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Training Games
Experiential Learning
ACTION                                              A company with more than 15 years
                                                     of experience applying gaming and

LEARNING
                                                      simulation as experiential learning
                                                    methodology to the development of
                                                                  systemic competences.
SPECIALIST




Training Games started in 1995 with the initial     Synergy is our supreme exponent, where all
objective of developing games and simulations       learning occurs around the analysis of the
to make training not only a more effective          evolution and maturity of a group.
experience but also more entertaining. We still
have the capacity to develop new products and       Since the beginning we have specialised in
to custom-design courses.                           those areas where games and simulation offer
                                                    better results than other training methods.
In little more than one year, we went from
creating games that were complementary to           Communication, teamwork, shared leadership,
training and centred on content (1st generation)    creativity, entrepreneurship are without doubt
to nuclear games centred on interrelationships      competences that are on the list of many
from where training conclusions are extracted       dictionaries. However, its development is not a
(2nd generation). After two years, our level of     problem of understanding, not even depends on
technological development allowed us to             agree. Depends on believe and that nothing
produce 3rd generation games. These games are       better than living it.
open and fundamentally based on simulators,         Systems,         interrelationships,
and their evolution depends on the decisions        interdependencies, complexity, change,
made by the participants. No pattern or rules are   uncertainty, are a whole set of concepts linked
followed, not even a decision protocol. There is    to the global vision. The models explained
only the action framework and an objective.         through simulations are the ideal way to
                                                    understand and internalize that perspective of
                                                    whole .
Training Games                                                                                    1
The formation of a new team of persons coming from different business
areas, and even from other organisations, to take on a far-reaching project
resulted in the need to develop a training program that would create a
propitious environment for interpersonal knowledge and promote
teamwork. But above all, it was necessary to clearly show the challenges
and problems that we faced, which is the most novel aspect with respect to
a training action. The experience with the Equilibrium Cone was
simultaneously gratifying and successful, given that it combined fun aspects
(games and simulators) and operational aspects (specific work projects) that
satisfied the objectives of both cohesion and efficiency, respectively.”
Ricardo Alonso Fernández
Director of Corporate Banking
Global Banking & Markets
Banco Santander Group
SIMULATION & GAMING
Participants retain as much as 75% of the information obtained, because
they «listen, see, ask and act»

Simulation and games, used as learning
devices, facilitate the gathering of knowledge
in a variety of scientific disciplines, making
complex realities easier to understand and
combining inter-related focuses. They help
understand dynamic contexts and are thus
ideal for the acquisition of systematic skills.
Experimentation through games and
simulation enables knowledge to be
integrated and automated and is particularly
useful when applied to improving abilities
and even in transforming attitudes,
something difficult to attain using other
methods.

The game plays upon the more excitable
nature of the participant and uses it as a
training tool. The game influences attitudes,
improves relationships, encourages cohesion
and team spirit and generates link networks
among the participants, creating affective                           The experiential learning cycle of Kurt Z. Lewin
                                                     Field Theory in Social Sciences. New York: Harper & Row, 1951
bonds between them.

The result is a process of learning, motivation and integration, far more efficient than with traditional
training methods. For the same reason, play can also be useful, on occasions, in overcoming the self-
induced block out produced by the fear that certain training situations bring out in us.




Training Games                                                                                                     2
OUR
ESPECIALIZATION



The model of development of Training Games is
structured around three dimensions: the training            Custom courses
on management skills or soft skills, the action            Unilever: Selling Out
learning and in particular Gaming & Simulation
                                                            LU: Merchandising
and activities of interrelationship either indoor or
outdoor. All the research and the process of                Lafarge: Clienting
normalization are aimed at deepening our areas             Angelini: Coaching
of expertise and to develop the related                  Endesa: Sales techniques
competences with the best methodologies.

