
communication     productivity      entertainment       connection


            Account for consumer’s state of mind when developing
            tone and creative for a multi-screen campaign
Younger Users Are More Likely to
Recognize Cohesive Experiences
Positive about current experience

                                                                        • 62% say they have
                                                                          consistent experiences
                                                                          across screens
                                                                        • 69% say they can access
                                                                          similar content across
                                                                          screens
                                                                        • 69% say screens combine
                                                                          to provide cohesive
                                                                          experiences

Note: Chart data represents Top-2-Box Agree (Agree Completely/ Agree Somewhat) (Percent)
Younger Users Are Also Most Likely to
Value Connected Experiences
They think more highly of content providers with
similar content across screens
• Content more useful –
  74%
• Experience more relevant
  and informative – 72%
• Improves opinion of
  content provider
  (advertiser) – 73%



Note: Chart data represents Top-2-Box Agree (Agree Completely/ Agree Somewhat) (Percent)
A18-34 (n=512). A35-64 (n=728). Total sample = 1240.
All Demographics Have High
Expectations for the Future
Advancements in Media & Advertising will
increase engagement


                              Expect improvement in
                              delivery of content &


                     80%
                              advertising across devices

                              Believe improvements will
                              increase their engagement
                              across devices
Summary

1. Users 18-34 are more active across screens
2. Gamers are particularly sophisticated; they lead
   convergence and they’re more social
3. Convergence across screens is driven by
   video, but more activities are done on the
   PC and smartphone
4. Each screen satisfies a different need, but all
   screens contribute to purchase decisions
Summary

5. Younger users are most receptive and think
   more highly of advertisers who deliver
   connected experiences
6. All users have high expectations for the
   future, regardless of age




As older demographics becomes more sophisticated, content
must flow naturally across screens to hit a broader audience
Get the full report:
What’s on Their Screens. What’s on Their Minds. Reaching
& Engaging the Multi-Screen Consumer
www.advertising.microsoft.com/multi-screen
More Resources from the ANA

Visit the ANA website to learn about other
Webinar Wednesdays
www.ana.net  Events  Webinar Wednesdays
Next Webinar: August 11 – Mobile Marketing – The use of mobile tools and
channels and how to integrate with online and offline campaigns
Alberto Benbunan, co-founder & managing director, Mobile Dreams Factory
Thank You
Natasha Hritzuk
Director of Global Insights
Microsoft Advertising
natashah@microsoft.com

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What’s on Their Screens,What’s on Their Minds:Consumer Insights from Our Multi-Screen World

  • 1.
  • 2. What’s on Their Screens, What’s on Their Minds Consumer Insights from Our Multi-Screen World Natasha Hritzuk Director of Global Insights Microsoft Advertising
  • 3. Understanding Multi-Screen Consumers The Goal • Usage + Attitudes + Expectations = Marketing Strategy What We’ll Cover • Core multi-screen constituencies • Device convergence, usage and need-states • Multi screen advertising content imperatives
  • 4. Multi-Screen Consumer Profile 1,200 Multi-Screen Consumers surveyed Activity across TV, computer, smartphone and gaming consoles Consumer Profile • Higher education level • Higher HH and discretionary income • Higher employment rate • Male skew
  • 5. The Youngest Segment is Most Active Across Screens Consumer Activity Average # Past 30 Days Hours/Week Base: Total Multi-Screen Consumers Made a purchase online Communicated through social network Watched a user-generated video Sent an instant message Played a game online
  • 6. Gamers Are the Most Sophisticated Multi-Screen Users Lead Convergence Social Influencers Outside the Box Less time leaning back Post the most reviews Console is control center Engagement seekers & comments for fun and community
  • 7. Activities Converge Across Screens with Video Most Ubiquitous Engaging in more activities across multiple screens • Used a social network site • Sent a link with content to someone • Made a purchase online • Posted a comment on a blog • Posted a product review • Watched a user-generated video • Watched any kind of video • Watched any kind of video
  • 8. More Activities Are Done on Computers and Smartphones The Dynamic Duo: Computer & Smartphone Always on information and communication • Learn about brands, products and services (88% computer and 36% smartphone) • Pass along information (83% computer and 75% smartphone) • Find out information in real time (81% computer and 62% smartphone)
  • 9. Every Screen Now Has an Impact on Decision-Making The traditional linear sales funnel no longer applies Impactful brand stories can be told All screens impact across all screens decision-making Computer and smartphone are key points of purchase
  • 10. Each Screen Defines a Different Consumer Need-State Screens are related, yet distinct Consumers see each screen as having unique qualities and distinct personality Sophisticated Fun Lean-back Engaging communication productivity entertainment connection Account for consumer’s state of mind when developing tone and creative for a multi-screen campaign
  • 11. Younger Users Are More Likely to Recognize Cohesive Experiences Positive about current experience • 62% say they have consistent experiences across screens • 69% say they can access similar content across screens • 69% say screens combine to provide cohesive experiences Note: Chart data represents Top-2-Box Agree (Agree Completely/ Agree Somewhat) (Percent)
  • 12. Younger Users Are Also Most Likely to Value Connected Experiences They think more highly of content providers with similar content across screens • Content more useful – 74% • Experience more relevant and informative – 72% • Improves opinion of content provider (advertiser) – 73% Note: Chart data represents Top-2-Box Agree (Agree Completely/ Agree Somewhat) (Percent) A18-34 (n=512). A35-64 (n=728). Total sample = 1240.
  • 13. All Demographics Have High Expectations for the Future Advancements in Media & Advertising will increase engagement Expect improvement in delivery of content & 80% advertising across devices Believe improvements will increase their engagement across devices
  • 14. Summary 1. Users 18-34 are more active across screens 2. Gamers are particularly sophisticated; they lead convergence and they’re more social 3. Convergence across screens is driven by video, but more activities are done on the PC and smartphone 4. Each screen satisfies a different need, but all screens contribute to purchase decisions
  • 15. Summary 5. Younger users are most receptive and think more highly of advertisers who deliver connected experiences 6. All users have high expectations for the future, regardless of age As older demographics becomes more sophisticated, content must flow naturally across screens to hit a broader audience
  • 16. Get the full report: What’s on Their Screens. What’s on Their Minds. Reaching & Engaging the Multi-Screen Consumer www.advertising.microsoft.com/multi-screen
  • 17. More Resources from the ANA Visit the ANA website to learn about other Webinar Wednesdays www.ana.net  Events  Webinar Wednesdays Next Webinar: August 11 – Mobile Marketing – The use of mobile tools and channels and how to integrate with online and offline campaigns Alberto Benbunan, co-founder & managing director, Mobile Dreams Factory
  • 18. Thank You Natasha Hritzuk Director of Global Insights Microsoft Advertising natashah@microsoft.com