Thus have a place from interrelation activities            Custom simulations
with more playful methodologies until taught
                                                        Danone: Milk Management
courses or made to measure applications based
on simulators that represent the complex reality        Inditex: Shop Management
of a company or part of it. All this in addition to         Frigo: Selling Out
the development of games and simulators on             Generalitat: Entrepreneurship
demand or the direct interventions in prestigious
                                                           La Caixa: Carterbanc
international Business Schools.




Training Games                                                                         3
I met Ricardo Zamora a few years ago. He presented a teamwork
project to us that we were going to love. The truth is that, due to being
novel and atypical, I have to confess, when the presentation was over
my initial idea was to forget about it. However, we tossed the idea
around and decided to send an elite group to take the training. It was a
huge success, a total innovation within our training system, and the
most wonderful thing is that the team had a good time and
acknowledged having learned about subjects as important as
communication, teamwork, work systems, etc. Over the last three
years, our entire team of managers and middle managers has gone
through this training, with excellent results when applying the acquired
knowledge in their usual jobs.
Antonio Mateo Navarro
Director of industrial relations and training
Lafarge
OUR OFFER
Collaboration                                          Systems Thinking
  Synergy and Synersim (Biothecmals, Petroworld         FNER: an attended seminar for developing global
    and Buble Guble): simulations used in attended         vision and the system approach.
    seminars guided to develop a cooperation model       AMED and Majomia: distance or attended
    in the whole organization.                             training that uses simulations to comprehend the
  Equilibrium Cone: an analysis workshop on the           mechanisms of trust, commitment, collaboration
    impediments and weak points of an organisation         and balance and their importance in win-win
    and an Action Plan                                     strategies.
Leadership                                             Sales Tools
  Lead Wheel: an attended seminar oriented at           5 Negotiation Steps: an attended negotiation
    developing a distributed leadership model.             seminar that follows five specific phases of
                                                           analysis for preparing a negotiation, whether it is
  Active    Leadership y Emotionally Active:
                                                           collaborative or competitive.
    attended seminars with the objective of learning
    the leadership basis and evaluating its              Salesmanship: an attended seminar for learning
    importance on the relationship within                  sales management.
    collaborators.                                       Best Practice: a consultation action to identify
Communication                                              and specify the best commercial practices of a
                                                           company.
  EMOCOMM:         an attended seminar based on
    theatre techniques, oriented at developing the       Selling Out: selling out techniques simulations
    participant’s communication capacity, emotional        for mass consumption markets.
    connection and empathy.                            Outdoor
Entrepreneurship                                         Geo Challenge and The 4 Elements: combined,
  CEO: distance or attended training that uses a          indoor-outdoor activities     for developing
    simulator to    develop    our   entrepreneurial       interrelationships and communication skills.
    capacities.                                        Events
  Creativiteam: an attended seminar for learning        TV Game:       TV show simulator for big groups
    creative techniques that are applicable to             motivation.
    problem solving and team management.
                                                         Fashion Day:      Fashion Day is a teambuilding
  Visual Mapping: an attended seminar for                 action that reproduces the struggle of several
    learning the visual maps technique.                    start-ups to obtain the financing of a set of
                                                           Business Angels.



Training Games                                                                                                   4
Participating in SYNERGY was an intellectual challenge for me due to the
different way of facing a known subject. The idea of breaking with schemes
and not being anchored in traditional ones is perfectly clear. Learning to
dominate my natural leadership in order to adapt it to good teamwork was
another good practice.
Overall, an intense and very recommendable experience for people who
want to learn different methodologies.
Jordi Ballesté
Chief Executive Officer
Angelini Group
We deliver value to our clients through the
                 combination of experiences in both the academic and
                 professional learning spheres.
                         Ricardo Zamora MBA

                         Training Games Managing Director, ESADE associate professor

                         Juan Palacios PhD

                         Therapist & ESADE associate professor

                         Francisco Loscos MBA
FACULTY

                         Trainer & ESADE associate professor

                         Edward Gonsalves MSc & M. Ed

                         Visiting Professor Entrepreneurship European Business School,

                         Hermógenes del Real MBA

                         Trainer & UAM associate professor

                         Edoardo Gironi

                         Quare Consulting partner

                         Terry Mclean Msc Speech Sciences

                         MC, Presenter specialising in corporate events

                         Andi Roberts MBA

                         Trainer & OPEN Univ. associate professor

                         Ruben Segal

                         Trainer & theatre director

                         Zhanwen Yi

                         Camp of Yourself Facilitation & Consulting Partner

                         Moses Peng

                         Camp of Yourself Facilitation & Consulting Partner

                                                                                         5
Training Games
TRAINING GAMES
                                                              17 Cox’s Ground
                                                              Oxford OX2 6PX
                                                              T. +44 (0) 203 026 5376

                                                              www.traininggames.com




CUSTOMERS
University Partners
ESADE: Management School of Business of Barcelona (Spain)
UTD: University of Texas Dallas
UAB: Universtat Autónoma de Barcelona
Mass Consumption
Cobega (Coca Cola Group), Dannon , LU (Dannon Group), Font Vella (Dannon Group), Heineken, Puleva
Food, Mahou-San Miguel, Grupo Siro, Bimbo (Sara Lee Bakery Group), Unilever, Frigo (Unilever
Group), Nestlé, Arbora & Ausonia (Procter & Gamble Group)
Technology
Telefónica, Hewlett Packard, Thales Information Systems, Adbraintage, Astra, T-System
Pharmaceutics
AstraZeneca, BDF - Beiersdorf, Boehringer Ingelheim, Farma-Lepori (Angelini Group), CibaVision (A No-
vartis Company), Novartis, Roche Diagnostics, Pfizer, Chefaro , Lilly, Medichem
Finances
Santander Group, Banco de Sabadell, Deutsche Bank, BBVA, Caixa de Catalunya, La Caixa
Construction, Real Estate
Ferrovial-Agroman, Acieroid, Lafarge-Asland, Inmobiliaria Colonial
Health
Sanitas, Sanitas Residential, Mutua del Carme, Asepeyo
Chemicals
Kao Corporation, BASF, AKZO Chemicals
Utilities
REE (Red Eléctrica de España), ENDESA, UNIÓN FENOSA,AGBAR Group
Textile, Fashion
INDITEX, Dimodes, Nike, Venilia (grupo Solvay)
Logístics
DHL

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Training Games Brochure

  • 2. ACTION A company with more than 15 years of experience applying gaming and LEARNING simulation as experiential learning methodology to the development of systemic competences. SPECIALIST Training Games started in 1995 with the initial Synergy is our supreme exponent, where all objective of developing games and simulations learning occurs around the analysis of the to make training not only a more effective evolution and maturity of a group. experience but also more entertaining. We still have the capacity to develop new products and Since the beginning we have specialised in to custom-design courses. those areas where games and simulation offer better results than other training methods. In little more than one year, we went from creating games that were complementary to Communication, teamwork, shared leadership, training and centred on content (1st generation) creativity, entrepreneurship are without doubt to nuclear games centred on interrelationships competences that are on the list of many from where training conclusions are extracted dictionaries. However, its development is not a (2nd generation). After two years, our level of problem of understanding, not even depends on technological development allowed us to agree. Depends on believe and that nothing produce 3rd generation games. These games are better than living it. open and fundamentally based on simulators, Systems, interrelationships, and their evolution depends on the decisions interdependencies, complexity, change, made by the participants. No pattern or rules are uncertainty, are a whole set of concepts linked followed, not even a decision protocol. There is to the global vision. The models explained only the action framework and an objective. through simulations are the ideal way to understand and internalize that perspective of whole . Training Games 1
  • 3. The formation of a new team of persons coming from different business areas, and even from other organisations, to take on a far-reaching project resulted in the need to develop a training program that would create a propitious environment for interpersonal knowledge and promote teamwork. But above all, it was necessary to clearly show the challenges and problems that we faced, which is the most novel aspect with respect to a training action. The experience with the Equilibrium Cone was simultaneously gratifying and successful, given that it combined fun aspects (games and simulators) and operational aspects (specific work projects) that satisfied the objectives of both cohesion and efficiency, respectively.” Ricardo Alonso Fernández Director of Corporate Banking Global Banking & Markets Banco Santander Group
  • 4. SIMULATION & GAMING Participants retain as much as 75% of the information obtained, because they «listen, see, ask and act» Simulation and games, used as learning devices, facilitate the gathering of knowledge in a variety of scientific disciplines, making complex realities easier to understand and combining inter-related focuses. They help understand dynamic contexts and are thus ideal for the acquisition of systematic skills. Experimentation through games and simulation enables knowledge to be integrated and automated and is particularly useful when applied to improving abilities and even in transforming attitudes, something difficult to attain using other methods. The game plays upon the more excitable nature of the participant and uses it as a training tool. The game influences attitudes, improves relationships, encourages cohesion and team spirit and generates link networks among the participants, creating affective The experiential learning cycle of Kurt Z. Lewin Field Theory in Social Sciences. New York: Harper & Row, 1951 bonds between them. The result is a process of learning, motivation and integration, far more efficient than with traditional training methods. For the same reason, play can also be useful, on occasions, in overcoming the self- induced block out produced by the fear that certain training situations bring out in us. Training Games 2
  • 5. OUR ESPECIALIZATION The model of development of Training Games is structured around three dimensions: the training Custom courses on management skills or soft skills, the action Unilever: Selling Out learning and in particular Gaming & Simulation LU: Merchandising and activities of interrelationship either indoor or outdoor. All the research and the process of Lafarge: Clienting normalization are aimed at deepening our areas Angelini: Coaching of expertise and to develop the related Endesa: Sales techniques competences with the best methodologies. Thus have a place from interrelation activities Custom simulations with more playful methodologies until taught Danone: Milk Management courses or made to measure applications based on simulators that represent the complex reality Inditex: Shop Management of a company or part of it. All this in addition to Frigo: Selling Out the development of games and simulators on Generalitat: Entrepreneurship demand or the direct interventions in prestigious La Caixa: Carterbanc international Business Schools. Training Games 3
  • 6. I met Ricardo Zamora a few years ago. He presented a teamwork project to us that we were going to love. The truth is that, due to being novel and atypical, I have to confess, when the presentation was over my initial idea was to forget about it. However, we tossed the idea around and decided to send an elite group to take the training. It was a huge success, a total innovation within our training system, and the most wonderful thing is that the team had a good time and acknowledged having learned about subjects as important as communication, teamwork, work systems, etc. Over the last three years, our entire team of managers and middle managers has gone through this training, with excellent results when applying the acquired knowledge in their usual jobs. Antonio Mateo Navarro Director of industrial relations and training Lafarge
  • 7. OUR OFFER Collaboration Systems Thinking  Synergy and Synersim (Biothecmals, Petroworld  FNER: an attended seminar for developing global and Buble Guble): simulations used in attended vision and the system approach. seminars guided to develop a cooperation model  AMED and Majomia: distance or attended in the whole organization. training that uses simulations to comprehend the  Equilibrium Cone: an analysis workshop on the mechanisms of trust, commitment, collaboration impediments and weak points of an organisation and balance and their importance in win-win and an Action Plan strategies. Leadership Sales Tools  Lead Wheel: an attended seminar oriented at  5 Negotiation Steps: an attended negotiation developing a distributed leadership model. seminar that follows five specific phases of analysis for preparing a negotiation, whether it is  Active Leadership y Emotionally Active: collaborative or competitive. attended seminars with the objective of learning the leadership basis and evaluating its  Salesmanship: an attended seminar for learning importance on the relationship within sales management. collaborators.  Best Practice: a consultation action to identify Communication and specify the best commercial practices of a company.  EMOCOMM: an attended seminar based on theatre techniques, oriented at developing the  Selling Out: selling out techniques simulations participant’s communication capacity, emotional for mass consumption markets. connection and empathy. Outdoor Entrepreneurship  Geo Challenge and The 4 Elements: combined,  CEO: distance or attended training that uses a indoor-outdoor activities for developing simulator to develop our entrepreneurial interrelationships and communication skills. capacities. Events  Creativiteam: an attended seminar for learning  TV Game: TV show simulator for big groups creative techniques that are applicable to motivation. problem solving and team management.  Fashion Day: Fashion Day is a teambuilding  Visual Mapping: an attended seminar for action that reproduces the struggle of several learning the visual maps technique. start-ups to obtain the financing of a set of Business Angels. Training Games 4
  • 8. Participating in SYNERGY was an intellectual challenge for me due to the different way of facing a known subject. The idea of breaking with schemes and not being anchored in traditional ones is perfectly clear. Learning to dominate my natural leadership in order to adapt it to good teamwork was another good practice. Overall, an intense and very recommendable experience for people who want to learn different methodologies. Jordi Ballesté Chief Executive Officer Angelini Group
  • 9. We deliver value to our clients through the combination of experiences in both the academic and professional learning spheres. Ricardo Zamora MBA Training Games Managing Director, ESADE associate professor Juan Palacios PhD Therapist & ESADE associate professor Francisco Loscos MBA FACULTY Trainer & ESADE associate professor Edward Gonsalves MSc & M. Ed Visiting Professor Entrepreneurship European Business School, Hermógenes del Real MBA Trainer & UAM associate professor Edoardo Gironi Quare Consulting partner Terry Mclean Msc Speech Sciences MC, Presenter specialising in corporate events Andi Roberts MBA Trainer & OPEN Univ. associate professor Ruben Segal Trainer & theatre director Zhanwen Yi Camp of Yourself Facilitation & Consulting Partner Moses Peng Camp of Yourself Facilitation & Consulting Partner 5 Training Games
  • 10. TRAINING GAMES 17 Cox’s Ground Oxford OX2 6PX T. +44 (0) 203 026 5376 www.traininggames.com CUSTOMERS University Partners ESADE: Management School of Business of Barcelona (Spain) UTD: University of Texas Dallas UAB: Universtat Autónoma de Barcelona Mass Consumption Cobega (Coca Cola Group), Dannon , LU (Dannon Group), Font Vella (Dannon Group), Heineken, Puleva Food, Mahou-San Miguel, Grupo Siro, Bimbo (Sara Lee Bakery Group), Unilever, Frigo (Unilever Group), Nestlé, Arbora & Ausonia (Procter & Gamble Group) Technology Telefónica, Hewlett Packard, Thales Information Systems, Adbraintage, Astra, T-System Pharmaceutics AstraZeneca, BDF - Beiersdorf, Boehringer Ingelheim, Farma-Lepori (Angelini Group), CibaVision (A No- vartis Company), Novartis, Roche Diagnostics, Pfizer, Chefaro , Lilly, Medichem Finances Santander Group, Banco de Sabadell, Deutsche Bank, BBVA, Caixa de Catalunya, La Caixa Construction, Real Estate Ferrovial-Agroman, Acieroid, Lafarge-Asland, Inmobiliaria Colonial Health Sanitas, Sanitas Residential, Mutua del Carme, Asepeyo Chemicals Kao Corporation, BASF, AKZO Chemicals Utilities REE (Red Eléctrica de España), ENDESA, UNIÓN FENOSA,AGBAR Group Textile, Fashion INDITEX, Dimodes, Nike, Venilia (grupo Solvay) Logístics DHL